clean some comments
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20ad951c46
commit
d97ed744d9
1 changed files with 1 additions and 30 deletions
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@ -446,8 +446,6 @@ void GPUFontAtlasLayerCombo::draw(int width,
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int currentProgram;
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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//antiAliasingWindowSize = ofMap(ofGetMouseX(), 0, ofGetWidth(), 1, 3);
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//enableSuperSamplingAntiAliasing = ofGetMouseY() > ofGetHeight() / 2;
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if(font){
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OFX_PROFILER_SCOPE("draw font");
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bool resized = width != previousWidth || height != previousHeight;
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@ -456,11 +454,9 @@ void GPUFontAtlasLayerCombo::draw(int width,
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glm::vec2 mouse = glm::vec2(ofGetMouseX(), ofGetMouseY());
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//glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
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glm::mat4 projection = transform.getOrthoProjectionMatrix(width,
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height,
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Transform::TOP_LEFT);
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//Transform::CENTERED);
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glm::mat4 view = transform.getViewMatrix();
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glm::mat4 model = glm::mat4(1.0f);
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fontShaderProgram = fontShader->program;
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@ -477,9 +473,6 @@ void GPUFontAtlasLayerCombo::draw(int width,
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location = glGetUniformLocation(fontShaderProgram, "model");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
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}
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//float z = 0;
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//location = glGetUniformLocation(fontShaderProgram, "z");
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//glUniform1f(location, z);
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if(firstRun){
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GLuint location;
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location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize");
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@ -500,7 +493,6 @@ void GPUFontAtlasLayerCombo::draw(int width,
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std::vector <ofVboMesh> outerBoundingBoxes;
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ofRectangle r;
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//for(const auto & layer : layers)
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{
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OFX_PROFILER_SCOPE("draw layer");
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float ascender = font->getAscender(layer->getProps().fontSize_px);
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@ -520,8 +512,7 @@ void GPUFontAtlasLayerCombo::draw(int width,
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layer->getProps().width,
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lineHeight,
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layer->getProps().textAlignment);
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//if(layer->getProps().width > 0){
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{
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{ // TODO: this could be a result of collecting/wrapping bounding boxes
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float min_x = FLT_MAX;
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float min_y = FLT_MAX;
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float max_x = -FLT_MAX;
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@ -554,7 +545,6 @@ void GPUFontAtlasLayerCombo::draw(int width,
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bb_mirror_none.multiply(layer->getInnerNode().getGlobalTransformMatrix());
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mirror_bbs.push_back(std::move(bb_mirror_none));
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//layer->setBoundingBox(bb);
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ofVboMesh mesh;
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mesh.addVertices({bb_mirror_none.p0,
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bb_mirror_none.p1,
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@ -692,25 +682,6 @@ void GPUFontAtlasLayerCombo::draw(int width,
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}
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glUseProgram(currentProgram);
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//ofPushStyle();
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//ofSetColor(ofColor::green);
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//ofNoFill();
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//ofDrawRectangle(r);
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//ofPopStyle();
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//ofPushStyle();
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//ofSetColor(ofColor::white);
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//for(const auto & b : outerBoundingBoxes){
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//int i = 0;
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//for(const auto & v : b.getVertices()){
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//ofSetColor(b.getColors()[i]);
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//ofDrawCircle(v, 2);
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//ofDrawBitmapString(ofToString(i), 0, 0);
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//i++;
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//}
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//b.drawVertices();
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//}
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//ofFill();
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//ofPopStyle();
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}
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glDisable(GL_BLEND);
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