cleanup, little fixes and improvements

This commit is contained in:
themancalledjakob 2024-08-04 12:52:37 +02:00
parent d7a73116fd
commit 9e910239ac
2 changed files with 301 additions and 188 deletions

View file

@ -9,7 +9,7 @@ bl_info = {
"author": "Jakob Schlötter, Studio Pointer*",
"version": (0, 0, 1),
"blender": (4, 1, 0),
"location": "wherever it may be",
"location": "VIEW3D",
"description": "Does Font3D stuff",
"category": "Typography",
}
@ -93,7 +93,7 @@ class FONT3D_addonPreferences(bpy.types.AddonPreferences):
class FONT3D_OT_Font3D(bpy.types.Operator):
"""Font 3D"""
bl_idname = "font3d.font3d"
bl_idname = f"{__name__}.font3d"
bl_label = "Font 3D"
bl_options = {'REGISTER', 'UNDO'}
@ -112,7 +112,7 @@ class FONT3D_OT_Font3D(bpy.types.Operator):
class FONT3D_settings(bpy.types.PropertyGroup):
font_path: bpy.props.StringProperty(
name="Font path",
description="Where is the font",
description="Load a *.glb or *.gltf fontfile from disk",
default="",
maxlen=1024,
subtype="FILE_PATH")
@ -122,14 +122,14 @@ class FONT3D_settings(bpy.types.PropertyGroup):
default="_NM_",
maxlen=1024,
)
test_text: bpy.props.StringProperty(
name="Test Text",
description="the text to test with",
text: bpy.props.StringProperty(
name="Text",
description="The text.",
default="HELLO",
maxlen=1024,
)
the_mother_of_typography: bpy.props.PointerProperty(
name="The Mother Of Typography",
target_object: bpy.props.PointerProperty(
name="The Target Object",
description="The target, which will be populated by character children of text.",
type=bpy.types.Object,
)
@ -137,7 +137,11 @@ class FONT3D_settings(bpy.types.PropertyGroup):
name="Letter Spacing",
description="Letter Spacing",
default=0.0,
options={'ANIMATABLE'},
)
orientation: bpy.props.FloatVectorProperty(
name="Orientation",
default=(1.5707963267948966, 0.0, 0.0), # 90 degrees in radians
subtype='EULER',
)
class FONT3D_available_font(bpy.types.PropertyGroup):
@ -154,20 +158,6 @@ class FONT3D_glyph_properties(bpy.types.PropertyGroup):
class FONT3D_text_properties(bpy.types.PropertyGroup):
def update_callback(self, context):
butils.set_text_on_curve(self)
# TODO: update when animate
# does not work like this, somehow it does not run in main thread when the text is actually being set
# def get_float(self):
# return self["letter_spacingor"]
# def set_float(self, value):
# print(f"{utils.get_timestamp()} setting float to {value}")
# self["letter_spacingor"] = value
# def fun(text_properties : FONT3D_text_properties):
# # print(text_properties)
# # print(type(text_properties))
# # print(text_properties.letter_spacing)
# print(f"is running ---------------------------------->>>>>>> {text_properties.letter_spacing} and {text_properties.get('letter_spacingor')}")
# # butils.set_text_on_curve(text_properties)
# butils.run_in_main_thread(lambda: fun(self))
text_id: bpy.props.IntProperty()
font_name: bpy.props.StringProperty()
font_face: bpy.props.StringProperty()
@ -176,13 +166,18 @@ class FONT3D_text_properties(bpy.types.PropertyGroup):
update=update_callback
)
letter_spacing: bpy.props.FloatProperty(
# get=get_float,
# set=set_float,
update=update_callback,
name="Letter Spacing",
description="Letter Spacing",
options={'ANIMATABLE'},
step=0.01,
)
orientation: bpy.props.FloatVectorProperty(
update=update_callback,
name="Orientation",
default=(1.5707963267948966, 0.0, 0.0), # 90 degrees in radians
subtype='EULER',
)
distribution_type: bpy.props.StringProperty()
glyphs: bpy.props.CollectionProperty(type=FONT3D_glyph_properties)
@ -191,14 +186,25 @@ class FONT3D_data(bpy.types.PropertyGroup):
available_fonts: bpy.props.CollectionProperty(type=FONT3D_available_font, name="name of the collection property")
active_font_index: bpy.props.IntProperty()
available_texts: bpy.props.CollectionProperty(type=FONT3D_text_properties, name="")
active_text_index: bpy.props.IntProperty()
def active_text_index_update(self, context):
