add html template
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example/assets/template.html
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example/assets/template.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>ofxGPUFont example</title>
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<style>
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body {
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font-family: helvetica, sans-serif;
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margin: 0;
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padding: none;
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; outline: none; }
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#logo {
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display: inline-block;
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margin: 20px 0 20px 20px;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid #EE3987;
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border-right: 5px solid #EE3987;
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border-bottom: 5px solid #EE3987;
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border-top: 5px solid #CCCCCC;
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border-radius: 100%;
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background-color: #EEEEEE;
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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}
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#progress {
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height: 20px;
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width: 30px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 30px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 200px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: green;
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color: black;
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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</style>
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</head>
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<body>
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<!--<script src="https://greggman.github.io/webgl-lint/webgl-lint.js" crossorigin></script>-->
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<a id="logo" href="http://emscripten.org">
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg width="110px" height="58px" viewBox="0 0 110 58" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<title>openFrameworks Logo</title>
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<defs></defs>
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<g id="Page-1" stroke="none" stroke-width="1" fill="#000000" fill-rule="evenodd">
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<path id="Oval-1" d="M58,29 C58,13 45,0 29,0 C13,0 0,13 0,29 C0,45 13,58 29,58 C45,58 58,45 58,29 Z"></path>
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<rect id="Rectangle-1" x="59" y="0" width="25" height="58"></rect>
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<rect id="Rectangle-2" x="85" y="26" width="15" height="15"></rect>
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<path id="Path-2" d="M85,0 L110,0 L85,25 L85,0 Z"></path>
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</g>
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</svg>
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</a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="checkbox" id="resize">Resize canvas</span>
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<span><input type="checkbox" id="pointerLock">Lock/hide mouse pointer </span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<!--<script type="text/javascript" src="data/web/js/libs/spector.bundle.js"></script>-->
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<script type='text/javascript'>
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// DEBUG
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// console.log("loading Spector.js to debug webgl");
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// var spector = new SPECTOR.Spector();
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// spector.displayUI();
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.error(text);
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}
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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