Add ortho projection
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@ -20,6 +20,9 @@ class GPUFontAtlasLayerCombo : public AtlasLayerCombo {
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glm::mat4 getProjectionMatrix(float aspect){
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glm::mat4 getProjectionMatrix(float aspect){
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return glm::perspective( /* fovy = */ glm::radians(60.0f), aspect, 0.002f, 12.000f);
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return glm::perspective( /* fovy = */ glm::radians(60.0f), aspect, 0.002f, 12.000f);
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}
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}
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glm::mat4 getOrthoProjectionMatrix(float w, float h){
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return glm::ortho(-(w * 0.5f), (w * 0.5f), -(h * 0.5f), (h * 0.5f), 0.002f, 12.000f);
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}
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glm::mat4 getViewMatrix(){
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glm::mat4 getViewMatrix(){
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auto translation = glm::translate(position);
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auto translation = glm::translate(position);
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