if self.active_text_index != -1:
o = self.available_texts[self.active_text_index].text_object
# active_text_index changed. so let's update the selection
# check if it is already selected
# or perhaps one of the glyphs
if not o.select_get() and not len([ c for c in o.children if c.select_get() ]) > 0:
bpy.ops.object.select_all(action="DESELECT")
o.select_set(True)
bpy.context.view_layer.objects.active = o
# else:
# print("already selected")
active_text_index: bpy.props.IntProperty(update=active_text_index_update)
class FONT3D_UL_fonts(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
split = layout.split(factor=0.3)
split.label(text="Index: %d" % (index))
# custom_icon = "OUTLINER_OB_%s" % item.obj_type
# split.prop(item, "name", text="", emboss=False, translate=False)
split.label(text=f"{item.font_name}") # avoids renaming the item by accident
def invoke(self, context, event):
@ -208,28 +214,101 @@ class FONT3D_UL_texts(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
split = layout.split(factor=0.3)
split.label(text="Id: %d" % (item.text_id))
# custom_icon = "OUTLINER_OB_%s" % item.obj_type
# split.prop(item, "name", text="", emboss=False, translate=False)
split.label(text=f"{item.text}") # avoids renaming the item by accident
def invoke(self, context, event):
pass
class FONT3D_PT_panel(bpy.types.Panel):
bl_label = "Panel for Font3D"
class FONT3D_PT_Panel(bpy.types.Panel):
bl_label = f"{__name__} panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
layout = self.layout
layout.label(text=f"{__name__} panel")
class FONT3D_PT_LoadFontPanel(bpy.types.Panel):
bl_label = "Load a new font"
bl_parent_id = "FONT3D_PT_Panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
wm = context.window_manager
scene = context.scene
font3d = scene.font3d
font3d_data = scene.font3d_data
layout.label(text="Load FontFile:")
layout.row().prop(font3d, "font_path")
layout.row().operator('font3d.loadfont', text='Load Font')
class FONT3D_PT_FontList(bpy.types.Panel):
bl_label = "Font List"
bl_parent_id = "FONT3D_PT_Panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
layout = self.layout
wm = context.window_manager
scene = context.scene
font3d = scene.font3d
font3d_data = scene.font3d_data
layout.label(text="Loaded Fonts")
layout.template_list("FONT3D_UL_fonts", "", font3d_data, "available_fonts", font3d_data, "active_font_index")
class FONT3D_PT_TextPlacement(bpy.types.Panel):
bl_label = "Place Text"
bl_parent_id = "FONT3D_PT_Panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
layout = self.layout
wm = context.window_manager
scene = context.scene
font3d = scene.font3d
font3d_data = scene.font3d_data
layout.label(text="Set Properties Objects")
layout.row().prop(font3d, "text")
layout.row().prop(font3d, "letter_spacing")
layout.column().prop(font3d, "orientation")
layout.row().operator('font3d.placetext', text='Place Text')
class FONT3D_PT_TextManagement(bpy.types.Panel):
bl_label = "Text Management"
bl_parent_id = "FONT3D_PT_Panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
# TODO: perhaps this should be done in a periodic timer
@classmethod
def poll(self, context):
scene = context.scene
font3d = scene.font3d
font3d_data = scene.font3d_data
# TODO: properly include this
# TODO: update available_texts
def update():
font3d_data.active_text_index = -1
if bpy.context.screen.is_animation_playing:
return
active_text_index = -1
remove_list = []
for i, t in enumerate(font3d_data.available_texts):
if type(t.text_object) == type(None):
@ -245,15 +324,15 @@ class FONT3D_PT_panel(bpy.types.Panel):
# or they might be lost
if type(next((g for g in t.glyphs if type(g.glyph_object) == type(None)), None)) == type(None):
g = next((g for g in t.glyphs if type(g.glyph_object) == type(None)), None)
for g in t.glyphs:
if type(g) == type(None):
print("IS NONE")
if type(g.glyph_object) == type(None):
print("go IS NONE")
else:
