cout correctly ...
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@ -1106,7 +1106,7 @@ static void initializeFont(FT_Library & library,
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const std::string & filename,
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shared_ptr <Font> & mainFont,
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int gpuTextureOffset){
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cout << "tryUpdateMainFont" << endl;
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cout << "initializeFont" << endl;
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auto font = loadFont(library, filename, gpuTextureOffset);
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if(!font){
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return;
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