slight refactor

This commit is contained in:
jrkb 2023-04-12 11:07:19 +02:00
parent 470b831c61
commit ee47b7649a
7 changed files with 8 additions and 739 deletions

View file

@ -88,7 +88,7 @@ start. I hope to capture something essential.)DONE";
#else
string shaderDir = "data/ofxGPUFont/shaders/GL3";
#endif
shaderCatalog = std::make_unique <ShaderCatalog>(shaderDir);
shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
//backgroundShader = shaderCatalog->get("background");
fontShader = shaderCatalog->get("font");
@ -252,7 +252,7 @@ void ofApp::keyReleased(int key){
#else
string shaderDir = "data/ofxGPUFont/shaders/GL3";
#endif
shaderCatalog = std::make_unique <ShaderCatalog>(shaderDir);
shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
//backgroundShader = shaderCatalog->get("background");
fontShader = shaderCatalog->get("font");
}

View file

@ -46,9 +46,9 @@ class ofApp : public ofBaseApp {
// because OpenGL still requires a non-zero VAO to be bound for the draw call.
GLuint emptyVAO;
std::unique_ptr <ShaderCatalog> shaderCatalog;
std::unique_ptr <ofxGPUFont::ShaderCatalog> shaderCatalog;
//std::shared_ptr <ShaderCatalog::Entry> backgroundShader;
std::shared_ptr <ShaderCatalog::Entry> fontShader;
std::shared_ptr <ofxGPUFont::ShaderCatalog::Entry> fontShader;
ofxGPUFont::Font::BoundingBox bb;