fix install path issues and install by default
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parent
30235b565c
commit
2b442c09e4
2 changed files with 21 additions and 17 deletions
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@ -611,6 +611,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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install_in_assets: bpy.props.BoolProperty(
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name="install in assets",
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description="install the font in the assets directory of the addon",
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default=True,
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)
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load_into_memory: bpy.props.BoolProperty(name="load font data into memory",
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@ -651,6 +652,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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target = os.path.join(preferences.assets_dir, "fonts", filename)
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print(f"installing {scene.abc3d.font_path} -> {target}")
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import shutil
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os.makedirs(os.path.dirname(target), exist_ok=True)
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shutil.copyfile(scene.abc3d.font_path, target)
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# def register_load(target, load=False):
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# print(f"registering installed fonts")
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36
butils.py
36
butils.py
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@ -507,27 +507,29 @@ def clear_available_fonts():
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def load_installed_fonts():
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preferences = getPreferences(bpy.context)
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font_dir = os.path.join(preferences.assets_dir,"fonts")
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for file in os.listdir(font_dir):
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if file.endswith(".glb") or file.endswith(".gltf"):
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font_path = os.path.join(font_dir, file)
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# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
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# print(f"loading font from {font_path}")
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# for f in bpy.context.scene.abc3d_data.available_fonts.values():
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# print(f"available font: {f.font_name} {f.face_name}")
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register_font_from_filepath(font_path)
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load_font_from_filepath(font_path)
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if os.path.exists(font_dir):
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for file in os.listdir(font_dir):
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if file.endswith(".glb") or file.endswith(".gltf"):
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font_path = os.path.join(font_dir, file)
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# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
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# print(f"loading font from {font_path}")
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# for f in bpy.context.scene.abc3d_data.available_fonts.values():
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# print(f"available font: {f.font_name} {f.face_name}")
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register_font_from_filepath(font_path)
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load_font_from_filepath(font_path)
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def register_installed_fonts():
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preferences = getPreferences(bpy.context)
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font_dir = os.path.join(preferences.assets_dir,"fonts")
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for file in os.listdir(font_dir):
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if file.endswith(".glb") or file.endswith(".gltf"):
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font_path = os.path.join(font_dir, file)
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# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
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# print(f"loading font from {font_path}")
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# for f in bpy.context.scene.abc3d_data.available_fonts.values():
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# print(f"available font: {f.font_name} {f.face_name}")
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register_font_from_filepath(font_path)
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if os.path.exists(font_dir):
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for file in os.listdir(font_dir):
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if file.endswith(".glb") or file.endswith(".gltf"):
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font_path = os.path.join(font_dir, file)
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# ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
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# print(f"loading font from {font_path}")
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# for f in bpy.context.scene.abc3d_data.available_fonts.values():
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# print(f"available font: {f.font_name} {f.face_name}")
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register_font_from_filepath(font_path)
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def ShowMessageBox(title = "Message Box", icon = 'INFO', message=""):
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