fontSize randomly animated with multiple pseudolayers
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parent
358452f98e
commit
7016b0629f
1 changed files with 13 additions and 7 deletions
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@ -49,6 +49,13 @@ void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier){
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cout << "Render type " << r->getType() << endl;
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}
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void GPUFontAtlasLayerCombo::update(){
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//#ifndef TARGET_OPENGLES
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//if(ofGetFrameNum() % 10 == 0){
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//shaderCatalog->requestUpdate("font");
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//}else if(ofGetFrameNum() % 10 == 5){
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//shaderCatalog->update();
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//}
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//#endif
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float animationSpeed = ofMap(sin(ofGetElapsedTimef() * 0.01), -1, 1, 0.1, 2);
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float threshold = 1.0;
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for(int i = 0; i < fontVariationAxes.size(); i++){
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@ -84,10 +91,6 @@ void GPUFontAtlasLayerCombo::draw(){
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float targetFontSize = 128;
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float worldSize = targetFontSize / (float)width;
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font->setWorldSize(targetFontSize);
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float width_unit = 1;
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float height_unit = (float)height / width;
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@ -97,6 +100,7 @@ void GPUFontAtlasLayerCombo::draw(){
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glm::mat4 projection = transform.getOrthoProjectionMatrix(width,
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height,
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Transform::TOP_LEFT);
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//Transform::CENTERED);
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glm::mat4 view = transform.getViewMatrix();
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glm::mat4 model = glm::mat4(1.0f);
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@ -150,18 +154,20 @@ void GPUFontAtlasLayerCombo::draw(){
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glUniform1i(location, enableControlPointsVisualization);
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//mouse.x = 0;
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//mouse.y = 0;
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float mx = ofMap(mouse.x, 0, width, -0.5 * width_unit, 0.5 * width_unit);
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float my = ofMap(mouse.y, 0, height, -0.5 * height_unit, 0.5 * height_unit);
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cx = 0.5f * (bb.minX + bb.maxX);
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cy = 0.5f * (bb.minY + bb.maxY);
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//ofRectangle rectangle(0, 0, width, height);
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//ofDrawRectangle(rectangle);
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font->draw(mouse.x, mouse.y - (200 * sin(ofGetElapsedTimef() * 0.25)), 0, "what", vFlip == V_FLIP_ON);
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font->draw(mouse.x, mouse.y - (200 * sin(ofGetElapsedTimef() * 0.25)), 0, "what", vFlip == V_FLIP_ON, 128.0f);
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location = glGetUniformLocation(fontShaderProgram, "color");
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glUniform4f(location, 0.0f, 1.0f, 0.0f, 0.5f);
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font->draw(mouse.x, mouse.y, 0, "ever", vFlip == V_FLIP_ON);
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font->draw(mouse.x, mouse.y, 0, "ever", vFlip == V_FLIP_ON, 64.0f);
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glUniform4f(location, 0.0f, 0.0f, 1.0f, 0.5f);
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font->draw(mouse.x, mouse.y + (200 * sin(ofGetElapsedTimef() * 0.25)), 0, "verraw", vFlip == V_FLIP_ON);
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font->draw(mouse.x, mouse.y + (200 * sin(ofGetElapsedTimef() * 0.25)), 0, "verraw", vFlip == V_FLIP_ON, 256.0f);
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glUseProgram(currentProgram);
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}
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