stabilizing, user experience
use class for glyph availability use isinstance instead of type better user experience when export directory does not exist
This commit is contained in:
parent
777644e509
commit
335ab1face
4 changed files with 279 additions and 129 deletions
218
__init__.py
218
__init__.py
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@ -35,7 +35,6 @@ if "Font" in locals():
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importlib.reload(bimport)
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importlib.reload(addon_updater_ops)
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def getPreferences(context):
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preferences = context.preferences
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return preferences.addons[__name__].preferences
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@ -398,51 +397,51 @@ class ABC3D_PT_FontList(bpy.types.Panel):
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available_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
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font_name = available_font.font_name
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face_name = available_font.face_name
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available_glyphs = sorted(
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Font.fonts[font_name].faces[face_name].glyphs_in_fontfile
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)
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loaded_glyphs = sorted(Font.fonts[font_name].faces[face_name].loaded_glyphs)
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box = layout.box()
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box.row().label(text=f"Font Name: {font_name}")
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box.row().label(text=f"Face Name: {face_name}")
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n = 16
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n_rows = int(len(available_glyphs) / n)
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box.row().label(text="Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(available_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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face : Font.FontFace = Font.get_font_face(font_name, face_name)
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if face is not None:
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available_glyphs = face.glyphs_in_fontfile
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loaded_glyphs = sorted(face.loaded_glyphs)
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box = layout.box()
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box.row().label(text=f"Font Name: {font_name}")
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box.row().label(text=f"Face Name: {face_name}")
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n = 16
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n_rows = int(len(available_glyphs) / n)
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box.row().label(text="Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(available_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.alignment = "CENTER"
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row.label(text=text)
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n_rows = int(len(loaded_glyphs) / n)
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box.row().label(text="Loaded/Used Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(loaded_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.label(text=text)
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row = layout.row()
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oper_lf = row.operator(
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f"{__name__}.load_font", text="Load all glyphs in memory"
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.alignment = "CENTER"
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row.label(text=text)
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n_rows = int(len(loaded_glyphs) / n)
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box.row().label(text="Loaded/Used Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(loaded_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.label(text=text)
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row = layout.row()
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oper_lf = row.operator(
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f"{__name__}.load_font", text="Load all glyphs in memory"
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)
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oper_lf.font_name = font_name
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oper_lf.face_name = face_name
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oper_lf.font_name = font_name
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oper_lf.face_name = face_name
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class ABC3D_PT_TextPlacement(bpy.types.Panel):
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@ -754,7 +753,6 @@ class ABC3D_PT_TextPropertiesPanel(bpy.types.Panel):
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return t
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return None
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# NOTE: HERE
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def get_active_glyph_properties(self):
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a_o = bpy.context.active_object
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if a_o is not None:
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@ -1026,7 +1024,11 @@ class ABC3D_OT_LoadFont(bpy.types.Operator):
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face_name: bpy.props.StringProperty()
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def execute(self, context):
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filepaths = Font.fonts[self.font_name].faces[self.face_name].filepaths
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face : Font.FontFace = Font.get_font_face(self.font_name, self.face_name)
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if face is None:
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butils.ShowMessageBox(f"{utils.prefix()} Load Font", icon="ERROR", message=["Could not load font, sorry!", f"{self.font_name=} {self.face_name=}"])
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return {"CANCELLED"}
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filepaths = face.filepaths
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for f in filepaths:
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butils.load_font_from_filepath(f)
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return {"FINISHED"}
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@ -1402,6 +1404,9 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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bl_label = "Save Font"
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bl_options = {"REGISTER", "UNDO"}
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can_execute : bpy.props.BoolProperty(default=True)
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create_output_directory : bpy.props.BoolProperty(default=False)
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def invoke(self, context, event):
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wm = context.window_manager
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preferences = getPreferences(context)
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@ -1425,30 +1430,95 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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available_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
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font_name = available_font.font_name
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face_name = available_font.face_name
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loaded_glyphs = sorted(Font.fonts[font_name].faces[face_name].loaded_glyphs)
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n = 16
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n_rows = int(len(loaded_glyphs) / n)
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box = layout.box()
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box.row().label(text="Glyphs to be exported:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(loaded_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.label(text=text)
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layout.prop(abc3d_data, "export_dir")
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face : Font.FontFace = Font.get_font_face(font_name, face_name)
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if face is not None:
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loaded_glyphs = sorted(face.loaded_glyphs)
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n = 16
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n_rows = int(len(loaded_glyphs) / n)
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box = layout.box()
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box.row().label(text="Glyphs to be exported:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = "".join(
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[
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f"{u}"
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for ui, u in enumerate(loaded_glyphs)
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if ui < (i + 1) * n and ui >= i * n
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]
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)
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scale_y = 0.5
