singleVbo
This commit is contained in:
parent
172711cad3
commit
cde337580d
6 changed files with 184 additions and 77 deletions
|
@ -184,7 +184,7 @@ void LayerComposition::draw(int width, int height) const {
|
||||||
for(const auto & [identifier, layerCombo] : atlasLayerCombos){
|
for(const auto & [identifier, layerCombo] : atlasLayerCombos){
|
||||||
if(identifier.type == LayerType::MSDFGEN){
|
if(identifier.type == LayerType::MSDFGEN){
|
||||||
auto combo = static_pointer_cast <MsdfAtlasLayerCombo>(layerCombo);
|
auto combo = static_pointer_cast <MsdfAtlasLayerCombo>(layerCombo);
|
||||||
//combo->draw();
|
combo->draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(unsigned int i = layerOrder.size(); i-- > 0;){
|
for(unsigned int i = layerOrder.size(); i-- > 0;){
|
||||||
|
@ -219,7 +219,7 @@ void LayerComposition::drawCamera(const ofCamera & camera) const {
|
||||||
for(const auto & [identifier, layerCombo] : atlasLayerCombos){
|
for(const auto & [identifier, layerCombo] : atlasLayerCombos){
|
||||||
if(identifier.type == LayerType::MSDFGEN){
|
if(identifier.type == LayerType::MSDFGEN){
|
||||||
auto combo = static_pointer_cast <MsdfAtlasLayerCombo>(layerCombo);
|
auto combo = static_pointer_cast <MsdfAtlasLayerCombo>(layerCombo);
|
||||||
combo->draw(camera);
|
//combo->draw(camera);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,9 @@
|
||||||
#include "AtlasLayerCombo.h"
|
#include "AtlasLayerCombo.h"
|
||||||
#include "MsdfLayer.h"
|
#include "MsdfLayer.h"
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
|
#include "of3dGraphics.h"
|
||||||
#include "ofFileUtils.h"
|
#include "ofFileUtils.h"
|
||||||
|
#include "ofGraphics.h"
|
||||||
#include <GL/glext.h>
|
#include <GL/glext.h>
|
||||||
#include <GLES3/gl3.h>
|
#include <GLES3/gl3.h>
|
||||||
|
|
||||||
|
@ -24,16 +26,37 @@ void MsdfAtlasLayerCombo::setup(const ComboIdentifier & layerIdentifier,
|
||||||
|
|
||||||
msdfShader = make_shared <ofShader>();
|
msdfShader = make_shared <ofShader>();
|
||||||
#ifdef TARGET_EMSCRIPTEN
|
#ifdef TARGET_EMSCRIPTEN
|
||||||
if(ofFile("shaders/ES3/msdf/shader.frag").exists()){
|
//if(ofFile("shaders/ES3/msdf/shader.frag").exists()){
|
||||||
msdfShader->load("shaders/ES3/msdf/shader");
|
//msdfShader->load("shaders/ES3/msdf/shader");
|
||||||
}else{
|
//}else{
|
||||||
msdfShader->load("ofxMsdfgen/shaders/mix/ES3/shader");
|
msdfShader->load("ofxMsdfgen/shaders/mix/ES3/shader");
|
||||||
}
|
//}
|
||||||
#else
|
#else
|
||||||
msdfShader->load("ofxMsdfgen/shaders/mix/GL3/shader");
|
msdfShader->load("ofxMsdfgen/shaders/mix/GL3/shader");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
atlas->setup(this->identifier.fontPath, atlasSettings);
|
atlas->setup(this->identifier.fontPath, atlasSettings);
|
||||||
|
|
||||||
|
glGenVertexArrays(1, &vao);
|
||||||
|
|
||||||
|
glGenBuffers(1, &vbo);
|
||||||
|
glGenBuffers(1, &ebo);
|
||||||
|
|
||||||
|
glBindVertexArray(vao);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
glVertexAttribPointer(0, 4, GL_FLOAT, false, sizeof(BufferVertex), (void *)offsetof(BufferVertex, position));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
glVertexAttribPointer(1, 2, GL_FLOAT, false, sizeof(BufferVertex), (void *)offsetof(BufferVertex, uv_a));
