1291 lines
48 KiB
Python
1291 lines
48 KiB
Python
# SPDX-License-Identifier: GPL-2.0-only
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"""
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A 3D font helper
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"""
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bl_info = {
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"name": "ABC3D",
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"author": "Jakob Schlötter, Studio Pointer*",
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"version": (0, 0, 1),
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"blender": (4, 1, 0),
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"location": "VIEW3D",
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"description": "Does ABC3D stuff",
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"category": "Typography",
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}
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# make sure that modules are reloadable
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# when registering
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# handy for development
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# first import dependencies for the method
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import importlib
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# then import dependencies for our addon
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if "bpy" in locals():
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importlib.reload(Font)
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importlib.reload(utils)
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importlib.reload(butils)
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importlib.reload(bimport)
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else:
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from .common import Font
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from .common import utils
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from . import butils
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from . import bimport
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import bpy
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import math
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import mathutils
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import io
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import functools
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from bpy.types import Panel
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from bpy.app.handlers import persistent
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from random import uniform
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import time
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import datetime
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import os
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import re
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def getPreferences(context):
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preferences = context.preferences
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return preferences.addons[__name__].preferences
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class ABC3D_addonPreferences(bpy.types.AddonPreferences):
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"""ABC3D Addon Preferences
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These are the preferences at Edit/Preferences/Add-ons"""
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bl_idname = __name__
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def get_default_assets_dir():
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return bpy.utils.user_resource(
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'DATAFILES',
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path=f"{__name__}",
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create=True)
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def on_change_assets_dir(self, context):
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if not os.path.isdir(self.assets_dir):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=("Chosen directory does not exist.",
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"Please, reset to default, create it or chose another one."))
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elif not os.access(self.assets_dir, os.W_OK):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=("Chosen directory is not writable.",
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"Please reset to default or chose another one."))
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print(f"{__name__}: change assets_dir to {self.assets_dir}")
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assets_dir: bpy.props.StringProperty(
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name="Assets Folder",
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subtype='DIR_PATH',
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default=get_default_assets_dir(),
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update=on_change_assets_dir,
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)
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def draw(self, context):
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layout = self.layout
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layout.label(text="Directory for storage of fonts and other assets:")
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layout.prop(self, "assets_dir")
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class ABC3D_settings(bpy.types.PropertyGroup):
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font_path: bpy.props.StringProperty(
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name="Font path",
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description="Load a *.glb or *.gltf fontfile from disk",
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default="",
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maxlen=1024,
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subtype="FILE_PATH")
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import_infix: bpy.props.StringProperty(
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name="Font name import infix",
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description="The infix which all font objects to import have. obj name: 'A_NM_Origin_Tender' -> infix: '_NM_Origin_Tender'",
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default="_NM_",
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maxlen=1024,
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)
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text: bpy.props.StringProperty(
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name="Text",
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description="The text.",
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default="HELLO",
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maxlen=1024,
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)
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target_object: bpy.props.PointerProperty(
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name="The Target Object",
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description="The target, which will be populated by character children of text.",
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type=bpy.types.Object,
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)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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default=0.0,
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)
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font_size: bpy.props.FloatProperty(
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name="Font Size",
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default=1.0,
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subtype='NONE',
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)
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translation: bpy.props.FloatVectorProperty(
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name="Translation",
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default=(0.0, 0.0, 0.0),
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subtype='TRANSLATION',
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)
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orientation: bpy.props.FloatVectorProperty(
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name="Orientation",
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default=(1.5707963267948966, 0.0, 0.0), # 90 degrees in radians
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subtype='EULER',
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)
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class ABC3D_available_font(bpy.types.PropertyGroup):
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font_name: bpy.props.StringProperty(name="")
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face_name: bpy.props.StringProperty(name="")
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class ABC3D_glyph_properties(bpy.types.PropertyGroup):
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glyph_id: bpy.props.StringProperty(maxlen=1)
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glyph_object: bpy.props.PointerProperty(type=bpy.types.Object)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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)
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class ABC3D_text_properties(bpy.types.PropertyGroup):
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def font_items_callback(self, context):
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items = []
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for f in Font.get_loaded_fonts_and_faces():
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items.append((f"{f[0]} {f[1]}", f"{f[0]} {f[1]}", ""))
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return items
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def font_default_callback(self, context):
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d = context.scene.abc3d_data
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items = self.font_items_callback(context)
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if len(d.available_fonts) > 0:
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if len(d.available_fonts) > d.active_text_index:
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f = d.available_fonts[d.active_text_index]
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return 0 #f"{f.font_name} {f.face_name}"
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else:
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f = d.available_fonts[0]
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return 0 #f"{f.font_name} {f.face_name}"
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if type(self.font_name) != type(None) and type(self.face_name) != type(None):
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return 0 #f"{self.font_name} {self.face_name}"
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else:
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return 0 #""
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def glyphs_update_callback(self, context):
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butils.prepare_text(self.font_name,
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self.face_name,
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self.text)
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butils.set_text_on_curve(self)
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def update_callback(self, context):
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butils.set_text_on_curve(self)
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def font_update_callback(self, context):
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font_name, face_name = self.font.split(" ")
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self["font_name"] = font_name
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self["face_name"] = face_name
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self.glyphs_update_callback(self)
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text_id: bpy.props.IntProperty()
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font: bpy.props.EnumProperty(
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items=font_items_callback,
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update=font_update_callback,
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)
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font_name: bpy.props.StringProperty(
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update=glyphs_update_callback
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)
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face_name: bpy.props.StringProperty(
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update=glyphs_update_callback
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)
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text_object: bpy.props.PointerProperty(type=bpy.types.Object)
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text: bpy.props.StringProperty(
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update=glyphs_update_callback
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)
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letter_spacing: bpy.props.FloatProperty(
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update=update_callback,
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name="Letter Spacing",
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description="Letter Spacing",
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options={'ANIMATABLE'},
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step=0.01,
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)
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orientation: bpy.props.FloatVectorProperty(
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update=update_callback,
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name="Orientation",
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default=(1.5707963267948966, 0.0, 0.0), # 90 degrees in radians
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subtype='EULER',
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)
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translation: bpy.props.FloatVectorProperty(
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update=update_callback,
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name="Translation",
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default=(0.0, 0.0, 0.0),
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subtype='TRANSLATION',
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)
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font_size: bpy.props.FloatProperty(
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update=update_callback,
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name="Font Size",
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default=1.0,
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subtype='NONE',
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)
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compensate_curvature: bpy.props.BoolProperty(
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update=update_callback,
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name="Compensate Curvature",
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default=True,
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)
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ignore_orientation: bpy.props.BoolProperty(
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update=update_callback,
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name="Ignore Curve Orientation",
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default=False,
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)
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distribution_type: bpy.props.StringProperty()
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glyphs: bpy.props.CollectionProperty(type=ABC3D_glyph_properties)
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#TODO: simply, merge, cut cut cut
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class ABC3D_data(bpy.types.PropertyGroup):
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available_fonts: bpy.props.CollectionProperty(type=ABC3D_available_font, name="Available fonts")
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active_font_index: bpy.props.IntProperty()
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available_texts: bpy.props.CollectionProperty(type=ABC3D_text_properties, name="Available texts")
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def active_text_index_update(self, context):
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if self.active_text_index != -1:
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o = self.available_texts[self.active_text_index].text_object
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# active_text_index changed. so let's update the selection
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# check if it is already selected
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# or perhaps one of the glyphs
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if not o.select_get() and not len([ c for c in o.children if c.select_get() ]) > 0:
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bpy.ops.object.select_all(action="DESELECT")
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o.select_set(True)
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bpy.context.view_layer.objects.active = o
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# else:
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# print("already selected")
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active_text_index: bpy.props.IntProperty(update=active_text_index_update)
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class ABC3D_UL_fonts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.label(text=f"{index}: {item.font_name} {item.face_name}") # avoids renaming the item by accident
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def invoke(self, context, event):
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pass
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class ABC3D_UL_texts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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split = layout.split(factor=0.3)
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split.label(text="Id: %d" % (item.text_id))
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split.label(text=f"{item.text}") # avoids renaming the item by accident
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def invoke(self, context, event):
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pass
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class ABC3D_PT_Panel(bpy.types.Panel):
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bl_label = f"{__name__} panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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def draw(self, context):
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layout = self.layout
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icon = 'NONE'
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if len(context.scene.abc3d_data.available_fonts) == 0:
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icon = 'ERROR'
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layout.row().label(text='no fonts loaded yet')
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layout.operator(f"{__name__}.load_installed_fonts", text="load installed fonts", icon=icon)
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class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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bl_label = "Install a new font"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_options = {"DEFAULT_CLOSED"}
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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layout.label(text="Install FontFile:")
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layout.row().prop(abc3d, "font_path")
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layout.row().operator(f"{__name__}.loadfont", text='Install and load Font')
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class ABC3D_PT_FontList(bpy.types.Panel):
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bl_label = "Font List"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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layout.label(text="Available Fonts")
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layout.template_list("ABC3D_UL_fonts", "", abc3d_data, "available_fonts", abc3d_data, "active_font_index")
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if abc3d_data.active_font_index >= 0:
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available_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
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font_name = available_font.font_name
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face_name = available_font.face_name
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available_glyphs = sorted(Font.fonts[font_name].faces[face_name].glyphs_in_fontfile)
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loaded_glyphs = sorted(Font.fonts[font_name].faces[face_name].loaded_glyphs)
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box = layout.box()
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box.row().label(text=f"Font Name: {font_name}")
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box.row().label(text=f"Face Name: {face_name}")
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n = 16
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n_rows = int(len(available_glyphs) / n)
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box.row().label(text=f"Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = ''.join([f"{u}" for ui, u in enumerate(available_glyphs) if ui < (i+1) * n and ui >= i * n])
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scale_y = 0.5
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row = subbox.row(); row.scale_y = scale_y; row.alignment = 'CENTER'
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row.label(text=text)
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n_rows = int(len(loaded_glyphs) / n)
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box.row().label(text=f"Loaded/Used Glyphs:")
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subbox = box.box()
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for i in range(0, n_rows + 1):
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text = ''.join([f"{u}" for ui, u in enumerate(loaded_glyphs) if ui < (i+1) * n and ui >= i * n])
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scale_y = 0.5
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row = subbox.row(); row.scale_y = scale_y
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row.label(text=text)
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class ABC3D_PT_TextPlacement(bpy.types.Panel):
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bl_label = "Place Text"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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can_place = False
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@classmethod
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def poll(self, context):
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if type(context.active_object) != type(None) and context.active_object.type == 'CURVE':
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self.can_place = True
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else:
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self.can_place = False
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return True
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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placerow = layout.row()
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placerow.enabled = self.can_place
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placerow.operator(f"{__name__}.placetext", text='Place Text')
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if not self.can_place:
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layout.label(text="Cannot place Text.")
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layout.label(text="Select a curve as active object.")
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class ABC3D_PT_TextManagement(bpy.types.Panel):
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bl_label = "Text Management"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_category = "ABC3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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# TODO: perhaps this should be done in a periodic timer
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@classmethod
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def poll(self, context):
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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# TODO: update available_texts
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def update():
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if bpy.context.screen.is_animation_playing:
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return
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active_text_index = -1
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remove_list = []
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for i, t in enumerate(abc3d_data.available_texts):
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if type(t.text_object) == type(None):
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remove_list.append(i)
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continue
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remove_me = True
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for c in t.text_object.children:
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if len(c.users_collection) > 0 and (c.get(f"{utils.prefix()}_linked_textobject")) != type(None) and c.get(f"{utils.prefix()}_linked_textobject") == t.text_id:
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remove_me = False
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# not sure how to solve this reliably atm,
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# we need to reassign the glyph, but also get the proper properties from glyph_properties
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# these might be there in t.glyphs, but linked to removed objects
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# or they might be lost
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if type(next((g for g in t.glyphs if type(g.glyph_object) == type(None)), None)) == type(None):
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g = next((g for g in t.glyphs if type(g.glyph_object) == type(None)), None)
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# for g in t.glyphs:
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# if type(g) == type(None):
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# print("IS NONE")
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# if type(g.glyph_object) == type(None):
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# print("go IS NONE")
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# else:
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# if g.glyph_object == c:
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# # print(g.glyph_object.name)
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# pass
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if remove_me:
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remove_list.append(i)
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for i in remove_list:
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if type(abc3d_data.available_texts[i].text_object) != type(None):
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mom = abc3d_data.available_texts[i].text_object
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def delif(o, p):
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if p in o:
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del o[p]
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delif(mom,f"{utils.prefix()}_linked_textobject")
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delif(mom,f"{utils.prefix()}_font_name")
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delif(mom,f"{utils.prefix()}_face_name")
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delif(mom,f"{utils.prefix()}_font_size")
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delif(mom,f"{utils.prefix()}_letter_spacing")
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delif(mom,f"{utils.prefix()}_orientation")
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delif(mom,f"{utils.prefix()}_translation")
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abc3d_data.available_texts.remove(i)
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for i, t in enumerate(abc3d_data.available_texts):
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if context.active_object == t.text_object:
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active_text_index = i
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if (hasattr(context.active_object, "parent") and
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context.active_object.parent == t.text_object):
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active_text_index = i
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if active_text_index != abc3d_data.active_text_index:
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abc3d_data.active_text_index = active_text_index
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# butils.run_in_main_thread(update)
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return True
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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abc3d = scene.abc3d
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abc3d_data = scene.abc3d_data
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layout.label(text="Text Objects")
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layout.template_list("ABC3D_UL_texts", "", abc3d_data, "available_texts", abc3d_data, "active_text_index")
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class ABC3D_PT_FontCreation(bpy.types.Panel):
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bl_label = "Font Creation"
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|
bl_parent_id = "ABC3D_PT_Panel"
|
|
bl_category = "ABC3D"
|
|
bl_space_type = "VIEW_3D"
|
|
bl_region_type = "UI"
|
|
bl_options = {"DEFAULT_CLOSED"}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wm = context.window_manager
|
|
scene = context.scene
|
|
|
|
abc3d = scene.abc3d
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
layout.row().operator(f"{__name__}.create_font_from_objects", text='Create/Extend Font')
|
|
layout.row().operator(f"{__name__}.save_font_to_file", text='Save Font To File')
|
|
layout.row().operator(f"{__name__}.toggle_abc3d_collection", text='Toggle Collection')
|
|
box = layout.box()
|
|
box.label(text="metrics")
|
|
box.row().operator(f"{__name__}.add_default_metrics", text='Add Default Metrics')
|
|
box.row().operator(f"{__name__}.remove_metrics", text='Remove Metrics')
|
|
box.row().operator(f"{__name__}.align_metrics", text='Align Metrics')
|
|
box.row().operator(f"{__name__}.align_metrics_to_active_object", text='Align Metrics to Active Object')
|
|
layout.row().operator(f"{__name__}.temporaryhelper", text='Debug Function Do Not Use')
|
|
|
|
class ABC3D_PT_TextPropertiesPanel(bpy.types.Panel):
|
|
bl_label = "Text Properties"
|
|
bl_parent_id = "ABC3D_PT_TextManagement"
|
|
bl_category = "ABC3D"
|
|
bl_space_type = "VIEW_3D"
|
|
bl_region_type = "UI"
|
|
|
|
def get_active_text_properties(self):
|
|
if type(bpy.context.active_object) != type(None):# and bpy.context.object.select_get():
|
|
for t in bpy.context.scene.abc3d_data.available_texts:
|
|
if bpy.context.active_object == t.text_object:
|
|
return t
|
|
if bpy.context.active_object.parent == t.text_object:
|
|
return t
|
|
return None
|
|
|
|
# def font_items_callback(self, context):
|
|
# items = []
|
|
# fonts = Font.get_loaded_fonts_and_faces()
|
|
# for f in fonts:
|
|
# items.append((f"{f[0]} {f[1]}", f"{f[0]} {f[1]}", ""))
|
|
# return items
|
|
|
|
# def font_default_callback(self, context):
|
|
# t = self.get_active_text_properties(self)
|
|
# if type(t) != type(None):
|
|
# return f"{t.font_name} {t.face_name}"
|
|
# else:
|
|
# return None
|
|
|
|
# def font_update_callback(self, context):
|
|
# font_name, face_name = self.font.split(" ")
|
|
# t = self.get_active_text_properties(self)
|
|
# t.font_name = font_name
|
|
# t.face_name = face_name
|
|
# butils.set_text_on_curve(t)
|
|
|
|
# font: bpy.props.EnumProperty(
|
|
# items=font_items_callback,
|
|
# default=font_default_callback,
|
|
# update=font_update_callback,
|
|
# )
|
|
|
|
@classmethod
|
|
def poll(self,context):
|
|
return type(self.get_active_text_properties(self)) != type(None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wm = context.window_manager
|
|
scene = context.scene
|
|
abc3d = scene.abc3d
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
props = self.get_active_text_properties()
|
|
|
|
if type(props) == type(None) or type(props.text_object) == type(None):
|
|
# this should not happen
|
|
# as then polling does not work
|
|
# however, we are paranoid
|
|
return
|
|
|
|
layout.label(text=f"Mom: {props.text_object.name}")
|
|
layout.row().prop(props, "font")
|
|
layout.row().prop(props, "text")
|
|
layout.row().prop(props, "letter_spacing")
|
|
layout.row().prop(props, "font_size")
|
|
layout.row().prop(props, "compensate_curvature")
|
|
layout.row().prop(props, "ignore_orientation")
|
|
layout.column().prop(props, "translation")
|
|
layout.column().prop(props, "orientation")
|
|
|
|
class ABC3D_OT_LoadFont(bpy.types.Operator):
|
|
"""Load Fontfile from path above.
|
|
(Format must be *.glb or *.gltf)"""
|
|
bl_idname = f"{__name__}.loadfont"
|
|
bl_label = "Load Font"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
scene = bpy.context.scene
|
|
|
|
if not os.path.exists(scene.abc3d.font_path):
|
|
butils.ShowMessageBox(
|
|
title=f"{__name__} Warning",
|
|
icon="ERROR",
|
|
message=f"We believe the font path ({scene[__name__].font_path}) does not exist.",
|
|
)
|
|
return {'CANCELLED'}
|
|
|
|
butils.load_font_from_filepath(scene.abc3d.font_path)
|
|
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_LoadInstalledFonts(bpy.types.Operator):
|
|
"""Load installed fontfiles from datapath."""
|
|
bl_idname = f"{__name__}.load_installed_fonts"
|
|
bl_label = "Loading installed Fonts."
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
load_into_memory: bpy.props.BoolProperty(name="load font data into memory",
|
|
description="if false, it will load font data on demand",
|
|
default=False)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.row().prop(self, "load_into_memory")
|
|
if self.load_into_memory:
|
|
layout.label(text="Loading font files can take a long time")
|
|
layout.label(text="and use a lot of RAM.")
|
|
layout.label(text="We recommend not doing this and let us")
|
|
layout.label(text="load the font data on demand.")
|
|
|
|
def invoke(self, context, event):
|
|
return context.window_manager.invoke_props_dialog(self)
|
|
|
|
def execute(self, context):
|
|
scene = bpy.context.scene
|
|
|
|
if self.load_into_memory:
|
|
butils.load_installed_fonts()
|
|
else:
|
|
butils.register_installed_fonts()
|
|
butils.ShowMessageBox("Loading Fonts",
|
|
'INFO',
|
|
"Updating Data Structures.")
|
|
butils.update_available_fonts()
|
|
butils.ShowMessageBox("Loading Fonts",
|
|
'INFO',
|
|
"Done loading installed fonts.")
|
|
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_AddDefaultMetrics(bpy.types.Operator):
|
|
"""Add default metrics to selected objects"""
|
|
bl_idname = f"{__name__}.add_default_metrics"
|
|
bl_label = "Add default metrics"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
objects = bpy.context.selected_objects
|
|
butils.add_default_metrics_to_objects(objects)
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_RemoveMetrics(bpy.types.Operator):
|
|
"""Remove metrics from selected objects"""
|
|
bl_idname = f"{__name__}.remove_metrics"
|
|
bl_label = "Remove metrics"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
objects = bpy.context.selected_objects
|
|
butils.remove_metrics_from_objects(objects)
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_AlignMetricsToActiveObject(bpy.types.Operator):
|
|
"""Align metrics of selected objects to metrics of active object"""
|
|
bl_idname = f"{__name__}.align_metrics_to_active_object"
|
|
bl_label = "Align metrics to active object"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
objects = bpy.context.selected_objects
|
|
butils.align_metrics_of_objects_to_active_object(objects)
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_AlignMetrics(bpy.types.Operator):
|
|
"""Align metrics of selected objects to each other"""
|
|
bl_idname = f"{__name__}.align_metrics"
|
|
bl_label = "Align metrics"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
objects = bpy.context.selected_objects
|
|
butils.align_metrics_of_objects(objects)
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_TemporaryHelper(bpy.types.Operator):
|
|
"""Temp Font 3D"""
|
|
bl_idname = f"{__name__}.temporaryhelper"
|
|
bl_label = "Temp Font"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
global shared
|
|
scene = bpy.context.scene
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
# butils.load_font_from_filepath("/home/jrkb/.config/blender/4.1/datafiles/abc3d/fonts/NM_Origin.glb")
|
|
butils.update_available_fonts()
|
|
|
|
# objects = bpy.context.selected_objects
|
|
# butils.add_default_metrics_to_objects(objects)
|
|
# reference_bound_box = None
|
|
# for o in objects:
|
|
# bb = o.bound_box
|
|
# reference_bound_box = butils.get_max_bound_box(bb, reference_bound_box)
|
|
# for o in objects:
|
|
# metrics = butils.get_metrics_bound_box(o.bound_box, reference_bound_box)
|
|
# butils.add_metrics_obj_from_bound_box(o, metrics)
|
|
# bpy.app.timers.register(lambda: butils.remove_metrics_from_objects(objects), first_interval=5)
|
|
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_PlaceText(bpy.types.Operator):
|
|
"""Place Text 3D on active object"""
|
|
bl_idname = f"{__name__}.placetext"
|
|
bl_label = "Place Text"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def font_items_callback(self, context):
|
|
items = []
|
|
fonts = Font.get_loaded_fonts_and_faces()
|
|
for f in fonts:
|
|
items.append((f"{f[0]} {f[1]}", f"{f[0]} {f[1]}", ""))
|
|
return items
|
|
|
|
def font_update_callback(self, context):
|
|
font_name, face_name = self.font.split(" ")
|
|
self.font_name = font_name
|
|
self.face_name = face_name
|
|
|
|
font_name: bpy.props.StringProperty(
|
|
options={'HIDDEN'}
|
|
)
|
|
face_name: bpy.props.StringProperty(
|
|
options={'HIDDEN'}
|
|
)
|
|
font: bpy.props.EnumProperty(items=font_items_callback,
|
|
update=font_update_callback
|
|
)
|
|
text: bpy.props.StringProperty(
|
|
name="Text",
|
|
description="The text.",
|
|
default="HELLO",
|
|
maxlen=1024,
|
|
)
|
|
# target_object: bpy.props.PointerProperty(
|
|
# name="The Target Object",
|
|
# description="The target, which will be populated by character children of text.",
|
|
# type=bpy.types.Object,
|
|
# )
|
|
letter_spacing: bpy.props.FloatProperty(
|
|
name="Letter Spacing",
|
|
description="Letter Spacing",
|
|
default=0.0,
|
|
)
|
|
font_size: bpy.props.FloatProperty(
|
|
name="Font Size",
|
|
default=1.0,
|
|
subtype='NONE',
|
|
)
|
|
translation: bpy.props.FloatVectorProperty(
|
|
name="Translation",
|
|
default=(0.0, 0.0, 0.0),
|
|
subtype='TRANSLATION',
|
|
)
|
|
orientation: bpy.props.FloatVectorProperty(
|
|
name="Orientation",
|
|
default=(1.5707963267948966, 0.0, 0.0), # 90 degrees in radians
|
|
subtype='EULER',
|
|
)
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
self.font_update_callback(context)
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
def execute(self, context):
|
|
global shared
|
|
scene = bpy.context.scene
|
|
|
|
abc3d = scene.abc3d
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
selected = bpy.context.view_layer.objects.active
|
|
|
|
# if abc3d.target_object:
|
|
# selected = abc3d.target_object
|
|
|
|
if selected:
|
|
# font = abc3d_data.available_fonts[abc3d_data.active_font_index]
|
|
# font_name = font.font_name
|
|
# face_name = font.face_name
|
|
|
|
distribution_type = 'DEFAULT'
|
|
|
|
text_id = 0
|
|
for i, tt in enumerate(abc3d_data.available_texts):
|
|
while text_id == tt.text_id:
|
|
text_id = text_id + 1
|
|
t = abc3d_data.available_texts.add()
|
|
|
|
# If you wish to set a value and not fire an update, set the id property.
|
|
# A property defined via bpy.props for example ob.prop is stored as ob["prop"] once set to non default.
|
|
t['text_id'] = text_id
|
|
t['font_name'] = self.font_name
|
|
t['face_name'] = self.face_name
|
|
t.text_object = selected
|
|
t['text'] = self.text
|
|
t['letter_spacing'] = self.letter_spacing
|
|
t['font_size'] = self.font_size
|
|
t['translation'] = self.translation
|
|
t['orientation'] = self.orientation
|
|
t['distribution_type'] = distribution_type
|
|
butils.prepare_text(t.font_name,
|
|
t.face_name,
|
|
t.text)
|
|
butils.set_text_on_curve(t)
|
|
else:
|
|
butils.ShowMessageBox(
|
|
title="No object selected",
|
|
message=(
|
|
"Please select an object.",
|
|
"It will be used to put the type on.",
|
|
"Thank you :)"),
|
|
icon='GHOST_ENABLED')
|
|
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_OT_ToggleABC3DCollection(bpy.types.Operator):
|
|
"""Toggle ABC3D Collection"""
|
|
bl_idname = f"{__name__}.toggle_abc3d_collection"
|
|
bl_label = "Toggle Collection visibility"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
fontcollection = bpy.data.collections.get("ABC3D")
|
|
|
|
if fontcollection is None:
|
|
self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
|
|
elif scene.collection.children.find(fontcollection.name) < 0:
|
|
scene.collection.children.link(fontcollection)
|
|
self.report({'INFO'}, f"{bl_info['name']}: show collection")
|
|
else:
|
|
scene.collection.children.unlink(fontcollection)
|
|
self.report({'INFO'}, f"{bl_info['name']}: hide collection")
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class ABC3D_OT_SaveFontToFile(bpy.types.Operator):
|
|
"""Save font to file"""
|
|
bl_idname = f"{__name__}.save_font_to_file"
|
|
bl_label = "Save Font"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
save_path: bpy.props.StringProperty(name="save_path", subtype="DIR_PATH")
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
# def draw(self, contex):
|
|
# layout = self.layout
|
|
# layout.prop(self, 'font_name')
|
|
# layout.prop(self, 'face_name')
|
|
# layout.prop(self, 'import_infix')
|
|
# layout.prop(self, 'fix_common_misspellings')
|
|
# for k in Font.known_misspellings:
|
|
# character = ""
|
|
# if Font.known_misspellings[k] in Font.name_to_glyph_d:
|
|
# character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
|
|
# layout.label(text=f"{k} -> {Font.known_misspellings[k]}{character}")
|
|
|
|
def execute(self, context):
|
|
global shared
|
|
scene = bpy.context.scene
|
|
abc3d_data = scene.abc3d_data
|
|
abc3d = scene.abc3d
|
|
|
|
fontcollection = bpy.data.collections.get("ABC3D")
|
|
|
|
# check if all is good to proceed
|
|
if fontcollection is None:
|
|
self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
|
|
return {'CANCELLED'}
|
|
|
|
if abc3d_data.active_font_index < 0:
|
|
self.report({'INFO'}, f"{bl_info['name']}: There is no active font")
|
|
return {'CANCELLED'}
|
|
|
|
if len(abc3d_data.available_fonts) <= abc3d_data.active_font_index:
|
|
self.report({'INFO'}, f"{bl_info['name']}: Active font is not available")
|
|
return {'CANCELLED'}
|
|
|
|
# save state to restore later
|
|
was_fontcollection_linked = scene.collection.children.find(fontcollection.name) >= 0
|
|
was_selection = []
|
|
for obj in bpy.context.selected_objects:
|
|
was_selection.append(obj)
|
|
was_active_object = bpy.context.view_layer.objects.active
|
|
|
|
bpy.ops.object.select_all(action="DESELECT")
|
|
|
|
# get save data
|
|
selected_font = abc3d_data.available_fonts[abc3d_data.active_font_index]
|
|
|
|
# print(selected_font.font_name)
|
|
self.report({'INFO'}, f"{bl_info['name']}: {selected_font.font_name} {selected_font.face_name}")
|
|
preferences = getPreferences(context)
|
|
print(f"assets folder: {preferences.assets_dir}")
|
|
|
|
bpy.ops.scene.new(type='FULL_COPY')
|
|
|
|
linked_collections = bpy.context.scene.collection.children.values()
|
|
for c in linked_collections:
|
|
bpy.context.scene.collection.children.unlink(c)
|
|
bpy.context.scene.collection.children.link(fontcollection)
|
|
|
|
# select what needs to be selected
|
|
export_objects = []
|
|
for obj in fontcollection.objects:
|
|
if obj["font_name"] == selected_font.font_name:
|
|
if not butils.is_metrics_object(obj):
|
|
obj.select_set(True)
|
|
export_objects.append(obj)
|
|
else:
|
|
obj.select_set(True)
|
|
butils.add_faces_to_metrics(obj)
|
|
export_objects.append(obj)
|
|
|
|
context_override = bpy.context.copy()
|
|
context_override["selected_objects"] = list(export_objects)
|
|
# context_override["scene"] = bpy.context.scene.copy()
|
|
with bpy.context.temp_override(**context_override):
|
|
filepath = f"{preferences.assets_dir}/fonts/{selected_font.font_name}.gltf"
|
|
# get rid of scene extra data before export
|
|
scene_keys = []
|
|
for k in bpy.context.scene.keys():
|
|
scene_keys.append(k)
|
|
for k in scene_keys:
|
|
del bpy.context.scene[k]
|
|
|
|
# save as gltf
|
|
bpy.ops.export_scene.gltf(
|
|
filepath=filepath,
|
|
check_existing=False,
|
|
export_format='GLB', # GLB or GLTF_SEPARATE
|
|
export_extras=True,
|
|
# export_hierarchy_full_collections=True,
|
|
# use_active_collection_with_nested=True,
|
|
use_selection=True,
|
|
use_active_scene=True,
|
|
)
|
|
# bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=5)
|
|
|
|
bpy.ops.scene.delete()
|
|
# restore()
|
|
|
|
for obj in fontcollection.objects:
|
|
if obj["font_name"] == selected_font.font_name:
|
|
if butils.is_metrics_object(obj):
|
|
butils.remove_faces_from_metrics(obj)
|
|
self.report({'INFO'}, f"did it")
|
|
|
|
return {'FINISHED'}
|
|
# keep = ['io_anim_bvh', 'io_curve_svg', 'io_mesh_stl', 'io_mesh_uv_layout', 'io_scene_fbx', 'io_scene_gltf2', 'io_scene_x3d', 'cycles', 'pose_library', 'abc3d']
|
|
# for addon in keep:
|
|
# bpy.ops.preferences.addon_enable(module=addon)
|
|
|
|
|
|
class ABC3D_OT_CreateFontFromObjects(bpy.types.Operator):
|
|
"""Create Font from selected objects"""
|
|
bl_idname = f"{__name__}.create_font_from_objects"
|
|
bl_label = "Create Font"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
font_name: bpy.props.StringProperty(
|
|
default="NM_Origin",
|
|
)
|
|
face_name: bpy.props.StringProperty(
|
|
default="Tender",
|
|
)
|
|
import_infix: bpy.props.StringProperty(
|
|
default="_NM_Origin_Tender",
|
|
)
|
|
autodetect_names: bpy.props.BoolProperty(
|
|
default=True,
|
|
)
|
|
fix_common_misspellings: bpy.props.BoolProperty(
|
|
default=True,
|
|
)
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
return wm.invoke_props_dialog(self)
|
|
|
|
def draw(self, contex):
|
|
layout = self.layout
|
|
row = layout.row()
|
|
row.prop(self, 'autodetect_names')
|
|
if self.autodetect_names:
|
|
scale_y = 0.5
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="Watch out, follow convention in naming your meshes:")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="'<glyph id>_<font name>_<face name>'")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text=" - glyph id: unicode glyph name or raw glyph")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text=" - font name: font name with underscore")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text=" - face name: face name")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="working examples:")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- 'A_NM_Origin_Tender'")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- 'B_NM_Origin_Tender'")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- 'arrowright_NM_Origin_Tender'")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- '→_NM_Origin_Tender' (equal to above)")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- 'quotesingle_NM_Origin_Tender.001'")
|
|
row = layout.row(); row.scale_y = scale_y
|
|
row.label(text="- 'colon_NM_Origin_Tender_2'")
|
|
box = layout.box()
|
|
box.enabled = not self.autodetect_names
|
|
box.prop(self, 'font_name')
|
|
box.prop(self, 'face_name')
|
|
box.prop(self, 'import_infix')
|
|
layout.prop(self, 'fix_common_misspellings')
|
|
if self.fix_common_misspellings:
|
|
for k in Font.known_misspellings:
|
|
character = ""
|
|
if Font.known_misspellings[k] in Font.name_to_glyph_d:
|
|
character = f" ({Font.name_to_glyph_d[Font.known_misspellings[k]]})"
|
|
row = layout.row(); row.scale_y = 0.5
|
|
row.label(text=f"{k} → {Font.known_misspellings[k]}{character}")
|
|
|
|
def execute(self, context):
|
|
print(f"executing {self.bl_idname}")
|
|
global shared
|
|
scene = bpy.context.scene
|
|
abc3d = scene.abc3d
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
fontcollection = bpy.data.collections.get("ABC3D")
|
|
|
|
if fontcollection is None:
|
|
fontcollection = bpy.data.collections.new("ABC3D")
|
|
|
|
ifxsplit = abc3d.import_infix.split('_')
|
|
# if len(ifxsplit) != 4:
|
|
|
|
# font_name = f"{ifxsplit[1]}_{ifxsplit[2]}"
|
|
# face_name = ifxsplit[3]
|
|
font_name = self.font_name
|
|
face_name = self.face_name
|
|
|
|
# TODO: do not clear
|
|
# abc3d_data.available_fonts.clear()
|
|
# Font.fonts = {}
|
|
currentObjects = []
|
|
for o in context.selected_objects:
|
|
if o.name not in currentObjects:
|
|
print(f"processing {o.name}")
|
|
process_object = True
|
|
if self.autodetect_names:
|
|
ifxsplit = o.name.split('_')
|
|
if len(ifxsplit) < 4:
|
|
print(f"whoops name could not be autodetected {o.name}")
|
|
continue
|
|
font_name = f"{ifxsplit[1]}_{ifxsplit[2]}"
|
|
face_name = ifxsplit[3]
|
|
|
|
if butils.is_mesh(o) and not butils.is_metrics_object(o):
|
|
uc = o.users_collection
|
|
# regex = f"{abc3d.import_infix}(.)*"
|
|
if self.fix_common_misspellings:
|
|
o.name = Font.fix_glyph_name_misspellings(o.name)
|
|
# name = re.sub(regex, "", o.name)
|
|
# glyph_id = Font.name_to_glyph(name)
|
|
name = o.name.split('_')[0]
|
|
glyph_id = Font.name_to_glyph(name)
|
|
|
|
if type(glyph_id )!= type(None):
|
|
o["glyph"] = glyph_id
|
|
o["font_name"] = font_name
|
|
o["face_name"] = face_name
|
|
# butils.apply_all_transforms(o)
|
|
butils.move_in_fontcollection(
|
|
o,
|
|
fontcollection)
|
|
Font.add_glyph(
|
|
font_name,
|
|
face_name,
|
|
glyph_id,
|
|
o)
|
|
|
|
#TODO: is there a better way to iterate over a CollectionProperty?
|
|
found = False
|
|
for f in abc3d_data.available_fonts.values():
|
|
if (f.font_name == font_name
|
|
and f.face_name == face_name):
|
|
found = True
|
|
break
|
|
if not found:
|
|
f = abc3d_data.available_fonts.add()
|
|
f.font_name = font_name
|
|
f.face_name = face_name
|
|
|
|
else:
|
|
print(f"import warning: did not understand glyph {name}")
|
|
self.report({'INFO'}, f"did not understand glyph {name}")
|
|
|
|
return {'FINISHED'}
|
|
|
|
class ABC3D_PT_RightPropertiesPanel(bpy.types.Panel):
|
|
"""Creates a Panel in the Object properties window"""
|
|
bl_label = f"{bl_info['name']}"
|
|
bl_idname = "ABC3D_PT_RightPropertiesPanel"
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "object"
|
|
|
|
@classmethod
|
|
def poll(self,context):
|
|
# only show the panel, if it's a textobject or a glyph
|
|
is_text = type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object), None)) != type(None)
|
|
is_glyph = type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object.parent), None)) != type(None)
|
|
return is_text or is_glyph
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
abc3d = scene.abc3d
|
|
abc3d_data = scene.abc3d_data
|
|
|
|
obj = context.active_object
|
|
|
|
def is_it_text():
|
|
return type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object), None)) != type(None)
|
|
def is_it_glyph():
|
|
return type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object.parent), None)) != type(None)
|
|
|
|
is_text = is_it_text()
|
|
is_glyph = is_it_glyph()
|
|
|
|
textobject = obj if is_text else obj.parent if is_glyph else obj
|
|
available_text = abc3d_data.available_texts[abc3d_data.active_text_index]
|
|
|
|
# row = layout.row()
|
|
# row.label(text="Hello world!", icon='WORLD_DATA')
|
|
# row = layout.row()
|
|
# row.label(text="Active object is: " + obj.name)
|
|
# row = layout.row()
|
|
# row.label(text="text object is: " + textobject.name)
|
|
row = layout.row()
|
|
row.label(text=f"active text index is: {abc3d_data.active_text_index}")
|
|
|
|
layout.row().label(text="Text Properties:")
|
|
layout.row().prop(available_text, "text")
|
|
layout.row().prop(available_text, "letter_spacing")
|
|
layout.row().prop(available_text, "font_size")
|
|
layout.row().prop(available_text, "compensate_curvature")
|
|
layout.row().prop(available_text, "ignore_orientation")
|
|
layout.column().prop(available_text, "translation")
|
|
layout.column().prop(available_text, "orientation")
|
|
|
|
if is_glyph:
|
|
layout.row().label(text="Glyph Properties:")
|
|
|
|
class ABC3D_OT_Reporter(bpy.types.Operator):
|
|
bl_idname = f"{__name__}.reporter"
|
|
bl_label = "Report"
|
|
|
|
label = bpy.props.StringProperty(
|
|
name="label",
|
|
default="INFO",
|
|
)
|
|
message = bpy.props.StringProperty(
|
|
name="message",
|
|
default="I have nothing to say really",
|
|
)
|
|
|
|
def execute(self, context):
|
|
#this is where I send the message
|
|
self.report({'INFO'}, 'whatever')
|
|
print("lalala reporter")
|
|
for i in range(0,10):
|
|
butils.ShowMessageBox('whatever','INFO','INFO')
|
|
return {'FINISHED'}
|
|
|
|
classes = (
|
|
bimport.ImportGLTF2,
|
|
bimport.GetFontFacesInFile,
|
|
ABC3D_addonPreferences,
|
|
ABC3D_available_font,
|
|
ABC3D_glyph_properties,
|
|
ABC3D_text_properties,
|
|
ABC3D_data,
|
|
ABC3D_settings,
|
|
ABC3D_UL_fonts,
|
|
ABC3D_UL_texts,
|
|
ABC3D_PT_Panel,
|
|
ABC3D_PT_LoadFontPanel,
|
|
ABC3D_PT_FontList,
|
|
ABC3D_PT_TextPlacement,
|
|
ABC3D_PT_TextManagement,
|
|
ABC3D_PT_FontCreation,
|
|
ABC3D_PT_TextPropertiesPanel,
|
|
ABC3D_OT_LoadInstalledFonts,
|
|
ABC3D_OT_AddDefaultMetrics,
|
|
ABC3D_OT_RemoveMetrics,
|
|
ABC3D_OT_AlignMetricsToActiveObject,
|
|
ABC3D_OT_AlignMetrics,
|
|
ABC3D_OT_TemporaryHelper,
|
|
ABC3D_OT_PlaceText,
|
|
ABC3D_OT_LoadFont,
|
|
ABC3D_OT_ToggleABC3DCollection,
|
|
ABC3D_OT_SaveFontToFile,
|
|
ABC3D_OT_CreateFontFromObjects,
|
|
ABC3D_PT_RightPropertiesPanel,
|
|
ABC3D_OT_Reporter,
|
|
)
|
|
|
|
@persistent
|
|
def load_handler(self, dummy):
|
|
if not bpy.app.timers.is_registered(butils.execute_queued_functions):
|
|
bpy.app.timers.register(butils.execute_queued_functions)
|
|
butils.run_in_main_thread(butils.update_available_fonts)
|
|
butils.run_in_main_thread(bpy.ops.abc3d.load_installed_fonts)
|
|
|
|
def load_handler_unload():
|
|
if bpy.app.timers.is_registered(butils.execute_queued_functions):
|
|
bpy.app.timers.unregister(butils.execute_queued_functions)
|
|
|
|
@persistent
|
|
def on_frame_changed(self, dummy):
|
|
for t in bpy.context.scene.abc3d_data.available_texts:
|
|
# TODO PERFORMANCE: only on demand
|
|
butils.set_text_on_curve(t)
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
bpy.types.Scene.abc3d = bpy.props.PointerProperty(type=ABC3D_settings)
|
|
bpy.types.Scene.abc3d_data = bpy.props.PointerProperty(type=ABC3D_data)
|
|
# bpy.types.Object.__del__ = lambda self: print(f"Bye {self.name}")
|
|
print(f"REGISTER {bl_info['name']}")
|
|
|
|
# auto start if we load a blend file
|
|
if load_handler not in bpy.app.handlers.load_post:
|
|
bpy.app.handlers.load_post.append(load_handler)
|
|
# and autostart if we reload script
|
|
load_handler(None, None)
|
|
|
|
if on_frame_changed not in bpy.app.handlers.frame_change_post:
|
|
bpy.app.handlers.frame_change_post.append(on_frame_changed)
|
|
|
|
butils.run_in_main_thread(butils.clear_available_fonts)
|
|
# butils.run_in_main_thread(butils.load_installed_fonts)
|
|
butils.run_in_main_thread(butils.update_available_fonts)
|
|
|
|
# bpy.ops.abc3d.load_installed_fonts()
|
|
|
|
Font.name_to_glyph_d = Font.generate_name_to_glyph_d()
|
|
|
|
def unregister():
|
|
for cls in classes:
|
|
bpy.utils.unregister_class(cls)
|
|
|
|
# remove autostart when loading blend file
|
|
if load_handler in bpy.app.handlers.load_post:
|
|
bpy.app.handlers.load_post.remove(load_handler)
|
|
# and when reload script
|
|
load_handler_unload()
|
|
|
|
if on_frame_changed in bpy.app.handlers.frame_change_post:
|
|
bpy.app.handlers.frame_change_post.remove(on_frame_changed)
|
|
|
|
del bpy.types.Scene.abc3d
|
|
del bpy.types.Scene.abc3d_data
|
|
print(f"UNREGISTER {bl_info['name']}")
|
|
|
|
if __name__ == '__main__':
|
|
register()
|
|
|