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row = subbox.row()
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row.scale_y = scale_y
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row.label(text=text)
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row = layout.row()
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export_dir = butils.bpy_to_abspath(abc3d_data.export_dir)
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if os.access(export_dir, os.W_OK):
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self.can_execute = True
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elif os.path.exists(export_dir):
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self.can_execute = False
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row.alert = True
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row.label(text="Export directory exists but is not writable")
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row = layout.row()
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row.alert = True
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row.label(text="Please select another directory")
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row = layout.row()
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row.alert = True
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elif not utils.can_create_path(export_dir): # does not exist and cannot be created
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self.can_execute = False
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row.alert = True
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row.label(text="Directory does not exist and cannot be created")
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row = layout.row()
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row.alert = True
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row.label(text="Please select another directory")
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row = layout.row()
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row.alert = True
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elif utils.can_create_path(export_dir): # does not exist and can be created
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self.can_execute = True
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row.label(text="Directory does not exist")
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row = layout.row()
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row.label(text="But can and will be created on export")
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row = layout.row()
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else:
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self.can_execute = False
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row.alert = True
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row.label(text="Please select another directory")
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row = layout.row()
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row.alert = True
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row.prop(abc3d_data, "export_dir")
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else:
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print(f"{utils.prefix()}::save_font_to_file ERROR {face=} {font_name=} {face_name=}")
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print(f"{utils.prefix()} {Font.fonts=}")
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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abc3d_data = scene.abc3d_data
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if not self.can_execute:
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butils.ShowMessageBox(
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"Cannot export font",
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"ERROR",
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[
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f"export directory '{abc3d_data.export_dir}' does not exist or is not writable",
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"try setting another path"
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]
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)
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return {'CANCELLED'}
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if not os.path.exists(butils.bpy_to_abspath(abc3d_data.export_dir)):
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path = butils.bpy_to_abspath(abc3d_data.export_dir)
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if utils.can_create_path(path):
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os.makedirs(path, exist_ok=True)
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else:
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butils.ShowMessageBox(
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"Cannot export font",
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"ERROR",
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[
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f"export directory '{abc3d_data.export_dir}' does not exist and cannot be created",
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"try setting another path"
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]
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)
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return {'CANCELLED'}
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fontcollection = bpy.data.collections.get("ABC3D")
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@ -1528,7 +1598,10 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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use_selection=True,
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use_active_scene=True,
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)
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bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=1)
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def delete_scene():
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bpy.ops.scene.delete()
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return None
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bpy.app.timers.register(lambda: delete_scene(), first_interval=1)
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# bpy.ops.scene.delete()
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# restore()
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@ -1669,9 +1742,6 @@ class ABC3D_OT_CreateFontFromObjects(bpy.types.Operator):
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font_name = self.font_name
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face_name = self.face_name
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# TODO: do not clear
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# abc3d_data.available_fonts.clear()
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# Font.fonts = {}
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currentObjects = []
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for o in context.selected_objects:
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if o.name not in currentObjects:
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@ -1842,7 +1912,7 @@ def load_used_glyphs():
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abc3d_data = scene.abc3d_data
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for t in abc3d_data.available_texts:
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a = Font.test_availability(t.font_name, t.face_name, t.text)
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if type(a) == type(int()):
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if isinstance(a, int):
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if a == Font.MISSING_FONT:
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butils.ShowMessageBox(
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"Missing Font",
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@ -1859,9 +1929,9 @@ def load_used_glyphs():
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"Do you have it installed?",
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],
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)
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elif len(a["maybe"]) > 0:
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for fp in a["filepaths"]:
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butils.load_font_from_filepath(fp, a["maybe"])
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elif len(a.unloaded) > 0:
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for fp in a.filepaths:
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butils.load_font_from_filepath(fp, a.unloaded)
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@persistent
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62
butils.py
62
butils.py
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@ -515,7 +515,11 @@ def load_font_from_filepath(filepath, glyphs="", font_name="", face_name=""):
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for mff in modified_font_faces:
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mff_glyphs = []
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face = Font.fonts[mff["font_name"]].faces[mff["face_name"]]
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face : Font.FontFace = Font.get_font_face(mff["font_name"], mff["face_name"])
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if face is None:
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print(f"{utils.prefix()}::load_font_from_path({filepath=}, {glyphs=}, {font_name=}, {face_name=}) failed")
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print(f"modified font face {mff=} could not be accessed.")
