font3d_blender_addon/common/utils.py
themancalledjakob d081d1d42d align rotations
2024-07-01 10:25:17 +02:00

44 lines
1.4 KiB
Python

import time
import datetime
from mathutils import (
Vector,
)
def get_timestamp():
return datetime.datetime \
.fromtimestamp(time.time()) \
.strftime('%Y.%m.%d-%H:%M:%S')
def mapRange(in_value, in_min, in_max, out_min, out_max, clamp=False):
output = out_min + ((out_max - out_min) / (in_max - in_min)) * (in_value - in_min)
if clamp:
if out_min < out_max:
return min(out_max, max(out_min, output))
else:
return max(out_max, min(out_min, output))
else:
return output
# # Evaluate a bezier curve for the parameter 0<=t<=1 along its length
# def evaluateBezierPoint(p1, h1, h2, p2, t):
# return ((1 - t)**3) * p1 + (3 * t * (1 - t)**2) * h1 + (3 * (t**2) * (1 - t)) * h2 + (t**3) * p2
# # Evaluate the unit tangent on a bezier curve for t
# def evaluateBezierTangent(p1, h1, h2, p2, t):
# return (
# (-3 * (1 - t)**2) * p1 + (-6 * t * (1 - t) + 3 * (1 - t)**2) * h1 +
# (-3 * (t**2) + 6 * t * (1 - t)) * h2 + (3 * t**2) * p2
# ).normalized()
# def calculateBezierLength(p1, h1, h2, p2, resolution=20):
# step = 1/resolution
# previous_p = p1
# length = 0
# for i in range(0, resolution):
# t = (i + 1) * step
# p = evaluateBezierPoint(p1, h1, h2, p2, t)
# length += p.distance(previous_p)
# previous_p = p
# return length