fix install path issues and install by default

This commit is contained in:
themancalledjakob 2024-08-23 12:28:48 +02:00
parent 30235b565c
commit 2b442c09e4
2 changed files with 21 additions and 17 deletions

View file

@ -611,6 +611,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
install_in_assets: bpy.props.BoolProperty(
name="install in assets",
description="install the font in the assets directory of the addon",
default=True,
)
load_into_memory: bpy.props.BoolProperty(name="load font data into memory",
@ -651,6 +652,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
target = os.path.join(preferences.assets_dir, "fonts", filename)
print(f"installing {scene.abc3d.font_path} -> {target}")
import shutil
os.makedirs(os.path.dirname(target), exist_ok=True)
shutil.copyfile(scene.abc3d.font_path, target)
# def register_load(target, load=False):
# print(f"registering installed fonts")

View file

@ -507,27 +507,29 @@ def clear_available_fonts():
def load_installed_fonts():
preferences = getPreferences(bpy.context)
font_dir = os.path.join(preferences.assets_dir,"fonts")
for file in os.listdir(font_dir):
if file.endswith(".glb") or file.endswith(".gltf"):
font_path = os.path.join(font_dir, file)
# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
# print(f"loading font from {font_path}")
# for f in bpy.context.scene.abc3d_data.available_fonts.values():
# print(f"available font: {f.font_name} {f.face_name}")
register_font_from_filepath(font_path)
load_font_from_filepath(font_path)
if os.path.exists(font_dir):
for file in os.listdir(font_dir):
if file.endswith(".glb") or file.endswith(".gltf"):
font_path = os.path.join(font_dir, file)
# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
# print(f"loading font from {font_path}")
# for f in bpy.context.scene.abc3d_data.available_fonts.values():
# print(f"available font: {f.font_name} {f.face_name}")
register_font_from_filepath(font_path)
load_font_from_filepath(font_path)
def register_installed_fonts():
preferences = getPreferences(bpy.context)
font_dir = os.path.join(preferences.assets_dir,"fonts")
for file in os.listdir(font_dir):
if file.endswith(".glb") or file.endswith(".gltf"):
font_path = os.path.join(font_dir, file)
# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
# print(f"loading font from {font_path}")
# for f in bpy.context.scene.abc3d_data.available_fonts.values():
# print(f"available font: {f.font_name} {f.face_name}")
register_font_from_filepath(font_path)
if os.path.exists(font_dir):
for file in os.listdir(font_dir):
if file.endswith(".glb") or file.endswith(".gltf"):
font_path = os.path.join(font_dir, file)
# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
# print(f"loading font from {font_path}")
# for f in bpy.context.scene.abc3d_data.available_fonts.values():
# print(f"available font: {f.font_name} {f.face_name}")
register_font_from_filepath(font_path)
def ShowMessageBox(title = "Message Box", icon = 'INFO', message=""):