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
glVertexAttribPointer(2, 2, GL_FLOAT, false, sizeof(BufferVertex), (void *)offsetof(BufferVertex, uv_b));
|
||||||
|
glEnableVertexAttribArray(3);
|
||||||
|
glVertexAttribPointer(3, 4, GL_FLOAT, false, sizeof(BufferVertex), (void *)offsetof(BufferVertex, color));
|
||||||
|
glEnableVertexAttribArray(4);
|
||||||
|
glVertexAttribPointer(4, 1, GL_FLOAT, false, sizeof(BufferVertex), (void *)offsetof(BufferVertex, mix));
|
||||||
|
glBindVertexArray(0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MsdfAtlasLayerCombo::update(){
|
void MsdfAtlasLayerCombo::update(){
|
||||||
|
@ -43,9 +66,9 @@ void MsdfAtlasLayerCombo::update(){
|
||||||
atlas->generate(useCache, saveToCache);
|
atlas->generate(useCache, saveToCache);
|
||||||
isDirty = false;
|
isDirty = false;
|
||||||
}
|
}
|
||||||
if(!uboIsSetup){
|
//if(!uboIsSetup){
|
||||||
setupUbo();
|
//setupUbo();
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MsdfAtlasLayerCombo::setupUbo(){
|
void MsdfAtlasLayerCombo::setupUbo(){
|
||||||
|
@ -115,13 +138,77 @@ bool MsdfAtlasLayerCombo::hasChildren(){
|
||||||
}
|
}
|
||||||
|
|
||||||
// unique
|
// unique
|
||||||
void MsdfAtlasLayerCombo::draw(const ofCamera & camera){
|
void MsdfAtlasLayerCombo::draw(){
|
||||||
vertices.clear();
|
int elements = 0;
|
||||||
parameters.clear();
|
|
||||||
for(const auto & layer : layers){
|
for(const auto & layer : layers){
|
||||||
vertices.insert(vertices.end(), layer->vertices.begin(), layer->vertices.end());
|
elements += layer->nElements;
|
||||||
parameters.insert(parameters.end(), layer->parameters.begin(), layer->parameters.end());
|
|
||||||
}
|
}
|
||||||
|
//vertices.resize(elements * 4);
|
||||||
|
//indices.resize(elements * 6);
|
||||||
|
vertices.clear();
|
||||||
|
indices.clear();
|
||||||
|
int offset = 0;
|
||||||
|
glm::vec4 bgColor;
|
||||||
|
for(const auto & layer : layers){
|
||||||
|
//vertices.insert(vertices.begin() + (offset * 4), layer->vertices.begin(), layer->vertices.end());
|
||||||
|
//indices.insert(indices.begin() + (offset * 6), layer->indices.begin(), layer->indices.end());
|
||||||
|
vertices.insert(vertices.end(), layer->vertices.begin(), layer->vertices.end());
|
||||||
|
indices.insert(indices.end(), layer->indices.begin(), layer->indices.end());
|
||||||
|
offset += layer->nElements;
|
||||||
|
layer->vertices.clear();
|
||||||
|
layer->indices.clear();
|
||||||
|
layer->nElements = 0;
|
||||||
|
bgColor = layer->uboParameters.bgColor;
|
||||||
|
}
|
||||||
|
float pixelRange = 2;
|
||||||
|
int atlas_w = getAtlasImage().getWidth();
|
||||||
|
int atlas_h = getAtlasImage().getHeight();
|
||||||
|
glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
|
||||||
|
|
||||||
|
//ofPushStyle();
|
||||||
|
//vector <ofColor> colors{
|
||||||
|
//ofColor::yellow,
|
||||||
|
//ofColor::green,
|
||||||
|
//ofColor::blue,
|
||||||
|
//ofColor::red
|
||||||
|
//};
|
||||||
|
//int i = 0;
|
||||||
|
//for(BufferVertex & vertex : vertices){
|
||||||
|
//const auto & color = colors[int(i * 0.25) % colors.size()];
|
||||||
|
//ofSetColor(color);
|
||||||
|
//vertex.color[0] = color.r;
|
||||||
|
//vertex.color[1] = color.g;
|
||||||
|
//vertex.color[2] = color.b;
|
||||||
|