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continue
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# iterate glyphs
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for g in face.glyphs:
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# iterate alternates
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@ -543,17 +547,18 @@ def load_font_from_filepath(filepath, glyphs="", font_name="", face_name=""):
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def update_available_fonts():
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abc3d_data = bpy.context.scene.abc3d_data
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for font_name in Font.fonts.keys():
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for face_name in Font.fonts[font_name].faces.keys():
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found = False
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for f in abc3d_data.available_fonts.values():
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if font_name == f.font_name and face_name == f.face_name:
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found = True
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if not found:
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f = abc3d_data.available_fonts.add()
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f.font_name = font_name
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f.face_name = face_name
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print(f"{__name__} added {font_name} {face_name}")
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for font_and_face in Font.get_loaded_fonts_and_faces():
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found = False
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font_name = font_and_face[0]
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face_name = font_and_face[1]
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for f in abc3d_data.available_fonts.values():
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if font_name == f.font_name and face_name == f.face_name:
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found = True
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if not found:
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f = abc3d_data.available_fonts.add()
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f.font_name = font_name
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f.face_name = face_name
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print(f"{__name__} added {font_name} {face_name}")
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# def update_available_texts():
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@ -754,21 +759,28 @@ def get_glyph_height(glyph_obj):
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def prepare_text(font_name, face_name, text, allow_replacement=True):
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loaded, missing, loadable, files = Font.test_glyphs_availability(
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availability = Font.test_glyphs_availability(
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font_name, face_name, text
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)
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if isinstance(availability, int):
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if availability == Font.MISSING_FONT:
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print(f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FONT")
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if availability is Font.MISSING_FACE:
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print(f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FACE")
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return False
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loadable = availability.unloaded
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# possibly replace upper and lower case letters with each other
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if len(missing) > 0 and allow_replacement:
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if len(availability.missing) > 0 and allow_replacement:
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replacement_search = ""
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for m in missing:
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for m in availability.missing:
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if m.isalpha():
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replacement_search += m.swapcase()
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r = Font.test_availability(font_name, face_name, replacement_search)
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loadable += r["maybe"]
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loadable += r.unloaded
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# not update (loaded, missing, files), we only use loadable/maybe later
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if len(loadable) > 0:
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for filepath in files:
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for filepath in availability.filepaths:
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load_font_from_filepath(filepath, loadable, font_name, face_name)
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return True
