ofxVariableLab/src/MsdfLayer.cpp

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#include "MsdfLayer.h"
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#include "Atlas.h"
#include "Utils.h"
#include "fwd.hpp"
#include "ofGraphics.h"
#include "ofUtils.h"
namespace ofxVariableLab {
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void MsdfLayer::setup(const LayerSettings & settings){
this->settings = settings;
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if(id == ""){
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id = "layer-" + ofToString(Layer::n_layers);
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n_layers++;
}
innerNode.setParent(outerNode);
}
void MsdfLayer::update(){
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if(propsBuffer.size() > 0){
color = glm::vec4(propsBuffer[0].color[0],
propsBuffer[0].color[1],
propsBuffer[0].color[2],
propsBuffer[0].color[3]);
}
}
void MsdfLayer::draw(glm::vec3 position){
const ofImage & atlasImage = atlas->getAtlasImage();
ofDisableAlphaBlending();
ofEnableDepthTest();
float pixelRange = 2;
int atlas_w = atlasImage.getWidth();
int atlas_h = atlasImage.getHeight();
glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
shader->begin();
shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
shader->setUniform4f("fontColor", ofFloatColor::white);
shader->setUniform2f("unitRange", unitRange);
shader->end();
ofPushMatrix();
ofTranslate(position);
ofPushStyle();
ofSetColor(ofColor::pink);
ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
ofPopStyle();
char previous_c;
bool firstLetter = true;
// set variation axis
const float swing_sin = sin(ofGetElapsedTimef() * 1);
const float swing_01 = ofMap(swing_sin, -1, 1, 0, 1);
const vector <ofxMsdfgen::FontVariationAxis> & variationAxisAvailable = atlas->getVariationAxesAvailable();
const string var_name = variationAxisAvailable[0].name;
const float var_value = ofMap(swing_01, 0, 1,
variationAxisAvailable[0].minValue,
variationAxisAvailable[0].maxValue);
int i = 0;
for(const char c : propsBuffer[0].text){
float mix = -1;
ofxMsdfgen::GlyphGeometry gg_a;
ofxMsdfgen::GlyphGeometry gg_b;
bool success = atlas->getGlyphGeometryPair(c,
{var_name, var_value},
gg_a,
gg_b,
mix);
if(!success){
ofLogError("MsdfLayer::draw") << "could not get glyphGeometryPair" << endl;
}
int x_a, y_a, w_a, h_a;
int x_b, y_b, w_b, h_b;
gg_a.getBoxRect(x_a, y_a, w_a, h_a);
gg_b.getBoxRect(x_b, y_b, w_b, h_b);
if(y_a < 0 || y_b < 0){
// FIXME: make sure this does not happen
ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
}
ofPushStyle();
double pl_a, pb_a, pr_a, pt_a;
double pl_b, pb_b, pr_b, pt_b;
gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
double advance_a = gg_a.getAdvance();
double advance_b = gg_b.getAdvance();
float w = glm::mix(float(w_a), float(w_b), mix);
float h = glm::mix(float(h_a), float(h_b), mix);
float pl = glm::mix(float(pl_a), float(pl_b), mix);
//float pb = glm::mix(float(pb_a), float(pb_b), mix);
//float pr = glm::mix(float(pr_a), float(pr_b), mix);
float pt = glm::mix(float(pt_a), float(pt_b), mix);
double advance = glm::mix(advance_a, advance_b, mix);
ofPushMatrix();
float magic = atlas->settings.scale;
ofSetColor(ofFloatColor(1, 1, 1, 1));
ofTranslate(pl * magic, 0, 0);
getVFlip(settings.vFlipBehaviour,
ofGetCurrentOrientationMatrix(),
vFlip);
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if(vFlip == V_FLIP_OFF){
ofTranslate(pl * magic, (pt * magic) + (-1 * h), 0);
}else{
ofTranslate(pl * magic, -1 * pt * magic, 0);
}
//if(settings.vFlip){
//ofTranslate(0, -1 * pt * magic, 0);
//}else{
//ofTranslate(0, -1 * h, 0);
//ofTranslate(0, 1 * pt * magic, 0);
//}
if(!firstLetter){
//cout << "this is being printed" << endl;
auto & fontGeometry = atlas->getFontGeometry();
const std::map <std::pair <int, int>, double> kerning = fontGeometry.getKerning();
ofxMsdfgen::GlyphGeometry gg_previous = atlas->getGlyphGeometry(c);
std::map <std::pair <int, int>, double>::const_iterator it = kerning.find(std::make_pair <int, int>(gg_previous.getIndex(), gg_a.getIndex()));
if(it != kerning.end()){
advance += it->second;
ofDrawBitmapStringHighlight(ofToString(it->second), 0, 200, ofColor::black, ofColor::pink);
}
}
glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
float(y_a) / float(atlas_h));
glm::vec2 scale_a = glm::vec2(float(w_a) / float(atlas_w),
float(h_a) / float(atlas_h));
glm::vec2 translation_b = glm::vec2(float(x_b) / float(atlas_w),
float(y_b) / float(atlas_h));
glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
float(h_b) / float(atlas_h));
//if(firstLetter){
//cout << "translation_a: " << ofToString(translation_a) << endl;
//cout << "scale_a: " << ofToString(scale_a) << endl;
//}
shader->begin();
shader->setUniform4f("fontColor", ofFloatColor::yellow);
shader->setUniform2f("translation_a", translation_a);
shader->setUniform2f("scale_a", scale_a);
shader->setUniform2f("translation_b", translation_b);
shader->setUniform2f("scale_b", scale_b);
shader->setUniform1f("msdf_mix", mix);
atlasImage.draw(0, 0, w, h);
shader->end();
ofPopMatrix();
ofPopStyle();
ofTranslate(advance * magic, 0, 0);
ofTranslate(-1 * pl * magic, 0, 0);
previous_c = c;
if(firstLetter){
firstLetter = false;
}
i++;
}
ofPopMatrix();
ofDisableDepthTest();
ofEnableAlphaBlending();
}
void MsdfLayer::drawCharacter(const char character,
glm::vec3 position,
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glm::vec4 color,
float rotation,
float scale,
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ofxVariableLab::FontVariation fontVariation){
const ofImage & atlasImage = atlas->getAtlasImage();
ofDisableAlphaBlending();
ofEnableDepthTest();
float pixelRange = 2;
int atlas_w = atlasImage.getWidth();
int atlas_h = atlasImage.getHeight();
glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
shader->begin();
shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
shader->setUniform2f("unitRange", unitRange);
shader->end();
ofPushMatrix();
ofTranslate(position);
ofPushStyle();
float mix = -1;
ofxMsdfgen::GlyphGeometry gg_a;
ofxMsdfgen::GlyphGeometry gg_b;
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ofxMsdfgen::FontVariation fv{
fontVariation.name,
fontVariation.value
};
bool success = atlas->getGlyphGeometryPair(character,
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fv,
gg_a,
gg_b,
mix);
if(!success){
ofLogError("MsdfLayer::draw") << "could not get glyphGeometryPair" << endl;
}
int x_a, y_a, w_a, h_a;
int x_b, y_b, w_b, h_b;
gg_a.getBoxRect(x_a, y_a, w_a, h_a);
gg_b.getBoxRect(x_b, y_b, w_b, h_b);
if(y_a < 0 || y_b < 0){
// FIXME: make sure this does not happen
ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
}
ofPushStyle();
double pl_a, pb_a, pr_a, pt_a;
double pl_b, pb_b, pr_b, pt_b;
gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
double advance_a = gg_a.getAdvance();
double advance_b = gg_b.getAdvance();
float w = glm::mix(float(w_a), float(w_b), mix);
float h = glm::mix(float(h_a), float(h_b), mix);
float pl = glm::mix(float(pl_a), float(pl_b), mix);
float pt = glm::mix(float(pt_a), float(pt_b), mix);
double advance = glm::mix(advance_a, advance_b, mix);
ofPushMatrix();
float magic = atlas->settings.scale;
ofSetColor(ofFloatColor(1, 1, 1, 1));
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getVFlip(settings.vFlipBehaviour,
ofGetCurrentOrientationMatrix(),
vFlip);
if(vFlip == V_FLIP_OFF){
ofTranslate(pl * magic, (pt * magic) + (-1 * h), 0);
}else{
ofTranslate(pl * magic, -1 * pt * magic, 0);
}
glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
float(y_a) / float(atlas_h));
glm::vec2 scale_a = glm::vec2(float(w_a) / float(atlas_w),
float(h_a) / float(atlas_h));
glm::vec2 translation_b = glm::vec2(float(x_b) / float(atlas_w),
float(y_b) / float(atlas_h));
glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
float(h_b) / float(atlas_h));
shader->begin();
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shader->setUniform4f("fontColor", color);
shader->setUniform2f("translation_a", translation_a);
shader->setUniform2f("scale_a", scale_a);
shader->setUniform2f("translation_b", translation_b);
shader->setUniform2f("scale_b", scale_b);
shader->setUniform1f("msdf_mix", mix);
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ofRotateDeg(rotation, 0, 0, 1);
atlasImage.draw(0, 0, w * scale, h * scale);
shader->end();
ofPopMatrix();
ofPopStyle();
ofTranslate(advance * magic, 0, 0);
ofTranslate(-1 * pl * magic, 0, 0);
ofPopStyle();
ofPopMatrix();
ofDisableDepthTest();
ofEnableAlphaBlending();
}
void MsdfLayer::setShader(shared_ptr <ofShader> _shader){
shader = _shader;
}
shared_ptr <ofShader> MsdfLayer::getShader() const {
return shader;
}
const LayerType & MsdfLayer::getType() const {
return type;
}
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void MsdfLayer::setVFlip(const VFlipState vFlip){
this->vFlip = vFlip;
}
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bool MsdfLayer::isDirtyDirty() const {
return isDirty;
}
void MsdfLayer::setDirtyDirty(bool dirtyDirty){
isDirty = dirtyDirty;
}
bool MsdfLayer::wantsNewMom(){
return notHappyWithMom;
}
void MsdfLayer::isWithNewMom(){
notHappyWithMom = false;
}
const ComboIdentifier & MsdfLayer::getMomsComboIdentifier() const {
return momsComboIdentifier;
}
void MsdfLayer::setMomsComboIdentifier(const ComboIdentifier & identifier){
momsComboIdentifier = identifier;
}
ofNode & MsdfLayer::getOuterNode(){
return outerNode;
}
ofNode & MsdfLayer::getInnerNode(){
return innerNode;
}
void MsdfLayer::setAtlas(shared_ptr <ofxMsdfgen::Atlas> _atlas){
atlas = _atlas;
// TODO: this does not seem proper
propsBuffer[0].fontSize_px = atlas->settings.scale;
}
shared_ptr <ofxMsdfgen::Atlas> MsdfLayer::getAtlas() const {
return atlas;
}
void MsdfLayer::setProps(const Props & props){
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// TODO: for now only check text,
// but we should of course check also variations
if(propsBuffer.size() == 0 || props.text != propsBuffer[0].text){
setDirtyDirty(true);
}
while(propsBuffer.size() > max(0, int(settings.maxBufferSize - 1))){
propsBuffer.pop_back();
}
propsBuffer.push_front(props);
}
const Layer::Props & MsdfLayer::getProps() const {
return propsBuffer[0];
}
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const glm::vec4 & MsdfLayer::getColor() const {
return color;
}
void MsdfLayer::clearPropsBuffer(){
propsBuffer.clear();
}
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void MsdfLayer::setId(const LayerID & id){
this->id = id;
}
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const LayerID & MsdfLayer::getId(){
return id;
}
}