Compare commits

...

9 commits

Author SHA1 Message Date
59edb2e786 bump version to v0.0.11 2025-05-31 20:01:41 +02:00
bb0a5a4a2c add testing scripts 2025-05-31 19:57:11 +02:00
6160b99c93 [fix] recursive selections 2025-05-31 19:53:37 +02:00
d61607c75d [fix] deletion fixes+
and some smaller cosmetic changes
2025-05-31 17:47:47 +02:00
8470425d20 potential fix
i cannot imagine how the while loop would go on forever, but hard limits
are nice
2025-05-31 17:16:59 +02:00
01fcb60e31 fix version string 2025-05-31 17:11:07 +02:00
7a43cfaf2f [feature] unload glyphs and refresh fonts 2025-05-31 16:31:50 +02:00
2dcd4e7a2c [feature] unload glyphs 2025-05-31 16:13:16 +02:00
9423659153 update requirements.txt 2025-05-31 16:12:40 +02:00
8 changed files with 879 additions and 455 deletions

View file

@ -5,10 +5,8 @@
/ ___ \| |_) | |___ ___) | |_| |
/_/ \_\____/ \____|____/|____/
```
v0.0.10
v0.0.11
Convenience tool to work with 3D typography in Blender and Cinema4D.
Install as you would normally install an addon.
Convenience addon to work with 3D typography in Blender and Cinema4D.
Instructions for development in [CONTRIBUTING,md](./CONTRIBUTING.md).

View file

@ -16,7 +16,7 @@ from .common import Font, utils
bl_info = {
"name": "ABC3D",
"author": "Jakob Schlötter, Studio Pointer*",
"version": (0, 0, 10),
"version": (0, 0, 11),
"blender": (4, 1, 0),
"location": "VIEW3D",
"description": "Convenience addon for 3D fonts",
@ -35,6 +35,7 @@ if "Font" in locals():
importlib.reload(bimport)
importlib.reload(addon_updater_ops)
def getPreferences(context):
preferences = context.preferences
return preferences.addons[__name__].preferences
@ -158,6 +159,7 @@ class ABC3D_glyph_properties(bpy.types.PropertyGroup):
update=update_callback,
)
class ABC3D_text_properties(bpy.types.PropertyGroup):
def font_items_callback(self, context):
items = []
@ -165,21 +167,6 @@ class ABC3D_text_properties(bpy.types.PropertyGroup):
items.append((f"{f[0]} {f[1]}", f"{f[0]} {f[1]}", ""))
return items
def font_default_callback(self, context):
d = context.scene.abc3d_data
if len(d.available_fonts) > 0:
if len(d.available_fonts) > d.active_text_index:
f = d.available_fonts[d.active_text_index]
return 0 # f"{f.font_name} {f.face_name}"
else:
f = d.available_fonts[0]
return 0 # f"{f.font_name} {f.face_name}"
if not isinstance(self.font_name, None) and not isinstance(self.face_name, None):
return 0 # f"{self.font_name} {self.face_name}"
else:
return 0 # ""
def glyphs_update_callback(self, context):
butils.prepare_text(self.font_name, self.face_name, self.text)
butils.set_text_on_curve(self, can_regenerate=True)
@ -282,20 +269,28 @@ class ABC3D_data(bpy.types.PropertyGroup):
)
def active_text_index_update(self, context):
lock_depsgraph_updates()
if self.active_text_index != -1:
text_properties = butils.get_text_properties(self.active_text_index, context.scene)
text_properties = butils.get_text_properties_by_index(
self.active_text_index, context.scene
)
if text_properties is not None:
o = text_properties.text_object
# active_text_index changed. so let's update the selection
# check if it is already selected
# or perhaps one of the glyphs
if (o is not None
and not o.select_get()
and not len([c for c in o.children if c.select_get()]) > 0
if os is not None and not butils.is_or_has_parent(
context.active_object, o
):
# if (
# o is not None
# and not o.select_get()
# and not len([c for c in o.children if c.select_get()]) > 0
# ):
bpy.ops.object.select_all(action="DESELECT")
o.select_set(True)
context.view_layer.objects.active = o
unlock_depsgraph_updates()
# else:
# print("already selected")
@ -346,7 +341,7 @@ class ABC3D_UL_texts(bpy.types.UIList):
class ABC3D_PT_Panel(bpy.types.Panel):
bl_label = f"{__name__} panel"
bl_label = f"{utils.prefix()} Panel"
bl_category = "ABC3D"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
@ -354,6 +349,9 @@ class ABC3D_PT_Panel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text=f"{utils.prefix()} v{utils.get_version_string()}")
icon = "NONE"
if len(context.scene.abc3d_data.available_fonts) == 0:
icon = "ERROR"
@ -393,7 +391,10 @@ class ABC3D_PT_FontList(bpy.types.Panel):
abc3d_data,
"active_font_index",
)
if abc3d_data.active_font_index >= 0:
if (
abc3d_data.active_font_index >= 0
and len(abc3d_data.available_fonts) > abc3d_data.active_font_index
):
available_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
font_name = available_font.font_name
face_name = available_font.face_name
@ -442,6 +443,13 @@ class ABC3D_PT_FontList(bpy.types.Panel):
)
oper_lf.font_name = font_name
oper_lf.face_name = face_name
box = layout.box()
row = box.row()
row.label(text="File and Memory optimization")
row = box.row()
row.operator(f"{__name__}.refresh_fonts", text="Refresh font list from disk")
row = box.row()
row.operator(f"{__name__}.unload_unused_glyphs", text="Unload unused glyphs")
class ABC3D_PT_TextPlacement(bpy.types.Panel):
@ -455,10 +463,7 @@ class ABC3D_PT_TextPlacement(bpy.types.Panel):
@classmethod
def poll(self, context):
if (
context.active_object is not None
and context.active_object.type == "CURVE"
):
if context.active_object is not None and context.active_object.type == "CURVE":
self.can_place = True
else:
self.can_place = False
@ -487,99 +492,6 @@ class ABC3D_PT_TextManagement(bpy.types.Panel):
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
# TODO: perhaps this should be done in a periodic timer
@classmethod
def poll(self, context):
scene = context.scene
abc3d_data = scene.abc3d_data
# TODO: update available_texts
def update():
if bpy.context.screen.is_animation_playing:
return
active_text_index = -1
remove_list = []
for i, t in enumerate(abc3d_data.available_texts):
if type(t.text_object) == type(None):
remove_list.append(i)
continue
remove_me = True
for c in t.text_object.children:
if (
len(c.users_collection) > 0
and not isinstance(c.get(f"{utils.prefix()}_text_id"), None)
and c.get(f"{utils.prefix()}_text_id") == t.text_id
):
remove_me = False
# not sure how to solve this reliably atm,
# we need to reassign the glyph, but also get the proper properties from glyph_properties
# these might be there in t.glyphs, but linked to removed objects
# or they might be lost
if type(
next(
(
g
for g in t.glyphs
if type(g.glyph_object) == type(None)
),
None,
)
) == type(None):
g = next(
(
g
for g in t.glyphs
if type(g.glyph_object) == type(None)
),
None,
)
# for g in t.glyphs:
# if type(g) == type(None):
# print("IS NONE")
# if type(g.glyph_object) == type(None):
# print("go IS NONE")
# else:
# if g.glyph_object == c:
# # print(g.glyph_object.name)
# pass
if remove_me:
remove_list.append(i)
for i in remove_list:
if abc3d_data.available_texts[i].text_object is not None:
mom = abc3d_data.available_texts[i].text_object
def delif(o, p):
if p in o:
del o[p]
delif(mom, f"{utils.prefix()}_text_id")
delif(mom, f"{utils.prefix()}_font_name")
delif(mom, f"{utils.prefix()}_face_name")
delif(mom, f"{utils.prefix()}_font_size")
delif(mom, f"{utils.prefix()}_letter_spacing")
delif(mom, f"{utils.prefix()}_orientation")
