verifying glyphs
glyph.start & glyph.count look good, curves look good, incremental debugging :-)
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3 changed files with 99 additions and 64 deletions
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@ -123,10 +123,10 @@ void main() {
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alpha += computeCoverage(inverseDiameter.y, rotate(p0), rotate(p1), rotate(p2));
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}
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}
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vec4 debug = texelFetch(curves, int(uv.x * textureSize(curves)));
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result = vec4(debug.rgb, 1.0);
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//vec4 debug = texelFetch(glyphs, int(uv.x * textureSize(glyphs)));
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//result = vec4(debug.rgb, 1.0);
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return;
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//return;
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if (enableSuperSamplingAntiAliasing) {
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alpha *= 0.5;
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