24 lines
537 B
GLSL
24 lines
537 B
GLSL
#version 300 es
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precision highp float;
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precision highp isampler2D;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 model;
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uniform float z;
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layout (location = 0) in vec2 vertexPosition;
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layout (location = 1) in vec2 vertexUV;
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layout (location = 2) in int vertexIndex;
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layout (location = 3) in vec4 vertexColor;
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out vec2 uv;
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flat out int bufferIndex;
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out vec4 color;
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void main() {
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gl_Position = projection * view * model * vec4(vertexPosition, z, 1.0);
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uv = vertexUV;
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bufferIndex = vertexIndex;
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color = vertexColor;
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}
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