atlas with variations

This commit is contained in:
jrkb 2023-03-29 20:45:39 +02:00
parent bfbf02e49e
commit d4b86f5026
2 changed files with 240 additions and 49 deletions

View file

@ -1,29 +1,75 @@
#include "Atlas.h"
#include "BitmapRef.hpp"
#include "GlyphBox.h"
#include "conversion.h"
#include "edge-coloring.h"
#include "import-font.h"
#include "ofFileUtils.h"
#include "ofTrueTypeFont.h"
#include <cstdlib>
#include <set>
namespace ofxMsdfgen {
bool compareFontVariations(const FontVariation & a, const FontVariation & b){
if(a.name < b.name){
return true;
}
if(a.name > b.name){
return false;
}
if(a.value < b.value){
return true;
}
// now always false
//if(a.value > b.value){
//return false;
//}
return false;
}
Atlas::Atlas(){
}
Atlas::~Atlas(){
msdfgen::destroyFont(font);
if(font){
msdfgen::destroyFont(font);
}
msdfgen::deinitializeFreetype(ft);
}
void Atlas::setup(string _fontPath){
fontPath = _fontPath;
if(generate()){
ofLogNotice("Atlas::setup()") << "generated Atlas";
ft = msdfgen::initializeFreetype();
font = loadFont(ft, fontPath.c_str());
variationAxesAvailable.clear();
vector <msdfgen::FontVariationAxis> _variationAxesAvailable;
if(msdfgen::listFontVariationAxes(_variationAxesAvailable,
ft,
font)){
cout << "found variation axes for " << fontPath << ":" << endl;
for(const auto & _axis : _variationAxesAvailable){
FontVariationAxis axis = {
_axis.name,
F16DOT16_TO_FLOAT(_axis.minValue),
F16DOT16_TO_FLOAT(_axis.maxValue),
F16DOT16_TO_FLOAT(_axis.defaultValue)
};
cout << std::fixed << axis.name << "\n"
<< "\tmin:" << axis.minValue
<< "\tmax:" << axis.maxValue
<< "\t:default:" << axis.defaultValue << endl;
variationAxesAvailable.push_back(axis);
cout << __LINE__ << endl;
addVariations({
{axis.name, axis.minValue},
{axis.name, axis.maxValue}
//{axis.name, axis.defaultValue}
});
cout << __LINE__ << endl;
}
ofLogNotice("Atlas::setup()") << "retrieved variation axes";
}else{
ofLogError("Atlas::setup()") << "whoops, could not generate Atlas";
ofLogNotice("Atlas::setup()") << "font does not have variation axes";
}
//if(generate()){
//ofLogNotice("Atlas::setup()") << "generated Atlas";
//}else{
//ofLogError("Atlas::setup()") << "whoops, could not generate Atlas";
//}
}
void Atlas::setup(string _fontPath,
@ -32,45 +78,117 @@ void Atlas::setup(string _fontPath,
setup(_fontPath);
}
void Atlas::addVariations(vector <FontVariation> variations){
cout << __LINE__ << endl;
// add to extremes
for(const auto & variation : variations){
auto & v = variationExtremes;
bool found = false;
for(const auto & ve : variationExtremes){
if(ve.name == variation.name && ve.value == variation.value){
found = true;
}
}
//if(std::find(v.begin(), v.end(), variation) != v.end()){
if(!found){
variationExtremes.push_back(variation);
cout << "variation " << variation.name << " v:" << variation.value << endl;
}
}
cout << __LINE__ << endl;
// calculate steps
variationSteps.clear();
// first, sort the extremes
sort(variationExtremes.begin(),
variationExtremes.end(),
compareFontVariations);
cout << __LINE__ << endl;
for(int i = 0; i < variationExtremes.size() - 1; i++){
cout << __LINE__ << endl;
const FontVariation & a = variationExtremes[i];
cout << __LINE__ << endl;
const FontVariation & b = variationExtremes[i + 1];
cout << __LINE__ << endl;
cout << "a value: " << ofToString(a.value) << endl;
cout << "b value: " << ofToString(b.value) << endl;
float diff = b.value - a.value;
cout << "diff: " << ofToString(diff) << endl;
cout << __LINE__ << endl;
int stepAmount = ceil(diff / settings.maxInterpolationStepSize);
cout << "stepAmount: " << ofToString(stepAmount) << endl;
cout << __LINE__ << endl;
float step = diff / stepAmount;
float value = a.value + step;
cout << __LINE__ << endl;
variationSteps.push_back(a);
