add rudimentary ofxGPUFont

This commit is contained in:
jrkb 2023-04-12 13:59:09 +02:00
parent f6e4506d7f
commit ed529969b5
6 changed files with 218 additions and 2 deletions

View file

@ -35,6 +35,7 @@ class AtlasLayerCombo {
virtual void update() = 0;
virtual void careForChild(shared_ptr <Layer> layer) = 0;
virtual const ComboIdentifier & getIdentifier() const = 0;
virtual void setVFlip(VFlipState vFlipState) = 0;
bool operator==(const AtlasLayerCombo & other) const {
return (this->getIdentifier() == other.getIdentifier());

View file

@ -1,18 +1,157 @@
#include "GPUFontAtlasLayerCombo.h"
#include "Utils.h"
#include "ofColor.h"
namespace ofxVariableLab {
void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier){
this->identifier = identifier;
#ifdef TARGET_EMSCRIPTEN
string shaderDir = "data/ofxGPUFont/shaders/DEBUG_ES3";
#else
string shaderDir = "data/ofxGPUFont/shaders/GL3";
#endif
shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
//backgroundShader = shaderCatalog->get("background");
fontShader = shaderCatalog->get("font");
{
FT_Error error = FT_Init_FreeType(&library);
if(error){
std::cerr << "ERROR: failed to initialize FreeType" << std::endl;
ofExit();
}
}
currentFontPath = "data/celines-fonts/Version-2-var.ttf";
mainText = "whatever";
ofxGPUFont::tryUpdateMainFont(library,
currentFontPath,
mainText,
font,
bb);
font->listFontVariationAxes(fontVariationAxesParameters, library);
cout << currentFontPath << " : fontVariationAxes :" << endl;
for(const auto & axis : fontVariationAxesParameters){
cout << std::fixed << std::setprecision(10) << axis.name << " :\n"
<< "\tmin: " << std::to_string(axis.minValue)
<< "\tmax: " << std::to_string(axis.maxValue)
<< "\tdefault: " << std::to_string(axis.defaultValue) << endl;
fontVariationAxes.push_back({axis.name, axis.defaultValue});
}
transform = Transform();
auto & r = ofGetCurrentRenderer();
cout << "Render type " << r->getType() << endl;
}
void GPUFontAtlasLayerCombo::update(){
float animationSpeed = ofMap(sin(ofGetElapsedTimef() * 0.01), -1, 1, 0.0, 2);
float threshold = 5.0;
for(int i = 0; i < fontVariationAxes.size(); i++){
ofxGPUFont::Font::FontVariationAxis & axis = fontVariationAxes[i];
ofxGPUFont::Font::FontVariationAxisParameters & axisParams = fontVariationAxesParameters[i];
double newValue = ofMap(sin(ofGetElapsedTimef() * animationSpeed),
-1, 1,
axisParams.minValue, axisParams.maxValue);
if(abs(newValue - axis.value) > threshold){
font->setFontVariationAxis(library, axis.name, newValue);
axis.value = newValue;
font->prepareGlyphsForText(mainText, true);
}
}
}
void GPUFontAtlasLayerCombo::careForChild(shared_ptr <Layer> layer){
}
const ComboIdentifier & GPUFontAtlasLayerCombo::getIdentifier() const {
return identifier;
}
void GPUFontAtlasLayerCombo::setVFlip(VFlipState vFlipState){
vFlip = vFlipState;
}
const vector <shared_ptr <GPUFontLayer> > & GPUFontAtlasLayerCombo::getLayers(){
return layers;
}
void GPUFontAtlasLayerCombo::draw(){
GLuint location;
int width = ofGetWidth();
int height = ofGetHeight();
//ofClear(125, 255, 125, 255);
glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
glm::mat4 view = transform.getViewMatrix();
glm::mat4 model = glm::mat4(1.0f);
//{ // Draw background.
//GLuint program = backgroundShader->program;
//glUseProgram(program);
//glBindVertexArray(emptyVAO);
//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//glBindVertexArray(0);
//glUseProgram(0);
//}
// Uses premultiplied-alpha.
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
int currentProgram;
glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram);
float cx = FLT_MAX;
float cy = FLT_MAX;
if(font){
fontShaderProgram = fontShader->program;
glUseProgram(fontShaderProgram);
font->program = fontShaderProgram;
font->drawSetup();
location = glGetUniformLocation(fontShaderProgram, "projection");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
location = glGetUniformLocation(fontShaderProgram, "view");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
location = glGetUniformLocation(fontShaderProgram, "model");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
float z = 0;
location = glGetUniformLocation(fontShaderProgram, "z");
glUniform1f(location, z);
location = glGetUniformLocation(fontShaderProgram, "color");
glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f);
location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize");
glUniform1f(location, (float)antiAliasingWindowSize);
location = glGetUniformLocation(fontShaderProgram, "enableSuperSamplingAntiAliasing");
glUniform1i(location, enableSuperSamplingAntiAliasing);
location = glGetUniformLocation(fontShaderProgram, "enableControlPointsVisualization");
glUniform1i(location, enableControlPointsVisualization);
cx = 0.5f * (bb.minX + bb.maxX);
cy = 0.5f * (bb.minY + bb.maxY);
//ofRectangle rectangle(0, 0, width, height);
//ofDrawRectangle(rectangle);
font->draw(-cx, -cy, 0, mainText);
glUseProgram(currentProgram);
}
glDisable(GL_BLEND);
ofDrawBitmapStringHighlight(
"this is where your font could be"
, -cx, -cy, ofFloatColor::pink, ofFloatColor::black);
ofDrawBitmapStringHighlight(
"fps: " + ofToString(ofGetFrameRate()) + "\n"
+ "font: " + currentFontPath + "\n"
+ "cx: " + ofToString(cx) + "\n"
+ "cy: " + ofToString(cy) + "\n"
, 20, 20);
}
}

View file

@ -1,24 +1,76 @@
#pragma once
#include "Utils.h"
#include "ofMain.h"
#include "AtlasLayerCombo.h"
#include "GPUFontLayer.h"
#ifdef TARGET_EMSCRIPTEN
#include <GLES/gl.h>
#include <emscripten/emscripten.h>
#endif
namespace ofxVariableLab {
class GPUFontAtlasLayerCombo : public AtlasLayerCombo {
struct Transform {
float fovy = glm::radians(60.0f);
float distance = 0.42f;
glm::mat3 rotation = glm::mat3(1.0f);
glm::vec3 position = glm::vec3(0.0f);
glm::mat4 getProjectionMatrix(float aspect){
return glm::perspective( /* fovy = */ glm::radians(60.0f), aspect, 0.002f, 12.000f);
}
glm::mat4 getViewMatrix(){
auto translation = glm::translate(position);
return glm::lookAt(glm::vec3(0, 0, distance), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0)) * glm::mat4(rotation) * translation;
}
};
public:
void setup(const ComboIdentifier & identifier) override;
void update() override;
void careForChild(shared_ptr <Layer> layer) override;
const ComboIdentifier & getIdentifier() const override;
void setVFlip(VFlipState vFlipState) override;
const vector <shared_ptr <GPUFontLayer> > & getLayers();
void draw();
shared_ptr <ofxGPUFont::Font> font;
private:
FT_Library library;
vector <shared_ptr <GPUFontLayer> > layers;
shared_ptr <ofShader> gpuFontShader;
ComboIdentifier identifier;
// Empty VAO used when the vertex shader has no input and only uses gl_VertexID,
// because OpenGL still requires a non-zero VAO to be bound for the draw call.
GLuint emptyVAO;
std::unique_ptr <ofxGPUFont::ShaderCatalog> shaderCatalog;
//std::shared_ptr <ShaderCatalog::Entry> backgroundShader;
std::shared_ptr <ofxGPUFont::ShaderCatalog::Entry> fontShader;
ofxGPUFont::Font::BoundingBox bb;
Transform transform;
string currentFontPath;
string mainText;
// Size of the window (in pixels) used for 1-dimensional anti-aliasing along each rays.
// 0 - no anti-aliasing
// 1 - normal anti-aliasing
// >=2 - exaggerated effect
int antiAliasingWindowSize = 1;
// Enable a second ray along the y-axis to achieve 2-dimensional anti-aliasing.
bool enableSuperSamplingAntiAliasing = true;
// Draw control points for debugging (green - on curve, magenta - off curve).
bool enableControlPointsVisualization = false;
GLuint fontShaderProgram;
std::vector <ofxGPUFont::Font::FontVariationAxisParameters> fontVariationAxesParameters;
std::vector <ofxGPUFont::Font::FontVariationAxis> fontVariationAxes;
VFlipState vFlip;
bool isDirty = false;
};

View file

@ -8,6 +8,10 @@
namespace ofxVariableLab {
void LayerComposition::setup(){
auto combo = make_shared <GPUFontAtlasLayerCombo>();
ComboIdentifier comboIdentifier = {"lol", Layer::GPUFONT};
combo->setup(comboIdentifier);
atlasLayerCombos[comboIdentifier] = combo;
}
void LayerComposition::update(){
@ -71,7 +75,16 @@ shared_ptr <Layer> LayerComposition::getLayer(const LayerID & layerID){
void LayerComposition::draw() const {
for(const auto & layer_it : layers){
layer_it.second->draw();
if(layer_it.second->getType() == Layer::MSDFGEN){
layer_it.second->draw(glm::vec3(200, 200, 0));
}
}
for(const auto & combo_it : atlasLayerCombos){
if(combo_it.first.type == Layer::GPUFONT){
auto combo =
static_pointer_cast <GPUFontAtlasLayerCombo>(combo_it.second);
combo->draw();
}
}
}

View file

@ -1,4 +1,5 @@
#include "MsdfAtlasLayerCombo.h"
#include "Utils.h"
namespace ofxVariableLab {
@ -49,6 +50,13 @@ const ComboIdentifier & MsdfAtlasLayerCombo::getIdentifier() const {
return identifier;
}
void MsdfAtlasLayerCombo::setVFlip(VFlipState vFlipState){
vFlip = vFlipState;
for(const auto & layer : layers){
layer->setVFlip(vFlip);
}
}
const ofImage & MsdfAtlasLayerCombo::getAtlasImage(){
return atlas->getAtlasImage();
}

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@ -2,6 +2,7 @@
#include "AtlasLayerCombo.h"
#include "MsdfLayer.h"
#include "Utils.h"
namespace ofxVariableLab {
class MsdfAtlasLayerCombo : public AtlasLayerCombo {
@ -10,6 +11,7 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
void update() override;
void careForChild(shared_ptr <Layer> layer) override;
const ComboIdentifier & getIdentifier() const override;
void setVFlip(VFlipState vFlipState) override;
const ofImage & getAtlasImage();
string getAtlasImagePath();
shared_ptr <Layer> getLayer(); // TODO: is this used
@ -19,6 +21,7 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
vector <shared_ptr <MsdfLayer> > layers;
vector <ofxMsdfgen::GlyphGeometry> glyphGeometries;
shared_ptr <ofShader> msdfShader;
VFlipState vFlip;
ComboIdentifier identifier;
bool isDirty = false;
};