save font file
This commit is contained in:
parent
a99215df54
commit
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3 changed files with 513 additions and 94 deletions
378
__init__.py
378
__init__.py
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@ -31,6 +31,7 @@ else:
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from . import butils
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import bpy
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import queue
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import math
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import mathutils
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import io
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@ -122,30 +123,69 @@ class FONT3D_OT_Font3D(bpy.types.Operator):
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class FONT3D_settings(bpy.types.PropertyGroup):
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font_path: bpy.props.StringProperty(name="Font path",
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description="Where is the font",
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default="",
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maxlen=1024,
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subtype="FILE_PATH")
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import_infix: bpy.props.StringProperty(name="Font name import infix",
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description="The infix which all font objects to import have",
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default="_NM_",
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maxlen=1024,
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)
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test_text: bpy.props.StringProperty(name="Test Text",
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description="the text to test with",
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default="Hello",
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maxlen=1024,
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)
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font_path: bpy.props.StringProperty(
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name="Font path",
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description="Where is the font",
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default="",
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maxlen=1024,
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subtype="FILE_PATH")
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import_infix: bpy.props.StringProperty(
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name="Font name import infix",
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description="The infix which all font objects to import have",
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default="_NM_",
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maxlen=1024,
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)
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test_text: bpy.props.StringProperty(
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name="Test Text",
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description="the text to test with",
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default="HELLO",
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maxlen=1024,
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)
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the_mother_of_typography: bpy.props.PointerProperty(
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name="The Mother Of Typography",
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description="The target, which will be populated by character children of text.",
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type=bpy.types.Object,
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)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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default=0.0,
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options={'ANIMATABLE'},
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)
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class FONT3D_available_font(bpy.types.PropertyGroup):
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font_name: bpy.props.StringProperty(name="whatever")
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font_name: bpy.props.StringProperty(name="")
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class FONT3D_glyph_properties(bpy.types.PropertyGroup):
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glyph_id: bpy.props.StringProperty(maxlen=1)
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glyph_object: bpy.props.PointerProperty(type=bpy.types.Object)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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)
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class FONT3D_text_properties(bpy.types.PropertyGroup):
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def update_callback(self, context):
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butils.set_text_on_curve(self)
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font_name: bpy.props.StringProperty()
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font_face: bpy.props.StringProperty()
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text_object: bpy.props.PointerProperty(type=bpy.types.Object)
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text: bpy.props.StringProperty()
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letter_spacing: bpy.props.FloatProperty(
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update=update_callback,
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name="Letter Spacing",
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description="Letter Spacing",
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step=0.01,
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)
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distribution_type: bpy.props.StringProperty()
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glyphs: bpy.props.CollectionProperty(type=FONT3D_glyph_properties)
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#TODO: simply, merge, cut cut cut
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class FONT3D_data(bpy.types.PropertyGroup):
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available_fonts: bpy.props.CollectionProperty(type=FONT3D_available_font, name="name of the collection poporotery")
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available_fonts: bpy.props.CollectionProperty(type=FONT3D_available_font, name="name of the collection property")
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active_font_index: bpy.props.IntProperty()
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available_texts: bpy.props.CollectionProperty(type=FONT3D_text_properties, name="")
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active_text_index: bpy.props.IntProperty()
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class FONT3D_UL_fonts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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@ -158,6 +198,34 @@ class FONT3D_UL_fonts(bpy.types.UIList):
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def invoke(self, context, event):
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pass
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class FONT3D_UL_texts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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split = layout.split(factor=0.3)
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split.label(text="Index: %d" % (index))
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# custom_icon = "OUTLINER_OB_%s" % item.obj_type
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# split.prop(item, "name", text="", emboss=False, translate=False)
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split.label(text=f"{item.text}") # avoids renaming the item by accident
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def invoke(self, context, event):
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pass
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# TODO: TODO: TODO: TODO: TODO # >>>>>>>>>>>>>>>>
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execution_queue = queue.Queue()
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# This function can safely be called in another thread.
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# The function will be executed when the timer runs the next time.
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def run_in_main_thread(function):
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execution_queue.put(function)
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def execute_queued_functions():
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while not execution_queue.empty():
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function = execution_queue.get()
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function()
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return 1.0
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# <<<<<<<<<<<<<<<<< TODO: TODO: TODO: TODO: TODO #
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class FONT3D_PT_panel(bpy.types.Panel):
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bl_label = "Panel for Font3D"
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@ -165,6 +233,20 @@ class FONT3D_PT_panel(bpy.types.Panel):
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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@classmethod
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def poll(self, context):
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scene = context.scene
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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# TODO: properly include this
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def lol():
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font3d_data.active_text_index = -1
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# print(f"{utils.get_timestamp()} ors something")
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run_in_main_thread(lol)
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return True
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def draw(self, context):
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global shared
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layout = self.layout
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@ -181,15 +263,57 @@ class FONT3D_PT_panel(bpy.types.Panel):
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layout.template_list("FONT3D_UL_fonts", "", font3d_data, "available_fonts", font3d_data, "active_font_index")
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layout.label(text='DEBUG')
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layout.row().prop(font3d, "test_text")
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layout.row().operator('font3d.testfont', text='Test Font')
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layout.row().prop(font3d, "the_mother_of_typography")
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layout.row().operator('font3d.testfont', text='Distribute')
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layout.label(text="Text Objects")
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layout.template_list("FONT3D_UL_texts", "", font3d_data, "available_texts", font3d_data, "active_text_index")
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layout.label(text="font properties")
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layout.row().prop(font3d, "letter_spacing")
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layout.label(text="font creation")
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layout.row().prop(font3d, "import_infix")
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layout.row().operator('font3d.create_font_from_objects', text='Create Font')
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layout.row().separator()
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layout.row().operator('font3d.save_font_to_file', text='Save Font To File')
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layout.row().operator('font3d.toggle_font3d_collection', text='Toggle Collection')
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layout.row().operator('font3d.temporaryhelper', text='Temporary Helper')
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layout.label(text='DEBUG END')
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class FONT3D_PT_TextPropertiesPanel(bpy.types.Panel):
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bl_label = "Text Properties"
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bl_parent_id = "FONT3D_PT_panel"
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bl_category = "Font3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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def get_active_text_properties(self):
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if type(bpy.context.object) != type(None) and bpy.context.object.select_get():
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for t in bpy.context.scene.font3d_data.available_texts:
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if bpy.context.object == t.text_object:
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return t
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if bpy.context.object.parent == t.text_object:
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return t
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return None
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@classmethod
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def poll(self,context):
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return type(self.get_active_text_properties(self)) != type(None)
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def draw(self, context):
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global shared
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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props = self.get_active_text_properties()
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if type(props) == type(None):
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layout.label(text="AAAAH")
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return
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layout.label(text=f"Mom: {props.text_object.name}")
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layout.row().prop(props, "letter_spacing")
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class FONT3D_OT_LoadFont(bpy.types.Operator):
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"""Load Font 3D"""
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@ -244,6 +368,20 @@ class FONT3D_OT_LoadFont(bpy.types.Operator):
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return {'FINISHED'}
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class FONT3D_OT_TemporaryHelper(bpy.types.Operator):
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"""Temp Font 3D"""
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bl_idname = "font3d.temporaryhelper"
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bl_label = "Temp Font"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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font3d_data = scene.font3d_data
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font3d_data.available_texts.clear()
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return {'FINISHED'}
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class FONT3D_OT_TestFont(bpy.types.Operator):
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"""Test Font 3D"""
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@ -257,9 +395,25 @@ class FONT3D_OT_TestFont(bpy.types.Operator):
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selected = bpy.context.view_layer.objects.active
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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if font3d.the_mother_of_typography:
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selected = font3d.the_mother_of_typography
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if selected:
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font_name = "NM_Origin"
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font_face = "Tender"
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# text_text_object = bpy.data.objects.new(f"{selected.name}_text", None)
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# text_text_object.empty_display_type = 'PLAIN_AXES'
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# selected.users_collection[0].objects.link(text_text_object)
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distribution_type = 'DEFAULT'
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bpy.ops.object.select_all(action='DESELECT')
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t = font3d_data.available_texts.add()
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offset = mathutils.Vector((0.0, 0.0, 0.0))
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advance = 0
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for i, c in enumerate(scene.font3d.test_text):
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@ -269,18 +423,51 @@ class FONT3D_OT_TestFont(bpy.types.Operator):
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if glyph == None:
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self.report({'ERROR'}, f"Glyph not found for {font_name} {font_face} {glyph_id}")
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continue
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elif glyph.type == "CURVE":
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print("is curve")
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glyph_advance = (-1 * glyph.bound_box[0][0] + glyph.bound_box[4][0]) * 0.01
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offset.x = advance
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ob = bpy.data.objects.new(f"{glyph_id}", glyph.data)
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ob.location = selected.location + offset
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ob.scale = (0.01, 0.01, 0.01)
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if selected.type == "CURVE":
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distribution_type = "FOLLOW_PATH"
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curve_length = butils.get_curve_length(selected)
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ob.constraints.new(type='FOLLOW_PATH')
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ob.constraints["Follow Path"].target = selected
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ob.constraints["Follow Path"].use_fixed_location = True
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ob.constraints["Follow Path"].offset_factor = advance / curve_length
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ob.constraints["Follow Path"].use_curve_follow = True
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ob.constraints["Follow Path"].forward_axis = "FORWARD_X"
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ob.constraints["Follow Path"].up_axis = "UP_Y"
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# butils.ShowMessageBox("WHAT","INFO","I don't really know what you mean, lsaidry")
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else:
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offset.x = advance
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ob.location = selected.location + offset
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scalor = 0.001
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glyph_advance = (-1 * glyph.bound_box[0][0] + glyph.bound_box[4][0]) * scalor
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ob.scale = (scalor, scalor, scalor)
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selected.users_collection[0].objects.link(ob)
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ob.parent = selected
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advance = advance + glyph_advance
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tc = t.glyphs.add()
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tc.glyph_id = c
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tc.glyph_object = ob
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tc.letter_spacing = 0
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ob.select_set(True)
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selected.select_set(True)
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bpy.context.view_layer.objects.active = selected
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bpy.ops.object.parent_set(type='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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t.font_name = font_name
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t.font_face = font_face
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t.text_object = selected
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t.text = scene.font3d.test_text
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t.letter_spacing = 0.0
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t.distribution_type = distribution_type
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else:
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butils.ShowMessageBox(
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title="No object selected",
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@ -330,68 +517,95 @@ class FONT3D_OT_SaveFontToFile(bpy.types.Operator):
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fontcollection = bpy.data.collections.get("Font3D")
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# needed to restore current state later
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fontcollection_was_linked = False
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previous_objects = []
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fontcollection_objects = []
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# hide fontcollection
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# check if all is good to proceed
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if fontcollection is None:
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self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
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return {'CANCELLED'}
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elif scene.collection.children.find(fontcollection.name) > 0:
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scene.collection.children.unlink(fontcollection)
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fontcollection_was_linked = True
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# collect and hide previous objects
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for o in scene.objects:
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previous_objects.append(o)
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scene.collection.objects.unlink(o)
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if font3d_data.active_font_index < 0:
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self.report({'INFO'}, f"{bl_info['name']}: There is no active font")
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return {'CANCELLED'}
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# show fontcollection
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# if scene.collection.children.find(fontcollection.name) < 0:
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if len(font3d_data.available_fonts) <= font3d_data.active_font_index:
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self.report({'INFO'}, f"{bl_info['name']}: Active font is not available")
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return {'CANCELLED'}
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# save state to restore later
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was_fontcollection_linked = scene.collection.children.find(fontcollection.name) >= 0
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was_selection = []
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for obj in bpy.context.selected_objects:
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was_selection.append(obj)
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was_active_object = bpy.context.view_layer.objects.active
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# create restore function
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# def restore():
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# bpy.ops.object.select_all(action="DESELECT")
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# for obj in was_selection:
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# obj.select_set(True)
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# bpy.context.view_layer.objects.active = was_active_object
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# if not was_fontcollection_linked:
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# scene.collection.children.unlink(fontcollection)
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# # show fontcollection
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# if not was_fontcollection_linked:
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# scene.collection.children.link(fontcollection)
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# link fontcollection
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for o in fontcollection.objects:
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fontcollection_objects.append(o)
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fontcollection.objects.unlink(o)
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scene.collection.objects.link(o)
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bpy.ops.object.select_all(action="DESELECT")
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# get save data
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selected_font = font3d_data.available_fonts[font3d_data.active_font_index]
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if selected_font == "":
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butils.ShowMessageBox("Warning", 'ERROR', "no font selected")
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return {'CANCELLED'}
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print(selected_font.font_name)
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# save as gltf
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bpy.ops.export_scene.gltf(
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filepath="/home/jrkb/Downloads/toast/maker.gltf",
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check_existing=False,
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export_format='GLTF_SEPARATE',
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export_extras=True,
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export_hierarchy_full_collections=True,
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use_active_collection_with_nested=True,
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)
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self.report({'INFO'}, f"{bl_info['name']}: {selected_font.font_name}")
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preferences = getPreferences(context)
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print(f"assets folder: {preferences.assets_dir}")
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# restore from previous state
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def restore():
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for o in scene.objects:
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scene.collection.objects.unlink(o)
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bpy.ops.scene.new(type='FULL_COPY')
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for o in previous_objects:
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scene.collection.objects.link(o)
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linked_collections = bpy.context.scene.collection.children.values()
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for c in linked_collections:
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bpy.context.scene.collection.children.unlink(c)
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bpy.context.scene.collection.children.link(fontcollection)
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for o in fontcollection_objects:
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fontcollection.objects.link(o)
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# select what needs to be selected
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export_objects = []
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for obj in fontcollection.objects:
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if obj["font_name"] == selected_font.font_name:
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obj.select_set(True)
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export_objects.append(obj)
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if fontcollection_was_linked:
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scene.collection.children.link(fontcollection)
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context_override = bpy.context.copy()
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context_override["selected_objects"] = list(export_objects)
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# context_override["scene"] = bpy.context.scene.copy()
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with bpy.context.temp_override(**context_override):
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# prepare variables before disable addons
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filepath = f"/tmp/toast/{selected_font.font_name}.gltf"
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del bpy.context.scene["font3d"]
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del bpy.context.scene["font3d_data"]
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del bpy.context.scene["curve_array_properties"]
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del bpy.context.scene["curvetools"]
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del bpy.context.scene["ObjectAlongPath_curveName"]
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bpy.app.timers.register(restore, first_interval=5)
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# save as gltf
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lol = bpy.ops.export_scene.gltf(
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filepath=filepath,
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check_existing=False,
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export_format='GLTF_SEPARATE',
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export_extras=True,
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# export_hierarchy_full_collections=True,
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# use_active_collection_with_nested=True,
|
||||
use_selection=True,
|
||||
use_active_scene=True,
|
||||
)
|
||||
# bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=5)
|
||||
|
||||
bpy.ops.scene.delete()
|
||||
# restore()
|
||||
|
||||
return {'FINISHED'}
|
||||
# keep = ['io_anim_bvh', 'io_curve_svg', 'io_mesh_stl', 'io_mesh_uv_layout', 'io_scene_fbx', 'io_scene_gltf2', 'io_scene_x3d', 'cycles', 'pose_library', 'font3d']
|
||||
# for addon in keep:
|
||||
# bpy.ops.preferences.addon_enable(module=addon)
|
||||
|
||||
|
||||
class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
|
||||
|
@ -434,11 +648,13 @@ class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
|
|||
glyph_id = Font.name_to_glyph_d[name]
|
||||
|
||||
if glyph_id != "unknown":
|
||||
bpy.data.objects[o.name]["glyph"] = glyph_id
|
||||
o["glyph"] = glyph_id
|
||||
o["font_name"] = font_name
|
||||
o["face_name"] = face_name
|
||||
# butils.apply_all_transforms(o)
|
||||
butils.move_in_fontcollection(
|
||||
o,
|
||||
fontcollection,
|
||||
scene)
|
||||
fontcollection)
|
||||
Font.add_glyph(
|
||||
font_name,
|
||||
face_name,
|
||||
|
@ -466,10 +682,15 @@ classes = (
|
|||
FONT3D_addonPreferences,
|
||||
FONT3D_OT_Font3D,
|
||||
FONT3D_available_font,
|
||||
FONT3D_glyph_properties,
|
||||
FONT3D_text_properties,
|
||||
FONT3D_data,
|
||||
FONT3D_settings,
|
||||
FONT3D_UL_fonts,
|
||||
FONT3D_UL_texts,
|
||||
FONT3D_PT_panel,
|
||||
FONT3D_PT_TextPropertiesPanel,
|
||||
FONT3D_OT_TemporaryHelper,
|
||||
FONT3D_OT_TestFont,
|
||||
FONT3D_OT_LoadFont,
|
||||
FONT3D_OT_ToggleFont3DCollection,
|
||||
|
@ -482,18 +703,27 @@ def register():
|
|||
bpy.utils.register_class(cls)
|
||||
bpy.types.Scene.font3d = bpy.props.PointerProperty(type=FONT3D_settings)
|
||||
bpy.types.Scene.font3d_data = bpy.props.PointerProperty(type=FONT3D_data)
|
||||
bpy.types.Object.__del__ = lambda self: print(f"Bye {self.name}")
|
||||
print(f"REGISTER {bl_info['name']}")
|
||||
bpy.app.timers.register(execute_queued_functions)
|
||||
|
||||
# would love to properly auto start this, but IT DOES NOT WORK
|
||||
# if load_handler not in bpy.app.handlers.load_post:
|
||||
# bpy.app.handlers.load_post.append(load_handler)
|
||||
|
||||
# clear available fonts
|
||||
def clear_available_fonts():
|
||||
bpy.context.scene.font3d_data.available_fonts.clear()
|
||||
|
||||
run_in_main_thread(clear_available_fonts)
|
||||
|
||||
def unregister():
|
||||
# would love to properly auto start this, but IT DOES NOT WORK
|
||||
# if load_handler in bpy.app.handlers.load_post:
|
||||
# bpy.app.handlers.load_post.remove(load_handler)
|
||||
for cls in classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
bpy.app.timers.unregister(execute_queued_functions)
|
||||
|
||||
del bpy.types.Scene.font3d
|
||||
del bpy.types.Scene.font3d_data
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue