switch back to GL_TEXTURE_2D_ARRAY
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@ -15,6 +15,7 @@
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namespace ofxVariableLab {
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struct GPUFontAtlasLayerComboSettings : public AtlasLayerComboSettings {
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//GLint bufferTargetType = GL_UNIFORM_BUFFER;
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GLint bufferTargetType = GL_TEXTURE_2D_ARRAY;
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};
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class GPUFontAtlasLayerCombo : public AtlasLayerCombo {
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