set uniforms of msdf-combo
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parent
161b59ee17
commit
c1d6d052be
6 changed files with 63 additions and 35 deletions
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@ -241,5 +241,18 @@ void LayerComposition::setVFlip(bool vFlip){
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void LayerComposition::setLayerOrder(const vector <LayerID> & layerOrder){
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this->layerOrder = layerOrder;
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}
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void LayerComposition::setMsdfUniform1fv(const vector <string> & names,
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const vector <float> & values){
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for(const auto & [identifier, layerCombo] : atlasLayerCombos){
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if(identifier.type == LayerType::MSDFGEN){
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auto combo = static_pointer_cast <MsdfAtlasLayerCombo>(layerCombo);
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combo->getShader()->begin();
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for(int i = 0; i < names.size(); i++){
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combo->getShader()->setUniform1f(names[i], values[i]);
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}
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combo->getShader()->end();
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}
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}
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}
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}
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@ -35,8 +35,9 @@ class LayerComposition {
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shared_ptr <Layer> getLayer(const LayerID & layerID);
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const unordered_map <ComboIdentifier, shared_ptr <AtlasLayerCombo> > & getAtlasLayerCombos() const;
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void setVFlip(bool vFlip);
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void setLayerOrder(const vector <LayerID> & layerOrder);
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void setMsdfUniform1fv(const vector <string> & names,
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const vector <float> & values);
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private:
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VFlipState vFlipState = V_FLIP_UNKNOWN;
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unordered_map <LayerID, shared_ptr <Layer> > layers;
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@ -6,9 +6,12 @@
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#include "of3dGraphics.h"
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#include "ofFileUtils.h"
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#include "ofGraphics.h"
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#include "ofUtils.h"
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#include "ofxProfiler.h"
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#include <GL/glext.h>
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#include <GLES3/gl3.h>
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#ifdef TARGET_EMSCRIPTEN
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#include <GL/glext.h>
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#include <GLES3/gl3.h>
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#endif
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namespace ofxVariableLab {
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@ -154,8 +157,8 @@ void MsdfAtlasLayerCombo::draw(bool fade){
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for(const auto & layer : layers){
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elements += layer->nElements;
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}
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//vertices.resize(elements * 4);
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//indices.resize(elements * 6);
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vertices.reserve(elements * 4);
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indices.reserve(elements * 6);
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vertices.clear();
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indices.clear();
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int offset = 0;
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@ -230,4 +233,7 @@ const ofImage & MsdfAtlasLayerCombo::getAtlasImage(){
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string MsdfAtlasLayerCombo::getAtlasImagePath(){
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return atlas->getAtlasPath();
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}
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shared_ptr <ofShader> MsdfAtlasLayerCombo::getShader(){
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return msdfShader;
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}
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}
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@ -3,6 +3,7 @@
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#include "AtlasLayerCombo.h"
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#include "MsdfLayer.h"
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#include "Utils.h"
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#include <memory>
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namespace ofxVariableLab {
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using BufferVertex = MsdfLayer::BufferVertex;
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@ -25,8 +26,8 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
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void exit();
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const ofImage & getAtlasImage();
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string getAtlasImagePath();
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shared_ptr <Layer> getLayer(); // TODO: is this used
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shared_ptr <ofxMsdfgen::Atlas> atlas;
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shared_ptr <ofShader> getShader();
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private:
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MsdfAtlasLayerComboSettings settings;
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@ -376,8 +376,8 @@ bool MsdfLayer::collectCharacter(const char character,
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glm::vec4 p2 = glm::vec4(w, h, 0, 1);
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glm::vec4 p3 = glm::vec4(w, 0, 0, 1);
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vertices.reserve(nodes.size() * 4);
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indices.reserve(nodes.size() * 6);
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//vertices.reserve(nodes.size() * 4);
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//indices.reserve(nodes.size() * 6);
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for(int i = 0; i < nodes.size(); i++){
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const glm::vec4 & color = colors[i];
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ofNode & node = nodes[i];
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@ -387,37 +387,42 @@ bool MsdfLayer::collectCharacter(const char character,
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//glm::vec4 p3 = node.getGlobalTransformMatrix() * glm::vec4(w, 0, 0, 1);
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glm::mat4 globalTransform = node.getGlobalTransformMatrix();
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//std::lock_guard <std::mutex> vm(vertices_mutex);
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vertices_mutex.lock();
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int32_t base = static_cast <int32_t>(vertices.size());
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vertices.push_back(BufferVertex{
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{p0.x, p0.y, p0.z, p0.w},
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{uv0_a.x, uv0_a.y},
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{uv0_b.x, uv0_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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});
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vertices.push_back(BufferVertex{
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{p1.x, p1.y, p1.z, p1.w},
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{uv1_a.x, uv1_a.y},
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{uv1_b.x, uv1_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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});
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vertices.push_back(BufferVertex{
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{p2.x, p2.y, p2.z, p2.w},
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{uv2_a.x, uv2_a.y},
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{uv2_b.x, uv2_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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});
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vertices.push_back(BufferVertex{
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{p3.x, p3.y, p3.z, p3.w},
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{uv3_a.x, uv3_a.y},
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{uv3_b.x, uv3_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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vertices.insert(vertices.end(), {
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BufferVertex{
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{p0.x, p0.y, p0.z, p0.w},
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{uv0_a.x, uv0_a.y},
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{uv0_b.x, uv0_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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},
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BufferVertex{
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{p1.x, p1.y, p1.z, p1.w},
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{uv1_a.x, uv1_a.y},
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{uv1_b.x, uv1_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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},
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BufferVertex{
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{p2.x, p2.y, p2.z, p2.w},
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{uv2_a.x, uv2_a.y},
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{uv2_b.x, uv2_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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},
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BufferVertex{
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{p3.x, p3.y, p3.z, p3.w},
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{uv3_a.x, uv3_a.y},
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{uv3_b.x, uv3_b.y},
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{color.r, color.g, color.b, color.a},
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mix, globalTransform
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}
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});
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indices.insert(indices.end(), {base, base + 1, base + 2, base + 2, base + 3, base});
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nElements++;
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vertices_mutex.unlock();
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}
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return true;
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}
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@ -101,5 +101,7 @@ class MsdfLayer : public Layer {
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ofNode outerNode;
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ofNode innerNode;
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Layer::BoundingBox boundingBox;
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std::mutex vertices_mutex;
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std::mutex indices_mutex;
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};
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}
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