bugfix
make sure matrix is 3x3 for calculation
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1 changed files with 2 additions and 2 deletions
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@ -130,11 +130,11 @@ def align_rotations_auto_pivot(mask, input_rotations, vectors, factors, local_ma
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if rotation_axis.length < 1e-6:
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if rotation_axis.length < 1e-6:
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# Vectors are linearly dependent, fallback to another axis
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# Vectors are linearly dependent, fallback to another axis
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rotation_axis = (old_axis + mathutils.Matrix().col[2]).normalized()
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rotation_axis = (old_axis + mathutils.Matrix().to_3x3().col[2]).normalized()
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if rotation_axis.length < 1e-6:
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if rotation_axis.length < 1e-6:
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# This is now guaranteed to not be zero
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# This is now guaranteed to not be zero
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rotation_axis = (-(old_axis) + mathutils.Matrix().col[1]).normalized()
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rotation_axis = (-(old_axis) + mathutils.Matrix().to_3x3().col[1]).normalized()
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# full_angle = radians(sqrt((4 * pow(input_rotation.to_quaternion().dot(mathutils.Quaternion(vectors[i].normalized())), 2) - 3)))
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# full_angle = radians(sqrt((4 * pow(input_rotation.to_quaternion().dot(mathutils.Quaternion(vectors[i].normalized())), 2) - 3)))
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# dot = old_axis.dot(new_axis)
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# dot = old_axis.dot(new_axis)
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