atlas with variations
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2 changed files with 240 additions and 49 deletions
208
src/Atlas.cpp
208
src/Atlas.cpp
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@ -1,29 +1,75 @@
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#include "Atlas.h"
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#include "BitmapRef.hpp"
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#include "GlyphBox.h"
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#include "conversion.h"
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#include "edge-coloring.h"
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#include "import-font.h"
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#include "ofFileUtils.h"
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#include "ofTrueTypeFont.h"
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#include <cstdlib>
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#include <set>
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namespace ofxMsdfgen {
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bool compareFontVariations(const FontVariation & a, const FontVariation & b){
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if(a.name < b.name){
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return true;
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}
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if(a.name > b.name){
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return false;
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}
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if(a.value < b.value){
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return true;
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}
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// now always false
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//if(a.value > b.value){
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//return false;
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//}
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return false;
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}
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Atlas::Atlas(){
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}
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Atlas::~Atlas(){
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msdfgen::destroyFont(font);
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if(font){
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msdfgen::destroyFont(font);
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}
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msdfgen::deinitializeFreetype(ft);
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}
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void Atlas::setup(string _fontPath){
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fontPath = _fontPath;
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if(generate()){
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ofLogNotice("Atlas::setup()") << "generated Atlas";
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ft = msdfgen::initializeFreetype();
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font = loadFont(ft, fontPath.c_str());
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variationAxesAvailable.clear();
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vector <msdfgen::FontVariationAxis> _variationAxesAvailable;
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if(msdfgen::listFontVariationAxes(_variationAxesAvailable,
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ft,
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font)){
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cout << "found variation axes for " << fontPath << ":" << endl;
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for(const auto & _axis : _variationAxesAvailable){
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FontVariationAxis axis = {
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_axis.name,
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F16DOT16_TO_FLOAT(_axis.minValue),
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F16DOT16_TO_FLOAT(_axis.maxValue),
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F16DOT16_TO_FLOAT(_axis.defaultValue)
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};
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cout << std::fixed << axis.name << "\n"
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<< "\tmin:" << axis.minValue
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<< "\tmax:" << axis.maxValue
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<< "\t:default:" << axis.defaultValue << endl;
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variationAxesAvailable.push_back(axis);
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cout << __LINE__ << endl;
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addVariations({
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{axis.name, axis.minValue},
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{axis.name, axis.maxValue}
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//{axis.name, axis.defaultValue}
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});
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cout << __LINE__ << endl;
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}
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ofLogNotice("Atlas::setup()") << "retrieved variation axes";
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}else{
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ofLogError("Atlas::setup()") << "whoops, could not generate Atlas";
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ofLogNotice("Atlas::setup()") << "font does not have variation axes";
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}
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//if(generate()){
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//ofLogNotice("Atlas::setup()") << "generated Atlas";
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//}else{
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//ofLogError("Atlas::setup()") << "whoops, could not generate Atlas";
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//}
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}
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void Atlas::setup(string _fontPath,
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@ -32,45 +78,117 @@ void Atlas::setup(string _fontPath,
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setup(_fontPath);
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}
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void Atlas::addVariations(vector <FontVariation> variations){
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cout << __LINE__ << endl;
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// add to extremes
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for(const auto & variation : variations){
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auto & v = variationExtremes;
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bool found = false;
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for(const auto & ve : variationExtremes){
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if(ve.name == variation.name && ve.value == variation.value){
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found = true;
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}
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}
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//if(std::find(v.begin(), v.end(), variation) != v.end()){
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if(!found){
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variationExtremes.push_back(variation);
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cout << "variation " << variation.name << " v:" << variation.value << endl;
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}
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}
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cout << __LINE__ << endl;
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// calculate steps
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variationSteps.clear();
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// first, sort the extremes
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sort(variationExtremes.begin(),
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variationExtremes.end(),
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compareFontVariations);
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cout << __LINE__ << endl;
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for(int i = 0; i < variationExtremes.size() - 1; i++){
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cout << __LINE__ << endl;
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const FontVariation & a = variationExtremes[i];
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cout << __LINE__ << endl;
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const FontVariation & b = variationExtremes[i + 1];
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cout << __LINE__ << endl;
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cout << "a value: " << ofToString(a.value) << endl;
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cout << "b value: " << ofToString(b.value) << endl;
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float diff = b.value - a.value;
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cout << "diff: " << ofToString(diff) << endl;
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cout << __LINE__ << endl;
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int stepAmount = ceil(diff / settings.maxInterpolationStepSize);
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cout << "stepAmount: " << ofToString(stepAmount) << endl;
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cout << __LINE__ << endl;
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float step = diff / stepAmount;
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float value = a.value + step;
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cout << __LINE__ << endl;
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variationSteps.push_back(a);
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cout << "ADDING " << a.name << " (" << ofToString(a.value) << ")" << endl;
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int stop = 0;
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cout << __LINE__ << endl;
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while(value < b.value && stop < 100){
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variationSteps.push_back({a.name, value});
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cout << std::fixed << "ADDING " << a.name << " (" << value << ")" << endl;
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value += step;
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cout << __LINE__ << endl;
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stop++;
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}
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cout << "ADDING " << b.name << " (" << ofToString(b.value) << ")" << endl;
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variationSteps.push_back(b);
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}
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cout << __LINE__ << endl;
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if(variationExtremes.size() == 1){
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variationSteps = variationExtremes;
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}
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cout << __LINE__ << endl;
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}
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bool Atlas::generate(){
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bool success = false;
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//{
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msdfgen::FreetypeHandle * ft = msdfgen::initializeFreetype();
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if(ft){
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const char * fontPath_c_str = fontPath.c_str();
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msdfgen::FontHandle * font = loadFont(ft, fontPath_c_str);
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if(font){
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// Storage for glyph geometry and their coordinates in the atlas
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std::vector <msdf_atlas::GlyphGeometry> glyphs;
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// FontGeometry is a helper class that loads a set of glyphs from a single font.
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// It can also be used to get additional font metrics, kerning information, etc.
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msdf_atlas::FontGeometry _fontGeometry(&glyphs);
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fontGeometry = _fontGeometry;
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// Load a set of character glyphs:
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// The second argument can be ignored unless you mix different font sizes in one atlas.
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// In the last argument, you can specify a charset other than ASCII.
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// To load specific glyph indices, use loadGlyphs instead.
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if(settings.characters == "charset::ascii"){
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fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
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}else if(settings.characters == ""){
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msdfgen::GlyphIndex glyphIndex;
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}else{
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msdf_atlas::Charset charset;
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for(const unsigned char c : settings.characters){
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msdf_atlas::unicode_t ut(c);
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cout << "add char(" << c << " " << ofToString(ut) << ")" << endl;
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charset.add(ut);
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cout << "charset.size: " << charset.size() << endl;
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}
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fontGeometry.loadCharset(font, 1.0, charset);
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if(glyphs.size() != settings.characters.length()){
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fontGeometry.getGlyphs().empty();
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for(const FontVariation & variation : variationSteps){
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std::vector <msdf_atlas::GlyphGeometry> variationGlyphs;
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msdf_atlas::FontGeometry _fontGeometry(&variationGlyphs);
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fontGeometry = _fontGeometry;
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msdfgen::setFontVariationAxis(ft,
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font,
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variation.name.c_str(),
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variation.value);
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// Load a set of character glyphs:
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// The second argument can be ignored unless you mix different font sizes in one atlas.
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// In the last argument, you can specify a charset other than ASCII.
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// To load specific glyph indices, use loadGlyphs instead.
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if(settings.characters == "charset::ascii"
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|| settings.characters == ""){
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fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
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}else{
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msdf_atlas::Charset charset;
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for(const unsigned char c : settings.characters){
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msdf_atlas::unicode_t ut(c);
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charset.add(ut);
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}
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//fontGeometry.loadCharset(font, 1.0, charset);
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//if(glyphs.size() != settings.characters.length()){
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//fontGeometry.getGlyphs().empty();
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fontGeometry.loadCharset(font,
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1.0, // fontScale
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charset, // charset
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false, // preprocess geometry
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true); // kerning
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1.0, // fontScale
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charset, // charset
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false, // preprocess geometry
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true); // kerning
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//}
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}
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glyphs.insert(glyphs.end(),
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variationGlyphs.begin(),
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variationGlyphs.end());
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}
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// Apply MSDF edge coloring. See edge-coloring.h for other coloring strategies.
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for(msdf_atlas::GlyphGeometry & glyph : glyphs){
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return glyphGeometries[0];
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}
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const GlyphGeometry & Atlas::getGlyphGeometry(unsigned char character,
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FontVariation variation){
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// FIXME: error handling?
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//GlyphVariationKey key = {character, variation};
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//int index = glyphGeometryMap[key];
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return glyphGeometries[0];
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}
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const FontGeometry & Atlas::getFontGeometry(){
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return fontGeometry;
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}
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81
src/Atlas.h
81
src/Atlas.h
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@ -1,13 +1,23 @@
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#pragma once
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#include "import-font.h"
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#include "ofMain.h"
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#include "ofTrueTypeFont.h"
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#include <freetype2/freetype/freetype.h>
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#include <msdf-atlas-gen/msdf-atlas-gen.h>
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#include <msdf-atlas-gen/types.h>
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#include <unordered_map>
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#include "ofMain.h"
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//#include "ofTrueTypeFont.h"
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//#include "msdfgen.h"
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//#include "msdfgen-ext.h"
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#include <msdf-atlas-gen/msdf-atlas-gen.h>
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//#include <msdf-atlas-gen/types.h>
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//#include "import-font.h"
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#include "conversion.h"
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//#include "BitmapRef.hpp"
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//#include "GlyphBox.h"
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//#include "conversion.h"
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//#include "edge-coloring.h"
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//#include "import-font.h"
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//#include "ofFileUtils.h"
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//#include "ofTrueTypeFont.h"
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//#include <cstdlib>
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//#include <set>
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namespace ofxMsdfgen {
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struct AtlasSettings {
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float minimumScale = 24.0;
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float pixelRange = 2.0;
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float miterLimit = 1.0;
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float maxInterpolationStepSize = 42.0;
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string characters = "charset::ascii";
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#ifdef TARGET_EMSCRIPTEN
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int threadCount = 1;
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int threadCount = 4;
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#endif
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};
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struct FontVariation {
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string name;
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float value;
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bool operator==(const FontVariation & other) const {
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return (name == other.name
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&& value == other.value);
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}
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};
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struct FontVariationAxis {
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string name;
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float minValue;
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float maxValue;
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float defaultValue;
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};
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struct GlyphVariationKey {
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unsigned char character;
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FontVariation variation;
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bool operator==(const GlyphVariationKey & other) const {
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return (character == other.character
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&& variation.name == other.variation.name
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&& variation.value == other.variation.value);
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}
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};
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bool compareFontVariations(const FontVariation & a, const FontVariation & b);
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}
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namespace std {
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template <>
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struct hash <ofxMsdfgen::GlyphVariationKey> {
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std::size_t operator()(const ofxMsdfgen::GlyphVariationKey & k) const {
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using std::size_t;
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using std::hash;
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using std::string;
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// Compute individual hash values for first,
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// second and third and combine them using XOR
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// and bit shifting:
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return ((hash <unsigned char>()(k.character)
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^ (hash <string>()(k.variation.name) << 1)) >> 1)
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^ (hash <float>()(k.variation.value) << 1);
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}
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};
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}
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namespace ofxMsdfgen {
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class Atlas {
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public:
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Atlas();
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~Atlas();
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void setup(string _fontPath);
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void setup(string _fontPath, AtlasSettings _settings);
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void addVariations(vector <FontVariation> variations);
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bool generate();
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const ofImage & getAtlasImage();
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const vector <GlyphGeometry> & getGlyphGeometries();
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const GlyphGeometry & getGlyphGeometry(unsigned char character);
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const GlyphGeometry & getGlyphGeometry(unsigned char character,
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FontVariation variation);
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//const GlyphGeometry & getGlyphGeometry(GlyphVariationKey key);
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const FontGeometry & getFontGeometry();
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AtlasSettings settings;
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msdfgen::FontHandle * font;
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msdfgen::FreetypeHandle * ft;
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private:
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string fontPath;
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ofImage atlasImage;
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vector <GlyphGeometry> glyphGeometries;
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unordered_map <GlyphVariationKey, int> glyphGeometryMap;
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vector <FontVariationAxis> variationAxesAvailable;
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vector <FontVariation> variationExtremes;
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vector <FontVariation> variationSteps;
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FontGeometry fontGeometry;
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msdfgen::FontHandle * font;
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msdfgen::FreetypeHandle * ft;
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};
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}
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