cout << "ADDING " << a.name << " (" << ofToString(a.value) << ")" << endl;
int stop = 0;
cout << __LINE__ << endl;
while(value < b.value && stop < 100){
variationSteps.push_back({a.name, value});
cout << std::fixed << "ADDING " << a.name << " (" << value << ")" << endl;
value += step;
cout << __LINE__ << endl;
stop++;
}
cout << "ADDING " << b.name << " (" << ofToString(b.value) << ")" << endl;
variationSteps.push_back(b);
}
cout << __LINE__ << endl;
if(variationExtremes.size() == 1){
variationSteps = variationExtremes;
}
cout << __LINE__ << endl;
}
bool Atlas::generate(){
bool success = false;
//{
msdfgen::FreetypeHandle * ft = msdfgen::initializeFreetype();
if(ft){
const char * fontPath_c_str = fontPath.c_str();
msdfgen::FontHandle * font = loadFont(ft, fontPath_c_str);
if(font){
// Storage for glyph geometry and their coordinates in the atlas
std::vector <msdf_atlas::GlyphGeometry> glyphs;
// FontGeometry is a helper class that loads a set of glyphs from a single font.
// It can also be used to get additional font metrics, kerning information, etc.
msdf_atlas::FontGeometry _fontGeometry(&glyphs);
fontGeometry = _fontGeometry;
// Load a set of character glyphs:
// The second argument can be ignored unless you mix different font sizes in one atlas.
// In the last argument, you can specify a charset other than ASCII.
// To load specific glyph indices, use loadGlyphs instead.
if(settings.characters == "charset::ascii"){
fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
}else if(settings.characters == ""){
msdfgen::GlyphIndex glyphIndex;
}else{
msdf_atlas::Charset charset;
for(const unsigned char c : settings.characters){
msdf_atlas::unicode_t ut(c);
cout << "add char(" << c << " " << ofToString(ut) << ")" << endl;
charset.add(ut);
cout << "charset.size: " << charset.size() << endl;
}
fontGeometry.loadCharset(font, 1.0, charset);
if(glyphs.size() != settings.characters.length()){
fontGeometry.getGlyphs().empty();
for(const FontVariation & variation : variationSteps){
std::vector <msdf_atlas::GlyphGeometry> variationGlyphs;
msdf_atlas::FontGeometry _fontGeometry(&variationGlyphs);
fontGeometry = _fontGeometry;
msdfgen::setFontVariationAxis(ft,
font,
variation.name.c_str(),
variation.value);
// Load a set of character glyphs:
// The second argument can be ignored unless you mix different font sizes in one atlas.
// In the last argument, you can specify a charset other than ASCII.
// To load specific glyph indices, use loadGlyphs instead.
if(settings.characters == "charset::ascii"
|| settings.characters == ""){
fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
}else{
msdf_atlas::Charset charset;
for(const unsigned char c : settings.characters){
msdf_atlas::unicode_t ut(c);
charset.add(ut);
}
//fontGeometry.loadCharset(font, 1.0, charset);
//if(glyphs.size() != settings.characters.length()){
//fontGeometry.getGlyphs().empty();
fontGeometry.loadCharset(font,
1.0, // fontScale
charset, // charset
false, // preprocess geometry
true); // kerning
1.0, // fontScale
charset, // charset
false, // preprocess geometry
true); // kerning
//}
}
glyphs.insert(glyphs.end(),
variationGlyphs.begin(),
variationGlyphs.end());
}
// Apply MSDF edge coloring. See edge-coloring.h for other coloring strategies.
for(msdf_atlas::GlyphGeometry & glyph : glyphs){
@ -156,6 +274,14 @@ const GlyphGeometry & Atlas::getGlyphGeometry(unsigned char character){
return glyphGeometries[0];
}
const GlyphGeometry & Atlas::getGlyphGeometry(unsigned char character,
FontVariation variation){
// FIXME: error handling?
//GlyphVariationKey key = {character, variation};
//int index = glyphGeometryMap[key];
return glyphGeometries[0];
}
const FontGeometry & Atlas::getFontGeometry(){
return fontGeometry;
}

View file

@ -1,13 +1,23 @@
#pragma once
#include "import-font.h"
#include "ofMain.h"
#include "ofTrueTypeFont.h"
#include <freetype2/freetype/freetype.h>
#include <msdf-atlas-gen/msdf-atlas-gen.h>
#include <msdf-atlas-gen/types.h>
#include <unordered_map>
#include "ofMain.h"
//#include "ofTrueTypeFont.h"
//#include "msdfgen.h"
//#include "msdfgen-ext.h"
#include <msdf-atlas-gen/msdf-atlas-gen.h>
//#include <msdf-atlas-gen/types.h>
//#include "import-font.h"
#include "conversion.h"
//#include "BitmapRef.hpp"
//#include "GlyphBox.h"
//#include "conversion.h"
//#include "edge-coloring.h"
//#include "import-font.h"
//#include "ofFileUtils.h"
//#include "ofTrueTypeFont.h"
//#include <cstdlib>
//#include <set>
namespace ofxMsdfgen {
struct AtlasSettings {
@ -16,6 +26,7 @@ struct AtlasSettings {
float minimumScale = 24.0;
float pixelRange = 2.0;
float miterLimit = 1.0;
float maxInterpolationStepSize = 42.0;
string characters = "charset::ascii";
#ifdef TARGET_EMSCRIPTEN
int threadCount = 1;
@ -23,24 +34,78 @@ struct AtlasSettings {
int threadCount = 4;
#endif
};
struct FontVariation {
string name;
float value;
bool operator==(const FontVariation & other) const {
return (name == other.name
&& value == other.value);
}
};
struct FontVariationAxis {
string name;
float minValue;
float maxValue;
float defaultValue;
};
struct GlyphVariationKey {
unsigned char character;
FontVariation variation;
bool operator==(const GlyphVariationKey & other) const {
return (character == other.character
&& variation.name == other.variation.name
&& variation.value == other.variation.value);
}
};
bool compareFontVariations(const FontVariation & a, const FontVariation & b);
}
namespace std {
template <>
struct hash <ofxMsdfgen::GlyphVariationKey> {
std::size_t operator()(const ofxMsdfgen::GlyphVariationKey & k) const {
using std::size_t;
using std::hash;
using std::string;
// Compute individual hash values for first,
// second and third and combine them using XOR
// and bit shifting:
return ((hash <unsigned char>()(k.character)
^ (hash <string>()(k.variation.name) << 1)) >> 1)
^ (hash <float>()(k.variation.value) << 1);
}
};
}
namespace ofxMsdfgen {
class Atlas {
public:
Atlas();
~Atlas();
void setup(string _fontPath);
void setup(string _fontPath, AtlasSettings _settings);
void addVariations(vector <FontVariation> variations);
bool generate();
const ofImage & getAtlasImage();
const vector <GlyphGeometry> & getGlyphGeometries();
const GlyphGeometry & getGlyphGeometry(unsigned char character);
const GlyphGeometry & getGlyphGeometry(unsigned char character,
FontVariation variation);
//const GlyphGeometry & getGlyphGeometry(GlyphVariationKey key);
const FontGeometry & getFontGeometry();
AtlasSettings settings;
msdfgen::FontHandle * font;
msdfgen::FreetypeHandle * ft;
private:
string fontPath;
ofImage atlasImage;
vector <GlyphGeometry> glyphGeometries;
unordered_map <GlyphVariationKey, int> glyphGeometryMap;
vector <FontVariationAxis> variationAxesAvailable;
vector <FontVariation> variationExtremes;
vector <FontVariation> variationSteps;
FontGeometry fontGeometry;
msdfgen::FontHandle * font;
msdfgen::FreetypeHandle * ft;
};
}