fix issues with adding non-existing objects

This commit is contained in:
themancalledjakob 2024-08-14 14:07:21 +02:00
parent c06f5643a5
commit 2a9a7ad07d

View file

@ -403,10 +403,14 @@ def load_font_from_filepath(filepath):
all_objects = []
for o in bpy.data.objects:
all_objects.append(o)
for f in bpy.context.scene.abc3d_data.available_fonts.values():
print(f"before loop available font: {f.font_name} {f.face_name}")
for o in all_objects:
if o.name not in allObjectsBefore:
o_exists = True
try:
o, o.name
except ReferenceError as e:
o_exists = False
if o_exists and o.name not in allObjectsBefore:
# must be new
if ("glyph" in o.keys()
and "face_name" in o.keys()
@ -414,8 +418,6 @@ def load_font_from_filepath(filepath):
and not ("type" in o.keys() and o["type"] == "metrics")
and not is_metrics_object(o)
):
for f in bpy.context.scene.abc3d_data.available_fonts.values():
print(f"super inside available font: {f.font_name} {f.face_name}")
glyph_id = o["glyph"]
font_name = o["font_name"]
face_name = o["face_name"]