metrics io
add functions for metrics saving and loading we need to add and remove faces. if they don't have faces, blender gltf loader will ignore the meshes. but we want them in the end only with vertices and edges.
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1 changed files with 116 additions and 33 deletions
149
butils.py
149
butils.py
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@ -510,6 +510,37 @@ def completely_delete_objects(objs):
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# not important
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pass
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def is_mesh(o):
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return type(o.data) == bpy.types.Mesh
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def is_metrics_object(o):
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return (re.match("[\w]*_metrics$", o.name) != None or re.match("[\w]*_metrics.[\d]{3}$", o.name) != None) and is_mesh(o)
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def is_glyph(o):
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try:
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return type(o.parent) is not type(None) \
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and "glyphs" in o.parent.name \
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and is_mesh(o) \
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and not is_metrics_object(o)
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except ReferenceError as e:
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return False
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# blender bound_box vertices
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#
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# 3------7.
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# |`. | `. +y
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# | `2------6 |
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# | | | | |
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# 0---|--4. | +--- +x
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# `. | `.| `.
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# `1------5 `+z
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def get_glyph_advance(glyph_obj):
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for c in glyph_obj.children:
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if is_metrics_object(c):
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return abs(c.bound_box[4][0] - c.bound_box[0][0])
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return abs(glyph_obj.bound_box[4][0] - glyph_obj.bound_box[0][0])
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def set_text_on_curve(text_properties):
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# starttime = time.perf_counter_ns()
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mom = text_properties.text_object
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@ -601,35 +632,45 @@ def set_text_on_curve(text_properties):
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elif distribution_type == 'CALCULATE':
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location, tangent = calc_point_on_bezier_curve(mom, advance, True)
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ob.location = mom.matrix_world @ (location + text_properties.translation)
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mask = [0]
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input_rotations = [mathutils.Vector((0.0, 0.0, 0.0))]
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vectors = [tangent]
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factors = [1.0]
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local_main_axis = mathutils.Vector((1.0, 0.0, 0.0))
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motor = align_rotations_auto_pivot(mask,
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input_rotations,
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vectors,
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factors,
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local_main_axis)
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if ob.rotation_mode != 'QUATERNION':
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ob.rotation_mode = 'QUATERNION'
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q = mathutils.Quaternion()
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q.rotate(text_properties.orientation)
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ob.rotation_quaternion = (mom.matrix_world @ motor[0] @ q.to_matrix().to_4x4()).to_quaternion()
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if not text_properties.ignore_orientation:
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mask = [0]
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input_rotations = [mathutils.Vector((0.0, 0.0, 0.0))]
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vectors = [tangent]
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factors = [1.0]
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local_main_axis = mathutils.Vector((1.0, 0.0, 0.0))
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motor = align_rotations_auto_pivot(mask,
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input_rotations,
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vectors,
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factors,
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local_main_axis)
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if ob.rotation_mode != 'QUATERNION':
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ob.rotation_mode = 'QUATERNION'
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q = mathutils.Quaternion()
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q.rotate(text_properties.orientation)
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ob.rotation_quaternion = (mom.matrix_world @ motor[0] @ q.to_matrix().to_4x4()).to_quaternion()
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else:
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q = mathutils.Quaternion()
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q.rotate(text_properties.orientation)
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ob.rotation_quaternion = q
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# ob.rotation_quaternion = (mom.matrix_world @ q.to_matrix().to_4x4()).to_quaternion()
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scalor = 0.001 * text_properties.font_size
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glyph_advance = (-1 * glyph.bound_box[0][0] + glyph.bound_box[4][0]) * scalor + text_properties.letter_spacing
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glyph_advance = get_glyph_advance(glyph) * scalor + text_properties.letter_spacing
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# now we need to compensate for curvature
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# otherwise letters will be closer together the curvier the bezier is
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# this could be done more efficiently, but whatever
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curve_compensation = 0
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previous_location = calc_point_on_bezier_curve(mom, advance, False)
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance, False)
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while (previous_location - new_location).length < glyph_advance:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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if text_properties.compensate_curvature:
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previous_location = calc_point_on_bezier_curve(mom, advance, False)
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance, False)
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while (previous_location - new_location).length > glyph_advance:
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curve_compensation = curve_compensation - glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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while (previous_location - new_location).length < glyph_advance:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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ob.scale = (scalor, scalor, scalor)
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@ -695,20 +736,62 @@ def add_metrics_obj_from_bound_box(glyph, bound_box=None):
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mesh.from_pydata(verts, edges, faces)
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def is_mesh(o):
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return type(o.data) == bpy.types.Mesh
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def add_faces_to_metrics(obj):
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mesh = bpy.data.meshes.new(f"{obj.name}") # add the new mesh
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bound_box = bound_box_as_array(obj.bound_box)
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verts = [bound_box[0],
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bound_box[1],
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bound_box[2],
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bound_box[3],
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bound_box[4],
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bound_box[5],
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bound_box[6],
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bound_box[7],
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]
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edges = [[0,1],[1,2],[2,3],[3,0],
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[0,4],[1,5],[2,6],[3,7],
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[4,5],[5,6],[6,7],[7,4],
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]
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faces = [
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[0,1,2], [2,3,0],
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[2,6,7], [7,3,2],
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[6,5,4], [4,7,6],
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[4,5,1], [0,4,1],
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[1,5,6], [1,6,2],
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[4,0,7], [7,0,3],
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]
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def is_metrics_object(o):
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return (re.match("[\w]*_metrics$", o.name) != None or re.match("[\w]*_metrics.[\d]{3}$", o.name) != None) and is_mesh(o)
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mesh.from_pydata(verts, edges, faces)
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old_mesh = obj.data
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obj.data = mesh
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bpy.data.meshes.remove(old_mesh)
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def remove_faces_from_metrics(obj):
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mesh = bpy.data.meshes.new(f"{obj.name}") # add the new mesh
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bound_box = bound_box_as_array(obj.bound_box)
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verts = [bound_box[0],
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bound_box[1],
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bound_box[2],
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bound_box[3],
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bound_box[4],
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bound_box[5],
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bound_box[6],
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bound_box[7],
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]
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edges = [[0,1],[1,2],[2,3],[3,0],
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[0,4],[1,5],[2,6],[3,7],
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[4,5],[5,6],[6,7],[7,4],
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]
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faces = [
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]
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mesh.from_pydata(verts, edges, faces)
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old_mesh = obj.data
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obj.data = mesh
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bpy.data.meshes.remove(old_mesh)
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def is_glyph(o):
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try:
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return type(o.parent) is not type(None) \
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and "glyphs" in o.parent.name \
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and is_mesh(o) \
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and not is_metrics_object(o)
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except ReferenceError as e:
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return False
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# duplicate
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# def remove_metrics_from_selection():
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# for o in bpy.context.selected_objects:
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