if g.glyph_object == c:
# print(g.glyph_object.name)
pass
# for g in t.glyphs:
# if type(g) == type(None):
# print("IS NONE")
# if type(g.glyph_object) == type(None):
# print("go IS NONE")
# else:
# if g.glyph_object == c:
# # print(g.glyph_object.name)
# pass
if remove_me:
remove_list.append(i)
@ -263,10 +342,13 @@ class FONT3D_PT_panel(bpy.types.Panel):
for i, t in enumerate(font3d_data.available_texts):
if context.active_object == t.text_object:
font3d_data.active_text_index = i
active_text_index = i
if (hasattr(context.active_object, "parent") and
context.active_object.parent == t.text_object):
font3d_data.active_text_index = i
active_text_index = i
if active_text_index != font3d_data.active_text_index:
font3d_data.active_text_index = active_text_index
butils.run_in_main_thread(update)
@ -280,23 +362,28 @@ class FONT3D_PT_panel(bpy.types.Panel):
font3d = scene.font3d
font3d_data = scene.font3d_data
layout.label(text="Load FontFile:")
layout.row().prop(font3d, "font_path")
layout.row().operator('font3d.loadfont', text='Load Font')
layout.label(text="Available Fonts")
layout.template_list("FONT3D_UL_fonts", "", font3d_data, "available_fonts", font3d_data, "active_font_index")
layout.label(text='DEBUG')
layout.row().prop(font3d, "test_text")
layout.row().prop(font3d, "the_mother_of_typography")
layout.row().operator('font3d.testfont', text='Distribute')
layout.label(text="Text Objects")
layout.template_list("FONT3D_UL_texts", "", font3d_data, "available_texts", font3d_data, "active_text_index")
layout.label(text="font properties")
layout.row().prop(font3d, "letter_spacing")
class FONT3D_PT_FontCreation(bpy.types.Panel):
bl_label = "Font Creation"
bl_parent_id = "FONT3D_PT_Panel"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
wm = context.window_manager
scene = context.scene
font3d = scene.font3d
font3d_data = scene.font3d_data
layout.label(text="font creation")
layout.row().prop(font3d, "import_infix")
layout.row().operator('font3d.create_font_from_objects', text='Create Font')
layout.row().separator()
layout.row().operator('font3d.save_font_to_file', text='Save Font To File')
layout.row().operator('font3d.toggle_font3d_collection', text='Toggle Collection')
layout.row().operator('font3d.temporaryhelper', text='Temporary Helper')
@ -304,7 +391,7 @@ class FONT3D_PT_panel(bpy.types.Panel):
class FONT3D_PT_TextPropertiesPanel(bpy.types.Panel):
bl_label = "Text Properties"
bl_parent_id = "FONT3D_PT_panel"
bl_parent_id = "FONT3D_PT_TextManagement"
bl_category = "Font3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
@ -333,16 +420,19 @@ class FONT3D_PT_TextPropertiesPanel(bpy.types.Panel):
if type(props) == type(None) or type(props.text_object) == type(None):
# this should not happen
print("debug: this should not happen")
layout.label(text="AAAAH")
# as then polling does not work
# however, we are paranoid
return
layout.label(text=f"Mom: {props.text_object.name}")
layout.row().prop(props, "text")
layout.row().prop(props, "letter_spacing")
layout.column().prop(props, "orientation")
class FONT3D_OT_LoadFont(bpy.types.Operator):
"""Load Font 3D"""
bl_idname = "font3d.loadfont"
"""Load Fontfile from path above.
(Format must be *.glb or *.gltf)"""
bl_idname = f"{__name__}.loadfont"
bl_label = "Load Font"
bl_options = {'REGISTER', 'UNDO'}
@ -356,52 +446,21 @@ class FONT3D_OT_LoadFont(bpy.types.Operator):
)
return {'CANCELLED'}
# print(f"loading da font at path {scene.font3d.font_path}")
if not os.path.exists(scene.font3d.font_path):
butils.ShowMessageBox(
title=f"{__name__} Warning",
icon="ERROR",
message=f"We believe the font path ({scene.font3d.font_path}) does not exist.",
message=f"We believe the font path ({scene[__name__].font_path}) does not exist.",
)
return {'CANCELLED'}
currentObjects = []
for ob in bpy.data.objects:
currentObjects.append(ob.name)
bpy.ops.import_scene.gltf(filepath=scene.font3d.font_path)
newObjects = []
