731 lines
25 KiB
Python
731 lines
25 KiB
Python
# SPDX-License-Identifier: GPL-2.0-only
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"""
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A 3D font helper
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"""
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bl_info = {
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"name": "Font3D",
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"author": "Jakob Schlötter, Studio Pointer*",
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"version": (0, 0, 1),
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"blender": (4, 1, 0),
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"location": "wherever it may be",
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"description": "Does Font3D stuff",
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"category": "Typography",
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}
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# make sure that modules are reloadable
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# when registering
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# handy for development
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# first import dependencies for the method
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import importlib
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# then import dependencies for our addon
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if "bpy" in locals():
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importlib.reload(Font)
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importlib.reload(utils)
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importlib.reload(butils)
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else:
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from .common import Font
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from .common import utils
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from . import butils
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import bpy
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import queue
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import math
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import mathutils
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import io
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import functools
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from bpy.types import Panel
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from bpy.app.handlers import persistent
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from random import uniform
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import time
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import datetime
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import os
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import re
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class SharedVariables():
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fonts = Font.fonts
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def __init__(self, **kv):
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self.__dict__.update(kv)
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def getPreferences(context):
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preferences = context.preferences
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return preferences.addons[__name__].preferences
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shared = SharedVariables()
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class FONT3D_addonPreferences(bpy.types.AddonPreferences):
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"""Font3D Addon Preferences
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These are the preferences at Edit/Preferences/Add-ons"""
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bl_idname = __name__
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def get_default_assets_dir():
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return bpy.utils.user_resource(
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'DATAFILES',
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path=f"{__name__}",
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create=True)
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def on_change_assets_dir(self, context):
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if not os.path.isdir(self.assets_dir):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=("Chosen directory does not exist.",
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"Please, reset to default, create it or chose another one."))
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elif not os.access(self.assets_dir, os.W_OK):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=("Chosen directory is not writable.",
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"Please reset to default or chose another one."))
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else:
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shared.paths["assets"] = self.assets_dir
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print(f"{__name__}: change assets_dir to {self.assets_dir}")
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assets_dir: bpy.props.StringProperty(
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name="Assets Folder",
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subtype='DIR_PATH',
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default=get_default_assets_dir(),
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update=on_change_assets_dir,
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)
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def draw(self, context):
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layout = self.layout
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layout.label(text="Directory for storage of fonts and other assets:")
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layout.prop(self, "assets_dir")
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class FONT3D_OT_Font3D(bpy.types.Operator):
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"""Font 3D"""
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bl_idname = "font3d.font3d"
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bl_label = "Font 3D"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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global shared