delif(mom, f"{utils.prefix()}_translation")
delif(mom, f"{utils.prefix()}_offset")
abc3d_data.available_texts.remove(i)
for i, t in enumerate(abc3d_data.available_texts):
if context.active_object == t.text_object:
active_text_index = i
if (
hasattr(context.active_object, "parent")
and context.active_object.parent == t.text_object
):
active_text_index = i
if active_text_index != abc3d_data.active_text_index:
abc3d_data.active_text_index = active_text_index
# butils.run_in_main_thread(update)
return True
def draw(self, context):
layout = self.layout
wm = context.window_manager
@ -649,6 +561,7 @@ class ABC3D_PG_FontCreation(bpy.types.PropertyGroup):
update=naming_glyph_id_update_callback,
)
class ABC3D_OT_NamingHelper(bpy.types.Operator):
bl_label = "Font Creation Naming Helper Apply To Active Object"
bl_idname = f"{__name__}.apply_naming_helper"
@ -686,7 +599,10 @@ class ABC3D_PT_NamingHelper(bpy.types.Panel):
box.row().prop(abc3d_font_creation, "face_name")
box.label(text="Glyph Output Name")
box.row().prop(abc3d_font_creation, "naming_glyph_name")
box.row().operator(f"{__name__}.apply_naming_helper", text="Apply name to active object")
box.row().operator(
f"{__name__}.apply_naming_helper", text="Apply name to active object"
)
class ABC3D_PT_FontCreation(bpy.types.Panel):
bl_label = "Font Creation"
@ -725,7 +641,10 @@ class ABC3D_PT_FontCreation(bpy.types.Panel):
f"{__name__}.temporaryhelper", text="Debug Function Do Not Use"
)
box.label(text="origin points")
box.row().operator(f"{__name__}.align_origins_to_active_object", text="Align origins to Active Object")
box.row().operator(
f"{__name__}.align_origins_to_active_object",
text="Align origins to Active Object",
)
# box.row().operator(f"{__name__}.align_origins_to_metrics", text="Align origins to Metrics (left)")
# box.row().operator(f"{__name__}.fix_objects_metrics_origins", text="Fix objects metrics origins")
@ -749,54 +668,36 @@ class ABC3D_PT_TextPropertiesPanel(bpy.types.Panel):
return bpy.context.scene.abc3d_data.available_texts[text_index]
else:
for t in bpy.context.scene.abc3d_data.available_texts:
if butils.is_or_has_parent(bpy.context.active_object, t.text_object, max_depth=4):
if butils.is_or_has_parent(
bpy.context.active_object, t.text_object, max_depth=4
):
return t
return None
def get_active_glyph_properties(self):
a_o = bpy.context.active_object
if a_o is not None:
if (f"{utils.prefix()}_text_id" in a_o
and f"{utils.prefix()}_glyph_index" in a_o):
if (
f"{utils.prefix()}_text_id" in a_o
and f"{utils.prefix()}_glyph_index" in a_o
):
text_index = a_o[f"{utils.prefix()}_text_id"]
glyph_index = a_o[f"{utils.prefix()}_glyph_index"]
return bpy.context.scene.abc3d_data.available_texts[text_index].glyphs[glyph_index]
return bpy.context.scene.abc3d_data.available_texts[text_index].glyphs[
glyph_index
]
else:
for t in bpy.context.scene.abc3d_data.available_texts:
if butils.is_or_has_parent(a_o, t.text_object, if_is_parent=False, max_depth=4):
if butils.is_or_has_parent(
a_o, t.text_object, if_is_parent=False, max_depth=4
):
for g in t.glyphs:
if butils.is_or_has_parent(a_o, g.glyph_object, max_depth=4):
if butils.is_or_has_parent(
a_o, g.glyph_object, max_depth=4
):
return g
return None
# def font_items_callback(self, context):
# items = []
# fonts = Font.get_loaded_fonts_and_faces()
# for f in fonts:
# items.append((f"{f[0]} {f[1]}", f"{f[0]} {f[1]}", ""))
# return items
# def font_default_callback(self, context):
# t = self.get_active_text_properties(self)
# if type(t) != type(None):
# return f"{t.font_name} {t.face_name}"
# else:
# return None
# def font_update_callback(self, context):
# font_name, face_name = self.font.split(" ")
# t = self.get_active_text_properties(self)
# t.font_name = font_name
# t.face_name = face_name
# butils.set_text_on_curve(t)
# font: bpy.props.EnumProperty(
# items=font_items_callback,
# default=font_default_callback,
# update=font_update_callback,
# )
@classmethod
def poll(self, context):
try:
@ -840,6 +741,32 @@ class ABC3D_PT_TextPropertiesPanel(bpy.types.Panel):
box.row().prop(glyph_props, "letter_spacing")
class ABC3D_OT_RefreshAvailableFonts(bpy.types.Operator):
"""Refreshes available font list from disk.
This also removes all fonts which are not saved in the asset directory.
Can be useful when creating fonts or manually installing fonts."""
bl_idname = f"{__name__}.refresh_fonts"
bl_label = "Refresh Available Fonts"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
refresh_fonts()
return {"FINISHED"}
class ABC3D_OT_UnloadUnusedGlyphs(bpy.types.Operator):
"""Unload all glyphs which are not actively used in this project from memory.
They will still be normally loaded when you use them again."""
bl_idname = f"{__name__}.unload_unused_glyphs"
bl_label = "Unload Unused Glyphs"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
butils.unload_unused_glyphs()
return {"FINISHED"}
class ABC3D_OT_InstallFont(bpy.types.Operator):
"""Install or load Fontfile from path above.
@ -999,7 +926,6 @@ class ABC3D_OT_LoadInstalledFonts(bpy.types.Operator):
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
print("EXECUTE LOAD INSTALLED FONTS")
scene = bpy.context.scene
if self.load_into_memory:
@ -1026,7 +952,14 @@ class ABC3D_OT_LoadFont(bpy.types.Operator):
def execute(self, context):
face: Font.FontFace = Font.get_font_face(self.font_name, self.face_name)
if face is None:
butils.ShowMessageBox(f"{utils.prefix()} Load Font", icon="ERROR", message=["Could not load font, sorry!", f"{self.font_name=} {self.face_name=}"])
butils.ShowMessageBox(
f"{utils.prefix()} Load Font",
icon="ERROR",
message=[
"Could not load font, sorry!",
f"{self.font_name=} {self.face_name=}",
],
)
return {"CANCELLED"}
filepaths = face.filepaths
for f in filepaths:
@ -1090,6 +1023,7 @@ class ABC3D_OT_AlignMetrics(bpy.types.Operator):
butils.align_metrics_of_objects(objects)
return {"FINISHED"}
class ABC3D_OT_AlignOriginsToActiveObject(bpy.types.Operator):
"""Align origins of selected objects to origin of active object on one axis."""
@ -1097,14 +1031,15 @@ class ABC3D_OT_AlignOriginsToActiveObject(bpy.types.Operator):
bl_label = "Align origins to Active Object"
bl_options = {"REGISTER", "UNDO"}
enum_axis = (('0','X',''),('1','Y',''),('2','Z',''))
axis: bpy.props.EnumProperty(items = enum_axis, default='2')
enum_axis = (("0", "X", ""), ("1", "Y", ""), ("2", "Z", ""))
axis: bpy.props.EnumProperty(items=enum_axis, default="2")
def execute(self, context):
objects = bpy.context.selected_objects
butils.align_origins_to_active_object(objects, int(self.axis))
return {"FINISHED"}
# class ABC3D_OT_AlignOriginsToMetrics(bpy.types.Operator):
# """Align origins of selected objects to their metrics left border.
@ -1157,6 +1092,7 @@ class ABC3D_OT_AlignOriginsToActiveObject(bpy.types.Operator):
# butils.fix_objects_metrics_origins(objects)
# return {"FINISHED"}
class ABC3D_OT_TemporaryHelper(bpy.types.Operator):
"""Temporary Helper ABC3D\nThis could do anything.\nIt's just there to make random functions available for testing."""
@ -1210,6 +1146,7 @@ class ABC3D_OT_RemoveText(bpy.types.Operator):
def execute(self, context):
abc3d_data = context.scene.abc3d_data
lock_depsgraph_updates()
if abc3d_data.active_text_index < 0:
butils.ShowMessageBox(
title="No text selected",
@ -1223,6 +1160,7 @@ class ABC3D_OT_RemoveText(bpy.types.Operator):
mom = abc3d_data.available_texts[i].text_object
if self.remove_custom_properties:
def delif(o, p):
if p in o:
del o[p]
@ -1244,6 +1182,7 @@ class ABC3D_OT_RemoveText(bpy.types.Operator):
butils.simply_delete_objects(remove_list)
abc3d_data.available_texts.remove(i)
unlock_depsgraph_updates()
return {"FINISHED"}
@ -1327,10 +1266,7 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
distribution_type = "DEFAULT"
text_id = 0
for i, tt in enumerate(abc3d_data.available_texts):
while text_id == tt.text_id:
text_id = text_id + 1
text_id = butils.find_free_text_id()
t = abc3d_data.available_texts.add()
# If you wish to set a value and not fire an update, set the id property.
# A property defined via bpy.props for example ob.prop is stored as ob["prop"] once set to non default.
@ -1372,7 +1308,8 @@ class ABC3D_OT_PlaceText(bpy.types.Operator):
class ABC3D_OT_ToggleABC3DCollection(bpy.types.Operator):
"""Toggle ABC3D Collection.
This will show the Fonts and Glyphs currently loaded by ABC3D. Useful for font creation, debugging and inspection."""
This will show the Fonts and Glyphs currently loaded by ABC3D. Useful for font creation, debugging and inspection.
"""
bl_idname = f"{__name__}.toggle_abc3d_collection"
bl_label = "Toggle Collection visibility"
@ -1463,7 +1400,9 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
row.label(text="Please select another directory")
row = layout.row()
row.alert = True
elif not utils.can_create_path(export_dir): # does not exist and cannot be created
elif not utils.can_create_path(
export_dir
): # does not exist and cannot be created
self.can_execute = False
row.alert = True
row.label(text="Directory does not exist and cannot be created")
@ -1487,7 +1426,9 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
row.prop(abc3d_data, "export_dir")
else:
print(f"{utils.prefix()}::save_font_to_file ERROR {face=} {font_name=} {face_name=}")
print(
f"{utils.prefix()}::save_font_to_file ERROR {face=} {font_name=} {face_name=}"
)
print(f"{utils.prefix()} {Font.fonts=}")
def execute(self, context):
@ -1500,10 +1441,10 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
"ERROR",
[
f"export directory '{abc3d_data.export_dir}' does not exist or is not writable",
"try setting another path"
]
"try setting another path",
],
)
return {'CANCELLED'}
return {"CANCELLED"}
if not os.path.exists(butils.bpy_to_abspath(abc3d_data.export_dir)):
path = butils.bpy_to_abspath(abc3d_data.export_dir)
@ -1515,10 +1456,10 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
"ERROR",
[
f"export directory '{abc3d_data.export_dir}' does not exist and cannot be created",
"try setting another path"
]
"try setting another path",
],
)
return {'CANCELLED'}
return {"CANCELLED"}
fontcollection = bpy.data.collections.get("ABC3D")
@ -1598,9 +1539,11 @@ class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
use_selection=True,
use_active_scene=True,
)
def delete_scene():
bpy.ops.scene.delete()
return None
bpy.app.timers.register(lambda: delete_scene(), first_interval=1)
# bpy.ops.scene.delete()
@ -1669,7 +1612,9 @@ class ABC3D_OT_CreateFontFromObjects(bpy.types.Operator):
row.prop(self, "autodetect_names")
first_object_name = context.selected_objects[-1].name
if self.autodetect_names:
self.font_name, self.face_name = self.do_autodetect_names(first_object_name)
self.font_name, self.face_name = self.do_autodetect_names(
first_object_name
)
if self.autodetect_names:
scale_y = 0.5
row = layout.row()
@ -1829,6 +1774,8 @@ classes = (
ABC3D_PT_NamingHelper,
ABC3D_PT_TextPropertiesPanel,
ABC3D_OT_OpenAssetDirectory,
ABC3D_OT_RefreshAvailableFonts,
ABC3D_OT_UnloadUnusedGlyphs,
ABC3D_OT_LoadInstalledFonts,
ABC3D_OT_LoadFont,
ABC3D_OT_AddDefaultMetrics,
@ -1867,14 +1814,35 @@ def compare_text_object_with_object(t, o, strict=False):
# if
return True
def link_text_object_with_new_text_properties(text_object, scene=None):
lock_depsgraph_updates(auto_unlock_s=-1)
lock_depsgraph_updates()
butils.link_text_object_with_new_text_properties(text_object, scene)
unlock_depsgraph_updates()
def determine_active_text_index_from_selection():
if bpy.context.active_object is None:
return -1
for text_index, text_properties in enumerate(
bpy.context.scene.abc3d_data.available_texts
):
if butils.is_text_object_legit(text_properties.text_object):
if butils.is_or_has_parent(
bpy.context.active_object, text_properties.text_object
):
return text_index
return -1
def update_active_text_index():
text_index = determine_active_text_index_from_selection()
if text_index != bpy.context.scene.abc3d_data.active_text_index:
bpy.context.scene.abc3d_data.active_text_index = text_index
def detect_text():
lock_depsgraph_updates(auto_unlock_s=-1)
lock_depsgraph_updates()
scene = bpy.context.scene
abc3d_data = scene.abc3d_data
required_keys = [
@ -1896,10 +1864,7 @@ def detect_text():
if o[butils.get_key("type")] == "textobject":
current_text_id = int(o[butils.get_key("text_id")])
text_properties = butils.get_text_properties(current_text_id)
if (
text_properties is not None
and text_properties.text_object == o
):
if text_properties is not None and text_properties.text_object == o:
# all good
pass
else:
@ -1934,6 +1899,21 @@ def load_used_glyphs():
butils.load_font_from_filepath(fp, a.unloaded)
def refresh_fonts():
fontcollection: bpy_types.Collection = bpy.data.collections.get("ABC3D")
if fontcollection is not None:
objs = [o for o in fontcollection.objects if o.parent == None]
butils.completely_delete_objects(objs)
butils.run_in_main_thread(Font.fonts.clear)
butils.run_in_main_thread(butils.clear_available_fonts)
butils.run_in_main_thread(butils.register_installed_fonts)
butils.run_in_main_thread(butils.update_available_fonts)
butils.run_in_main_thread(load_used_glyphs)
butils.run_in_main_thread(butils.update_types)
butils.run_in_main_thread(detect_text)
butils.run_in_main_thread(butils.unload_unused_glyphs)
@persistent
def load_handler(self, dummy):
if not bpy.app.timers.is_registered(butils.execute_queued_functions):
@ -1964,7 +1944,7 @@ def unlock_depsgraph_updates():
depsgraph_updates_locked -= 1
def lock_depsgraph_updates(auto_unlock_s=1):
def lock_depsgraph_updates(auto_unlock_s=-1):
global depsgraph_updates_locked
depsgraph_updates_locked += 1
if auto_unlock_s >= 0:
@ -1972,15 +1952,19 @@ def lock_depsgraph_updates(auto_unlock_s=1):
bpy.app.timers.unregister(unlock_depsgraph_updates)
bpy.app.timers.register(unlock_depsgraph_updates, first_interval=auto_unlock_s)
def are_depsgraph_updates_locked():
global depsgraph_updates_locked
return depsgraph_updates_locked > 0
import time
@persistent
def on_depsgraph_update(scene, depsgraph):
if not bpy.context.mode.startswith("EDIT") and not are_depsgraph_updates_locked():
lock_depsgraph_updates(auto_unlock_s=-1)
for u in depsgraph.updates:
if (
butils.get_key("text_id") in u.id.keys()
@ -1994,12 +1978,18 @@ def on_depsgraph_update(scene, depsgraph):
if text_properties.text_object == u.id.original:
# nothing to do
pass
else:
elif butils.is_text_object_legit(u.id.original):
# must be duplicate
link_text_object_with_new_text_properties(u.id.original, scene)
else:
# must be new thing
elif (
butils.is_text_object_legit(u.id.original)
and len(u.id.original.users_collection) > 0
):
# must be a new thing, maybe manually created or so
link_text_object_with_new_text_properties(u.id.original, scene)
butils.clean_text_properties()
update_active_text_index()
unlock_depsgraph_updates()
def register():
@ -2010,7 +2000,9 @@ def register():
addon_updater_ops.make_annotations(cls) # Avoid blender 2.8 warnings.
bpy.utils.register_class(cls)
bpy.types.Scene.abc3d_data = bpy.props.PointerProperty(type=ABC3D_data)
bpy.types.Scene.abc3d_font_creation = bpy.props.PointerProperty(type=ABC3D_PG_FontCreation)
bpy.types.Scene.abc3d_font_creation = bpy.props.PointerProperty(
type=ABC3D_PG_FontCreation
)
# bpy.types.Object.__del__ = lambda self: print(f"Bye {self.name}")
# autostart if we load a blend file
@ -2025,6 +2017,7 @@ def register():
if on_depsgraph_update not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(on_depsgraph_update)
butils.run_in_main_thread(Font.fonts.clear)
butils.run_in_main_thread(butils.clear_available_fonts)
butils.run_in_main_thread(butils.register_installed_fonts)
butils.run_in_main_thread(butils.update_available_fonts)

442
butils.py
View file

@ -4,6 +4,7 @@ import queue
import re
import bpy
import bpy_types
import mathutils
# import time # for debugging performance
@ -45,12 +46,14 @@ def apply_all_transforms(obj):
obj.matrix_basis.identity()
def get_parent_collection_names(collection, parent_names):
for parent_collection in bpy.data.collections:
if collection.name in parent_collection.children.keys():
parent_names.append(parent_collection.name)
get_parent_collection_names(parent_collection, parent_names)
return
# broken
# def get_parent_collection_names(collection, parent_names):
# for parent_collection in bpy.data.collections:
# if collection.name in parent_collection.children.keys():
# parent_names.append(parent_collection.name)
# get_parent_collection_names(parent_collection, parent_names)
# return
def get_key(key):
return f"{utils.prefix()}_{key}"
@ -157,7 +160,6 @@ def calc_tangent_on_bezier(bezier_point_1, bezier_point_2, t):
# calc_point_on_bezier(a,b,0.5)
def align_rotations_auto_pivot(
mask, input_rotations, vectors, factors, local_main_axis
):
@ -251,7 +253,7 @@ def calc_point_on_bezier_spline(
# however, maybe let's have it not crash and do this
if len(bezier_spline_obj.bezier_points) < 1:
print(
"butils::calc_point_on_bezier_spline: whoops, no points. panicking. return 0,0,0"
f"{utils.prefix()}::butils::calc_point_on_bezier_spline: whoops, no points. panicking. return 0,0,0"
)
if output_tangent:
return mathutils.Vector((0, 0, 0)), mathutils.Vector((1, 0, 0))
@ -275,8 +277,9 @@ def calc_point_on_bezier_spline(
# if the bezier points sit on each other we have same issue
# but that is then to be fixed in the bezier
if p.handle_left == p.co and len(bezier_spline_obj.bezier_points) > 1:
beziers, lengths, total_length = get_real_beziers_and_lengths(bezier_spline_obj,
resolution_factor)
beziers, lengths, total_length = get_real_beziers_and_lengths(
bezier_spline_obj, resolution_factor
)
travel_point = calc_point_on_bezier(beziers[0][1], beziers[0][0], 0.001)
travel = travel_point.normalized() * distance
@ -288,8 +291,9 @@ def calc_point_on_bezier_spline(
else:
return location
beziers, lengths, total_length = get_real_beziers_and_lengths(bezier_spline_obj,
resolution_factor)
beziers, lengths, total_length = get_real_beziers_and_lengths(
bezier_spline_obj, resolution_factor
)
iterated_distance = 0
for i in range(0, len(beziers)):
@ -368,6 +372,7 @@ def calc_point_on_bezier_curve(
# and should not happen usually
return bezier_curve_obj.matrix_world @ mathutils.Vector((distance, 0, 0))
# def get_objects_by_name(name, startswith="", endswith=""):
# return [obj for obj in bpy.context.scene.objects if obj.name.startswith(startswith) and if obj.name.endswith(endswith)]
@ -397,13 +402,14 @@ def find_objects_by_custom_property(objects, property_name="", property_value=""
]
def turn_collection_hierarchy_into_path(obj):
parent_collection = obj.users_collection[0]
parent_names = []
parent_names.append(parent_collection.name)
get_parent_collection_names(parent_collection, parent_names)
parent_names.reverse()
return "\\".join(parent_names)
# not verified
# def turn_collection_hierarchy_into_path(obj):
# parent_collection = obj.users_collection[0]
# parent_names = []
# parent_names.append(parent_collection.name)
# get_parent_collection_names(parent_collection, parent_names)
# parent_names.reverse()
# return "\\".join(parent_names)
def find_font_object(fontcollection, font_name):
@ -458,7 +464,9 @@ def move_in_fontcollection(obj, fontcollection, allow_duplicates=False):
fontcollection.objects.link(glyphs_obj)
glyphs_obj.parent = face_obj
elif len(glyphs_objs) > 1:
print("found more glyphs objects than expected")
print(
f"{utils.prefix()}::move_in_fontcollection: found more glyphs objects than expected"
)
# now it must exist
glyphs_obj = find_objects_by_name(face_obj.children, startswith="glyphs")[0]
@ -565,8 +573,12 @@ def load_font_from_filepath(filepath, glyphs="", font_name="", face_name=""):
mff_glyphs = []
face: Font.FontFace = Font.get_font_face(mff["font_name"], mff["face_name"])
if face is None:
print(f"{utils.prefix()}::load_font_from_path({filepath=}, {glyphs=}, {font_name=}, {face_name=}) failed")
print(f"modified font face {mff=} could not be accessed.")
print(
f"{utils.prefix()}::load_font_from_path({filepath=}, {glyphs=}, {font_name=}, {face_name=}) failed"
)
print(
f"{utils.prefix()}:: modified font face {mff=} could not be accessed."
)
continue
# iterate glyphs
for g in face.glyphs:
@ -592,6 +604,154 @@ def load_font_from_filepath(filepath, glyphs="", font_name="", face_name=""):
# completely_delete_objects(remove_list)
def is_glyph_used(glyph_alternates):
fontcollection: bpy_types.Collection = bpy.data.collections.get("ABC3D")
glyph = bpy.types.PointerProperty
for glyph in glyph_alternates:
for o in bpy.context.scene.objects:
# only check other glyphs
if is_glyph_object(o):
# then attempt to compare properties
if (
get_key("font_name") in o
and get_key("face_name") in o
and get_key("glyph_id") in o
and o[get_key("font_name")] == glyph["font_name"]
and o[get_key("face_name")] == glyph["face_name"]
and o[get_key("glyph_id")] == glyph["glyph"]
):
# following check is not necessary,
# but we leave it in for backwards compatibility
# properties in the fontcollection start with prefix
# and so they should be caught by previous check
if fontcollection.users == 0 or not (
fontcollection in o.users_collection
and len(o.users_collection) <= 1
):
# it's in the scene and has the correct properties
# it is used
return True
# following check is possibly overkill
# but we also check for objects that use the data
# and are not glyph objects, in that case we don't pull the data
# from under their feet
if is_mesh(o) and o.data == glyph.data:
# in this case, yes we need to check if it is a glyph in the fontcollection
if fontcollection.users == 0 or not (
fontcollection in o.users_collection
and len(o.users_collection) <= 1
):
# bam!
return True
# whoosh!
return False
def clean_text_properties():
abc3d_data = bpy.context.scene.abc3d_data
remove_these = []
for i, text_properties in enumerate(abc3d_data.available_texts):
if len(text_properties.text_object.users_collection) <= 0:
remove_these.append(i)
remove_these.reverse()
for i in remove_these:
abc3d_data.available_texts.remove(i)
def clean_fontcollection(fontcollection=None):
if fontcollection is None:
fontcollection = bpy.data.collections.get("ABC3D")
if fontcollection is None:
print(
f"{utils.prefix()}::clean_fontcollection: failed beacause fontcollection is none"
)
return False
collection_fonts = find_objects_by_custom_property(
fontcollection.all_objects, "is_font", True
)
delete_these_fonts = []
delete_these_font_faces = []
delete_these_glyph_moms = []
for font_and_face in Font.get_loaded_fonts_and_faces():
font_name = font_and_face[0]
face_name = font_and_face[1]
collection_font_list = find_objects_by_custom_property(
collection_fonts, "font_name", font_name
)
for collection_font in collection_font_list:
collection_font_face_list = find_objects_by_custom_property(
collection_font.children, "face_name", face_name
)
count_font_faces = 0
for collection_font_face in collection_font_face_list:
glyphs_mom_list = find_objects_by_name(
collection_font_face.children, startswith="glyphs"
)
count_glyphs_moms = 0
for glyphs_mom in glyphs_mom_list:
if len(glyphs_mom.children) == 0:
delete_these_glyph_moms.append(glyphs_mom)
count_glyphs_moms += 1
if len(collection_font_face.children) == count_glyphs_moms:
delete_these_font_faces.append(collection_font_face)
count_font_faces += 1
if len(collection_font.children) == count_font_faces:
delete_these_fonts.append(collection_font)
completely_delete_objects(delete_these_glyph_moms)
completely_delete_objects(delete_these_font_faces)
completely_delete_objects(delete_these_fonts)
def unload_unused_glyph(font_name, face_name, glyph_id, do_clean_fontcollection=True):
fontcollection: bpy_types.Collection = bpy.data.collections.get("ABC3D")
glyph_variations = Font.get_glyphs(font_name, face_name, glyph_id)
if is_glyph_used(glyph_variations):
return False
delete_these = []
for glyph_pointer in glyph_variations:
for o in fontcollection.all_objects:
if (
is_glyph_object(o)
and o["font_name"] == font_name
and o["face_name"] == face_name
and o["glyph"] == glyph_id
):
if len(o.users_collection) <= 1:
delete_these.append(o)
completely_delete_objects(delete_these)
Font.unloaded_glyph(font_name, face_name, glyph_id)
if do_clean_fontcollection:
clean_fontcollection(fontcollection)
return True
def unload_unused_glyphs(do_clean_fontcollection=True):
fontcollection: bpy_types.Collection = bpy.data.collections.get("ABC3D")
if fontcollection is not None:
for font_and_face in Font.get_loaded_fonts_and_faces():
font_name = font_and_face[0]
face_name = font_and_face[1]
face: Font.FontFace | None = Font.get_font_face(font_name, face_name)
if face is None:
print(
f"{utils.prefix()}::unload_unused_glyphs: face is None {font_name=} {face_name=}"
)
continue
unloaded_these = []
for glyph_id in face.loaded_glyphs.copy():
unload_unused_glyph(
font_name, face_name, glyph_id, do_clean_fontcollection=False
)
if do_clean_fontcollection:
clean_fontcollection(fontcollection)
def update_available_fonts():
abc3d_data = bpy.context.scene.abc3d_data
@ -606,7 +766,9 @@ def update_available_fonts():
f = abc3d_data.available_fonts.add()
f.font_name = font_name
f.face_name = face_name
print(f"{utils.prefix()}::update_available_fonts: {__name__} added {font_name} {face_name}")
print(
f"{utils.prefix()}::update_available_fonts: {__name__} added {font_name} {face_name}"
)
# def update_available_texts():
@ -724,6 +886,8 @@ def completely_delete_objects(objs, recursive=True):
except ReferenceError:
# not important
pass
except RuntimeError:
pass
def is_mesh(o):
@ -753,7 +917,7 @@ def is_glyph_object(o):
return o[f"{utils.prefix()}_type"] == "glyph"
try:
return (
type(o.parent) is not type(None)
o.parent is not None
and "glyphs" in o.parent.name
and is_mesh(o)
and not is_metrics_object(o)
@ -792,6 +956,7 @@ def get_glyph_advance(glyph_obj):
return abs(c.bound_box[4][0] - c.bound_box[0][0])
return abs(glyph_obj.bound_box[4][0] - glyph_obj.bound_box[0][0])
def get_glyph_prepost_advances(glyph_obj):
for c in glyph_obj.children:
if is_metrics_object(c):
@ -807,14 +972,16 @@ def get_glyph_height(glyph_obj):
def prepare_text(font_name, face_name, text, allow_replacement=True):
availability = Font.test_glyphs_availability(
font_name, face_name, text
)
availability = Font.test_glyphs_availability(font_name, face_name, text)
if isinstance(availability, int):
if availability == Font.MISSING_FONT:
print(f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FONT")
print(
f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FONT"
)
if availability is Font.MISSING_FACE:
print(f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FACE")
print(
f"{utils.prefix()}::prepare_text({font_name=}, {face_name=}, {text=}) failed with MISSING_FACE"
)
return False
loadable = availability.unloaded
# possibly replace upper and lower case letters with each other
@ -832,9 +999,16 @@ def prepare_text(font_name, face_name, text, allow_replacement=True):
load_font_from_filepath(filepath, loadable, font_name, face_name)
return True
def predict_actual_text(text_properties):
availability = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text)
AVAILABILITY = Font.test_availability(text_properties.font_name, text_properties.face_name, text_properties.text.swapcase())
availability = Font.test_availability(
text_properties.font_name, text_properties.face_name, text_properties.text
)
AVAILABILITY = Font.test_availability(
text_properties.font_name,
text_properties.face_name,
text_properties.text.swapcase(),
)
t_text = text_properties.text
for c in availability.missing:
t_text = t_text.replace(c, "")
@ -842,6 +1016,7 @@ def predict_actual_text(text_properties):
t_text = t_text.replace(c, "")
return t_text
def is_bezier(curve):
if curve.type != "CURVE":
return False
@ -906,6 +1081,7 @@ COMPARE_TEXT_OBJECT_SAME = 0
COMPARE_TEXT_OBJECT_DIFFER = 1
COMPARE_TEXT_OBJECT_REGENERATE = 2
def find_free_text_id():
scene = bpy.context.scene
abc3d_data = scene.abc3d_data
@ -922,21 +1098,27 @@ def find_free_text_id():
found_free = True
return text_id
def compare_text_properties_to_text_object(text_properties, o):
for key in text_object_keys:
if key in ignore_keys_in_text_object_comparison:
continue
object_key = get_key(key)
text_property = text_properties[key] if key in text_properties else getattr(text_properties, key)
text_property = (
text_properties[key]
if key in text_properties
else getattr(text_properties, key)
)
text_object_property = o[object_key] if object_key in o else False
if text_property != text_object_property:
if key in keys_trigger_regeneration:
return COMPARE_TEXT_OBJECT_REGENERATE
elif key in ["translation", "orientation"]:
if (
text_property[0] != text_object_property[0] or
text_property[1] != text_object_property[1] or
text_property[2] != text_object_property[2]):
text_property[0] != text_object_property[0]
or text_property[1] != text_object_property[1]
or text_property[2] != text_object_property[2]
):
return COMPARE_TEXT_OBJECT_DIFFER
# else same
else:
@ -950,16 +1132,17 @@ def transfer_text_properties_to_text_object(text_properties, o):
if key in ignore_keys_in_text_object_comparison:
continue
object_key = get_key(key)
text_property = text_properties[key] if key in text_properties else getattr(text_properties, key)
text_property = (
text_properties[key]
if key in text_properties
else getattr(text_properties, key)
)
o[object_key] = text_property
o[get_key("type")] = "textobject"
def get_glyph(glyph_id, font_name, face_name, notify_on_replacement=False):
glyph_tmp = Font.get_glyph(font_name,
face_name,
glyph_id,
-1)
glyph_tmp = Font.get_glyph(font_name, face_name, glyph_id, -1)
if glyph_tmp is None:
space_width = Font.is_space(glyph_id)
if space_width:
@ -973,7 +1156,7 @@ def get_glyph(glyph_id, font_name, face_name, notify_on_replacement=False):
text_properties.font_name,
text_properties.face_name,
possible_replacement,
-1
-1,
)
if glyph_tmp is not None:
message = message + f" (replaced with '{possible_replacement}')"
@ -991,6 +1174,7 @@ def get_glyph(glyph_id, font_name, face_name, notify_on_replacement=False):
return glyph_tmp.original
def get_text_properties(text_id, scene=None):
if scene is None:
scene = bpy.context.scene
@ -1000,7 +1184,23 @@ def get_text_properties(text_id, scene = None):
return t
return None
def duplicate(obj, data=True, actions=True, add_to_collection=True, collection=None, recursive=True):
def get_text_properties_by_index(text_index, scene=None):
if scene is None:
scene = bpy.context.scene
abc3d_data = scene.abc3d_data
if text_index >= len(abc3d_data.available_texts):
return None
return abc3d_data.available_texts[text_index]
def duplicate(
obj,
data=True,
actions=True,
add_to_collection=True,
collection=None,
recursive=True,
):
obj_copy = obj.copy()
if add_to_collection:
if collection:
@ -1019,8 +1219,13 @@ def duplicate(obj, data=True, actions=True, add_to_collection=True, collection=N
# child_copy.matrix_parent_inverse = obj_copy.matrix_world.inverted()
return obj_copy
def transfer_text_object_to_text_properties(text_object, text_properties, id_from_text_properties=True):
possible_brother_text_id = text_object[get_key("text_id")] if get_key("text_id") in text_object else ""
def transfer_text_object_to_text_properties(
text_object, text_properties, id_from_text_properties=True
):
possible_brother_text_id = (
text_object[get_key("text_id")] if get_key("text_id") in text_object else ""
)
for key in text_object_keys:
if key in ignore_keys_in_text_object_comparison:
continue
@ -1028,12 +1233,17 @@ def transfer_text_object_to_text_properties(text_object, text_properties, id_fro
if id_from_text_properties and key == "text_id":
text_object[object_key] = text_properties["text_id"]
else:
text_object_property = text_object[object_key] if object_key in text_object else False
text_object_property = (
text_object[object_key] if object_key in text_object else False
)
if text_object_property is not False:
text_properties[key] = text_object_property
if len(text_object.children) == 0:
if possible_brother_text_id != text_properties["text_id"] and possible_brother_text_id != "":
if (
possible_brother_text_id != text_properties["text_id"]
and possible_brother_text_id != ""
):
possible_brother_properties = get_text_properties(possible_brother_text_id)
possible_brother_object = possible_brother_properties.text_object
if possible_brother_object is not None:
@ -1047,11 +1257,7 @@ def transfer_text_object_to_text_properties(text_object, text_properties, id_fro
found_reconstructable_glyphs = False
glyph_objects_with_indices = []
required_keys = [
"glyph_index",
"glyph_id",
"type"
]
required_keys = ["glyph_index", "glyph_id", "type"]
for glyph_object in text_object.children:
if is_glyph_object(glyph_object):
has_required_keys = True
@ -1111,8 +1317,10 @@ def transfer_text_object_to_text_properties(text_object, text_properties, id_fro
text_properties.glyphs.clear()
unfortunate_children = text_object.children
completely_delete_objects(unfortunate_children)
def kill_children():
completely_delete_objects(unfortunate_children)
run_in_main_thread(kill_children)
if "font_name" in text_properties and "face_name" in text_properties:
@ -1128,9 +1336,11 @@ def link_text_object_with_new_text_properties(text_object, scene=None):
text_properties = scene.abc3d_data.available_texts.add()
text_properties["text_id"] = text_id
# text_object[get_key("text_id")] = text_id
prepare_text(text_object[get_key("font_name")],
prepare_text(
text_object[get_key("font_name")],
text_object[get_key("face_name")],
text_object[get_key("text")])
text_object[get_key("text")],
)
text_properties.text_object = text_object
transfer_text_object_to_text_properties(text_object, text_properties)
@ -1144,6 +1354,22 @@ def test_finding():
o = bpy.context.active_object
transfer_text_object_to_text_properties(o, t)
def is_text_object_legit(text_object):
must_have_keys = [
get_key("font_name"),
get_key("face_name"),
get_key("text"),
get_key("type"),
]
for key in must_have_keys:
if key not in text_object:
return False
if text_object[get_key("type")] != "textobject":
return False
return True
# def detect_texts():
# scene = bpy.context.scene
# abc3d_data = scene.abc3d_data
@ -1153,28 +1379,38 @@ def test_finding():
# and o[get_key("t
def link_text_object_and_text_properties(o, text_properties):
text_id = text_properties.text_id
o["text_id"] = text_id
text_properties.textobject = o
def get_glyph_object_property(text_properties, glyph_properties, key):
if key in glyph_properties:
return glyph_properties[key]
if hasattr(glyph_properties, key):
return getattr(glyph_properties, key)
return text_properties[key] if key in text_properties else getattr(text_properties, key)
return (
text_properties[key]
if key in text_properties
else getattr(text_properties, key)
)
def transfer_properties_to_glyph_object(text_properties, glyph_properties, glyph_object):
def transfer_properties_to_glyph_object(
text_properties, glyph_properties, glyph_object
):
for key in glyph_object_keys:
if key in ignore_keys_in_glyph_object_transfer:
continue
object_key = get_key(key)
glyph_object[object_key] = get_glyph_object_property(text_properties, glyph_properties, key)
glyph_object[object_key] = get_glyph_object_property(
text_properties, glyph_properties, key
)
glyph_object[get_key("type")] = "glyph"
glyph_object[get_key("text_id")] = text_properties["text_id"]
def transfer_glyph_object_to_glyph_properties(glyph_object, glyph_properties):
for key in glyph_object_keys:
if key in ignore_keys_in_glyph_object_transfer:
@ -1182,6 +1418,7 @@ def transfer_glyph_object_to_glyph_properties(glyph_object, glyph_properties):
glyph_properties[key] = glyph_object[get_key(key)]
glyph_properties["text_id"] = glyph_object[get_key("text_id")]
def would_regenerate(text_properties):
predicted_text = predict_actual_text(text_properties)
if text_properties.actual_text != predicted_text:
@ -1218,9 +1455,10 @@ def update_matrices(obj):
obj.matrix_world = obj.matrix_basis
# else:
obj.matrix_world = obj.parent.matrix_world * \
obj.matrix_parent_inverse * \
obj.matrix_basis
obj.matrix_world = (
obj.parent.matrix_world * obj.matrix_parent_inverse * obj.matrix_basis
)
def is_or_has_parent(o, parent, if_is_parent=True, max_depth=10):
if o == parent and if_is_parent:
@ -1234,8 +1472,9 @@ def is_or_has_parent(o, parent, if_is_parent=True, max_depth=10):
return False
return False
def parent_to_curve(o, c):
o.parent_type = 'OBJECT'
o.parent_type = "OBJECT"
o.parent = c
# o.matrix_parent_inverse = c.matrix_world.inverted()
@ -1244,13 +1483,15 @@ def parent_to_curve(o, c):
i = -1 if c.data.splines[0].use_cyclic_u else 0
p = c.data.splines[0].bezier_points[i].co
o.matrix_parent_inverse.translation = p * -1.0
elif c.data.splines[0].type == 'NURBS':
elif c.data.splines[0].type == "NURBS":
cm = c.to_mesh()
p = cm.vertices[0].co
o.matrix_parent_inverse.translation = p * -1.0
def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4, can_regenerate=False):
def set_text_on_curve(
text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4, can_regenerate=False
):
"""set_text_on_curve
An earlier reset cancels the other.
@ -1271,10 +1512,11 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
mom = text_properties.text_object
if mom.type != "CURVE":
return False
if len(mom.users_collection) < 1:
return False
distribution_type = "CALCULATE" if is_bezier(mom) else "FOLLOW_PATH"
# NOTE: following not necessary anymore
# as we fixed data_path with parent_to_curve trick
#
@ -1330,10 +1572,9 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
############### GET GLYPH
glyph_tmp = Font.get_glyph(text_properties.font_name,
text_properties.face_name,
glyph_id,
-1)
glyph_tmp = Font.get_glyph(
text_properties.font_name, text_properties.face_name, glyph_id, -1
)
if glyph_tmp is None:
space_width = Font.is_space(glyph_id)
if space_width:
@ -1348,7 +1589,7 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
text_properties.font_name,
text_properties.face_name,
possible_replacement,
-1
-1,
)
if glyph_tmp is not None:
message = message + f" (replaced with '{possible_replacement}')"
@ -1368,7 +1609,11 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
############### GLYPH PROPERTIES
glyph_properties = text_properties.glyphs[glyph_index] if not regenerate else text_properties.glyphs.add()
glyph_properties = (
text_properties.glyphs[glyph_index]
if not regenerate
else text_properties.glyphs.add()
)
if regenerate:
glyph_properties["glyph_id"] = glyph_id
@ -1383,14 +1628,16 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
if regenerate:
outer_node = bpy.data.objects.new(f"{glyph_id}", None)
inner_node = bpy.data.objects.new(f"{glyph_id}_mesh", glyph.data)
transfer_properties_to_glyph_object(text_properties, glyph_properties, outer_node)
transfer_properties_to_glyph_object(
text_properties, glyph_properties, outer_node
)
# Add into the scene.
mom.users_collection[0].objects.link(outer_node)
mom.users_collection[0].objects.link(inner_node)
# Parenting is hard.
inner_node.parent_type = 'OBJECT'
inner_node.parent_type = "OBJECT"
inner_node.parent = outer_node
inner_node.matrix_parent_inverse = outer_node.matrix_world.inverted()
parent_to_curve(outer_node, mom)
@ -1426,7 +1673,9 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
outer_node.constraints.new(type="FOLLOW_PATH")
outer_node.constraints["Follow Path"].target = mom
outer_node.constraints["Follow Path"].use_fixed_location = True
outer_node.constraints["Follow Path"].offset_factor = applied_advance / curve_length
outer_node.constraints["Follow Path"].offset_factor = (
applied_advance / curve_length
)
outer_node.constraints["Follow Path"].use_curve_follow = True
outer_node.constraints["Follow Path"].forward_axis = "FORWARD_X"
outer_node.constraints["Follow Path"].up_axis = "UP_Y"
@ -1442,7 +1691,9 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
previous_inner_node_rotation_mode = inner_node.rotation_mode
# get info from bezier
location, tangent, spline_index = calc_point_on_bezier_curve(mom, applied_advance, True, True)
location, tangent, spline_index = calc_point_on_bezier_curve(
mom, applied_advance, True, True
)
# check if we are on a new line
if spline_index != previous_spline_index:
@ -1457,13 +1708,19 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
vectors = [tangent]
factors = [1.0]
local_main_axis = mathutils.Vector((1.0, 0.0, 0.0))
motor = align_rotations_auto_pivot(
motor = (
align_rotations_auto_pivot(
mask, input_rotations, vectors, factors, local_main_axis
) if not text_properties.ignore_orientation else [mathutils.Matrix()]
)
if not text_properties.ignore_orientation
else [mathutils.Matrix()]
)
q = mathutils.Quaternion()
q.rotate(text_properties.orientation)
outer_node.rotation_quaternion = (motor[0].to_3x3() @ q.to_matrix()).to_quaternion()
outer_node.rotation_quaternion = (
motor[0].to_3x3() @ q.to_matrix()
).to_quaternion()
# # NOTE: supercool but out of scope, as we wouldhave to update it everytime the curve object rotates,
# # but this would ignore the curve objects orientation:
@ -1482,16 +1739,16 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
############### PREPARE FOR THE NEXT
glyph_advance = (
glyph_post_advance * scalor + text_properties.letter_spacing + glyph_properties.letter_spacing
glyph_post_advance * scalor
+ text_properties.letter_spacing
+ glyph_properties.letter_spacing
)
# now we need to compensate for curvature
# otherwise letters will be closer together the curvier the bezier is
# NOTE: this could be done more efficiently
curve_compensation = 0
if distribution_type == "CALCULATE" and (
not is_newline or spline_index == 0
):
if distribution_type == "CALCULATE" and (not is_newline or spline_index == 0):
if text_properties.compensate_curvature and glyph_advance > 0:
previous_location, psi = calc_point_on_bezier_curve(
mom, advance, False, True
@ -1503,8 +1760,10 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
n_max = 100
n = 0
while (
previous_location - new_location
).length > glyph_advance and psi == si and n < n_max:
(previous_location - new_location).length > glyph_advance
and psi == si
and n < n_max
):
curve_compensation = curve_compensation - glyph_advance * 0.01
tmp_new_location, si = calc_point_on_bezier_curve(
mom,
@ -1513,14 +1772,18 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
output_spline_index=True,
)
if tmp_new_location == new_location:
print(f"{utils.prefix()}::set_text_on_curve::compensate_curvature while loop overstaying welcome")
print(
f"{utils.prefix()}::set_text_on_curve::compensate_curvature while loop overstaying welcome"
)
break
new_location = tmp_new_location
n += 1
n = 0
while (
previous_location - new_location
).length < glyph_advance and psi == si and n < n_max:
(previous_location - new_location).length < glyph_advance
and psi == si
and n < n_max
):
curve_compensation = curve_compensation + glyph_advance * 0.01
tmp_new_location, si = calc_point_on_bezier_curve(
mom,
@ -1529,7 +1792,9 @@ def set_text_on_curve(text_properties, reset_timeout_s=0.1, reset_depsgraph_n=4,
output_spline_index=True,
)
if tmp_new_location == new_location:
print(f"{utils.prefix()}::set_text_on_curve::compensate_curvature while loop overstaying welcome")
print(
f"{utils.prefix()}::set_text_on_curve::compensate_curvature while loop overstaying welcome"
)
break
new_location = tmp_new_location
n += 1
@ -1932,6 +2197,7 @@ def align_metrics_of_objects(objects=None):
add_metrics_obj_from_bound_box(t, bound_box)
return ""
def align_origins_to_active_object(objects=None, axis=2):
if objects is None:
objects = bpy.context.selected_objects
@ -1957,6 +2223,7 @@ def align_origins_to_active_object(objects=None, axis=2):
return ""
# NOTE:
# Following code is not necessary anymore,
# as we derive the advance through metrics
@ -2037,4 +2304,3 @@ def align_origins_to_active_object(objects=None, axis=2):
# c.location -= mathutils.Vector((diff, 0.0, 0.0)) @ o.matrix_world.inverted()
# return ""

View file

@ -1,6 +1,5 @@
from typing import Dict
from pathlib import Path
from typing import NamedTuple
from typing import Dict, NamedTuple
# convenience dictionary for translating names to glyph ids
# note: overwritten/extended by the content of "glypNamesToUnicode.txt"
@ -161,7 +160,6 @@ class Font:
self.faces = faces
def register_font(font_name, face_name, glyphs_in_fontfile, filepath):
if not fonts.keys().__contains__(font_name):
fonts[font_name] = Font({})
@ -250,7 +248,10 @@ def get_glyphs(font_name, face_name, glyph_id):
face = get_font_face(font_name, face_name)
if face is None:
print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) not found")
try:
print(fonts[font_name].faces.keys())
except:
print(fonts.keys())
return []
glyphs_for_id = face.glyphs.get(glyph_id)
@ -291,6 +292,19 @@ def get_glyph(font_name, face_name, glyph_id, alternate=0):
return glyphs[alternate]
def unloaded_glyph(font_name, face_name, glyph_id):
face = get_font_face(font_name, face_name)
if face is None:
print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) not found")
return
while True:
try:
fonts[font_name].faces[face_name].loaded_glyphs.remove(glyph_id)
del fonts[font_name].faces[face_name].glyphs[glyph_id]
except ValueError:
break
class GlyphsAvailability(NamedTuple):
loaded: str
missing: str

View file

@ -8,11 +8,11 @@ def get_version_minor():
def get_version_patch():
return 10
return 11
def get_version_string():
return f"{get_version_major()}.{get_version_minor()}.{get_version_patch}"
return f"{get_version_major()}.{get_version_minor()}.{get_version_patch()}"
def prefix():
@ -23,7 +23,6 @@ import datetime
import time
def get_timestamp():
return datetime.datetime.fromtimestamp(time.time()).strftime("%Y.%m.%d-%H:%M:%S")
@ -93,13 +92,17 @@ def printerr(*args, **kwargs):
def removeNonAlphabetic(s):
return "".join([i for i in s if i.isalpha()])
import pathlib
import os
import pathlib
def can_create_path(path_str: str):
path = pathlib.Path(path_str).absolute().resolve()
while True: # this looks dangerours, but it actually is not
tries = 0
maximum_tries = 1000
while True:
if path.exists():
if os.access(path, os.W_OK):
return True
@ -111,7 +114,11 @@ def can_create_path(path_str : str):
return False
path = path.parent
tries += 1
if tries > maximum_tries:
# always, always break out of while loops eventually
# IF you don't want to be here forever
break
# # Evaluate a bezier curve for the parameter 0<=t<=1 along its length

View file

@ -1,33 +1,39 @@
astroid==3.3.5
attrs==24.2.0
black==24.10.0
bpy==4.2.0
cattrs==24.1.2
certifi==2024.8.30
charset-normalizer==3.4.0
click==8.1.7
Cython==3.0.11
dill==0.3.9
docstring-to-markdown==0.15
flake8==7.1.1
asttokens==3.0.0
attrs==25.3.0
bpy==4.4.0
cattrs==24.1.3
certifi==2025.4.26
charset-normalizer==3.4.2
Cython==3.1.1
decorator==5.2.1
docstring-to-markdown==0.17
executing==2.2.0
idna==3.10
isort==5.13.2
jedi==0.19.1
jedi-language-server==0.41.4
importlib_metadata==8.7.0
ipython==9.2.0
ipython_pygments_lexers==1.1.1
jedi==0.19.2
jedi-language-server==0.45.1
lsprotocol==2023.0.1
mathutils==3.3.0
mccabe==0.7.0
mypy-extensions==1.0.0
numpy==2.1.3
packaging==24.1
matplotlib-inline==0.1.7
numpy==1.26.4
parso==0.8.4
pathspec==0.12.1
platformdirs==4.3.6
pycodestyle==2.12.1
pyflakes==3.2.0
pexpect==4.9.0
pluggy==1.6.0
prompt_toolkit==3.0.51
ptyprocess==0.7.0
pure_eval==0.2.3
pygls==1.3.1
pylint==3.3.1
Pygments==2.19.1
python-jsonrpc-server==0.4.0
python-lsp-jsonrpc==1.1.2
requests==2.32.3
tomlkit==0.13.2
urllib3==2.2.3
stack-data==0.6.3
traitlets==5.14.3
typing_extensions==4.13.2
ujson==5.10.0
urllib3==2.4.0
wcwidth==0.2.13
zipp==3.22.0
zstandard==0.23.0

View file

@ -0,0 +1,25 @@
import bpy
from mathutils import *
from math import *
import abc3d.butils
v = 0
goal = 5.0
step = 0.1
speed = 1.0
C = bpy.context
obj = C.scene.objects['Cube']
curve = C.scene.objects['BézierCurve']
m = curve.matrix
def fun(distance):
obj.location = m @ abc3d.butils.calc_point_on_bezier_curve(curve,
distance,
output_tangent=True)
print(f"executed {distance}")
while v < goal:
bpy.app.timers.register(lambda: fun(v), first_interval=(v * speed))
v += step

View file

@ -0,0 +1,115 @@
import bpy
import abc3d
from abc3d import butils
from abc3d.common import Font
def get_text_properties_by_mom(mom):
scene = bpy.context.scene
abc3d_data = scene.abc3d_data
for text_properties in abc3d_data.available_texts:
if mom == text_properties.text_object:
return text_properties
return None
def isolate_objects(objects):
for area in bpy.context.window.screen.areas:
if area.type == "VIEW_3D":
with bpy.context.temp_override(
selected_objects=list(objects),
area=area,
refgion=[region for region in area.regions if region.type == "WINDOW"][
0
],
screen=bpy.context.window.screen,
):
# bpy.ops.view3d.view_selected()
bpy.ops.view3d.localview(frame_selected=True)
break
def main():
# create a curve
bpy.ops.curve.primitive_bezier_curve_add(
radius=1,
enter_editmode=False,
align="WORLD",
location=(0, 0, 0),
scale=(1, 1, 1),
)
# new curve is active object
mom = bpy.context.active_object
# make sure
print(f"MOM: {mom.name}")
fonts = Font.get_loaded_fonts_and_faces()
if len(fonts) == 0:
print("no fonts! what?")
return
font_name = fonts[0][0]
face_name = fonts[0][1]
font = f"{font_name} {face_name}"
isolate_objects([mom])
bpy.ops.abc3d.placetext(
font_name=font_name,
face_name=face_name,
font=font,
text="SOMETHING SOMETHING BROKEN ARMS",
letter_spacing=0,
font_size=1,
offset=0,
translation=(0, 0, 0),
orientation=(1.5708, 0, 0),
)
def change_text(font_name="", face_name="", text=""):
print(f"change_text to '{text}'")
text_properties = get_text_properties_by_mom(mom)
if font_name != "":
text_properties["font_name"] = font_name
if face_name != "":
text_properties["face_name"] = face_name
if text != "":
text_properties.text = text
else:
text_properties.text = text_properties.text
return None
def unload(glyph_id):
print(f"unload glyph '{glyph_id}'")
butils.unload_unused_glyph(font_name, face_name, glyph_id)
return None
def unload_all():
print(f"unload glyph all unused glyphs")
butils.unload_unused_glyphs()
return None
bpy.app.timers.register(lambda: change_text(text="SOMETHING"), first_interval=0)
bpy.app.timers.register(lambda: change_text(text="LOLSS"), first_interval=2)
bpy.app.timers.register(lambda: change_text(text="LOLAA"), first_interval=3)
bpy.app.timers.register(lambda: change_text(text="WHAT"), first_interval=4)
bpy.app.timers.register(lambda: change_text(text="LOL"), first_interval=5)
bpy.app.timers.register(lambda: unload("A"), first_interval=10)
bpy.app.timers.register(lambda: unload_all(), first_interval=12)
bpy.app.timers.register(lambda: change_text(text="LOLM"), first_interval=16)
bpy.app.timers.register(lambda: change_text(text="ZHE END"), first_interval=20)
bpy.app.timers.register(
lambda: change_text(font_name="NM_Origin", face_name="Tender"),
first_interval=30,
)
bpy.app.timers.register(lambda: unload_all(), first_interval=42)
main()