fix rendering crashes

1) introduce can_regenerate so we only regenerate when necessary
2) no notifications of missing glyphs when rendering
3) use frame_change_pre instead of post
This commit is contained in:
jrkb 2025-05-20 19:24:43 +02:00
parent 2422d0cf09
commit 7ebe913e49
2 changed files with 18 additions and 17 deletions

View file

@ -180,7 +180,7 @@ class ABC3D_text_properties(bpy.types.PropertyGroup):
def glyphs_update_callback(self, context):
butils.prepare_text(self.font_name, self.face_name, self.text)
butils.set_text_on_curve(self)
butils.set_text_on_curve(self, can_regenerate=True)
def update_callback(self, context):
butils.set_text_on_curve(self)
@ -1321,8 +1321,8 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
# t['font'] = self.font # enums want to be set as attribute
t["font_name"] = self.font_name
t["face_name"] = self.face_name
t.text_object = selected
t["text"] = self.text
t["text_object"] = selected
t.text = self.text
t["letter_spacing"] = self.letter_spacing
t["font_size"] = self.font_size
t["offset"] = self.offset
@ -1911,8 +1911,8 @@ def register():
# and autostart if we reload script
load_handler(None, None)
if on_frame_changed not in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.append(on_frame_changed)
if on_frame_changed not in bpy.app.handlers.frame_change_pre:
bpy.app.handlers.frame_change_pre.append(on_frame_changed)
if on_depsgraph_update not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(on_depsgraph_update)
@ -1938,8 +1938,8 @@ def unregister():
# and when reload script
load_handler_unload()
if on_frame_changed in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(on_frame_changed)
if on_frame_changed in bpy.app.handlers.frame_change_pre:
bpy.app.handlers.frame_change_pre.remove(on_frame_changed)
if on_depsgraph_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(on_depsgraph_update)