better newline logic when fixing curvature
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parent
2b442c09e4
commit
76c05863b5
2 changed files with 45 additions and 15 deletions
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@ -244,6 +244,7 @@ class ABC3D_text_properties(bpy.types.PropertyGroup):
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compensate_curvature: bpy.props.BoolProperty(
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update=update_callback,
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name="Compensate Curvature",
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description="Fixes curvature spacing issues for simple curves, don't use on curve with tiny loops.",
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default=True,
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)
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ignore_orientation: bpy.props.BoolProperty(
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59
butils.py
59
butils.py
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@ -245,6 +245,7 @@ def calc_point_on_bezier_spline(bezier_spline_obj,
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def calc_point_on_bezier_curve(bezier_curve_obj,
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distance,
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output_tangent = False,
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output_spline_index = False,
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resolution_factor = 1.0):
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curve = bezier_curve_obj.data
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@ -254,10 +255,25 @@ def calc_point_on_bezier_curve(bezier_curve_obj,
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resolution = int(spline.resolution_u * resolution_factor)
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length = spline.calc_length(resolution=resolution)
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if total_length + length > distance or i == len(curve.splines) - 1:
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return calc_point_on_bezier_spline(spline,
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(distance - total_length),
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output_tangent,
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resolution_factor)
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if output_spline_index and output_tangent:
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# return value from c_p_o_b_s is a tuple
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# so we need to append tuple + tuple
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return calc_point_on_bezier_spline(spline,
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(distance - total_length),
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output_tangent,
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resolution_factor) + (i,)
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if output_spline_index and not output_tangent:
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# return value from c_p_o_b_s is a location vector
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# so we need to append with a comma
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return calc_point_on_bezier_spline(spline,
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(distance - total_length),
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output_tangent,
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resolution_factor), i
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else:
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return calc_point_on_bezier_spline(spline,
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(distance - total_length),
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output_tangent,
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resolution_factor)
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total_length += length
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# TODO: can this fail?
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@ -677,18 +693,21 @@ def set_text_on_curve(text_properties, recursive=True):
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advance = text_properties.offset
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glyph_advance = 0
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is_command = False
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previous_spline_index = -1
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for i, c in enumerate(text_properties.text):
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if c == '\\':
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is_command = True
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continue
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is_newline = False
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if is_command:
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if c == 'n':
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is_newline = True
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next_line_advance = get_next_line_advance(mom, advance, glyph_advance)
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if advance == next_line_advance:
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# self.report({'INFO'}, f"would like to add new line for {text_properties.text} please")
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print(f"would like to add new line for {text_properties.text} please")
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# TODO: add a new line
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advance = next_line_advance
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advance = next_line_advance + text_properties.offset
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continue
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is_command = False
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glyph_id = c
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@ -721,7 +740,9 @@ def set_text_on_curve(text_properties, recursive=True):
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ob.constraints["Follow Path"].forward_axis = "FORWARD_X"
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ob.constraints["Follow Path"].up_axis = "UP_Y"
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elif distribution_type == 'CALCULATE':
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location, tangent = calc_point_on_bezier_curve(mom, advance, True)
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location, tangent, spline_index = calc_point_on_bezier_curve(mom, advance, True, True)
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if spline_index != previous_spline_index:
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is_newline = True
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ob.location = mom.matrix_world @ (location + text_properties.translation)
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if not text_properties.ignore_orientation:
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mask = [0]
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@ -754,20 +775,28 @@ def set_text_on_curve(text_properties, recursive=True):
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# otherwise letters will be closer together the curvier the bezier is
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# this could be done more efficiently, but whatever
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curve_compensation = 0
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if distribution_type == 'CALCULATE':
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if distribution_type == 'CALCULATE' and not is_newline:
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if text_properties.compensate_curvature and glyph_advance > 0:
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previous_location = calc_point_on_bezier_curve(mom, advance, False)
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance, False)
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while (previous_location - new_location).length > glyph_advance:
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curve_compensation = curve_compensation - glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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while (previous_location - new_location).length < glyph_advance:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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previous_location, psi = calc_point_on_bezier_curve(mom, advance, False, True)
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new_location, si = calc_point_on_bezier_curve(mom, advance + glyph_advance, False, True)
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if psi == si:
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while (previous_location - new_location).length > glyph_advance and psi == si:
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curve_compensation = curve_compensation - glyph_advance * 0.01
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new_location, si = calc_point_on_bezier_curve(mom,
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advance + glyph_advance + curve_compensation,
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output_tangent=False,
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output_spline_index=True)
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while (previous_location - new_location).length < glyph_advance and psi == si:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location, si = calc_point_on_bezier_curve(mom,
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advance + glyph_advance + curve_compensation,
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output_tangent=False,
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output_spline_index=True)
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ob.scale = (scalor, scalor, scalor)
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advance = advance + glyph_advance + curve_compensation
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previous_spline_index = spline_index
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if regenerate:
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mom.users_collection[0].objects.link(ob)
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