cleanup, add getProps()
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a838cfcaeb
commit
9728c288b5
2 changed files with 38 additions and 36 deletions
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@ -44,8 +44,6 @@ void MsdfLayer::draw(glm::vec3 position) const {
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ofSetColor(ofColor::pink);
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ofSetColor(ofColor::pink);
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ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
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ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
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ofPopStyle();
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ofPopStyle();
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//atlas->getAtlasImage().draw(0, 0);
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//cout << "drawing letters (" << ofToString(propsBuffer.size()) << ")" << endl;
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char previous_c;
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char previous_c;
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bool firstLetter = true;
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bool firstLetter = true;
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for(const char c : propsBuffer[0].text){
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for(const char c : propsBuffer[0].text){
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@ -67,7 +65,7 @@ void MsdfLayer::draw(glm::vec3 position) const {
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float magic = ofMap(sin(ofGetElapsedTimeMicros() * 0.000001), -1, 1, 1, 200);
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float magic = ofMap(sin(ofGetElapsedTimeMicros() * 0.000001), -1, 1, 1, 200);
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magic = atlas->settings.scale;
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magic = atlas->settings.scale;
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auto fontMetrics = atlas->getFontGeometry().getMetrics();
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auto fontMetrics = atlas->getFontGeometry().getMetrics();
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float cender = (fontMetrics.ascenderY-fontMetrics.descenderY);
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float cender = (fontMetrics.ascenderY - fontMetrics.descenderY);
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//magic *= cender;
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//magic *= cender;
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//if(ofGetFrameNum() % 30 == 0){
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//if(ofGetFrameNum() % 30 == 0){
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//cout << "drawing letter " << c << endl
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//cout << "drawing letter " << c << endl
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@ -167,6 +165,9 @@ void Layer::setProps(const Props & props){
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}
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}
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propsBuffer.push_front(props);
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propsBuffer.push_front(props);
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}
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}
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const Layer::Props & Layer::getProps() const {
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return propsBuffer[0];
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}
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void Layer::clearPropsBuffer(){
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void Layer::clearPropsBuffer(){
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propsBuffer.clear();
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propsBuffer.clear();
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}
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}
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@ -34,7 +34,7 @@ class Layer {
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bool mirror_y = false;
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bool mirror_y = false;
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float mirror_y_distance = 0;
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float mirror_y_distance = 0;
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float letterDelay = 0;
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float letterDelay = 0;
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string text = "quickmonkeythedogASYAHELLO";
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string text = "ASYA is the best";
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};
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};
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struct Settings {
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struct Settings {
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uint32_t maxBufferSize = 100;
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uint32_t maxBufferSize = 100;
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@ -43,6 +43,7 @@ class Layer {
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void update();
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void update();
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virtual void draw(glm::vec3 position = glm::vec3(0, 0, 0)) const = 0;
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virtual void draw(glm::vec3 position = glm::vec3(0, 0, 0)) const = 0;
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void setProps(const Props & props);
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void setProps(const Props & props);
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const Props & getProps() const;
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//void setProps(float _x,
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//void setProps(float _x,
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//float _y,
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//float _y,
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//float _rotation,
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//float _rotation,
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