//vertex.color[3] = 1;
|
||||||
|
//ofDrawSphere(vertex.position[0], vertex.position[1], vertex.position[2], 2);
|
||||||
|
//i++;
|
||||||
|
//}
|
||||||
|
//ofPopStyle();
|
||||||
|
|
||||||
|
msdfShader->begin();
|
||||||
|
msdfShader->setUniform2f("unitRange", unitRange);
|
||||||
|
msdfShader->setUniform4f("bgColor", bgColor);
|
||||||
|
msdfShader->setUniformTexture("msdf", getAtlasImage().getTexture(), 0);
|
||||||
|
|
||||||
|
glBindVertexArray(vao);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(BufferVertex) * vertices.size(), vertices.data(), GL_DYNAMIC_DRAW);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int32_t) * indices.size(), indices.data(), GL_DYNAMIC_DRAW);
|
||||||
|
|
||||||
|
glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0);
|
||||||
|
|
||||||
|
glBindVertexArray(0);
|
||||||
|
msdfShader->end();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void MsdfAtlasLayerCombo::exit(){
|
||||||
|
glDeleteVertexArrays(1, &vao);
|
||||||
|
|
||||||
|
glDeleteBuffers(1, &vbo);
|
||||||
|
glDeleteBuffers(1, &ebo);
|
||||||
}
|
}
|
||||||
|
|
||||||
const ofImage & MsdfAtlasLayerCombo::getAtlasImage(){
|
const ofImage & MsdfAtlasLayerCombo::getAtlasImage(){
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
|
|
||||||
namespace ofxVariableLab {
|
namespace ofxVariableLab {
|
||||||
|
using BufferVertex = MsdfLayer::BufferVertex;
|
||||||
struct MsdfAtlasLayerComboSettings : public AtlasLayerComboSettings {
|
struct MsdfAtlasLayerComboSettings : public AtlasLayerComboSettings {
|
||||||
float scale = 64;
|
float scale = 64;
|
||||||
float minimumScale = 64;
|
float minimumScale = 64;
|
||||||
|
@ -20,7 +21,8 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
|
||||||
const ComboIdentifier & getIdentifier() const override;
|
const ComboIdentifier & getIdentifier() const override;
|
||||||
void setVFlip(VFlipState vFlipState) override;
|
void setVFlip(VFlipState vFlipState) override;
|
||||||
bool hasChildren() override;
|
bool hasChildren() override;
|
||||||
void draw(const ofCamera & camera);
|
void draw();
|
||||||
|
void exit();
|
||||||
const ofImage & getAtlasImage();
|
const ofImage & getAtlasImage();
|
||||||
string getAtlasImagePath();
|
string getAtlasImagePath();
|
||||||
shared_ptr <Layer> getLayer(); // TODO: is this used
|
shared_ptr <Layer> getLayer(); // TODO: is this used
|
||||||
|
@ -40,7 +42,11 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
|
||||||
GLint uboIndex;
|
GLint uboIndex;
|
||||||
void setupUbo();
|
void setupUbo();
|
||||||
bool uboIsSetup = false;
|
bool uboIsSetup = false;
|
||||||
std::vector <MsdfLayer::BufferVertex> vertices;
|
std::vector <BufferVertex> vertices;
|
||||||
std::vector <MsdfLayer::CharacterDrawParameters> parameters;
|
std::vector <int32_t> indices;
|
||||||
|
|
||||||
|
GLuint vbo;
|
||||||
|
GLuint ebo;
|
||||||
|
GLuint vao;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -314,15 +314,15 @@ void MsdfLayer::setBoundingBox(const Layer::BoundingBox & boundingBox){
|
||||||
}
|
}
|
||||||
void MsdfLayer::collectCharacter(const char character,
|
void MsdfLayer::collectCharacter(const char character,
|
||||||
const ofNode & node,
|
const ofNode & node,
|
||||||
|
const ofCamera & camera,
|
||||||
glm::vec4 color,
|
glm::vec4 color,
|
||||||
ofxVariableLab::FontVariation fontVariation){
|
ofxVariableLab::FontVariation fontVariation){
|
||||||
|
|
||||||
const ofImage & atlasImage = atlas->getAtlasImage();
|
const ofImage & atlasImage = atlas->getAtlasImage();
|
||||||
ofNode n = node;
|
ofNode n = node;
|
||||||
n.setScale(n.getScale() * scaleFactor);
|
n.setScale(n.getScale() * scaleFactor);
|
||||||
float pixelRange = 2;
|
|
||||||
int atlas_w = atlasImage.getWidth();
|
int atlas_w = atlasImage.getWidth();
|
||||||
int atlas_h = atlasImage.getHeight();
|
int atlas_h = atlasImage.getHeight();
|
||||||
glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
|
|
||||||
|
|
||||||
float mix = -1;
|
float mix = -1;
|
||||||
ofxMsdfgen::GlyphGeometry gg_a;
|
ofxMsdfgen::GlyphGeometry gg_a;
|
||||||
|
@ -354,18 +354,12 @@ void MsdfLayer::collectCharacter(const char character,
|
||||||
gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
|
gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
|
||||||
gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
|
gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
|
||||||
|
|
||||||
double advance_a = gg_a.getAdvance();
|
|
||||||
double advance_b = gg_b.getAdvance();
|
|
||||||
|
|
||||||
float w = glm::mix(float(w_a), float(w_b), mix);
|
float w = glm::mix(float(w_a), float(w_b), mix);
|
||||||
float h = glm::mix(float(h_a), float(h_b), mix);
|
float h = glm::mix(float(h_a), float(h_b), mix);
|
||||||
float pl = glm::mix(float(pl_a), float(pl_b), mix);
|
float pl = glm::mix(float(pl_a), float(pl_b), mix);
|
||||||
float pt = glm::mix(float(pt_a), float(pt_b), mix);
|
float pt = glm::mix(float(pt_a), float(pt_b), mix);
|
||||||
double advance = glm::mix(advance_a, advance_b, mix);
|
|
||||||
|
|
||||||
ofPushMatrix();
|
|
||||||
float magic = atlas->settings.scale;
|
float magic = atlas->settings.scale;
|
||||||
ofSetColor(ofFloatColor(1, 1, 1, 1));
|
|
||||||
getVFlip(settings.vFlipBehaviour,
|
getVFlip(settings.vFlipBehaviour,
|
||||||
ofGetCurrentOrientationMatrix(),
|
ofGetCurrentOrientationMatrix(),
|
||||||
vFlip);
|
vFlip);
|
||||||
|
@ -384,49 +378,57 @@ void MsdfLayer::collectCharacter(const char character,
|
||||||
glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
|
glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
|
||||||
float(h_b) / float(atlas_h));
|
float(h_b) / float(atlas_h));
|
||||||
|
|
||||||
BufferVertex v[4];
|
|
||||||
glm::vec4 p0 = n.getGlobalTransformMatrix() * glm::vec4(0, 0, 0, 1);
|
glm::vec4 p0 = n.getGlobalTransformMatrix() * glm::vec4(0, 0, 0, 1);
|
||||||
glm::vec4 p1 = n.getGlobalTransformMatrix() * glm::vec4(w, 0, 0, 1);
|
glm::vec4 p1 = n.getGlobalTransformMatrix() * glm::vec4(w, 0, 0, 1);
|
||||||
glm::vec4 p2 = n.getGlobalTransformMatrix() * glm::vec4(w, h, 0, 1);
|
glm::vec4 p2 = n.getGlobalTransformMatrix() * glm::vec4(w, h, 0, 1);
|
||||||
glm::vec4 p3 = n.getGlobalTransformMatrix() * glm::vec4(0, h, 0, 1);
|
glm::vec4 p3 = n.getGlobalTransformMatrix() * glm::vec4(0, h, 0, 1);
|
||||||
glm::vec2 uv0_a = glm::vec2();
|
if(isInside(camera, p0)
|
||||||
glm::vec2 uv0_b = glm::vec2();
|
|| isInside(camera, p1)
|
||||||
glm::vec2 uv1_a = glm::vec2();
|
|| isInside(camera, p2)
|
||||||
glm::vec2 uv1_b = glm::vec2();