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@ -776,9 +788,9 @@ def predict_actual_text(text_properties):
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availability = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text)
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AVAILABILITY = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text.swapcase())
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t_text = text_properties.text
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for c in availability["missing"]:
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for c in availability.missing:
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t_text = t_text.replace(c, "")
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for c in AVAILABILITY["missing"]:
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for c in AVAILABILITY.missing:
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t_text = t_text.replace(c, "")
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return t_text
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@ -1016,14 +1028,8 @@ def transfer_text_object_to_text_properties(text_object, text_properties, id_fro
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if text == text_properties.text:
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is_good_text = True
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else:
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availability = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text)
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AVAILABILITY = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text.swapcase())
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t_text = text_properties.text
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for c in availability["missing"]:
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t_text = t_text.replace(c, "")
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for c in AVAILABILITY["missing"]:
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t_text = t_text.replace(c, "")
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if len(t_text) == len(text):
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t_text = predict_actual_text(text_properties)
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if t_text == text:
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is_good_text = True
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if is_good_text:
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text_properties.actual_text = text
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@ -1252,7 +1258,7 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
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actual_text = ""
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for i, c in enumerate(text_properties.text):
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face = Font.fonts[text_properties.font_name].faces[text_properties.face_name]
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face = Font.get_font_face(text_properties.font_name, text_properties.face_name)
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scalor = face.unit_factor * text_properties.font_size
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if c == "\\":
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is_command = True
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108
common/Font.py
108
common/Font.py
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@ -1,5 +1,6 @@
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from typing import Dict
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from pathlib import Path
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from typing import NamedTuple
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# convenience dictionary for translating names to glyph ids
|
||||
# note: overwritten/extended by the content of "glypNamesToUnicode.txt"
|
||||
|
@ -160,6 +161,7 @@ class Font:
|
|||
self.faces = faces
|
||||
|
||||
|
||||
|
||||
def register_font(font_name, face_name, glyphs_in_fontfile, filepath):
|
||||
if not fonts.keys().__contains__(font_name):
|
||||
fonts[font_name] = Font({})
|
||||
|
@ -177,6 +179,34 @@ def register_font(font_name, face_name, glyphs_in_fontfile, filepath):
|
|||
fonts[font_name].faces[face_name].filepaths.append(filepath)
|
||||
|
||||
|
||||
def get_font(font_name):
|
||||
if not fonts.keys().__contains__(font_name):
|
||||
print(f"ABC3D::get_font: font name({font_name}) not found")
|
||||
print(fonts.keys())
|
||||
return None
|
||||
return fonts[font_name]
|
||||
|
||||
|
||||
def get_font_face(font_name, face_name):
|
||||
font = get_font(font_name)
|
||||
if font is None:
|
||||
return None
|
||||
if not font.faces.keys().__contains__(face_name):
|
||||
print(
|
||||
f"ABC3D::get_font_face (font: {font_name}): face name({face_name}) not found"
|
||||
)
|
||||
print(font.faces.keys())
|
||||
return None
|
||||
return font.faces[face_name]
|
||||
|
||||
|
||||
def get_font_face_filepaths(font_name, face_name):
|
||||
face = get_font_face(font_name, face_name)
|
||||
if not face:
|
||||
return None
|
||||
return face.filepaths
|
||||
|
||||
|
||||
def add_glyph(font_name, face_name, glyph_id, glyph_object):
|
||||
"""add_glyph adds a glyph to a FontFace
|
||||
it creates the :class:`Font` and :class:`FontFace` if it does not exist yet
|
||||
|
@ -203,6 +233,38 @@ def add_glyph(font_name, face_name, glyph_id, glyph_object):
