more robust outline flipping
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dda49a89ea
commit
1890926805
1 changed files with 29 additions and 23 deletions
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@ -714,6 +714,7 @@ class Font {
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//cout << "but charcode is r or n" << endl;
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//cout << "but charcode is r or n" << endl;
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continue;
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continue;
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}
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}
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// if does exist already
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if(glyphs.count(glyphIdentity) != 0){
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if(glyphs.count(glyphIdentity) != 0){
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continue;
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continue;
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}
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}
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@ -936,33 +937,38 @@ class Font {
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convertContour(curves[i], directions[i], bbs[i], &face->glyph->outline, start, face->glyph->outline.contours[i], emSize);
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convertContour(curves[i], directions[i], bbs[i], &face->glyph->outline, start, face->glyph->outline.contours[i], emSize);
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start = face->glyph->outline.contours[i] + 1;
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start = face->glyph->outline.contours[i] + 1;
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}
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}
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// outmost outline must be clock-wise
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// then flip direction the deeper we go inside
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for(int i = 0; i < n_contours; i++){
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for(int i = 0; i < n_contours; i++){
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if(directions[i] < 0){
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int insideAnother = 0;
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bool flip = true;
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for(int j = 0; j < n_contours; j++){
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for(int j = 0; j < n_contours; j++){
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if(i != j){
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if(i != j){
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bool inside = bbs[j].xMin <= bbs[i].xMin
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bool inside = bbs[j].xMin <= bbs[i].xMin
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&& bbs[j].xMax >= bbs[i].xMax
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&& bbs[j].xMax >= bbs[i].xMax
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&& bbs[j].yMin <= bbs[i].yMin
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&& bbs[j].yMin <= bbs[i].yMin
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&& bbs[j].yMax >= bbs[i].yMax;
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&& bbs[j].yMax >= bbs[i].yMax;
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if(inside){
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if(inside){
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insideAnother++;
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flip = false;
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break;
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}
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}
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}
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}
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}
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if(flip){
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for(BufferCurve & curve : curves[i]){
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float tmp_x = curve.x0;
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float tmp_y = curve.y0;
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curve.x0 = curve.x2;
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curve.y0 = curve.y2;
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curve.x2 = tmp_x;
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curve.y2 = tmp_y;
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}
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std::reverse(curves[i].begin(), curves[i].end());
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}
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}
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}
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bool flip = false;
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if((insideAnother % 2 == 0 && directions[i] < 0)
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|| (insideAnother % 2 == 1 && directions[i] > 0)){
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flip = true;
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}
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if(flip){
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for(BufferCurve & curve : curves[i]){
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float tmp_x = curve.x0;
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float tmp_y = curve.y0;
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curve.x0 = curve.x2;
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curve.y0 = curve.y2;
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curve.x2 = tmp_x;
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curve.y2 = tmp_y;
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}
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std::reverse(curves[i].begin(), curves[i].end());
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}
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//}
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bufferCurves.insert(bufferCurves.end(), curves[i].begin(), curves[i].end());
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bufferCurves.insert(bufferCurves.end(), curves[i].begin(), curves[i].end());
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}
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}
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}else{
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}else{
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