use prefix for custom properties
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parent
d1d71f03ad
commit
409e06bd44
3 changed files with 58 additions and 9 deletions
30
__init__.py
30
__init__.py
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@ -372,7 +372,7 @@ class ABC3D_PT_TextManagement(bpy.types.Panel):
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continue
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remove_me = True
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for c in t.text_object.children:
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if len(c.users_collection) > 0 and (c.get('linked_textobject')) != type(None) and c.get('linked_textobject') == t.text_id:
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if len(c.users_collection) > 0 and (c.get(f"{utils.prefix()}_linked_textobject")) != type(None) and c.get(f"{utils.prefix()}_linked_textobject") == t.text_id:
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remove_me = False
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# not sure how to solve this reliably atm,
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# we need to reassign the glyph, but also get the proper properties from glyph_properties
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@ -394,6 +394,14 @@ class ABC3D_PT_TextManagement(bpy.types.Panel):
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remove_list.append(i)
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for i in remove_list:
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if type(abc3d_data.available_texts[i].text_object) != type(None):
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del mom[f"{utils.prefix()}_linked_textobject"]
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del mom[f"{utils.prefix()}_font_name"]
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del mom[f"{utils.prefix()}_face_name"]
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del mom[f"{utils.prefix()}_font_size"]
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del mom[f"{utils.prefix()}_letter_spacing"]
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del mom[f"{utils.prefix()}_orientation"]
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del mom[f"{utils.prefix()}_translation"]
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abc3d_data.available_texts.remove(i)
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for i, t in enumerate(abc3d_data.available_texts):
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@ -531,7 +539,13 @@ class ABC3D_OT_LoadInstalledFonts(bpy.types.Operator):
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scene = bpy.context.scene
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butils.load_installed_fonts()
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butils.ShowMessageBox("Loading Fonts",
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'INFO',
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"Updating Data Structures.")
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butils.update_available_fonts()
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butils.ShowMessageBox("Loading Fonts",
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'INFO',
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"Done loading installed fonts.")
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return {'FINISHED'}
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@ -612,6 +626,20 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
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bl_label = "Place Text"
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bl_options = {'REGISTER', 'UNDO'}
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# t.font_name = font_name
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# t.face_name = face_name
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# t.text_object = selected
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# t.text = scene.abc3d.text
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# t.letter_spacing = scene.abc3d.letter_spacing
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# t.font_size = scene.abc3d.font_size
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# t.translation = scene.abc3d.translation
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# t.orientation = scene.abc3d.orientation
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# t.distribution_type = distribution_type
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# def invoke(self, context, event):
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# wm = context.window_manager
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# return wm.invoke_props_dialog(self)
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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