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print("Font3d execute()")
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scene = bpy.context.scene
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file_dir = scene.font3d.file_dir
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print(f"file_dir: {file_dir}")
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return {'FINISHED'}
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class FONT3D_settings(bpy.types.PropertyGroup):
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font_path: bpy.props.StringProperty(
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name="Font path",
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description="Where is the font",
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default="",
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maxlen=1024,
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subtype="FILE_PATH")
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import_infix: bpy.props.StringProperty(
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name="Font name import infix",
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description="The infix which all font objects to import have",
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default="_NM_",
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maxlen=1024,
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)
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test_text: bpy.props.StringProperty(
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name="Test Text",
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description="the text to test with",
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default="HELLO",
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maxlen=1024,
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)
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the_mother_of_typography: bpy.props.PointerProperty(
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name="The Mother Of Typography",
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description="The target, which will be populated by character children of text.",
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type=bpy.types.Object,
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)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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default=0.0,
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options={'ANIMATABLE'},
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)
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class FONT3D_available_font(bpy.types.PropertyGroup):
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font_name: bpy.props.StringProperty(name="")
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class FONT3D_glyph_properties(bpy.types.PropertyGroup):
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glyph_id: bpy.props.StringProperty(maxlen=1)
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glyph_object: bpy.props.PointerProperty(type=bpy.types.Object)
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letter_spacing: bpy.props.FloatProperty(
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name="Letter Spacing",
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description="Letter Spacing",
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)
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class FONT3D_text_properties(bpy.types.PropertyGroup):
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def update_callback(self, context):
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butils.set_text_on_curve(self)
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font_name: bpy.props.StringProperty()
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font_face: bpy.props.StringProperty()
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text_object: bpy.props.PointerProperty(type=bpy.types.Object)
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text: bpy.props.StringProperty()
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letter_spacing: bpy.props.FloatProperty(
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update=update_callback,
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name="Letter Spacing",
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description="Letter Spacing",
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step=0.01,
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)
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distribution_type: bpy.props.StringProperty()
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glyphs: bpy.props.CollectionProperty(type=FONT3D_glyph_properties)
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#TODO: simply, merge, cut cut cut
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class FONT3D_data(bpy.types.PropertyGroup):
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available_fonts: bpy.props.CollectionProperty(type=FONT3D_available_font, name="name of the collection property")
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active_font_index: bpy.props.IntProperty()
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available_texts: bpy.props.CollectionProperty(type=FONT3D_text_properties, name="")
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active_text_index: bpy.props.IntProperty()
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class FONT3D_UL_fonts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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split = layout.split(factor=0.3)
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split.label(text="Index: %d" % (index))
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# custom_icon = "OUTLINER_OB_%s" % item.obj_type
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# split.prop(item, "name", text="", emboss=False, translate=False)
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split.label(text=f"{item.font_name}") # avoids renaming the item by accident
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def invoke(self, context, event):
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pass
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class FONT3D_UL_texts(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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split = layout.split(factor=0.3)
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split.label(text="Index: %d" % (index))
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# custom_icon = "OUTLINER_OB_%s" % item.obj_type
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# split.prop(item, "name", text="", emboss=False, translate=False)
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split.label(text=f"{item.text}") # avoids renaming the item by accident
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def invoke(self, context, event):
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pass
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# TODO: TODO: TODO: TODO: TODO # >>>>>>>>>>>>>>>>
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execution_queue = queue.Queue()
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# This function can safely be called in another thread.
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# The function will be executed when the timer runs the next time.
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def run_in_main_thread(function):
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execution_queue.put(function)
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def execute_queued_functions():
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while not execution_queue.empty():
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function = execution_queue.get()
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function()
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return 1.0
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# <<<<<<<<<<<<<<<<< TODO: TODO: TODO: TODO: TODO #
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class FONT3D_PT_panel(bpy.types.Panel):
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bl_label = "Panel for Font3D"
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bl_category = "Font3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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@classmethod
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def poll(self, context):
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scene = context.scene
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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# TODO: properly include this
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def lol():
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font3d_data.active_text_index = -1
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# print(f"{utils.get_timestamp()} ors something")
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run_in_main_thread(lol)
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return True
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def draw(self, context):
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global shared
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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layout.label(text="Load FontFile:")
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layout.row().prop(font3d, "font_path")
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layout.row().operator('font3d.loadfont', text='Load Font')
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layout.label(text="Available Fonts")
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layout.template_list("FONT3D_UL_fonts", "", font3d_data, "available_fonts", font3d_data, "active_font_index")
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layout.label(text='DEBUG')
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layout.row().prop(font3d, "test_text")
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layout.row().prop(font3d, "the_mother_of_typography")
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layout.row().operator('font3d.testfont', text='Distribute')
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layout.label(text="Text Objects")
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layout.template_list("FONT3D_UL_texts", "", font3d_data, "available_texts", font3d_data, "active_text_index")
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layout.label(text="font properties")
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layout.row().prop(font3d, "letter_spacing")
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layout.label(text="font creation")
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layout.row().prop(font3d, "import_infix")
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layout.row().operator('font3d.create_font_from_objects', text='Create Font')
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layout.row().separator()
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layout.row().operator('font3d.save_font_to_file', text='Save Font To File')
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layout.row().operator('font3d.toggle_font3d_collection', text='Toggle Collection')
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layout.row().operator('font3d.temporaryhelper', text='Temporary Helper')
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layout.label(text='DEBUG END')
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class FONT3D_PT_TextPropertiesPanel(bpy.types.Panel):
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bl_label = "Text Properties"
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bl_parent_id = "FONT3D_PT_panel"
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bl_category = "Font3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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def get_active_text_properties(self):
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if type(bpy.context.object) != type(None) and bpy.context.object.select_get():
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for t in bpy.context.scene.font3d_data.available_texts:
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if bpy.context.object == t.text_object:
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return t
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if bpy.context.object.parent == t.text_object:
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return t
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return None
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@classmethod
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def poll(self,context):
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return type(self.get_active_text_properties(self)) != type(None)
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def draw(self, context):
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global shared
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layout = self.layout
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wm = context.window_manager
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scene = context.scene
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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props = self.get_active_text_properties()
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if type(props) == type(None):
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layout.label(text="AAAAH")
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return
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layout.label(text=f"Mom: {props.text_object.name}")
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layout.row().prop(props, "letter_spacing")
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class FONT3D_OT_LoadFont(bpy.types.Operator):
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"""Load Font 3D"""
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bl_idname = "font3d.loadfont"
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bl_label = "Load Font"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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# print(f"loading da font at path {scene.font3d.font_path}")
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if not os.path.exists(scene.font3d.font_path):
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butils.ShowMessageBox(
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title=f"{__name__} Warning",
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icon="ERROR",
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message=f"We believe the font path ({scene.font3d.font_path}) does not exist.",
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)
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return {'CANCELLED'}
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currentObjects = []
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for ob in bpy.data.objects:
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currentObjects.append(ob.name)
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bpy.ops.import_scene.gltf(filepath=scene.font3d.font_path)
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newObjects = []
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fontcollection = bpy.data.collections.new("Font3D")
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scene.collection.children.link(fontcollection)
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font = {
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"name": "",
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"glyphs": []
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}
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for o in bpy.data.objects:
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if o.name not in currentObjects:
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if (o.parent == None):
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font['name'] = o.name
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elif o.parent.name.startswith("glyphs"):
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font['glyphs'].append(o)
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newObjects.append(o.name)
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scene.collection.objects.unlink(o)
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fontcollection.objects.link(o)
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try:
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shared.fonts
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except:
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shared.fonts = {}
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shared.fonts[font['name']] = Font.Font()
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shared.fonts[font['name']]['faces']['regular'] = font
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return {'FINISHED'}
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class FONT3D_OT_TemporaryHelper(bpy.types.Operator):
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"""Temp Font 3D"""
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bl_idname = "font3d.temporaryhelper"
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bl_label = "Temp Font"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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font3d_data = scene.font3d_data
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font3d_data.available_texts.clear()
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return {'FINISHED'}
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class FONT3D_OT_TestFont(bpy.types.Operator):
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"""Test Font 3D"""
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bl_idname = "font3d.testfont"
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bl_label = "Test Font"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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global shared
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scene = bpy.context.scene
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selected = bpy.context.view_layer.objects.active
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font3d = scene.font3d
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font3d_data = scene.font3d_data
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if font3d.the_mother_of_typography:
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selected = font3d.the_mother_of_typography
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if selected:
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font_name = "NM_Origin"
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font_face = "Tender"
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# text_text_object = bpy.data.objects.new(f"{selected.name}_text", None)
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# text_text_object.empty_display_type = 'PLAIN_AXES'
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# selected.users_collection[0].objects.link(text_text_object)
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distribution_type = 'DEFAULT'
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bpy.ops.object.select_all(action='DESELECT')
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t = font3d_data.available_texts.add()
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offset = mathutils.Vector((0.0, 0.0, 0.0))
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advance = 0
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for i, c in enumerate(scene.font3d.test_text):
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glyph_id = c
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glyph = Font.get_glyph(font_name, font_face, glyph_id)
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if glyph == None:
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self.report({'ERROR'}, f"Glyph not found for {font_name} {font_face} {glyph_id}")
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continue
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ob = bpy.data.objects.new(f"{glyph_id}", glyph.data)
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if selected.type == "CURVE":
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distribution_type = "FOLLOW_PATH"
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curve_length = butils.get_curve_length(selected)
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ob.constraints.new(type='FOLLOW_PATH')
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ob.constraints["Follow Path"].target = selected
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ob.constraints["Follow Path"].use_fixed_location = True
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ob.constraints["Follow Path"].offset_factor = advance / curve_length
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ob.constraints["Follow Path"].use_curve_follow = True
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ob.constraints["Follow Path"].forward_axis = "FORWARD_X"
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ob.constraints["Follow Path"].up_axis = "UP_Y"
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# butils.ShowMessageBox("WHAT","INFO","I don't really know what you mean, lsaidry")
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else:
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offset.x = advance
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ob.location = selected.location + offset
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scalor = 0.001
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glyph_advance = (-1 * glyph.bound_box[0][0] + glyph.bound_box[4][0]) * scalor
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ob.scale = (scalor, scalor, scalor)
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selected.users_collection[0].objects.link(ob)
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advance = advance + glyph_advance
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tc = t.glyphs.add()
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tc.glyph_id = c
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tc.glyph_object = ob
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tc.letter_spacing = 0
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ob.select_set(True)
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selected.select_set(True)
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bpy.context.view_layer.objects.active = selected
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bpy.ops.object.parent_set(type='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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t.font_name = font_name
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t.font_face = font_face
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t.text_object = selected
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t.text = scene.font3d.test_text
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t.letter_spacing = 0.0
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t.distribution_type = distribution_type
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else:
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butils.ShowMessageBox(
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title="No object selected",
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message=(
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"Please select an object.",
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"It will be used to put the type on.",
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"You little piece of shit :)"),
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icon='GHOST_ENABLED')
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return {'FINISHED'}
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class FONT3D_OT_ToggleFont3DCollection(bpy.types.Operator):
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"""Toggle Font3D Collection"""
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bl_idname = "font3d.toggle_font3d_collection"
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bl_label = "Toggle Collection visibility"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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scene = context.scene
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fontcollection = bpy.data.collections.get("Font3D")
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if fontcollection is None:
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self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
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elif scene.collection.children.find(fontcollection.name) < 0:
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scene.collection.children.link(fontcollection)
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self.report({'INFO'}, f"{bl_info['name']}: show collection")
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else:
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scene.collection.children.unlink(fontcollection)
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self.report({'INFO'}, f"{bl_info['name']}: hide collection")
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return {'FINISHED'}
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class FONT3D_OT_SaveFontToFile(bpy.types.Operator):
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"""Save font to file"""
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bl_idname = f"{__name__}.save_font_to_file"
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bl_label = "Save Font"
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bl_options = {'REGISTER', 'UNDO'}
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file_path = "whoopwhoop"
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def execute(self, context):
|
|
global shared
|
|
scene = bpy.context.scene
|
|
font3d_data = scene.font3d_data
|
|
font3d = scene.font3d
|
|
|
|
fontcollection = bpy.data.collections.get("Font3D")
|
|
|
|
# check if all is good to proceed
|
|
if fontcollection is None:
|
|
self.report({'INFO'}, f"{bl_info['name']}: There is no collection")
|
|
return {'CANCELLED'}
|
|
|
|
if font3d_data.active_font_index < 0:
|
|
self.report({'INFO'}, f"{bl_info['name']}: There is no active font")
|
|
return {'CANCELLED'}
|
|
|
|
if len(font3d_data.available_fonts) <= font3d_data.active_font_index:
|
|
self.report({'INFO'}, f"{bl_info['name']}: Active font is not available")
|
|
return {'CANCELLED'}
|
|
|
|
# save state to restore later
|
|
was_fontcollection_linked = scene.collection.children.find(fontcollection.name) >= 0
|
|
was_selection = []
|
|
for obj in bpy.context.selected_objects:
|
|
was_selection.append(obj)
|
|
was_active_object = bpy.context.view_layer.objects.active
|
|
|
|
# create restore function
|
|
# def restore():
|
|
# bpy.ops.object.select_all(action="DESELECT")
|
|
# for obj in was_selection:
|
|
# obj.select_set(True)
|
|
# bpy.context.view_layer.objects.active = was_active_object
|
|
# if not was_fontcollection_linked:
|
|
# scene.collection.children.unlink(fontcollection)
|
|
|
|
# # show fontcollection
|
|
# if not was_fontcollection_linked:
|
|
# scene.collection.children.link(fontcollection)
|
|
|
|
bpy.ops.object.select_all(action="DESELECT")
|
|
|
|
# get save data
|
|
selected_font = font3d_data.available_fonts[font3d_data.active_font_index]
|
|
|
|
print(selected_font.font_name)
|
|
self.report({'INFO'}, f"{bl_info['name']}: {selected_font.font_name}")
|
|
preferences = getPreferences(context)
|
|
print(f"assets folder: {preferences.assets_dir}")
|
|
|
|
bpy.ops.scene.new(type='FULL_COPY')
|
|
|
|
linked_collections = bpy.context.scene.collection.children.values()
|
|
for c in linked_collections:
|
|
bpy.context.scene.collection.children.unlink(c)
|
|
bpy.context.scene.collection.children.link(fontcollection)
|
|
|
|
# select what needs to be selected
|
|
export_objects = []
|
|
for obj in fontcollection.objects:
|
|
if obj["font_name"] == selected_font.font_name:
|
|
obj.select_set(True)
|
|
export_objects.append(obj)
|
|
|
|
context_override = bpy.context.copy()
|
|
context_override["selected_objects"] = list(export_objects)
|
|
# context_override["scene"] = bpy.context.scene.copy()
|
|
with bpy.context.temp_override(**context_override):
|
|
filepath = f"{preferences.assets_dir}/fonts/{selected_font.font_name}.gltf"
|
|
# get rid of scene extra data before export
|
|
for k in bpy.context.scene.keys():
|
|
del bpy.context.scene[k]
|
|
|
|
# save as gltf
|
|
bpy.ops.export_scene.gltf(
|
|
filepath=filepath,
|
|
check_existing=False,
|
|
export_format='GLTF_SEPARATE',
|
|
export_extras=True,
|
|
# export_hierarchy_full_collections=True,
|
|
# use_active_collection_with_nested=True,
|
|
use_selection=True,
|
|
use_active_scene=True,
|
|
)
|
|
# bpy.app.timers.register(lambda: bpy.ops.scene.delete(), first_interval=5)
|
|
|
|
bpy.ops.scene.delete()
|
|
# restore()
|
|
|
|
return {'FINISHED'}
|
|
# keep = ['io_anim_bvh', 'io_curve_svg', 'io_mesh_stl', 'io_mesh_uv_layout', 'io_scene_fbx', 'io_scene_gltf2', 'io_scene_x3d', 'cycles', 'pose_library', 'font3d']
|
|
# for addon in keep:
|
|
# bpy.ops.preferences.addon_enable(module=addon)
|
|
|
|
|
|
class FONT3D_OT_CreateFontFromObjects(bpy.types.Operator):
|
|
"""Create Font from open objects"""
|
|
bl_idname = "font3d.create_font_from_objects"
|
|
bl_label = "Create Font"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
global shared
|
|
scene = bpy.context.scene
|
|
font3d = scene.font3d
|
|
font3d_data = scene.font3d_data
|
|
|
|
fontcollection = bpy.data.collections.get("Font3D")
|
|
|
|
if fontcollection is None:
|
|
fontcollection = bpy.data.collections.new("Font3D")
|
|
|
|
ifxsplit = font3d.import_infix.split('_')
|
|
font_name = f"{ifxsplit[1]}_{ifxsplit[2]}"
|
|
face_name = ifxsplit[3]
|
|
|
|
added_font = False
|
|
|
|
font3d_data.available_fonts.clear()
|
|
Font.fonts = {}
|
|
|
|
currentObjects = []
|
|
for o in bpy.data.objects:
|
|
if o.name not in currentObjects:
|
|
if font3d.import_infix in o.name:
|
|
uc = o.users_collection
|
|
regex = f"{font3d.import_infix}(.)*"
|
|
name = re.sub(regex, "", o.name)
|
|
glyph_id = "unknown"
|
|
if len(name) == 1:
|
|
glyph_id = name
|
|
elif name in Font.name_to_glyph_d:
|
|
glyph_id = Font.name_to_glyph_d[name]
|
|
|
|
if glyph_id != "unknown":
|
|
o["glyph"] = glyph_id
|
|
o["font_name"] = font_name
|
|
o["face_name"] = face_name
|
|
# butils.apply_all_transforms(o)
|
|
butils.move_in_fontcollection(
|
|
o,
|
|
fontcollection)
|
|
Font.add_glyph(
|
|
font_name,
|
|
face_name,
|
|
glyph_id,
|
|
o)
|
|
added_font = True
|
|
|
|
#TODO: is there a better way to iterate over a CollectionProperty?
|
|
found = False
|
|
for f in font3d_data.available_fonts.values():
|
|
if f.font_name == font_name:
|
|
found = True
|
|
break
|
|
if not found:
|
|
f = font3d_data.available_fonts.add()
|
|
f.font_name = font_name
|
|
|
|
else:
|
|
self.report({'INFO'}, f"did not understand glyph {name}")
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
FONT3D_addonPreferences,
|
|
FONT3D_OT_Font3D,
|
|
FONT3D_available_font,
|
|
FONT3D_glyph_properties,
|
|
FONT3D_text_properties,
|
|
FONT3D_data,
|
|
FONT3D_settings,
|
|
FONT3D_UL_fonts,
|
|
FONT3D_UL_texts,
|
|
FONT3D_PT_panel,
|
|
FONT3D_PT_TextPropertiesPanel,
|
|
FONT3D_OT_TemporaryHelper,
|
|
FONT3D_OT_TestFont,
|
|
FONT3D_OT_LoadFont,
|
|
FONT3D_OT_ToggleFont3DCollection,
|
|
FONT3D_OT_SaveFontToFile,
|
|
FONT3D_OT_CreateFontFromObjects,
|
|
)
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
bpy.types.Scene.font3d = bpy.props.PointerProperty(type=FONT3D_settings)
|
|
bpy.types.Scene.font3d_data = bpy.props.PointerProperty(type=FONT3D_data)
|
|
bpy.types.Object.__del__ = lambda self: print(f"Bye {self.name}")
|
|
print(f"REGISTER {bl_info['name']}")
|
|
bpy.app.timers.register(execute_queued_functions)
|
|
|
|
# would love to properly auto start this, but IT DOES NOT WORK
|
|
# if load_handler not in bpy.app.handlers.load_post:
|
|
# bpy.app.handlers.load_post.append(load_handler)
|
|
|
|
# clear available fonts
|
|
def clear_available_fonts():
|
|
bpy.context.scene.font3d_data.available_fonts.clear()
|
|
|
|
run_in_main_thread(clear_available_fonts)
|
|
|
|
def unregister():
|
|
# would love to properly auto start this, but IT DOES NOT WORK
|
|
# if load_handler in bpy.app.handlers.load_post:
|
|
# bpy.app.handlers.load_post.remove(load_handler)
|
|
for cls in classes:
|
|
bpy.utils.unregister_class(cls)
|
|
bpy.app.timers.unregister(execute_queued_functions)
|
|
|
|
del bpy.types.Scene.font3d
|
|
del bpy.types.Scene.font3d_data
|
|
print(f"UNREGISTER {bl_info['name']}")
|
|
|
|
if __name__ == '__main__':
|
|
register()
|
|
|