add gl_max_uniform_block_size
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c1fd3abce1
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7a0f588bcb
2 changed files with 7 additions and 1 deletions
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@ -3,6 +3,6 @@
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namespace ofxGPUFont {
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GLint Font::gl_max_texture_size = -1;
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//GLint Font::gl_max_uniform_block_size = -1;
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GLint Font::gl_max_uniform_block_size = -1;
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}
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@ -441,6 +441,11 @@ class Font {
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
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cout << "GL_MAX_TEXTURE_SIZE: " << ofToString(gl_max_texture_size) << endl;
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}
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if(gl_max_uniform_block_size == -1){
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &gl_max_uniform_block_size);
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cout << "GL_MAX_UNIFORM_BLOCK_SIZE: " << ofToString(gl_max_uniform_block_size) << endl;
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}
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if(hinting){
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loadFlags = FT_LOAD_NO_BITMAP;
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@ -1429,6 +1434,7 @@ class Font {
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std::unordered_map <GlyphIdentity, Glyph> glyphs;
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static GLint gl_max_texture_size;
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static GLint gl_max_uniform_block_size;
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public:
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// ID of the shader program to use.
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