fix node
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cde337580d
commit
6a61dc60f1
1 changed files with 13 additions and 14 deletions
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@ -359,15 +359,15 @@ void MsdfLayer::collectCharacter(const char character,
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float pl = glm::mix(float(pl_a), float(pl_b), mix);
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float pt = glm::mix(float(pt_a), float(pt_b), mix);
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float magic = atlas->settings.scale;
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getVFlip(settings.vFlipBehaviour,
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ofGetCurrentOrientationMatrix(),
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vFlip);
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if(vFlip == V_FLIP_OFF){
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n.move(pl * magic, (pt * magic) + (-1 * h), 0.0f);
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}else{
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n.move(pl * magic, -1 * pt * magic, 0);
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}
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//float magic = atlas->settings.scale;
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//getVFlip(settings.vFlipBehaviour,
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//ofGetCurrentOrientationMatrix(),
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//vFlip);
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//if(vFlip == V_FLIP_OFF){
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//n.move(pl * magic, (pt * magic) + (-1 * h), 0.0f);
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//}else{
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//n.move(pl * magic, -1 * pt * magic, 0);
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//}
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glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
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float(y_a) / float(atlas_h));
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@ -379,22 +379,21 @@ void MsdfLayer::collectCharacter(const char character,
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float(h_b) / float(atlas_h));
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glm::vec4 p0 = n.getGlobalTransformMatrix() * glm::vec4(0, 0, 0, 1);
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glm::vec4 p1 = n.getGlobalTransformMatrix() * glm::vec4(w, 0, 0, 1);
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glm::vec4 p1 = n.getGlobalTransformMatrix() * glm::vec4(0, h, 0, 1);
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glm::vec4 p2 = n.getGlobalTransformMatrix() * glm::vec4(w, h, 0, 1);
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glm::vec4 p3 = n.getGlobalTransformMatrix() * glm::vec4(0, h, 0, 1);
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glm::vec4 p3 = n.getGlobalTransformMatrix() * glm::vec4(w, 0, 0, 1);
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if(isInside(camera, p0)
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|| isInside(camera, p1)
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|| isInside(camera, p2)
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|| isInside(camera, p3)){
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glm::vec3 screenPosition = camera.worldToScreen(p0);
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glm::vec3 cameraPosition = camera.worldToCamera(p0);
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glm::vec2 uv0_a = translation_a;
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glm::vec2 uv0_b = translation_b;
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glm::vec2 uv1_a = glm::vec2(0, scale_a.y) + translation_a;
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glm::vec2 uv1_b = glm::vec2(0, scale_b.y) + translation_b;
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glm::vec2 uv2_a = scale_a + translation_a;
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glm::vec2 uv2_b = scale_a + translation_a;
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glm::vec2 uv2_b = scale_b + translation_b;
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glm::vec2 uv3_a = glm::vec2(scale_a.x, 0) + translation_a;
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glm::vec2 uv3_b = glm::vec2(scale_b.x, 0) + translation_b;
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int32_t base = static_cast <int32_t>(vertices.size());
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