possibly better examples (untested)
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c36483ab21
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3 changed files with 95 additions and 42 deletions
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@ -1,4 +1,5 @@
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#include "ofApp.h"
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#include "Atlas.h"
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#include "conversion.h"
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#include "import-font.h"
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#include "ofAppRunner.h"
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@ -12,11 +13,25 @@ void ofApp::setup(){
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ofSetVerticalSync(false);
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//string fontName = "RobotoFlex.ttf";
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//string fontPath = "data/fonts/" + fontName;
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string fontPath = "data/celines-fonts/testing2VF.ttf";
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string fontPath = "data/celines-fonts/TonkaFlowers.ttf";
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//string fontPath = "data/celines-fonts/Cottagecore.ttf";
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ofxMsdfgen::AtlasSettings settings;
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settings.characters = "ABCDEFGHIJKL";
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settings.minimumScale = 256;
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settings.scale = 256;
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settings.maxInterpolationStepSize = 10;
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settings.characters = "acdqrs"; //"abjkosy";
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// fine acdhjopqrs
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// // fucked befgiklmn
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atlas.setup(fontPath, settings);
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vector <ofxMsdfgen::FontVariation> fvs;
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fvs.push_back({"Weight", 0.0});
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fvs.push_back({"Weight", 400.0});
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//for(int i = 0; i < 16; i++){
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//float value = i * 25;
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//fvs.push_back({"Weight", 0.0});
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//}
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atlas.addVariations(fvs);
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atlas.generate(true, true);
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atlasImage = atlas.getAtlasImage();
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glyphGeometries = atlas.getGlyphGeometries();
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#ifdef TARGET_EMSCRIPTEN
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@ -50,7 +65,7 @@ void ofApp::draw(){
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shader.begin();
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shader.setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader.setUniform4f("fontColor", ofFloatColor::white);
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shader.setUniform4f("fontColor", ofFloatColor::red);
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ofPushMatrix();
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ofTranslate(40, 40, 0);
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@ -62,7 +77,8 @@ void ofApp::draw(){
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//unicode_t character = word[c];
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//const ofxMsdfgen::GlyphGeometry & glyphGeometry = glyphGeometries[0];
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int amount = 0;
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float mouser = ofGetMousePressed() ? ofMap(ofGetMouseX(), 0, ofGetWidth(), 0.001, 1) : 1;
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float mouser = ofGetMousePressed() ? ofMap(ofGetMouseX(), 0, ofGetWidth(), 0.001, 4) : 1;
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shader.setUniform1f("pxRange", mouser);
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for(int iz = 0; iz < 3; iz++){
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tx = 0;
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ty = 0;
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@ -91,7 +107,9 @@ void ofApp::draw(){
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ofDisableAlphaBlending();
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ofDisableDepthTest();
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cam.end();
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ofClear(0, 0, 0, 255);
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atlasImage.draw(0, 0, ofGetHeight(), ofGetHeight());
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shader.end();
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ofPushStyle();
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ofSetColor(ofColor::purple);
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@ -106,6 +124,10 @@ void ofApp::draw(){
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void ofApp::keyPressed(int key){
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if(key == 's'){
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atlasImage.save("web_atlasImage.png");
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}else{
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//a
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atlas.settings.characters = "" + (char)key;
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atlas.generate();
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}
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}
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