naively fixed buffer size (we hope)
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parent
61ae05c003
commit
2d22e8b61d
2 changed files with 38 additions and 124 deletions
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@ -223,30 +223,6 @@ class Font {
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, curveBuffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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#else
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//glBindTexture(GL_TEXTURE_2D, glyphTexture);
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RG32I,
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//2048,
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//1,
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//0,
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//GL_RG,
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//GL_INT,
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//&glyphBuffer);
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//glBindTexture(GL_TEXTURE_2D, 0);
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//glBindTexture(GL_TEXTURE_2D, curveTexture);
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RG32F,
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//2048,
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//1,
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//0,
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//GL_RG,
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//GL_INT,
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//&glyphBuffer);
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//glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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}
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@ -357,9 +333,11 @@ class Font {
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}
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private:
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bool initializedGlyphsBufferTexture = false;
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bool initializedCurvesBufferTexture = false;
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void uploadBuffers(){
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cout << "bufferGlyphs.size(): " << bufferGlyphs.size() << endl;
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cout << "bufferCurves.size(): " << bufferCurves.size() << endl;
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//cout << "bufferGlyphs.size(): " << bufferGlyphs.size() << endl;
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//cout << "bufferCurves.size(): " << bufferCurves.size() << endl;
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#ifndef TARGET_OPENGLES
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glBindBuffer(GL_TEXTURE_BUFFER, glyphBuffer);
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glBufferData(GL_TEXTURE_BUFFER, sizeof(BufferGlyph) * bufferGlyphs.size(), bufferGlyphs.data(), GL_STATIC_DRAW);
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@ -369,27 +347,23 @@ class Font {
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glBufferData(GL_TEXTURE_BUFFER, sizeof(BufferCurve) * bufferCurves.size(), bufferCurves.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_TEXTURE_BUFFER, 0);
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#else
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//glBindBuffer(GL_TEXTURE_2D, glyphBuffer);
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//glBufferData(GL_TEXTURE_2D, sizeof(BufferGlyph) * bufferGlyphs.size(), bufferGlyphs.data(), GL_STATIC_DRAW);
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//glBindBuffer(GL_TEXTURE_2D, 0);
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//glBindBuffer(GL_TEXTURE_2D, curveBuffer);
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//glBufferData(GL_TEXTURE_2D, sizeof(BufferCurve) * bufferCurves.size(), bufferCurves.data(), GL_STATIC_DRAW);
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//glBindBuffer(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, glyphBuffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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int bufferGlyphsSize = bufferGlyphs.size();
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if(!isPowerOfTwo(bufferGlyphsSize)){
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bufferGlyphsSize = calculateUpperPowerOfTwo(bufferGlyphsSize);
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}
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, glyphBuffer);
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if(!initializedGlyphsBufferTexture){
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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initializedGlyphsBufferTexture = true;
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RG32I,
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@ -400,95 +374,33 @@ class Font {
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GL_INT,
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bufferGlyphs.data());
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//int size = 2048;
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//float * data = new float[3 * size * sizeof(float)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 3] = (float)(0.1f);
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//data[i * 3 + 1] = (float)(0.5f);
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//data[i * 3 + 2] = (float)(1.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RGB32F,
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//size,
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//1,
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//0,
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//GL_RGB,
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//GL_FLOAT,
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//data);
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/////////////////////////////////////////
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//int size = 2048;
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//uint32_t * data = new uint32_t[2 * size * sizeof(uint32_t)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 2] = (uint32_t)(0.1f);
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//data[i * 2 + 1] = (uint32_t)(255.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RG32I,
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//size,
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//1,
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//0,
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//GL_RG_INTEGER,
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//GL_INT,
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//data);
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int bufferCurvesSize = bufferCurves.size();
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if(!isPowerOfTwo(bufferCurvesSize)){
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bufferCurvesSize = calculateUpperPowerOfTwo(bufferCurvesSize);
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}
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, curveBuffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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if(!initializedCurvesBufferTexture){
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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initializedCurvesBufferTexture = true;
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RG32F,
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bufferCurvesSize,
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bufferCurvesSize * 2,
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1,
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0,
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GL_RG,
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GL_FLOAT,
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bufferCurves.data());
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glActiveTexture(GL_TEXTURE0);
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//glBindTexture(GL_TEXTURE_2D, 0);
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//unsigned char * data = new unsigned char[3 * size * sizeof(unsigned char)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 3] = (unsigned char)(155.0f);
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//data[i * 3 + 1] = (unsigned char)(155.0f);
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//data[i * 3 + 2] = (unsigned char)(255.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RGB,
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//size,
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//1,
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//0,
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//GL_RGB,
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//GL_UNSIGNED_BYTE,
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//data);
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//
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//int size = 2048;
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//float * data = new float[2 * size * sizeof(float)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 2] = (float)(0.0f);
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//data[i * 2 + 1] = (float)(0.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RG32F,
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//size,
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//1,
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//0,
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//GL_RG,
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//GL_FLOAT,
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//data);
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#endif
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}
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@ -769,14 +681,14 @@ class Font {
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// Important! The GLint for the location needs to stick around
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// we cannot reuse a location as in Desktop for some reason
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glyphBufferLocation = glGetUniformLocation(program, "glyphs");
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glUniform1i(glyphBufferLocation, 2);
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glUniform1i(glyphBufferLocation, 3);
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curveBufferLocation = glGetUniformLocation(program, "curves");
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glUniform1i(curveBufferLocation, 1);
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glUniform1i(curveBufferLocation, 4);
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glActiveTexture(GL_TEXTURE2);
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, glyphBuffer);
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, curveBuffer);
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glActiveTexture(GL_TEXTURE0);
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@ -1,5 +1,6 @@
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#include "ofApp.h"
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#include "ofAppRunner.h"
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#include "ofGLUtils.h"
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#include "ofGraphics.h"
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#include "ofRectangle.h"
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#include "ofTexture.h"
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@ -35,8 +36,9 @@ bla bla bla
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void ofApp::setup(){
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mainText_full = "A";
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mainText = R"DONE(abcdefghijklmnopqrstuvqxyz
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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0123456789",.!@#$%^&*()_+=-[]{})DONE";
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ABCDEFGHIJKLMNOP)DONE";
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//QRSTUVWXYZ
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//0123456789",.!@#$%^&*()_+=-[]{})DONE";
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mainText_full = R"DONE(Some things are hard to write about. Take soil,
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for instance. Soil, Oxford dictionary reads, “is the
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upper layer of earth in which plants grow, a black or
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