230 lines
7.6 KiB
Python
230 lines
7.6 KiB
Python
from typing import TypedDict
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from typing import Dict
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from dataclasses import dataclass
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from pathlib import Path
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# convenience dictionary for translating names to glyph ids
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# note: overwritten/extended by the content of "glypNamesToUnicode.txt"
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# when addon is registered in __init__.py
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name_to_glyph_d = {
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"zero": "0",
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"one": "1",
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"two": "2",
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"three": "3",
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"four": "4",
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"five": "5",
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"six": "6",
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"seven": "7",
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"eight": "8",
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"nine": "9",
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"ampersand": "&",
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"backslash": "\\",
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"colon": ":",
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"comma": ",",
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"equal": "=",
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"exclam": "!",
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"hyphen": "-",
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"minus": "−",
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"parenleft": "(",
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"parenright": "(",
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"period": ".",
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"plus": "+",
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"question": "?",
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"quotedblleft": "“",
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"quotedblright": "”",
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"semicolon": ";",
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"slash": "/",
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"space": " ",
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}
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known_misspellings = {
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# simple misspelling
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"excent" : "accent",
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"overdot" : "dotaccent",
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"diaresis": "dieresis",
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"diaeresis": "dieresis",
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# character does not exist.. maybe something else
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"Odoubleacute": "Ohungarumlaut",
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"Udoubleacute": "Uhungarumlaut",
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"Wcaron": "Wcircumflex",
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"Neng": "Nlongrightleg",
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"Lgrave": "Lacute",
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# currency stuff
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"doller": "dollar",
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"euro": "Euro",
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"yuan": "yen", # https://en.wikipedia.org/wiki/Yen_and_yuan_sign
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"pound": "sterling",
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# whoopsie
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"__": "_",
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}
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def fix_glyph_name_misspellings(name):
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for misspelling in known_misspellings:
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if misspelling in name:
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return name.replace(misspelling,
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known_misspellings[misspelling])
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return name
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def name_to_glyph(name):
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if len(name) == 1:
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return name
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if name in name_to_glyph_d:
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return name_to_glyph_d[name]
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else:
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return None
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def generate_name_to_glyph_d():
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d = {}
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with open(f"{Path(__file__).parent}/glyphNamesToUnicode.txt") as f:
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for line in f:
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if line[0] == '#':
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continue
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(name, hexstr) = line.split(' ')
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val = chr(int(hexstr, base=16))
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d[name] = val
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return d
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class FontFace:
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"""FontFace is a class holding glyphs
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:param glyphs: dictionary of glyphs, defaults to ``{}``
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:type glyphs: dict, optional
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:param loaded_glyphs: glyphs currently loaded
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:type loaded_glyphs: List[str], optional
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:param missing_glyphs: glyphs not present in the fontfile
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:type missing_glyphs: List[str], optional
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:param filenames: from which file is this face
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:type filenames: List[str]
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"""
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def __init__(self,
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glyphs = {}):
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self.glyphs = glyphs
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# lists have to be initialized in __init__
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# to be attributes per instance.
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# otherwise they are static class attributes
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self.loaded_glyphs = []
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self.missing_glyphs = []
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self.glyphs_in_fontfile = []
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self.filepaths = []
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self.unit_factor = 1.0
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class Font:
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"""Font holds the faces and various metadata for a font
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:param faces: dictionary of faces, defaults to ``Dict[str, FontFace]``
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:type faces: Dict[str, FontFace]
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"""
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def __init__(self, faces = Dict[str, FontFace]):
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self.faces = faces
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# TODO: better class structure?
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# TODO: get fonts and faces directly
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def register_font(font_name, face_name, glyphs_in_fontfile, filepath):
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if not fonts.keys().__contains__(font_name):
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fonts[font_name] = Font({})
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if fonts[font_name].faces.get(face_name) == None:
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fonts[font_name].faces[face_name] = FontFace({})
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fonts[font_name].faces[face_name].glyphs_in_fontfile = glyphs_in_fontfile
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else:
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fonts[font_name].faces[face_name].glyphs_in_fontfile = \
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list(set(fonts[font_name].faces[face_name].glyphs_in_fontfile + glyphs_in_fontfile))
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if filepath not in fonts[font_name].faces[face_name].filepaths:
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fonts[font_name].faces[face_name].filepaths.append(filepath)
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def add_glyph(font_name, face_name, glyph_id, glyph_object):
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""" add_glyph adds a glyph to a FontFace
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it creates the :class:`Font` and :class:`FontFace` if it does not exist yet
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:param font_name: The Font you want to add the glyph to
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:type font_name: str
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:param face_name: The FontFace you want to add the glyph to
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:type face_name: str
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:param glyph_id: The glyph_id you want this glyph to be stored under
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:type glyph_id: str
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:param glyph_object: The object containing the glyph
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:type glyph_object: `Object`
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"""
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if not fonts.keys().__contains__(font_name):
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fonts[font_name] = Font({})
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if fonts[font_name].faces.get(face_name) == None:
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fonts[font_name].faces[face_name] = FontFace({})
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if fonts[font_name].faces[face_name].glyphs.get(glyph_id) == None:
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fonts[font_name].faces[face_name].glyphs[glyph_id] = []
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fonts[font_name].faces[face_name].glyphs.get(glyph_id).append(glyph_object)
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if glyph_id not in fonts[font_name].faces[face_name].loaded_glyphs:
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fonts[font_name].faces[face_name].loaded_glyphs.append(glyph_id)
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def get_glyph(font_name, face_name, glyph_id, alternate=0):
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""" add_glyph adds a glyph to a FontFace
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it creates the :class:`Font` and :class:`FontFace` if it does not exist yet
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:param font_name: The :class:`Font` you want to get the glyph from
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:type font_name: str
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:param face_name: The :class:`FontFace` you want to get the glyph from
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:type face_name: str
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:param glyph_id: The ``glyph_id`` from the glyph you want
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:type glyph_id: str
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...
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:return: returns the glyph object, or ``None`` if it does not exist
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:rtype: `Object`
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"""
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if not fonts.keys().__contains__(font_name):
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print(f"ABC3D::get_glyph: font name({font_name}) not found")
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print(fonts.keys())
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return None
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face = fonts[font_name].faces.get(face_name)
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if face == None:
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print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) not found")
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print(fonts[font_name].faces.keys())
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return None
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glyphs_for_id = face.glyphs.get(glyph_id)
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if glyphs_for_id == None or len(glyphs_for_id) <= alternate:
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print(f"ABC3D::get_glyph: font({font_name}) face({face_name}) glyph({glyph_id})[{alternate}] not found")
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if glyph_id not in fonts[font_name].faces[face_name].missing_glyphs:
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fonts[font_name].faces[face_name].missing_glyphs.append(glyph_id)
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return None
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return fonts[font_name].faces[face_name].glyphs.get(glyph_id)[alternate]
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def test_glyphs_availability(font_name, face_name, text):
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# maybe there is NOTHING yet
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if not fonts.keys().__contains__(font_name) or \
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fonts[font_name].faces.get(face_name) == None:
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return "", "", text # <loaded>, <missing>, <maybe>
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loaded = []
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missing = []
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maybe = []
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for c in text:
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if c in fonts[font_name].faces[face_name].loaded_glyphs:
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loaded.append(c)
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elif c in fonts[font_name].faces[face_name].glyphs_in_fontfile:
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maybe.append(c)
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else:
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if c not in fonts[font_name].faces[face_name].missing_glyphs:
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fonts[font_name].faces[face_name].missing_glyphs.append(c)
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missing.append(c)
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return ''.join(loaded), ''.join(missing), ''.join(maybe), fonts[font_name].faces[face_name].filepaths
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def get_loaded_fonts():
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return fonts.keys()
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def get_loaded_fonts_and_faces():
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out = []
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for f in fonts.keys():
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for ff in fonts[f].faces.keys():
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out.append([f,ff])
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return out
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# holds all fonts
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fonts = {}
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