2023-03-19 12:04:47 +01:00
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#include "Layer.h"
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2023-03-25 13:51:04 +01:00
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#include "ofAppRunner.h"
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#include "ofGraphics.h"
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namespace ofxVariableLab {
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Layer::Layer(){
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}
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Layer::~Layer(){
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}
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MsdfLayer::MsdfLayer(){
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}
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MsdfLayer::~MsdfLayer(){
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}
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void Layer::update(){
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}
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void MsdfLayer::draw(float x, float y) const {
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ofDisableAlphaBlending();
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ofEnableDepthTest();
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shader->begin();
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shader->setUniformTexture("msdf", atlasImage->getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
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float pixelRange = 2;
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int atlas_w = atlasImage->getWidth();
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int atlas_h = atlasImage->getHeight();
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int atlas_x = 0;
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int atlas_y = 0;
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glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
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shader->setUniform2f("unitRange", unitRange);
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//atlasImage->drawSubsection(0, 0, w, h, x, y, w, h);
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atlasImage->draw(x, y);
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shader->end();
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ofDisableDepthTest();
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ofEnableAlphaBlending();
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}
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void Layer::setProps(const Props & props){
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while(propsBuffer.size() > max(0, int(settings.maxBufferSize - 1))){
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propsBuffer.pop_back();
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}
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propsBuffer.push_front(props);
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}
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void Layer::clearPropsBuffer(){
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propsBuffer.clear();
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}
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void Layer::setId(const string & id){
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this->id = id;
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}
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const string & Layer::getId(){
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return id;
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}
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}
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