fontcollection = bpy.data.collections.new("Font3D")
scene.collection.children.link(fontcollection)
font = {
"name": "",
"glyphs": []
}
for o in bpy.data.objects:
if o.name not in currentObjects:
if (o.parent == None):
font['name'] = o.name
elif o.parent.name.startswith("glyphs"):
font['glyphs'].append(o)
newObjects.append(o.name)
scene.collection.objects.unlink(o)
fontcollection.objects.link(o)
try:
shared.fonts
except:
shared.fonts = {}
shared.fonts[font['name']] = Font.Font()
shared.fonts[font['name']]['faces']['regular'] = font
butils.load_font_from_filepath(scene.font3d.font_path)
return {'FINISHED'}
class FONT3D_OT_TemporaryHelper(bpy.types.Operator):
"""Temp Font 3D"""
bl_idname = "font3d.temporaryhelper"
bl_idname = f"{__name__}.temporaryhelper"
bl_label = "Temp Font"
bl_options = {'REGISTER', 'UNDO'}
@ -414,10 +473,10 @@ class FONT3D_OT_TemporaryHelper(bpy.types.Operator):
return {'FINISHED'}
class FONT3D_OT_TestFont(bpy.types.Operator):
"""Test Font 3D"""
bl_idname = "font3d.testfont"
bl_label = "Test Font"
class FONT3D_OT_PlaceText(bpy.types.Operator):
"""Place Text 3D"""
bl_idname = f"{__name__}.placetext"
bl_label = "Place Text"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
@ -429,8 +488,8 @@ class FONT3D_OT_TestFont(bpy.types.Operator):
font3d = scene.font3d
font3d_data = scene.font3d_data
if font3d.the_mother_of_typography:
selected = font3d.the_mother_of_typography
if font3d.target_object:
selected = font3d.target_object
if selected:
font_name = "NM_Origin"
@ -448,8 +507,9 @@ class FONT3D_OT_TestFont(bpy.types.Operator):
t.font_name = font_name
t.font_face = font_face
t.text_object = selected
t.text = scene.font3d.test_text
t.letter_spacing = 0.0
t.text = scene.font3d.text
t.letter_spacing = scene.font3d.letter_spacing
t.orientation = scene.font3d.orientation
t.distribution_type = distribution_type
else:
butils.ShowMessageBox(
@ -457,14 +517,14 @@ class FONT3D_OT_TestFont(bpy.types.Operator):
message=(
"Please select an object.",
"It will be used to put the type on.",
"You little piece of shit :)"),
"Thank you :)"),
icon='GHOST_ENABLED')
return {'FINISHED'}
class FONT3D_OT_ToggleFont3DCollection(bpy.types.Operator):
"""Toggle Font3D Collection"""
bl_idname = "font3d.toggle_font3d_collection"
bl_idname = f"{__name__}.toggle_font3d_collection"
bl_label = "Toggle Collection visibility"
bl_options = {'REGISTER', 'UNDO'}
@ -490,8 +550,6 @@ class FONT3D_OT_SaveFontToFile(bpy.types.Operator):
bl_label = "Save Font"
bl_options = {'REGISTER', 'UNDO'}
file_path = "whoopwhoop"
def execute(self, context):
global shared
scene = bpy.context.scene
@ -577,7 +635,7 @@ class FONT3D_OT_SaveFontToFile(bpy.types.Operator):
class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
"""Create Font from open objects"""
bl_idname = "font3d.create_font_from_objects"
bl_idname = f"{__name__}.create_font_from_objects"
bl_label = "Create Font"
bl_options = {'REGISTER', 'UNDO'}
@ -646,7 +704,7 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
class FONT3D_PT_RightPropertiesPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = f"{__name__}"
bl_label = f"{bl_info['name']}"
bl_idname = "FONT3D_PT_RightPropertiesPanel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@ -684,11 +742,9 @@ class FONT3D_PT_RightPropertiesPanel(bpy.types.Panel):
row.label(text="text object is: " + textobject.name)
row = layout.row()
row.label(text=f"active text index is: {font3d_data.active_text_index}")
row = layout.row()
row.prop(available_text, "text")
row = layout.row()
row.prop(available_text, "letter_spacing")
layout.row().prop(available_text, "text")
layout.row().prop(available_text, "letter_spacing")
layout.column().prop(available_text, "orientation")
classes = (
@ -701,10 +757,15 @@ classes = (
FONT3D_settings,
FONT3D_UL_fonts,
FONT3D_UL_texts,
FONT3D_PT_panel,
FONT3D_PT_Panel,
FONT3D_PT_LoadFontPanel,
FONT3D_PT_FontList,
FONT3D_PT_TextPlacement,
FONT3D_PT_TextManagement,
FONT3D_PT_FontCreation,
FONT3D_PT_TextPropertiesPanel,
FONT3D_OT_TemporaryHelper,
FONT3D_OT_TestFont,
FONT3D_OT_PlaceText,
FONT3D_OT_LoadFont,
FONT3D_OT_ToggleFont3DCollection,
FONT3D_OT_SaveFontToFile,
@ -721,6 +782,16 @@ def load_handler_unload():
if bpy.app.timers.is_registered(butils.execute_queued_functions):
bpy.app.timers.unregister(butils.execute_queued_functions)
@persistent
def on_frame_changed(self, dummy):
for t in bpy.context.scene.font3d_data.available_texts:
# TODO PERFORMANCE: only on demand
butils.set_text_on_curve(t)
# for i, t in enumerate(bpy.context.scene.font3d_data.available_texts):
# # TODO PERFORMANCE: only on demand
# # butils.set_text_on_curve(t)
# pass
def register():
for cls in classes:
bpy.utils.register_class(cls)
@ -735,68 +806,11 @@ def register():
# and autostart if we reload script
load_handler(None, None)
# clear available fonts
def clear_available_fonts():
bpy.context.scene.font3d_data.available_fonts.clear()
if on_frame_changed not in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.append(on_frame_changed)
def load_available_fonts():
global shared
preferences = getPreferences(bpy.context)
currentObjects = []
for ob in bpy.data.objects:
currentObjects.append(ob.name)
print(f"assets folder: {preferences.assets_dir}")
font_dir = f"{preferences.assets_dir}/fonts"
for file in os.listdir(font_dir):
if file.endswith(".glb"):
font_path = os.path.join(font_dir, file)
bpy.ops.import_scene.gltf(filepath=font_path)
fontcollection = bpy.data.collections.get("Font3D")
if fontcollection is None:
fontcollection = bpy.data.collections.new("Font3D")
remove_list = []
all_objects = []
for o in bpy.data.objects:
all_objects.append(o)
for o in all_objects:
if o.name not in currentObjects:
# must be new
if ("glyph" in o.keys()
and "face_name" in o.keys()
and "font_name" in o.keys()):
glyph_id = o["glyph"]
font_name = o["font_name"]
face_name = o["face_name"]
butils.move_in_fontcollection(
o,
fontcollection)
Font.add_glyph(
font_name,
face_name,
glyph_id,
o)
font3d_data = bpy.context.scene.font3d_data
found = False
for f in font3d_data.available_fonts.values():
if f.font_name == font_name:
found = True
break
if not found:
f = font3d_data.available_fonts.add()
f.font_name = font_name
print(f"font3d added {font_name}")
else:
remove_list.append(o)
for o in remove_list:
bpy.data.objects.remove(o, do_unlink=True)
butils.run_in_main_thread(clear_available_fonts)
butils.run_in_main_thread(load_available_fonts)
butils.run_in_main_thread(butils.clear_available_fonts)
butils.run_in_main_thread(butils.load_available_fonts)
def unregister():
for cls in classes:
@ -808,6 +822,9 @@ def unregister():
# and when reload script
load_handler_unload()
if on_frame_changed in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(on_frame_changed)
del bpy.types.Scene.font3d
del bpy.types.Scene.font3d_data
print(f"UNREGISTER {bl_info['name']}")

114
butils.py
View file

@ -2,6 +2,7 @@ import bpy
import mathutils
import queue
import importlib
import os
# then import dependencies for our addon
if "Font" in locals():
@ -289,11 +290,7 @@ def find_font_face_object(font_obj, face_name):
return face
return None
def move_in_fontcollection(obj, fontcollection):
for c in obj.users_collection:
c.objects.unlink(obj)
if fontcollection.objects.find(obj.name) < 0:
fontcollection.objects.link(obj)
def move_in_fontcollection(obj, fontcollection, allow_duplicates=False):
# parent nesting structure
# the font object
@ -339,10 +336,105 @@ def move_in_fontcollection(obj, fontcollection):
glyphs_obj["face_name"] = obj["face_name"]
glyphs_obj["font_name"] = obj["font_name"]
def get_hash(o):
return hash(tuple(tuple(v.co) for v in o.data.vertices ))
for other_obj in find_objects_by_custom_property(glyphs_obj.children, "glyph", obj["glyph"]):
if get_hash(other_obj) == get_hash(obj) and not allow_duplicates:
return other_obj
# and now parent it!
if obj.parent != glyphs_obj:
obj.parent = glyphs_obj
for c in obj.users_collection:
c.objects.unlink(obj)
if fontcollection.objects.find(obj.name) < 0:
fontcollection.objects.link(obj)
return obj
def load_font_from_filepath(filepath):
if not filepath.endswith(".glb") and not filepath.endswith(".gltf"):
ShowMessageBox(f"{bl_info['name']} Font loading error", 'ERROR', f"Filepath({filepath}) is not a *.glb or *.gltf file")
return False
font3d_data = bpy.context.scene.font3d_data
allObjectsBefore = []
for ob in bpy.data.objects:
allObjectsBefore.append(ob.name)
bpy.ops.import_scene.gltf(filepath=filepath)
fontcollection = bpy.data.collections.get("Font3D")
if fontcollection is None:
fontcollection = bpy.data.collections.new("Font3D")
remove_list = []
all_objects = []
for o in bpy.data.objects:
all_objects.append(o)
print("all objects", len(all_objects))
for o in all_objects:
if o.name not in allObjectsBefore:
# must be new
if ("glyph" in o.keys()
and "face_name" in o.keys()
and "font_name" in o.keys()):
print("adding glyph", o)
glyph_id = o["glyph"]
font_name = o["font_name"]
face_name = o["face_name"]
glyph_obj = move_in_fontcollection(
o,
fontcollection)
Font.add_glyph(
font_name,
face_name,
glyph_id,
glyph_obj)
if glyph_obj != o:
remove_list.append(o)
found = False
for f in font3d_data.available_fonts.values():
if f.font_name == font_name:
found = True
break
if not found:
f = font3d_data.available_fonts.add()
f.font_name = font_name
print(f"{__name__} added {font_name}")
else:
remove_list.append(o)
print("add to remove list", o)
for o in remove_list:
bpy.data.objects.remove(o, do_unlink=True)
print("removed",o)
print("butils:: should have been doing loading the fonts")
def getPreferences(context):
preferences = context.preferences
return preferences.addons['font3d'].preferences
# clear available fonts
def clear_available_fonts():
bpy.context.scene.font3d_data.available_fonts.clear()
def load_available_fonts():
preferences = getPreferences(bpy.context)
currentObjects = []
for ob in bpy.data.objects:
currentObjects.append(ob.name)
print(f"assets folder: {preferences.assets_dir}")
font_dir = f"{preferences.assets_dir}/fonts"
for file in os.listdir(font_dir):
if file.endswith(".glb") or file.endswith(".gltf"):
font_path = os.path.join(font_dir, file)
load_font_from_filepath(font_path)
def ShowMessageBox(title = "Message Box", icon = 'INFO', message=""):
"""Show a simple message box
@ -379,7 +471,6 @@ def ShowMessageBox(title = "Message Box", icon = 'INFO', message=""):
bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
def set_text_on_curve(text_properties):
print(f"set text on curve {utils.get_timestamp()} with {text_properties.letter_spacing} and {text_properties.get('letter_spacingor')}")
mom = text_properties.text_object
if mom.type != "CURVE":
return False
@ -430,7 +521,8 @@ def set_text_on_curve(text_properties):
if c == 'n':
next_line_advance = get_next_line_advance(mom, advance, glyph_advance)
if advance == next_line_advance:
self.report({'INFO'}, f"would like to add new line for {text_properties.text} please")
# self.report({'INFO'}, f"would like to add new line for {text_properties.text} please")
print(f"would like to add new line for {text_properties.text} please")
advance = next_line_advance
continue
is_command = False
@ -443,7 +535,8 @@ def set_text_on_curve(text_properties):
ob = None
if regenerate:
if glyph == None:
self.report({'ERROR'}, f"Glyph not found for {font_name} {font_face} {glyph_id}")
# self.report({'ERROR'}, f"Glyph not found for {font_name} {font_face} {glyph_id}")
print(f"Glyph not found for {font_name} {font_face} {glyph_id}")
continue
ob = bpy.data.objects.new(f"{glyph_id}", glyph.data)
@ -476,7 +569,10 @@ def set_text_on_curve(text_properties):
if ob.rotation_mode != 'QUATERNION':
ob.rotation_mode = 'QUATERNION'
q = mathutils.Quaternion()
q.rotate(mathutils.Euler((radians(90),0,0)))
q.rotate(text_properties.orientation)
# mathutils.Euler((radians(text_properties.orientation.x),
# radians(text_properties.orientation.y),
# radians(text_properties.orientation.z))))
ob.rotation_quaternion = (mom.matrix_world @ motor[0] @ q.to_matrix().to_4x4()).to_quaternion()
scalor = 0.001