|
|| isInside(camera, p3)){
|
||||||
glm::vec2 uv2_a = glm::vec2();
|
glm::vec3 screenPosition = camera.worldToScreen(p0);
|
||||||
glm::vec2 uv2_b = glm::vec2();
|
glm::vec3 cameraPosition = camera.worldToCamera(p0);
|
||||||
glm::vec2 uv3_a = glm::vec2();
|
|
||||||
glm::vec2 uv3_b = glm::vec2();
|
glm::vec2 uv0_a = translation_a;
|
||||||
|
glm::vec2 uv0_b = translation_b;
|
||||||
|
glm::vec2 uv1_a = glm::vec2(0, scale_a.y) + translation_a;
|
||||||
|
glm::vec2 uv1_b = glm::vec2(0, scale_b.y) + translation_b;
|
||||||
|
glm::vec2 uv2_a = scale_a + translation_a;
|
||||||
|
glm::vec2 uv2_b = scale_a + translation_a;
|
||||||
|
glm::vec2 uv3_a = glm::vec2(scale_a.x, 0) + translation_a;
|
||||||
|
glm::vec2 uv3_b = glm::vec2(scale_b.x, 0) + translation_b;
|
||||||
|
int32_t base = static_cast <int32_t>(vertices.size());
|
||||||
vertices.push_back(BufferVertex{
|
vertices.push_back(BufferVertex{
|
||||||
{p0.x, p0.y, p0.z, p0.w},
|
{p0.x, p0.y, p0.z, p0.w},
|
||||||
{uv0_a.x, uv0_a.y},
|
{uv0_a.x, uv0_a.y},
|
||||||
{uv0_b.x, uv0_b.y}
|
{uv0_b.x, uv0_b.y},
|
||||||
|
{color.r, color.g, color.b, color.a},
|
||||||
|
mix
|
||||||
});
|
});
|
||||||
vertices.push_back(BufferVertex{
|
vertices.push_back(BufferVertex{
|
||||||
{p1.x, p1.y, p1.z, p1.w},
|
{p1.x, p1.y, p1.z, p1.w},
|
||||||
{uv1_a.x, uv1_a.y},
|
{uv1_a.x, uv1_a.y},
|
||||||
{uv1_b.x, uv1_b.y}
|
{uv1_b.x, uv1_b.y},
|
||||||
|
{color.r, color.g, color.b, color.a},
|
||||||
|
mix
|
||||||
});
|
});
|
||||||
vertices.push_back(BufferVertex{
|
vertices.push_back(BufferVertex{
|
||||||
{p2.x, p2.y, p2.z, p2.w},
|
{p2.x, p2.y, p2.z, p2.w},
|
||||||
{uv2_a.x, uv2_a.y},
|
{uv2_a.x, uv2_a.y},
|
||||||
{uv2_b.x, uv2_b.y}
|
{uv2_b.x, uv2_b.y},
|
||||||
|
{color.r, color.g, color.b, color.a},
|
||||||
|
mix
|
||||||
});
|
});
|
||||||
vertices.push_back(BufferVertex{
|
vertices.push_back(BufferVertex{
|
||||||
{p3.x, p3.y, p3.z, p3.w},
|
{p3.x, p3.y, p3.z, p3.w},
|
||||||
{uv3_a.x, uv3_a.y},
|
{uv3_a.x, uv3_a.y},
|
||||||
{uv3_b.x, uv3_b.y}
|
{uv3_b.x, uv3_b.y},
|
||||||
|
{color.r, color.g, color.b, color.a},
|
||||||
|
mix
|
||||||
});
|
});
|
||||||
CharacterDrawParameters characterDrawParameters;
|
indices.insert(indices.end(), {base, base + 1, base + 2, base + 2, base + 3, base});
|
||||||
characterDrawParameters.unitRange = unitRange;
|
nElements++;
|
||||||
characterDrawParameters.fontColor = color;
|
}
|
||||||
characterDrawParameters.bgColor = uboParameters.bgColor;
|
|
||||||
characterDrawParameters.translation_a = translation_a;
|
|
||||||
characterDrawParameters.translation_b = translation_b;
|
|
||||||
characterDrawParameters.scale_a = scale_a;
|
|
||||||
characterDrawParameters.scale_b = scale_b;
|
|
||||||
characterDrawParameters.mix = mix;
|
|
||||||
parameters.push_back(characterDrawParameters);
|
|
||||||
}
|
}
|
||||||
void MsdfLayer::setAtlas(shared_ptr <ofxMsdfgen::Atlas> _atlas){
|
void MsdfLayer::setAtlas(shared_ptr <ofxMsdfgen::Atlas> _atlas){
|
||||||
atlas = _atlas;
|
atlas = _atlas;
|
||||||
|
|
|
@ -25,17 +25,8 @@ class MsdfLayer : public Layer {
|
||||||
GLfloat position[4];
|
GLfloat position[4];
|
||||||
GLfloat uv_a[2];
|
GLfloat uv_a[2];
|
||||||
GLfloat uv_b[2];
|
GLfloat uv_b[2];
|
||||||
};
|
GLfloat color[4];
|
||||||
struct CharacterDrawParameters {
|
GLfloat mix;
|
||||||
glm::vec2 dimensions;
|
|
||||||
glm::vec4 fontColor;
|
|
||||||
glm::vec4 bgColor;
|
|
||||||
glm::vec2 unitRange;
|
|
||||||
glm::vec2 translation_a;
|
|
||||||
glm::vec2 scale_a;
|
|
||||||
glm::vec2 translation_b;
|
|
||||||
glm::vec2 scale_b;
|
|
||||||
float mix;
|
|
||||||
};
|
};
|
||||||
void setup(const LayerSettings & settings = LayerSettings()) override;
|
void setup(const LayerSettings & settings = LayerSettings()) override;
|
||||||
void update() override;
|
void update() override;
|
||||||
|
@ -67,6 +58,7 @@ class MsdfLayer : public Layer {
|
||||||
void setBoundingBox(const Layer::BoundingBox & boundingBox) override;
|
void setBoundingBox(const Layer::BoundingBox & boundingBox) override;
|
||||||
void collectCharacter(const char character,
|
void collectCharacter(const char character,
|
||||||
const ofNode & node,
|
const ofNode & node,
|
||||||
|
const ofCamera & camera,
|
||||||
glm::vec4 color = glm::vec4(1, 1, 1, 1),
|
glm::vec4 color = glm::vec4(1, 1, 1, 1),
|
||||||
ofxVariableLab::FontVariation fontVariation = ofxVariableLab::FontVariation());
|
ofxVariableLab::FontVariation fontVariation = ofxVariableLab::FontVariation());
|
||||||
|
|
||||||
|
@ -88,7 +80,8 @@ class MsdfLayer : public Layer {
|
||||||
UboParameters uboParameters;
|
UboParameters uboParameters;
|
||||||
|
|
||||||
std::vector <BufferVertex> vertices;
|
std::vector <BufferVertex> vertices;
|
||||||
std::vector <CharacterDrawParameters> parameters;
|
std::vector <int32_t> indices;
|
||||||
|
int nElements = 0;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Props lastProps;
|
Props lastProps;
|
||||||
|
|
19
src/Utils.h
19
src/Utils.h
|
@ -6,6 +6,10 @@
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include "json.hpp"
|
#include "json.hpp"
|
||||||
|
#include "ofAppRunner.h"
|
||||||
|
#include "of3dGraphics.h"
|
||||||
|
#include "ofCamera.h"
|
||||||
|
#include "ofUtils.h"
|
||||||
#include <ft2build.h>
|
#include <ft2build.h>
|
||||||
#include FT_FREETYPE_H
|
#include FT_FREETYPE_H
|
||||||
#include FT_MULTIPLE_MASTERS_H
|
#include FT_MULTIPLE_MASTERS_H
|
||||||
|
@ -163,4 +167,19 @@ static bool isInside(float px, float py, float x, float y, float w, float h){
|
||||||
return px >= x && px <= x + w && py >= y && py <= y + h;
|
return px >= x && px <= x + w && py >= y && py <= y + h;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool isInside(const ofCamera & camera, const glm::vec4 & position){
|
||||||
|
const auto & viewport = ofGetCurrentRenderer()->getCurrentViewport();
|
||||||
|
glm::vec3 screenPosition = camera.worldToScreen(position);
|
||||||
|
glm::vec3 cameraPosition = camera.worldToCamera(position);
|
||||||
|
//glm::mat4 clipSpaceToWorld = camera.getGlobalTransformMatrix() * glm::inverse(camera.getProjectionMatrix(viewport));
|
||||||
|
//glm::mat4 worldToClipSpace = camera.getProjectionMatrix(viewport);
|
||||||
|
//glm::vec4 worldSpacePosition = position * worldToClipSpace;
|
||||||
|
if(screenPosition.x >= 0.0f && screenPosition.x <= ofGetWidth()
|
||||||
|
&& screenPosition.y >= 0.0f && screenPosition.y <= ofGetHeight()
|
||||||
|
&& screenPosition.z <= 1.0f){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue