dealing with multiple fonts
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parent
7c72dd54dc
commit
94f4e28605
3 changed files with 195 additions and 32 deletions
10
README.md
10
README.md
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@ -17,5 +17,15 @@ bpy.utils.script_paths()
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```
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then check it for the `addons` directory
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# addons dir:
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```
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~/git/tools/blender_git/build_linux_v4.1/bin/4.1/scripts/addons/
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```
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# addon data:
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```
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~/.config/blender/4.1/datafiles
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```
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# reload addon in blender:
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F3 -> "reload scripts"
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134
__init__.py
134
__init__.py
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@ -149,11 +149,32 @@ class FONT3D_glyph_properties(bpy.types.PropertyGroup):
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)
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class FONT3D_text_properties(bpy.types.PropertyGroup):
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def font_name_items(self, context):
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out = []
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for f in Font.fonts.keys():
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out.append((f, f, "A Font"))
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return tuple(out)
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def face_name_items(self, context):
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out = []
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for ff in Font.fonts[self.font_lol].faces.keys():
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out.append((ff, ff, "A Face"))
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return tuple(out)
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def font_name_update_callback(self, context):
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self.face_lol = Font.fonts[self.font_lol].faces.keys()[0]
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update_callback(self, context)
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def update_callback(self, context):
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butils.set_text_on_curve(self)
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text_id: bpy.props.IntProperty()
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font_name: bpy.props.StringProperty()
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face_name: bpy.props.StringProperty()
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font_lol: bpy.props.EnumProperty(
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items=font_name_items,
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update=font_name_update_callback
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)
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face_lol: bpy.props.EnumProperty(
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items=face_name_items,
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update=update_callback
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)
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text_object: bpy.props.PointerProperty(type=bpy.types.Object)
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text: bpy.props.StringProperty(
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update=update_callback
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@ -550,8 +571,11 @@ class FONT3D_OT_TemporaryHelper(bpy.types.Operator):
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scene = bpy.context.scene
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font3d_data = scene.font3d_data
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objects = bpy.context.selected_objects
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butils.add_default_metrics_to_objects(objects)
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# butils.load_font_from_filepath("/home/jrkb/.config/blender/4.1/datafiles/font3d/fonts/NM_Origin.glb")
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butils.update_available_fonts()
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# objects = bpy.context.selected_objects
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# butils.add_default_metrics_to_objects(objects)
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# reference_bound_box = None
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# for o in objects:
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# bb = o.bound_box
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@ -643,6 +667,24 @@ class FONT3D_OT_SaveFontToFile(bpy.types.Operator):
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bl_label = "Save Font"
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bl_options = {'REGISTER', 'UNDO'}
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save_path: bpy.props.StringProperty(name="save_path", subtype="DIR_PATH")
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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# def draw(self, contex):
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# layout = self.layout
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# layout.prop(self, 'font_name')
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# layout.prop(self, 'face_name')
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# layout.prop(self, 'import_infix')
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# layout.prop(self, 'fix_common_misspellings')
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# for k in Font.known_misspellings:
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# character = ""
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# if Font.known_misspellings[k] in Font.name_to_glyph_d:
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# character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
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# layout.label(text=f"{k} -> {Font.known_misspellings[k]}{character}")
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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@ -752,6 +794,9 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
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import_infix: bpy.props.StringProperty(
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default="_NM_Origin_Tender",
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)
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autodetect_names: bpy.props.BoolProperty(
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default=True,
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)
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fix_common_misspellings: bpy.props.BoolProperty(
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default=True,
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)
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@ -762,17 +807,50 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
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def draw(self, contex):
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layout = self.layout
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layout.prop(self, 'font_name')
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layout.prop(self, 'face_name')
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layout.prop(self, 'import_infix')
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row = layout.row()
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row.prop(self, 'autodetect_names')
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if self.autodetect_names:
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scale_y = 0.5
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row = layout.row(); row.scale_y = scale_y
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row.label(text="Watch out, follow convention in naming your meshes:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="'<glyph id>_<font name>_<face name>'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - glyph id: unicode glyph name or raw glyph")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - font name: font name with underscore")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - face name: face name")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="working examples:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'A_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'B_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'arrowright_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- '→_NM_Origin_Tender' (equal to above)")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'quotesingle_NM_Origin_Tender.001'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'colon_NM_Origin_Tender_2'")
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box = layout.box()
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box.enabled = not self.autodetect_names
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box.prop(self, 'font_name')
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box.prop(self, 'face_name')
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box.prop(self, 'import_infix')
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layout.prop(self, 'fix_common_misspellings')
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if self.fix_common_misspellings:
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for k in Font.known_misspellings:
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character = ""
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if Font.known_misspellings[k] in Font.name_to_glyph_d:
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character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
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layout.label(text=f"{k} -> {Font.known_misspellings[k]}{character}")
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row = layout.row(); row.scale_y = 0.5
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row.label(text=f"{k} → {Font.known_misspellings[k]}{character}")
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def execute(self, context):
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print(f"executing {self.bl_idname}")
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global shared
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scene = bpy.context.scene
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font3d = scene.font3d
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@ -791,20 +869,30 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
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font_name = self.font_name
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face_name = self.face_name
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added_font = False
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# TODO: do not clear
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# font3d_data.available_fonts.clear()
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# Font.fonts = {}
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currentObjects = []
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for o in context.selected_objects:
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if o.name not in currentObjects:
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if font3d.import_infix in o.name and not butils.is_metrics_object(o):
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print(f"processing {o.name}")
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process_object = True
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if self.autodetect_names:
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ifxsplit = o.name.split('_')
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if len(ifxsplit) < 4:
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print(f"whoops name could not be autodetected {o.name}")
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continue
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font_name = f"{ifxsplit[1]}_{ifxsplit[2]}"
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face_name = ifxsplit[3]
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if butils.is_mesh(o) and not butils.is_metrics_object(o):
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uc = o.users_collection
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regex = f"{font3d.import_infix}(.)*"
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# regex = f"{font3d.import_infix}(.)*"
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if self.fix_common_misspellings:
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o.name = Font.fix_glyph_name_misspellings(o.name)
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name = re.sub(regex, "", o.name)
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# name = re.sub(regex, "", o.name)
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# glyph_id = Font.name_to_glyph(name)
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name = o.name.split('_')[0]
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glyph_id = Font.name_to_glyph(name)
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if type(glyph_id )!= type(None):
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@ -820,7 +908,6 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
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face_name,
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glyph_id,
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o)
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added_font = True
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#TODO: is there a better way to iterate over a CollectionProperty?
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found = False
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@ -895,6 +982,26 @@ class FONT3D_PT_RightPropertiesPanel(bpy.types.Panel):
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if is_glyph:
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layout.row().label(text="Glyph Properties:")
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class FONT3D_OT_Reporter(bpy.types.Operator):
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bl_idname = f"{__name__}.reporter"
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bl_label = "Report"
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label = bpy.props.StringProperty(
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name="label",
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default="INFO",
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)
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message = bpy.props.StringProperty(
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name="message",
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default="I have nothing to say really",
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)
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def execute(self, context):
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#this is where I send the message
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self.report({'INFO'}, 'whatever')
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print("lalala reporter")
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for i in range(0,10):
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butils.ShowMessageBox('whatever','INFO','INFO')
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return {'FINISHED'}
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classes = (
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FONT3D_addonPreferences,
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@ -923,12 +1030,14 @@ classes = (
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FONT3D_OT_SaveFontToFile,
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FONT3D_OT_CreateFontFromObjects,
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FONT3D_PT_RightPropertiesPanel,
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FONT3D_OT_Reporter,
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)
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@persistent
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def load_handler(self, dummy):
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if not bpy.app.timers.is_registered(butils.execute_queued_functions):
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bpy.app.timers.register(butils.execute_queued_functions)
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butils.run_in_main_thread(butils.update_available_fonts)
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def load_handler_unload():
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if bpy.app.timers.is_registered(butils.execute_queued_functions):
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@ -963,6 +1072,7 @@ def register():
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butils.run_in_main_thread(butils.clear_available_fonts)
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butils.run_in_main_thread(butils.load_available_fonts)
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butils.run_in_main_thread(butils.update_available_fonts)
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Font.name_to_glyph_d = Font.generate_name_to_glyph_d()
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75
butils.py
75
butils.py
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@ -4,6 +4,8 @@ import queue
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import importlib
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import os
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import re
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from multiprocessing import Process
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# import time # for debugging performance
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# then import dependencies for our addon
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@ -381,12 +383,18 @@ def load_font_from_filepath(filepath):
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return False
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font3d_data = bpy.context.scene.font3d_data
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for f in bpy.context.scene.font3d_data.available_fonts.values():
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print(f"inside available font: {f.font_name} {f.face_name}")
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allObjectsBefore = []
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for ob in bpy.data.objects:
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allObjectsBefore.append(ob.name)
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bpy.ops.import_scene.gltf(filepath=filepath)
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print(f"after import available fonts:")
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for f in bpy.context.scene.font3d_data.available_fonts.values():
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print(f"after import available font: {f.font_name} {f.face_name}")
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fontcollection = bpy.data.collections.get("Font3D")
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if fontcollection is None:
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fontcollection = bpy.data.collections.new("Font3D")
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@ -395,6 +403,8 @@ def load_font_from_filepath(filepath):
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all_objects = []
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for o in bpy.data.objects:
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all_objects.append(o)
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for f in bpy.context.scene.font3d_data.available_fonts.values():
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print(f"before loop available font: {f.font_name} {f.face_name}")
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for o in all_objects:
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if o.name not in allObjectsBefore:
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# must be new
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@ -404,9 +414,13 @@ def load_font_from_filepath(filepath):
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and not ("type" in o.keys() and o["type"] == "metrics")
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and not is_metrics_object(o)
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):
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for f in bpy.context.scene.font3d_data.available_fonts.values():
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print(f"super inside available font: {f.font_name} {f.face_name}")
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glyph_id = o["glyph"]
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font_name = o["font_name"]
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face_name = o["face_name"]
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ShowMessageBox("Loading Font", "INFO", f"adding glyph {glyph_id} for {font_name} {face_name}")
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print(f"adding glyph {glyph_id} for {font_name} {face_name}")
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glyph_obj = move_in_fontcollection(
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o,
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fontcollection)
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@ -422,21 +436,47 @@ def load_font_from_filepath(filepath):
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if glyph_obj != o:
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remove_list.append(o)
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found = False
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for f in font3d_data.available_fonts.values():
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if f.font_name == font_name and f.face_name == face_name:
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found = True
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break
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if not found:
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f = font3d_data.available_fonts.add()
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f.font_name = font_name
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f.face_name = face_name
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print(f"{__name__} added {font_name} {face_name}")
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# found = False
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# for f in font3d_data.available_fonts.values():
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# print(f"has in availables {f.font_name} {f.face_name}")
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# if f.font_name == font_name and f.face_name == face_name:
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# found = True
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# break
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# if not found:
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# f = font3d_data.available_fonts.add()
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# f.font_name = font_name
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# f.face_name = face_name
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# print(f"{__name__} added {font_name} {face_name}")
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else:
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remove_list.append(o)
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for o in remove_list:
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bpy.data.objects.remove(o, do_unlink=True)
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print(f"{__name__}: loaded fonts")
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print(f"{__name__}: loaded font from {filepath}")
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update_available_fonts()
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def update_available_fonts():
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font3d_data = bpy.context.scene.font3d_data
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for font_name in Font.fonts.keys():
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for face_name in Font.fonts[font_name].faces.keys():
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found = False
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for f in font3d_data.available_fonts.values():
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if font_name == f.font_name and face_name == f.face_name:
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found = True
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if not found:
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f = font3d_data.available_fonts.add()
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f.font_name = font_name
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f.face_name = face_name
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print("{__name__} added {font_name} {face_name}")
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def update_available_texts():
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font3d_data = bpy.context.scene.font3d_data
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for o in bpy.context.scene.objects:
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if "linked_textobject" in o.keys():
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i = o["linked_textobject"]
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found = False
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if len(font3d_data.available_texts) > i:
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if font3d_data.available_texts[i].glyphs
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def getPreferences(context):
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preferences = context.preferences
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@ -447,17 +487,17 @@ def clear_available_fonts():
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bpy.context.scene.font3d_data.available_fonts.clear()
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def load_available_fonts():
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preferences = getPreferences(bpy.context)
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currentObjects = []
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for ob in bpy.data.objects:
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currentObjects.append(ob.name)
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print(f"assets folder: {preferences.assets_dir}")
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font_dir = f"{preferences.assets_dir}/fonts"
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for file in os.listdir(font_dir):
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if file.endswith(".glb") or file.endswith(".gltf"):
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font_path = os.path.join(font_dir, file)
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ShowMessageBox("Loading Font", "INFO", f"loading font from {font_path}")
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print(f"loading font from {font_path}")
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for f in bpy.context.scene.font3d_data.available_fonts.values():
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print(f"available font: {f.font_name} {f.face_name}")
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load_font_from_filepath(font_path)
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def ShowMessageBox(title = "Message Box", icon = 'INFO', message=""):
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@ -560,6 +600,9 @@ def set_text_on_curve(text_properties):
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regenerate = True
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if len(text_properties.text) > i and g.glyph_id != text_properties.text[i]:
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regenerate = True
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if len(text_properties.text) > i and (g.font_name != text_properties.text[i].font_name
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or g.face_name != text_properties.text[i].face_name):
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regenerate = True
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if len(text_properties.text) != len(text_properties.glyphs):
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regenerate = True
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