revamp loading and panels
This commit is contained in:
parent
3631ac8e49
commit
97ca4f5d23
4 changed files with 219 additions and 93 deletions
235
__init__.py
235
__init__.py
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@ -245,6 +245,10 @@ class ABC3D_data(bpy.types.PropertyGroup):
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maxlen=1024,
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# update=font_path_update_callback,
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subtype="FILE_PATH")
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export_dir: bpy.props.StringProperty(
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name="Export Directory",
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description=f"The directory in which we will export fonts.\nIf it is blank, we will export to the addon assets path.\nThis is where the fonts are installed.",
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subtype="DIR_PATH")
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class ABC3D_UL_fonts(bpy.types.UIList):
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@ -278,25 +282,27 @@ class ABC3D_PT_Panel(bpy.types.Panel):
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layout.row().label(text='no fonts loaded yet')
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layout.operator(f"{__name__}.load_installed_fonts", text="load installed fonts", icon=icon)
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layout.row().prop(context.scene.abc3d_data, "font_path")
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layout.row().operator(f"{__name__}.install_font", text='Install new font')
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# class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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# bl_label = "Install a new font"
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# bl_parent_id = "ABC3D_PT_Panel"
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# bl_category = "ABC3D"
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# bl_space_type = "VIEW_3D"
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# bl_region_type = "UI"
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class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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bl_label = "Install a new font"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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# def draw(self, context):
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# layout = self.layout
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# wm = context.window_manager
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# scene = context.scene
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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# abc3d_data = scene.abc3d_data
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abc3d_data = scene.abc3d_data
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# layout.row().operator(f"{__name__}.install_font", text='Install new font')
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box = layout.box()
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box.row().label(text="1. Select fontfile")
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box.row().prop(context.scene.abc3d_data, "font_path")
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box.row().label(text="2. Install it:")
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box.row().operator(f"{__name__}.install_font", text='Install new font')
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class ABC3D_PT_FontList(bpy.types.Panel):
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@ -477,7 +483,13 @@ class ABC3D_PT_FontCreation(bpy.types.Panel):
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abc3d_data = scene.abc3d_data
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layout.row().operator(f"{__name__}.create_font_from_objects", text='Create/Extend Font')
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layout.row().operator(f"{__name__}.save_font_to_file", text='Save Font To File')
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box = layout.box()
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box.row().label(text="Exporting a fontfile")
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box.row().label(text="1. Select export directory:")
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box.prop(abc3d_data, 'export_dir')
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box.row().label(text="2. More options and export:")
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box.row().operator(f"{__name__}.save_font_to_file", text='Export Font To File')
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layout.row().operator(f"{__name__}.toggle_abc3d_collection", text='Toggle Collection')
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box = layout.box()
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box.label(text="metrics")
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@ -594,6 +606,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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abc3d_data = context.scene.abc3d_data
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layout = self.layout
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# layout.row().prop(self, "font_path") # crashes on Mac OS?
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# layout.row().prop(abc3d_data, "font_path") # closes the stupid panel on Mac OS..
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layout.row().prop(self, "install_in_assets")
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if not self.install_in_assets and not self.load_into_memory:
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layout.label(text="If the fontfile is not installed,")
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@ -742,7 +755,7 @@ class ABC3D_OT_AlignMetrics(bpy.types.Operator):
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return {'FINISHED'}
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class ABC3D_OT_TemporaryHelper(bpy.types.Operator):
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"""Temp Font 3D"""
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"""Temporary Helper ABC3D\nThis could do anything.\nIt's just there to make random functions available for testing."""
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bl_idname = f"{__name__}.temporaryhelper"
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bl_label = "Temp Font"
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bl_options = {'REGISTER', 'UNDO'}
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@ -848,7 +861,7 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
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text: bpy.props.StringProperty(
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name="Text",
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description="The text.",
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default="HELLO",
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default="ABC3D",
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maxlen=1024,
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)
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# target_object: bpy.props.PointerProperty(
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@ -891,7 +904,6 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
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global shared
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scene = bpy.context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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selected = bpy.context.view_layer.objects.active
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@ -953,7 +965,7 @@ class ABC3D_OT_ToggleABC3DCollection(bpy.types.Operator):
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fontcollection = bpy.data.collections.get("ABC3D")
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if fontcollection is None:
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self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
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self.report({'INFO'}, f"{bl_info['name']}: There is no collection. Did you use or create any glyphs yet?")
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elif scene.collection.children.find(fontcollection.name) < 0:
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scene.collection.children.link(fontcollection)
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self.report({'INFO'}, f"{bl_info['name']}: show collection")
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@ -969,30 +981,40 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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bl_idname = f"{__name__}.save_font_to_file"
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bl_label = "Save Font"
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bl_options = {'REGISTER', 'UNDO'}
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save_path: bpy.props.StringProperty(name="save_path", subtype="DIR_PATH")
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def invoke(self, context, event):
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wm = context.window_manager
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preferences = getPreferences(context)
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abc3d_data = context.scene.abc3d_data
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if abc3d_data.export_dir == "":
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abc3d_data.export_dir = os.path.join(preferences.assets_dir, "fonts")
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return wm.invoke_props_dialog(self)
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# def draw(self, contex):
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# layout = self.layout
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# layout.prop(self, 'font_name')
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# layout.prop(self, 'face_name')
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# layout.prop(self, 'import_infix')
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# layout.prop(self, 'fix_common_misspellings')
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# for k in Font.known_misspellings:
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# character = ""
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# if Font.known_misspellings[k] in Font.name_to_glyph_d:
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# character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
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# layout.label(text=f"{k} -> {Font.known_misspellings[k]}{character}")
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def draw(self, context):
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abc3d_data = context.scene.abc3d_data
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layout = self.layout
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layout.label(text="Available Fonts")
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layout.template_list("ABC3D_UL_fonts", "", abc3d_data, "available_fonts", abc3d_data, "active_font_index")
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available_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
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font_name = available_font.font_name
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face_name = available_font.face_name
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loaded_glyphs = sorted(Font.fonts[font_name].faces[face_name].loaded_glyphs)
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n = 16
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n_rows = int(len(loaded_glyphs) / n)
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box = layout.box()
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box.row().label(text=f"Glyphs to be exported:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = ''.join([f"{u}" for ui, u in enumerate(loaded_glyphs) if ui < (i+1) * n and ui >= i * n])
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scale_y = 0.5
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row = subbox.row(); row.scale_y = scale_y
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row.label(text=text)
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layout.prop(abc3d_data, 'export_dir')
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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abc3d_data = scene.abc3d_data
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abc3d = scene.abc3d
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fontcollection = bpy.data.collections.get("ABC3D")
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@ -1049,7 +1071,7 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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context_override["selected_objects"] = list(export_objects)
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# context_override["scene"] = bpy.context.scene.copy()
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with bpy.context.temp_override(**context_override):
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filepath = f"{preferences.assets_dir}/fonts/{selected_font.font_name}.gltf"
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filepath = f"{abc3d_data.export_dir}/{selected_font.font_name}.glb"
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# get rid of scene extra data before export
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scene_keys = []
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for k in bpy.context.scene.keys():
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@ -1061,22 +1083,22 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
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bpy.ops.export_scene.gltf(
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filepath=filepath,
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check_existing=False,
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export_format='GLB', # GLB or GLTF_SEPARATE
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export_format='GLB', # GLB or GLTF_SEPARATE (also change filepath)
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export_extras=True,
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# export_hierarchy_full_collections=True,
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# use_active_collection_with_nested=True,
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use_selection=True,
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use_active_scene=True,
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)
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# bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=5)
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bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=1)
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bpy.ops.scene.delete()
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# bpy.ops.scene.delete()
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# restore()
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for obj in fontcollection.objects:
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if obj["font_name"] == selected_font.font_name:
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if butils.is_metrics_object(obj):
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butils.remove_faces_from_metrics(obj)
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def remove_faces():
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for obj in fontcollection.objects:
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if obj["font_name"] == selected_font.font_name:
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if butils.is_metrics_object(obj):
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butils.remove_faces_from_metrics(obj)
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bpy.app.timers.register(lambda: remove_faces(), first_interval=2)
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self.report({'INFO'}, f"did it")
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return {'FINISHED'}
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@ -1111,55 +1133,61 @@ class ABC3D_OT_CreateFontFromObjects(bpy.types.Operator):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, contex):
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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row.prop(self, 'autodetect_names')
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if self.autodetect_names:
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scale_y = 0.5
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row = layout.row(); row.scale_y = scale_y
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row.label(text="Watch out, follow convention in naming your meshes:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="'<glyph id>_<font name>_<face name>'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - glyph id: unicode glyph name or raw glyph")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - font name: font name with underscore")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - face name: face name")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="working examples:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'A_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'B_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'arrowright_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- '→_NM_Origin_Tender' (equal to above)")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'quotesingle_NM_Origin_Tender.001'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'colon_NM_Origin_Tender_2'")
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box = layout.box()
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box.enabled = not self.autodetect_names
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box.prop(self, 'font_name')
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box.prop(self, 'face_name')
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box.prop(self, 'import_infix')
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layout.prop(self, 'fix_common_misspellings')
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if self.fix_common_misspellings:
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for k in Font.known_misspellings:
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character = ""
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if Font.known_misspellings[k] in Font.name_to_glyph_d:
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character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
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row = layout.row(); row.scale_y = 0.5
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row.label(text=f"{k} → {Font.known_misspellings[k]}{character}")
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if len(context.selected_objects) == 0:
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layout.row().label(text="No objects selected.", icon="ERROR")
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layout.row().label(text="Please select your glyphs first.", icon="INFO")
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else:
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row = layout.row()
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row.prop(self, 'autodetect_names')
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if self.autodetect_names:
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scale_y = 0.5
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row = layout.row(); row.scale_y = scale_y
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row.label(text="Watch out, follow convention in naming your meshes:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="'<glyph id>_<font name>_<face name>'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - glyph id: unicode glyph name or raw glyph")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - font name: font name with underscore")
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row = layout.row(); row.scale_y = scale_y
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row.label(text=" - face name: face name")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="working examples:")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'A_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'B_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'arrowright_NM_Origin_Tender'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- '→_NM_Origin_Tender' (equal to above)")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'quotesingle_NM_Origin_Tender.001'")
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row = layout.row(); row.scale_y = scale_y
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row.label(text="- 'colon_NM_Origin_Tender_2'")
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box = layout.box()
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box.enabled = not self.autodetect_names
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box.prop(self, 'font_name')
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box.prop(self, 'face_name')
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box.prop(self, 'import_infix')
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layout.prop(self, 'fix_common_misspellings')
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if self.fix_common_misspellings:
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for k in Font.known_misspellings:
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character = ""
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if Font.known_misspellings[k] in Font.name_to_glyph_d:
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character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
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row = layout.row(); row.scale_y = 0.5
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row.label(text=f"{k} → {Font.known_misspellings[k]}{character}")
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def execute(self, context):
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print(f"executing {self.bl_idname}")
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if len(context.selected_objects) == 0:
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print(f"cancelled {self.bl_idname} - no objects selected")
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return {'CANCELLED'}
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global shared
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scene = bpy.context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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fontcollection = bpy.data.collections.get("ABC3D")
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@ -1250,7 +1278,6 @@ class ABC3D_PT_RightPropertiesPanel(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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obj = context.active_object
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@ -1304,7 +1331,6 @@ class ABC3D_OT_Reporter(bpy.types.Operator):
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def execute(self, context):
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#this is where I send the message
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self.report({'INFO'}, 'whatever')
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print("lalala reporter")
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for i in range(0,10):
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butils.ShowMessageBox('whatever','INFO','INFO')
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return {'FINISHED'}
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@ -1320,7 +1346,7 @@ classes = (
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ABC3D_UL_fonts,
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ABC3D_UL_texts,
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ABC3D_PT_Panel,
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# ABC3D_PT_LoadFontPanel,
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ABC3D_PT_LoadFontPanel,
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ABC3D_PT_FontList,
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ABC3D_PT_TextPlacement,
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ABC3D_PT_TextManagement,
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@ -1342,6 +1368,37 @@ classes = (
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ABC3D_OT_Reporter,
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)
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def compare_text_object_with_object(t, o, strict=False):
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for k in o.keys():
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if k == f"{utils.prefix()}_type":
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if o[k] != "textobject":
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return False
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elif k.startswith(f"{utils.prefix()}_"):
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p = k.replace(f"{utils.prefix()}_","")
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if p in t.keys():
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if t[p] != o[k]:
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return False
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else:
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print(f"{__name__} set_text_object: did not find key ({p})")
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if strict:
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return False
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# for p in t.keys():
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# if
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return True
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def detect_text():
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scene = bpy.context.scene
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abc3d_data = scene.abc3d_data
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for o in scene.objects:
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if o[f"{utils.prefix()}_type"] == "textobject":
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linked_textobject = int(o[f"{utils.prefix()}_linked_textobject"])
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if len(abc3d_data.available_texts) > linked_textobject \
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and abc3d_data.available_texts[linked_textobject].text_object == o:
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t = abc3d_data.available_texts[linked_textobject]
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a = test_availability(o["font_name"], o["face_name"], o["text"])
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butils.transfer_blender_object_to_text_properties(o, t)
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@persistent
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def load_handler(self, dummy):
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if not bpy.app.timers.is_registered(butils.execute_queued_functions):
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21
bimport.py
21
bimport.py
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@ -8,7 +8,19 @@ from bpy.props import (StringProperty,
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from bpy.types import Operator
|
||||
from bpy_extras.io_utils import ImportHelper, ExportHelper
|
||||
from io_scene_gltf2 import ConvertGLTF2_Base
|
||||
from .common import Font
|
||||
import importlib
|
||||
|
||||
# then import dependencies for our addon
|
||||
if "Font" in locals():
|
||||
importlib.reload(Font)
|
||||
else:
|
||||
from .common import Font
|
||||
|
||||
if "utils" in locals():
|
||||
importlib.reload(utils)
|
||||
else:
|
||||
from .common import utils
|
||||
|
||||
|
||||
# taken from blender_git/blender/scripts/addons/io_scene_gltf2/__init__.py
|
||||
|
||||
|
@ -25,7 +37,8 @@ def get_font_faces_in_file(filepath):
|
|||
for node in gltf_importer.data.nodes:
|
||||
if type(node.extras) != type(None) \
|
||||
and "glyph" in node.extras \
|
||||
and not ("type" in node.extras and node.extras["type"] == "metrics"):
|
||||
and not ("type" in node.extras and node.extras["type"] == "metrics") \
|
||||
and not (f"{utils.prefix()}_type" in node.extras and node.extras[f"{utils.prefix()}_type"] == "metrics"):
|
||||
out.append(node.extras)
|
||||
return out
|
||||
|
||||
|
@ -400,7 +413,9 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper):
|
|||
set_extras(obj, n_vars["extras"])
|
||||
if "glyph" in n_vars["extras"] and \
|
||||
not ("type" in n_vars["extras"] and \
|
||||
n_vars["extras"]["type"] == "metrics"):
|
||||
n_vars["extras"]["type"] == "metrics") and \
|
||||
not (f"{utils.prefix()}_type" in n_vars["extras"] and \
|
||||
n_vars["extras"][f"{utils.prefix()}_type"] == "metrics"):
|
||||
obj["type"] = "glyph"
|
||||
|
||||
for vi, vnode in gltf.vnodes.items():
|
||||
|
|
38
butils.py
38
butils.py
|
@ -724,6 +724,7 @@ def set_text_on_curve(text_properties, recursive=True):
|
|||
ob = None
|
||||
if regenerate:
|
||||
ob = bpy.data.objects.new(f"{glyph_id}", glyph.data)
|
||||
ob[f"{utils.prefix()}_type"] = "glyph"
|
||||
ob[f"{utils.prefix()}_linked_textobject"] = text_properties.text_id
|
||||
ob[f"{utils.prefix()}_font_name"] = text_properties.font_name
|
||||
ob[f"{utils.prefix()}_face_name"] = text_properties.face_name
|
||||
|
@ -808,6 +809,7 @@ def set_text_on_curve(text_properties, recursive=True):
|
|||
|
||||
if regenerate:
|
||||
mom.select_set(True)
|
||||
mom[f"{utils.prefix()}_type"] = "textobject"
|
||||
mom[f"{utils.prefix()}_linked_textobject"] = text_properties.text_id
|
||||
mom[f"{utils.prefix()}_font_name"] = text_properties.font_name
|
||||
mom[f"{utils.prefix()}_face_name"] = text_properties.face_name
|
||||
|
@ -823,6 +825,40 @@ def set_text_on_curve(text_properties, recursive=True):
|
|||
|
||||
return True
|
||||
|
||||
verification_object = {
|
||||
f"{utils.prefix()}_type": "textobject",
|
||||
f"{utils.prefix()}_linked_textobject": 0,
|
||||
f"{utils.prefix()}_font_name": "font_name",
|
||||
f"{utils.prefix()}_face_name": "face_name",
|
||||
f"{utils.prefix()}_font_size": 42,
|
||||
f"{utils.prefix()}_letter_spacing": 42,
|
||||
f"{utils.prefix()}_orientation": [0,0,0],
|
||||
f"{utils.prefix()}_translation": [0,0,0],
|
||||
}
|
||||
|
||||
def verify_text_object(o):
|
||||
pass
|
||||
|
||||
def transfer_text_properties_to_text_object(text_properties, o):
|
||||
o[f"{utils.prefix()}_linked_textobject"] = text_properties.text_id
|
||||
o[f"{utils.prefix()}_font_name"] = text_properties.font_name
|
||||
o[f"{utils.prefix()}_face_name"] = text_properties.face_name
|
||||
o[f"{utils.prefix()}_font_size"] = text_properties.font_size
|
||||
o[f"{utils.prefix()}_letter_spacing"] = text_properties.letter_spacing
|
||||
o[f"{utils.prefix()}_orientation"] = text_properties.orientation
|
||||
o[f"{utils.prefix()}_translation"] = text_properties.translation
|
||||
o[f"{utils.prefix()}_text"] = text_properties["text"]
|
||||
|
||||
def transfer_text_object_to_text_properties(o, text_properties):
|
||||
text_properties["text_id"] = o[f"{utils.prefix()}_linked_textobject"]
|
||||
text_properties["font_name"] = o[f"{utils.prefix()}_font_name"]
|
||||
text_properties["face_name"] = o[f"{utils.prefix()}_face_name"]
|
||||
text_properties["font_size"] = o[f"{utils.prefix()}_font_size"]
|
||||
text_properties["letter_spacing"] = o[f"{utils.prefix()}_letter_spacing"]
|
||||
text_properties["orientation"] = o[f"{utils.prefix()}_orientation"]
|
||||
text_properties["translation"] = o[f"{utils.prefix()}_translation"]
|
||||
text_properties["text"] = o[f"{utils.prefix()}_text"]
|
||||
|
||||
# blender bound_box vertices
|
||||
#
|
||||
# 3------7.
|
||||
|
@ -839,7 +875,7 @@ def add_metrics_obj_from_bound_box(glyph, bound_box=None):
|
|||
obj["font_name"] = glyph["font_name"]
|
||||
obj["face_name"] = glyph["face_name"]
|
||||
obj["glyph"] = glyph["glyph"]
|
||||
obj["type"] = "metrics"
|
||||
obj[f"{utils.pefix()}_type"] = "metrics"
|
||||
|
||||
# remove already existing metrics
|
||||
remove_metrics = []
|
||||
|
|
|
@ -226,5 +226,23 @@ def get_loaded_fonts_and_faces():
|
|||
out.append([f,ff])
|
||||
return out
|
||||
|
||||
MISSING_FONT = 0
|
||||
MISSING_FACE = 1
|
||||
|
||||
def test_availability(font_name, face_name, text):
|
||||
if not fonts.keys().__contains__(font_name):
|
||||
return MISSING_FONT
|
||||
if fonts[font_name].faces.get(face_name) == None:
|
||||
return MISSING_FACE
|
||||
loaded, missing, maybe = test_glyphs_availability(font_name,
|
||||
face_name,
|
||||
text)
|
||||
return {
|
||||
"loaded": loaded,
|
||||
"missing": missing,
|
||||
"maybe": maybe,
|
||||
}
|
||||
|
||||
|
||||
# holds all fonts
|
||||
fonts = {}
|
||||
|
|
Loading…
Reference in a new issue