|
|||
fonts[font_name].faces[face_name].loaded_glyphs.append(glyph_id)
|
||||
|
||||
|
||||
def get_glyphs(font_name, face_name, glyph_id):
|
||||
"""get_glyphs returns an array of glyphs of a FontFace
|
||||
|
||||
:param font_name: The :class:`Font` you want to get the glyph from
|
||||
:type font_name: str
|
||||
:param face_name: The :class:`FontFace` you want to get the glyph from
|
||||
:type face_name: str
|
||||
:param glyph_id: The ``glyph_id`` from the glyph you want
|
||||
:type glyph_id: str
|
||||
...
|
||||
:return: returns a list of the glyph objects, or an empty list if none exists
|
||||
:rtype: `List`
|
||||
"""
|
||||
|
||||
face = get_font_face(font_name, face_name)
|
||||
if face is None:
|
||||
print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) not found")
|
||||
print(fonts[font_name].faces.keys())
|
||||
return []
|
||||
|
||||
glyphs_for_id = face.glyphs.get(glyph_id)
|
||||
if glyphs_for_id is None:
|
||||
print(
|
||||
f"ABC3D::get_glyph: font({font_name}) face({face_name}) glyph({glyph_id}) not found"
|
||||
)
|
||||
if glyph_id not in fonts[font_name].faces[face_name].missing_glyphs:
|
||||
fonts[font_name].faces[face_name].missing_glyphs.append(glyph_id)
|
||||
return []
|
||||
|
||||
return glyphs_for_id
|
||||
|
||||
|
||||
def get_glyph(font_name, face_name, glyph_id, alternate=0):
|
||||
"""add_glyph adds a glyph to a FontFace
|
||||
it creates the :class:`Font` and :class:`FontFace` if it does not exist yet
|
||||
|
@ -218,25 +280,22 @@ def get_glyph(font_name, face_name, glyph_id, alternate=0):
|
|||
:rtype: `Object`
|
||||
"""
|
||||
|
||||
if not fonts.keys().__contains__(font_name):
|
||||
# print(f"ABC3D::get_glyph: font name({font_name}) not found")
|
||||
# print(fonts.keys())
|
||||
glyphs = get_glyphs(font_name, face_name, glyph_id)
|
||||
|
||||
if len(glyphs) <= alternate or len(glyphs) == 0:
|
||||
print(
|
||||
f"ABC3D::get_glyph: font({font_name}) face({face_name}) glyph({glyph_id})[{alternate}] not found"
|
||||
)
|
||||
return None
|
||||
|
||||
face = fonts[font_name].faces.get(face_name)
|
||||
if face is None:
|
||||
# print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) not found")
|
||||
# print(fonts[font_name].faces.keys())
|
||||
return None
|
||||
return glyphs[alternate]
|
||||
|
||||
glyphs_for_id = face.glyphs.get(glyph_id)
|
||||
if glyphs_for_id is None or len(glyphs_for_id) <= alternate:
|
||||
# print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) glyph({glyph_id})[{alternate}] not found")
|
||||
if glyph_id not in fonts[font_name].faces[face_name].missing_glyphs:
|
||||
fonts[font_name].faces[face_name].missing_glyphs.append(glyph_id)
|
||||
return None
|
||||
|
||||
return fonts[font_name].faces[face_name].glyphs.get(glyph_id)[alternate]
|
||||
class GlyphsAvailability(NamedTuple):
|
||||
loaded: str
|
||||
missing: str
|
||||
unloaded: str
|
||||
filepaths: list[str]
|
||||
|
||||
|
||||
def test_glyphs_availability(font_name, face_name, text):
|
||||
|
@ -245,24 +304,24 @@ def test_glyphs_availability(font_name, face_name, text):
|
|||
not fonts.keys().__contains__(font_name)
|
||||
or fonts[font_name].faces.get(face_name) is None
|
||||
):
|
||||
return "", "", text # <loaded>, <missing>, <maybe>
|
||||
return GlyphsAvailability("", "", "", [])
|
||||
|
||||
loaded = []
|
||||
missing = []
|
||||
maybe = []
|
||||
unloaded = []
|
||||
for c in text:
|
||||
if c in fonts[font_name].faces[face_name].loaded_glyphs:
|
||||
loaded.append(c)
|
||||
elif c in fonts[font_name].faces[face_name].glyphs_in_fontfile:
|
||||
maybe.append(c)
|
||||
unloaded.append(c)
|
||||
else:
|
||||
if c not in fonts[font_name].faces[face_name].missing_glyphs:
|
||||
fonts[font_name].faces[face_name].missing_glyphs.append(c)
|
||||
missing.append(c)
|
||||
return (
|
||||
return GlyphsAvailability(
|
||||
"".join(loaded),
|
||||
"".join(missing),
|
||||
"".join(maybe),
|
||||
"".join(unloaded),
|
||||
fonts[font_name].faces[face_name].filepaths,
|
||||
)
|
||||
|
||||
|
@ -288,15 +347,10 @@ def test_availability(font_name, face_name, text):
|
|||
return MISSING_FONT
|
||||
if fonts[font_name].faces.get(face_name) is None:
|
||||
return MISSING_FACE
|
||||
loaded, missing, maybe, filepaths = test_glyphs_availability(
|
||||
availability: GlyphsAvailability = test_glyphs_availability(
|
||||
font_name, face_name, text
|
||||
)
|
||||
return {
|
||||
"loaded": loaded,
|
||||
"missing": missing,
|
||||
"maybe": maybe,
|
||||
"filepaths": filepaths,
|
||||
}
|
||||
return availability
|
||||
|
||||
|
||||
# holds all fonts
|
||||
|
|
|
@ -89,6 +89,26 @@ def printerr(*args, **kwargs):
|
|||
def removeNonAlphabetic(s):
|
||||
return "".join([i for i in s if i.isalpha()])
|
||||
|
||||
import pathlib
|
||||
import os
|
||||
|
||||
def can_create_path(path_str : str):
|
||||
path = pathlib.Path(path_str).absolute().resolve()
|
||||
|
||||
while True: # this looks dangerours, but it actually is not
|
||||
if path.exists():
|
||||
if os.access(path, os.W_OK):
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif path == path.parent:
|
||||
# should never be reached, because root exists
|
||||
# but if it doesn't.. well then we can't
|
||||
return False
|
||||
|
||||
path = path.parent
|
||||
|
||||
|
||||
|
||||
# # Evaluate a bezier curve for the parameter 0<=t<=1 along its length
|
||||
# def evaluateBezierPoint(p1, h1, h2, p2, t):
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue