smoother install font & depsgraph update
when we set a text, we don't want our manual depsgraph update, because this would trigger another setting of the text, which would trigger the manual depsgraph update, which would trigger another setting of the text, which would trigger the manual depsgraph update, which will eventually be too much. So, we ignore the depsgraph update n-times, where "n = n-letters + 1". worst side effect: might not update the text automatically in edge cases.
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b24d0dbca4
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2 changed files with 57 additions and 49 deletions
90
__init__.py
90
__init__.py
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@ -326,31 +326,32 @@ class ABC3D_PT_Panel(bpy.types.Panel):
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icon = 'ERROR'
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layout.row().label(text='no fonts loaded yet')
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layout.operator(f"{__name__}.install_font", text='Install new font')
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layout.operator(f"{__name__}.load_installed_fonts",
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text="load installed fonts", icon=icon)
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layout.operator(f"{__name__}.open_asset_directory",
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text="open asset directory", icon='FILEBROWSER')
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class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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bl_label = "Install a new font"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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# class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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# bl_label = "Install a new font"
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# bl_parent_id = "ABC3D_PT_Panel"
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# bl_category = "ABC3D"
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# bl_space_type = "VIEW_3D"
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# bl_region_type = "UI"
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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# def draw(self, context):
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# layout = self.layout
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# wm = context.window_manager
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# scene = context.scene
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abc3d_data = scene.abc3d_data
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# abc3d_data = scene.abc3d_data
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box = layout.box()
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box.row().label(text="1. Select fontfile")
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box.row().prop(context.scene.abc3d_data, "font_path")
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box.row().label(text="2. Install it:")
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box.row().operator(f"{__name__}.install_font", text='Install new font')
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# box = layout.box()
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# box.row().label(text="1. Select fontfile")
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# box.row().prop(context.scene.abc3d_data, "font_path")
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# box.row().label(text="2. Install it:")
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# box.row().operator(f"{__name__}.install_font", text='Install new font')
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class ABC3D_PT_FontList(bpy.types.Panel):
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@ -666,7 +667,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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description="Install a *.glb or *.gltf fontfile from disk",
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default="",
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maxlen=1024,
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# update=font_path_update_callback,
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update=font_path_update_callback,
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subtype="FILE_PATH")
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install_in_assets: bpy.props.BoolProperty(
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@ -682,7 +683,7 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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def draw(self, context):
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abc3d_data = context.scene.abc3d_data
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layout = self.layout
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# layout.row().prop(self, "font_path") # crashes on Mac OS?
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layout.row().prop(self, "font_path")
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# layout.row().prop(abc3d_data, "font_path") # closes the stupid panel on Mac OS..
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layout.row().prop(self, "install_in_assets")
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if not self.install_in_assets and not self.load_into_memory:
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@ -698,30 +699,30 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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layout.label(text="load the font data on demand.")
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def invoke(self, context, event):
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abc3d_data = context.scene.abc3d_data
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self.font_path = abc3d_data.font_path
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if not os.path.exists(self.font_path):
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bpy.app.timers.register(lambda: butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=[
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f"We believe the font path ({self.font_path}) does not exist.",
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f"Did you select your fontfile in the field above the 'Install new font'-button?",
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],
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), first_interval=0.1)
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# self.font_path = butils.bpy_to_abspath(self.font_path)
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# if not os.path.exists(self.font_path):
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# bpy.app.timers.register(lambda: butils.ShowMessageBox(
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# title=f"{__name__} Warning",
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# icon="ERROR",
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# message=[
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# f"We believe the font path ({self.font_path}) does not exist.",
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# f"Did you select your fontfile in the field above the 'Install new font'-button?",
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# ],
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# ), first_interval=0.1)
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return context.window_manager.invoke_props_dialog(self)
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def execute(self, context):
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scene = bpy.context.scene
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abc3d_data = context.scene.abc3d_data
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if not os.path.exists(self.font_path):
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font_path = butils.bpy_to_abspath(self.font_path)
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if not os.path.exists(font_path):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=[
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f"Could not install font.",
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f"We believe the font path ({self.font_path}) does not exist.",
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f"We believe the font path ({font_path}) does not exist.",
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f"If this is an error, please let us know.",
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],
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)
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@ -729,11 +730,11 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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if self.install_in_assets:
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preferences = getPreferences(context)
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filename = os.path.basename(self.font_path)
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filename = os.path.basename(font_path)
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target = os.path.join(preferences.assets_dir, "fonts", filename)
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import shutil
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os.makedirs(os.path.dirname(target), exist_ok=True)
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shutil.copyfile(self.font_path, target)
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shutil.copyfile(font_path, target)
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# def register_load(target, load=False):
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# print(f"registering installed fonts")
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# bpy.app.timers.register(lambda: register_load(target, self.load_into_memory), first_interval=5)
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@ -742,9 +743,9 @@ class ABC3D_OT_InstallFont(bpy.types.Operator):
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butils.load_font_from_filepath(target)
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butils.update_available_fonts()
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else:
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butils.register_font_from_filepath(self.font_path)
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butils.register_font_from_filepath(font_path)
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if self.load_into_memory:
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butils.load_font_from_filepath(self.font_path)
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butils.load_font_from_filepath(font_path)
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return {'FINISHED'}
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@ -1507,7 +1508,7 @@ classes = (
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ABC3D_UL_fonts,
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ABC3D_UL_texts,
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ABC3D_PT_Panel,
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ABC3D_PT_LoadFontPanel,
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# ABC3D_PT_LoadFontPanel,
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ABC3D_PT_FontList,
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ABC3D_PT_TextPlacement,
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ABC3D_PT_TextManagement,
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@ -1585,7 +1586,7 @@ def load_used_glyphs():
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[f"Font {t.font_name} is there,",
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f"but the FontFace {t.face_name} is missing,",
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"Do you have it installed?"])
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if len(a["maybe"]) > 0:
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elif len(a["maybe"]) > 0:
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for fp in a["filepaths"]:
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butils.load_font_from_filepath(fp, a["maybe"])
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@ -1610,20 +1611,25 @@ def on_frame_changed(self, dummy):
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# TODO PERFORMANCE: only on demand
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butils.set_text_on_curve(t)
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@persistent
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def on_depsgraph_update(scene, depsgraph):
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if not bpy.context.mode.startswith("EDIT"):
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for u in depsgraph.updates:
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if f"{utils.prefix()}_linked_textobject" in u.id.keys() \
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and f"{utils.prefix()}_type" in u.id.keys() \
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and u.id[f"{utils.prefix()}_type"] == 'textobject':
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linked_textobject = u.id[f"{utils.prefix()}_linked_textobject"]
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if u.is_updated_geometry and len(scene.abc3d_data.available_texts) > linked_textobject and not "prevent_recursion" in u.id:
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u.id["prevent_recursion"] = True
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if u.is_updated_geometry and len(scene.abc3d_data.available_texts) > linked_textobject:
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def later():
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if not "lock_depsgraph_update_ntimes" in scene.abc3d_data \
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or scene.abc3d_data["lock_depsgraph_update_ntimes"] == 0:
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print("******* not yet")
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butils.set_text_on_curve(
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scene.abc3d_data.available_texts[linked_textobject])
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elif "prevent_recursion" in u.id.keys():
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del u.id["prevent_recursion"]
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elif scene.abc3d_data["lock_depsgraph_update_ntimes"] > 0:
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scene.abc3d_data['lock_depsgraph_update_ntimes'] -= 1
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butils.run_in_main_thread(later)
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def register():
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@ -860,6 +860,8 @@ def set_text_on_curve(text_properties, recursive=True):
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mom[f"{utils.prefix()}_translation"] = text_properties.translation
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bpy.context.view_layer.objects.active = mom
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bpy.ops.object.parent_set(type='OBJECT')
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bpy.context.scene.abc3d_data["lock_depsgraph_update_ntimes"] = len(bpy.context.selected_objects)
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mom["lock_depsgraph_update_ntimes"] = len(bpy.context.selected_objects)
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# endtime = time.perf_counter_ns()
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# elapsedtime = endtime - starttime
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