interpolate glyph pairs
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parent
94f0da2768
commit
207e2537b1
3 changed files with 81 additions and 89 deletions
161
src/Layer.cpp
161
src/Layer.cpp
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@ -26,15 +26,16 @@ void MsdfLayer::draw(glm::vec3 position) const {
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const ofImage & atlasImage = atlas->getAtlasImage();
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ofDisableAlphaBlending();
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ofEnableDepthTest();
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shader->begin();
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shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
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float pixelRange = 2;
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int atlas_w = atlasImage.getWidth();
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int atlas_h = atlasImage.getHeight();
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int atlas_x = 0;
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int atlas_y = 0;
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glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
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shader->begin();
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shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
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shader->setUniform2f("unitRange", unitRange);
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shader->end();
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@ -46,116 +47,108 @@ void MsdfLayer::draw(glm::vec3 position) const {
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ofPopStyle();
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char previous_c;
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bool firstLetter = true;
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// set variation axis
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const float swing_sin = sin(ofGetElapsedTimef() * 1);
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const float swing_01 = ofMap(swing_sin, -1, 1, 0, 1);
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const vector <ofxMsdfgen::FontVariationAxis> & variationAxisAvailable = atlas->getVariationAxesAvailable();
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const string var_name = variationAxisAvailable[0].name;
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const float var_value = ofMap(swing_01, 0, 1,
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variationAxisAvailable[0].minValue,
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variationAxisAvailable[0].maxValue);
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int i = 0;
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for(const char c : propsBuffer[0].text){
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ofxMsdfgen::GlyphGeometry gg = atlas->getGlyphGeometry(c);
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int x, y, w, h;
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gg.getBoxRect(x, y, w, h);
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//y = atlas_h - (y + h);
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if(y < 0){
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float mix = -1;
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ofxMsdfgen::GlyphGeometry gg_a;
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ofxMsdfgen::GlyphGeometry gg_b;
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bool success = atlas->getGlyphGeometryPair(c,
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{var_name, var_value},
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gg_a,
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gg_b,
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mix);
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if(!success){
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ofLogError("MsdfLayer::draw") << "could not get glyphGeometryPair" << endl;
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}
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int x_a, y_a, w_a, h_a;
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int x_b, y_b, w_b, h_b;
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gg_a.getBoxRect(x_a, y_a, w_a, h_a);
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gg_b.getBoxRect(x_b, y_b, w_b, h_b);
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if(y_a < 0 || y_b < 0){
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// FIXME: make sure this does not happen
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ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
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}
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ofPushStyle();
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double pl, pb, pr, pt,
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il, ib, ir, it;
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gg.getQuadPlaneBounds(pl, pb, pr, pt);
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gg.getQuadAtlasBounds(il, ib, ir, it);
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double pl_a, pb_a, pr_a, pt_a;
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double pl_b, pb_b, pr_b, pt_b;
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gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
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gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
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double advance_a = gg_a.getAdvance();
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double advance_b = gg_b.getAdvance();
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float x = glm::mix(float(x_a), float(x_b), mix);
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float y = glm::mix(float(y_a), float(y_b), mix);
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float w = glm::mix(float(w_a), float(w_b), mix);
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float h = glm::mix(float(h_a), float(h_b), mix);
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float pl = glm::mix(float(pl_a), float(pl_b), mix);
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//float pb = glm::mix(float(pb_a), float(pb_b), mix);
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//float pr = glm::mix(float(pr_a), float(pr_b), mix);
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float pt = glm::mix(float(pt_a), float(pt_b), mix);
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double advance = glm::mix(advance_a, advance_b, mix);
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ofPushMatrix();
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float magic = ofMap(sin(ofGetElapsedTimeMicros() * 0.000001), -1, 1, 1, 200);
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magic = atlas->settings.scale;
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auto fontMetrics = atlas->getFontGeometry().getMetrics();
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float cender = (fontMetrics.ascenderY - fontMetrics.descenderY);
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//magic *= cender;
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//if(ofGetFrameNum() % 30 == 0){
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//cout << "drawing letter " << c << endl
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//<< "\tpl: " << ofToString(pl)
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//<< "\tpb: " << ofToString(pb)
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//<< "\tpr: " << ofToString(pr)
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//<< "\tpt: " << ofToString(pt)
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//<< endl;
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//}
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//ofPushMatrix();
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//for(int i = 0; i < 2; i++){
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//if(i == 1){
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//ofRotateDeg(90);
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//ofTranslate(400, -150, 0);
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//}
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//ofNoFill();
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//ofSetColor(ofColor::white);
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//ofDrawLine(glm::vec2(0, 90), glm::vec2(0, 140));
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//ofSetColor(ofColor::lightGray);
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//for(int i = 1; i < 3; i++){
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//ofDrawLine(glm::vec2(i * 20, 90), glm::vec2(i * 20, 140));
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//}
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//ofFill();
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//if(i == 0){
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//ofSetColor(ofColor::red);
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//ofDrawRectangle(0, 100, pl * 50, 10);
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//ofSetColor(ofColor::lightBlue);
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//ofDrawRectangle(0, 120, pr * 50, 10);
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//ofSetColor(ofColor::green);
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//ofDrawRectangle(0, 130, gg.getAdvance() * 50, 10);
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//ofDrawBitmapStringHighlight(ofToString(gg.getAdvance()), 0, 150);
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//ofDrawBitmapStringHighlight(ofToString(pl), 0, 170);
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//ofDrawBitmapStringHighlight(ofToString(pb), 0, 190);
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//ofDrawBitmapStringHighlight(ofToString(pr), 0, 210);
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//ofDrawBitmapStringHighlight(ofToString(pt), 0, 230);
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//}else{
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//ofSetColor(ofColor::green);
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//ofDrawRectangle(0, 110, pb * 50, 10);
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//ofSetColor(ofColor::yellow);
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//ofDrawRectangle(0, 130, pt * 50, 10);
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//}
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//}
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//ofPopMatrix();
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shader->begin();
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float magic = atlas->settings.scale;
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ofSetColor(ofFloatColor(1, 1, 1, 1));
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ofTranslate(pl * magic, 0, 0);
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ofTranslate(0, -1 * pt * magic, 0);
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msdf_atlas::unicode_t a = static_cast <msdf_atlas::unicode_t>(previous_c);
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msdf_atlas::unicode_t b = static_cast <msdf_atlas::unicode_t>(c);
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double advance = gg.getAdvance();
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//msdf_atlas::unicode_t a = static_cast <msdf_atlas::unicode_t>(previous_c);
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//msdf_atlas::unicode_t b = static_cast <msdf_atlas::unicode_t>(c);
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if(!firstLetter){
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//cout << "this is being printed" << endl;
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auto & fontGeometry = atlas->getFontGeometry();
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const std::map <std::pair <int, int>, double> kerning = fontGeometry.getKerning();
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ofxMsdfgen::GlyphGeometry gg_previous = atlas->getGlyphGeometry(c);
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std::map <std::pair <int, int>, double>::const_iterator it = kerning.find(std::make_pair <int, int>(gg_previous.getIndex(), gg.getIndex()));
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std::map <std::pair <int, int>, double>::const_iterator it = kerning.find(std::make_pair <int, int>(gg_previous.getIndex(), gg_a.getIndex()));
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if(it != kerning.end()){
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advance += it->second;
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ofDrawBitmapStringHighlight(ofToString(it->second), 0, 200, ofColor::black, ofColor::pink);
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}
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ofPushStyle();
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ofFill();
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ofSetColor(ofColor::green);
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ofDrawRectangle(0, 0, 400, 400);
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ofPopStyle();
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//fontGeometry.getAdvance(advance, 'a', 'b');
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//cout << "first worked" << endl;
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//fontGeometry.getAdvance(advance, a, b);
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//cout << "this is maybeh being printed" << endl;
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//bool gotAdvance = atlas->getFontGeometry().getAdvance(advance, a, b);
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//cout << "this is being not printed" << endl;
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//if(gotAdvance){
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//ofTranslate(advance * magic, 0, 0);
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//}
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}else{
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firstLetter = false;
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}
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msdf_atlas::GlyphBox gb;
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atlasImage.drawSubsection(0, 0, w, h, x, y, w, h);
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glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
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float(y_a) / float(atlas_h));
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glm::vec2 scale_a = glm::vec2(float(w_a) / float(atlas_w),
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float(h_a) / float(atlas_h));
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glm::vec2 translation_b = glm::vec2(float(x_b) / float(atlas_w),
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float(y_b) / float(atlas_h));
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glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
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float(h_b) / float(atlas_h));
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//if(firstLetter){
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//cout << "translation_a: " << ofToString(translation_a) << endl;
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//cout << "scale_a: " << ofToString(scale_a) << endl;
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//}
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shader->begin();
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shader->setUniform4f("fontColor", ofFloatColor::yellow);
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shader->setUniform2f("translation_a", translation_a);
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shader->setUniform2f("scale_a", scale_a);
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shader->setUniform2f("translation_b", translation_b);
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shader->setUniform2f("scale_b", scale_b);
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shader->setUniform1f("msdf_mix", mix);
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atlasImage.draw(0, 0, w, h);
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shader->end();
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ofPopMatrix();
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ofPopStyle();
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ofTranslate(advance * magic, 0, 0);
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ofTranslate(-1 * pl * magic, 0, 0);
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previous_c = c;
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if(firstLetter){
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firstLetter = false;
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}
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i++;
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}
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ofPopMatrix();
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//atlasImage.draw(x, y);
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ofDisableDepthTest();
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ofEnableAlphaBlending();
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}
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@ -25,7 +25,6 @@ class Layer {
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float x = 0;
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float y = 0;
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float rotation = 0;
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float wght = 100;
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float fontSize_px = 24;
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float * color[4];
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TransformOrigin transformOrigin = TransformOrigin::CENTER;
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@ -34,7 +33,7 @@ class Layer {
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bool mirror_y = false;
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float mirror_y_distance = 0;
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float letterDelay = 0;
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string text = "ASYA is the best";
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string text = "Variable Font Editor";
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};
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struct Settings {
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uint32_t maxBufferSize = 100;
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@ -19,9 +19,9 @@ void LayerComposition::setup(){
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msdfShader = make_shared <ofShader>();
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#ifdef TARGET_EMSCRIPTEN
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msdfShader->load("ofxMsdfgen/shaders/unitRange/ES3/shader");
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msdfShader->load("ofxMsdfgen/shaders/mix/ES3/shader");
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#else
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msdfShader->load("ofxMsdfgen/shaders/unitRange/GL3/shader");
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msdfShader->load("ofxMsdfgen/shaders/mix/GL3/shader");
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#endif
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auto layer = make_unique <ofxVariableLab::MsdfLayer>();
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@ -45,7 +45,7 @@ void LayerComposition::update(){
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void LayerComposition::draw() const {
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for(const auto & layer : layers){
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layer->draw(glm::vec3(0, 200, 0));
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layer->draw(glm::vec3(400, 200, 0));
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}
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}
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