verifying glyphs
glyph.start & glyph.count look good, curves look good, incremental debugging :-)
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d8a7bc7a98
commit
412c64298d
3 changed files with 99 additions and 64 deletions
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@ -123,10 +123,10 @@ void main() {
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alpha += computeCoverage(inverseDiameter.y, rotate(p0), rotate(p1), rotate(p2));
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}
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}
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vec4 debug = texelFetch(curves, int(uv.x * textureSize(curves)));
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result = vec4(debug.rgb, 1.0);
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//vec4 debug = texelFetch(glyphs, int(uv.x * textureSize(glyphs)));
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//result = vec4(debug.rgb, 1.0);
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return;
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//return;
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if (enableSuperSamplingAntiAliasing) {
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alpha *= 0.5;
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@ -4,6 +4,7 @@
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// because both files have mostly the same dependencies (OpenGL, GLM, FreeType).
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#include "ofMain.h"
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#include <GL/glext.h>
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#include <ft2build.h>
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#ifdef TARGET_OPENGLES
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#include <GL/gl.h>
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@ -336,6 +337,7 @@ class Font {
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}
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private:
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bool done = false;
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void uploadBuffers(){
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cout << "bufferGlyphs.size(): " << bufferGlyphs.size() << endl;
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cout << "bufferCurves.size(): " << bufferCurves.size() << endl;
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@ -355,7 +357,7 @@ class Font {
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//glBindBuffer(GL_TEXTURE_2D, curveBuffer);
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//glBufferData(GL_TEXTURE_2D, sizeof(BufferCurve) * bufferCurves.size(), bufferCurves.data(), GL_STATIC_DRAW);
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//glBindBuffer(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, glyphBuffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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@ -364,7 +366,6 @@ class Font {
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RG32I,
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@ -374,7 +375,39 @@ class Font {
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GL_RG_INTEGER,
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GL_INT,
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bufferGlyphs.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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//int size = 2048;
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//float * data = new float[3 * size * sizeof(float)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 3] = (float)(0.1f);
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//data[i * 3 + 1] = (float)(0.5f);
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//data[i * 3 + 2] = (float)(1.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RGB32F,
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//size,
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//1,
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//0,
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//GL_RGB,
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//GL_FLOAT,
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//data);
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/////////////////////////////////////////
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//int size = 2048;
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//uint32_t * data = new uint32_t[2 * size * sizeof(uint32_t)];
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//for(unsigned int i = 0; i < size; i++){
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//data[i * 2] = (uint32_t)(0.1f);
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//data[i * 2 + 1] = (uint32_t)(255.0f);
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//}
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//glTexImage2D(GL_TEXTURE_2D,
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//0,
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//GL_RG32I,
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//size,
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//1,
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//0,
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//GL_RG_INTEGER,
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//GL_INT,
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//data);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, curveBuffer);
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@ -703,17 +736,17 @@ class Font {
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glActiveTexture(GL_TEXTURE0);
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#else
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glyphBuffer = glGetUniformLocation(program, "glyphs");
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glUniform1i(glyphBuffer, 0);
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glUniform1i(glyphBuffer, 2);
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curveBuffer = glGetUniformLocation(program, "curves");
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glUniform1i(curveBuffer, 1);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_BUFFER, glyphBuffer);
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//glActiveTexture(GL_TEXTURE0);
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//glBindTexture(GL_TEXTURE_2D, glyphBuffer);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_BUFFER, curveBuffer);
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//glActiveTexture(GL_TEXTURE1);
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//glBindTexture(GL_TEXTURE_BUFFER, curveBuffer);
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glActiveTexture(GL_TEXTURE0);
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//glActiveTexture(GL_TEXTURE0);
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#endif
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}
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@ -124,74 +124,76 @@ start. I hope to capture something essential.)DONE";
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void ofApp::update(){
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}
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bool hasDrawnOnce = false;
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//--------------------------------------------------------------
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void ofApp::draw(){
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GLuint location;
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if(!hasDrawnOnce){
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GLuint location;
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int width = ofGetWidth();
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int height = ofGetHeight();
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int width = ofGetWidth();
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int height = ofGetHeight();
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glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
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glm::mat4 view = transform.getViewMatrix();
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glm::mat4 model = glm::mat4(1.0f);
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glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
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glm::mat4 view = transform.getViewMatrix();
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glm::mat4 model = glm::mat4(1.0f);
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//{ // Draw background.
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//GLuint program = backgroundShader->program;
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//glUseProgram(program);
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//glBindVertexArray(emptyVAO);
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//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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//glBindVertexArray(0);
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//glUseProgram(0);
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//}
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//{ // Draw background.
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//GLuint program = backgroundShader->program;
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//glUseProgram(program);
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//glBindVertexArray(emptyVAO);
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//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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//glBindVertexArray(0);
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//glUseProgram(0);
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//}
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ofBackground(ofColor::pink);
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ofBackground(ofColor::pink);
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// Uses premultiplied-alpha.
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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// Uses premultiplied-alpha.
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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int currentProgram;
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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int currentProgram;
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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if(font){
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GLuint program = fontShader->program;
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glUseProgram(program);
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if(font){
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GLuint program = fontShader->program;
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glUseProgram(program);
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font->program = program;
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font->drawSetup();
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font->program = program;
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font->drawSetup();
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location = glGetUniformLocation(program, "projection");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
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location = glGetUniformLocation(program, "projection");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
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location = glGetUniformLocation(program, "view");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
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location = glGetUniformLocation(program, "model");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
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float z = 0;
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location = glGetUniformLocation(program, "z");
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glUniform1f(location, z);
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location = glGetUniformLocation(program, "view");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
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location = glGetUniformLocation(program, "model");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
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float z = 0;
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location = glGetUniformLocation(program, "z");
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glUniform1f(location, z);
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location = glGetUniformLocation(program, "color");
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glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f);
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location = glGetUniformLocation(program, "color");
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glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f);
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location = glGetUniformLocation(program, "antiAliasingWindowSize");
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glUniform1f(location, (float)antiAliasingWindowSize);
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location = glGetUniformLocation(program, "enableSuperSamplingAntiAliasing");
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glUniform1i(location, enableSuperSamplingAntiAliasing);
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location = glGetUniformLocation(program, "enableControlPointsVisualization");
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glUniform1i(location, enableControlPointsVisualization);
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location = glGetUniformLocation(program, "antiAliasingWindowSize");
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glUniform1f(location, (float)antiAliasingWindowSize);
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location = glGetUniformLocation(program, "enableSuperSamplingAntiAliasing");
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glUniform1i(location, enableSuperSamplingAntiAliasing);
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location = glGetUniformLocation(program, "enableControlPointsVisualization");
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glUniform1i(location, enableControlPointsVisualization);
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float cx = 0.5f * (bb.minX + bb.maxX);
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float cy = 0.5f * (bb.minY + bb.maxY);
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font->draw(-cx, -cy, 0, mainText);
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glUseProgram(currentProgram);
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float cx = 0.5f * (bb.minX + bb.maxX);
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float cy = 0.5f * (bb.minY + bb.maxY);
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font->draw(-cx, -cy, 0, mainText);
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glUseProgram(currentProgram);
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}
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glDisable(GL_BLEND);
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ofDrawBitmapStringHighlight("fps: " + ofToString(ofGetFrameRate()), 20, 20);
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}
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glDisable(GL_BLEND);
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ofDrawBitmapStringHighlight("fps: " + ofToString(ofGetFrameRate()), 20, 20);
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}
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//--------------------------------------------------------------
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