introduce naive layerID

This commit is contained in:
jrkb 2023-04-07 16:17:07 +02:00
parent ad95ad0fe9
commit f118627dbc
6 changed files with 82 additions and 36 deletions

View file

@ -1,3 +1,6 @@
#include "Layer.h"
// Layer is virtual
namespace ofxVariableLab {
int Layer::n_layers = 0;
}

View file

@ -11,6 +11,14 @@
#include <memory>
namespace ofxVariableLab {
using LayerID = string;
struct LayerSettings {
uint32_t maxBufferSize = 100;
VFlipBehaviour vFlipBehaviour = V_FLIP_ONCE_AUTO;
};
class Layer {
public:
enum Type {
@ -29,26 +37,25 @@ class Layer {
float mirror_y_distance = 0;
float letterDelay = 0;
string text = "abcdefghijklmnoprstuvqxyzABUIWERJSD";
};
struct Settings {
uint32_t maxBufferSize = 100;
VFlipBehaviour vFlipBehaviour = V_FLIP_ONCE_AUTO;
string fontPath;
};
virtual void setup(const Settings & settings) = 0;
virtual void setup(const LayerSettings & settings = LayerSettings()) = 0;
virtual void update() = 0;
virtual void draw(glm::vec3 position = glm::vec3(0, 0, 0)) = 0;
virtual void drawCharacter(const char character,
glm::vec3 position = glm::vec3(0, 0, 0),
ofxMsdfgen::FontVariation fontVariation = ofxMsdfgen::FontVariation()) = 0;
glm::vec4 color = glm::vec4(1, 1, 1, 1),
float rotation = 0,
ofxVariableLab::FontVariation fontVariation = ofxVariableLab::FontVariation()) = 0;
virtual void setProps(const Props & props) = 0;
virtual const Props & getProps() const = 0;
virtual void clearPropsBuffer() = 0;
virtual void setId(const string & id) = 0;
virtual const string & getId() = 0;
virtual void setId(const LayerID & id) = 0;
virtual const LayerID & getId() = 0;
virtual void setShader(shared_ptr <ofShader> _shader) = 0;
virtual shared_ptr <ofShader> getShader() const = 0;
virtual const Type & getType() const = 0;
static int n_layers;
};
}

View file

@ -58,6 +58,7 @@ void MsdfAtlasLayerCombo::careForChild(shared_ptr <Layer> layer){
isDirty = true;
}
}
layers.push_back(msdfLayer);
}
const ComboIdentifier & MsdfAtlasLayerCombo::getIdentifier() const {
@ -73,9 +74,10 @@ void LayerComposition::update(){
}
}
void LayerComposition::addLayer(const ComboIdentifier & identifier,
LayerID LayerComposition::addLayer(const ComboIdentifier & identifier,
const string & text,
const std::vector <FontVariation> & variations){
string layerID = "";
if(atlasLayerCombos.count(identifier) <= 0){
switch(identifier.type){
case Layer::GPUFONT: {
@ -92,8 +94,11 @@ void LayerComposition::addLayer(const ComboIdentifier & identifier,
auto layer = make_shared <MsdfLayer>();
auto props = Layer::Props();
props.text = text;
props.fontPath = identifier.fontPath;
layer->setProps(props);
layer->setup();
std::vector <ofxMsdfgen::FontVariation> msdfVariations;
cout << "yeah yeah" << layerID << endl;
for(const auto & v : variations){
msdfVariations.push_back({v.name, v.value});
}
@ -101,17 +106,26 @@ void LayerComposition::addLayer(const ComboIdentifier & identifier,
// so we know it's dirty
combo->atlas->addVariations(msdfVariations);
combo->careForChild(layer);
layers.push_back(layer);
layers[layer->getId()] = layer;
atlasLayerCombos[identifier] = std::move(combo);
break;
layerID = layer->getId();
cout << "yeah yeah and the id is then:" << layerID << endl;
}
}
}else{
cout << "whaaat we didnt find anyone like this" << layerID << endl;
}
cout << "LayerComposition::addLayer returns " << layerID << endl;
return layerID;
}
shared_ptr <Layer> LayerComposition::getLayer(const LayerID & layerID){
return layers[layerID];
}
void LayerComposition::draw() const {
for(const auto & layer_it : layers){
layer_it->draw(glm::vec3(0, 0, 0));
layer_it.second->draw(glm::vec3(0, 0, 0));
}
}

View file

@ -70,9 +70,11 @@ class MsdfAtlasLayerCombo : public AtlasLayerCombo {
void update() override;
void careForChild(shared_ptr <Layer> layer) override;
const ComboIdentifier & getIdentifier() const override;
shared_ptr <Layer> getLayer();
shared_ptr <ofxMsdfgen::Atlas> atlas;
private:
vector <shared_ptr <MsdfLayer> > layers;
vector <ofxMsdfgen::GlyphGeometry> glyphGeometries;
shared_ptr <ofShader> msdfShader;
ComboIdentifier identifier;
@ -84,13 +86,14 @@ class LayerComposition {
void setup();
void update();
void draw() const;
void addLayer(const ComboIdentifier & identifier,
LayerID addLayer(const ComboIdentifier & identifier,
const string & text,
const std::vector <FontVariation> & variations);
shared_ptr <ofxVariableLab::Layer> getLayer(const LayerID & layerID);
private:
vector <shared_ptr <ofxVariableLab::Layer> > layers;
unordered_map <LayerID, shared_ptr <ofxVariableLab::Layer> > layers;
unordered_map <ComboIdentifier, shared_ptr <AtlasLayerCombo> > atlasLayerCombos;
//unordered_map <LayerIdentifier, shared_ptr <ofxVariableLab::Layer> > layers;
};

View file

@ -1,4 +1,5 @@
#include "MsdfLayer.h"
#include "Atlas.h"
#include "Utils.h"
#include "fwd.hpp"
#include "ofGraphics.h"
@ -6,8 +7,12 @@
namespace ofxVariableLab {
void MsdfLayer::setup(const Settings & settings){
void MsdfLayer::setup(const LayerSettings & settings){
this->settings = settings;
if(id == ""){
id = ofToString(Layer::n_layers);
n_layers++;
}
}
void MsdfLayer::update(){
@ -157,7 +162,9 @@ void MsdfLayer::draw(glm::vec3 position){
}
void MsdfLayer::drawCharacter(const char character,
glm::vec3 position,
ofxMsdfgen::FontVariation fontVariation){
glm::vec4 color,
float rotation,
ofxVariableLab::FontVariation fontVariation){
const ofImage & atlasImage = atlas->getAtlasImage();
ofDisableAlphaBlending();
ofEnableDepthTest();
@ -168,21 +175,24 @@ void MsdfLayer::drawCharacter(const char character,
shader->begin();
shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
shader->setUniform4f("fontColor", ofFloatColor::white);
shader->setUniform2f("unitRange", unitRange);
shader->end();
ofPushMatrix();
ofTranslate(position);
ofPushStyle();
ofSetColor(ofColor::pink);
float mix = -1;
ofxMsdfgen::GlyphGeometry gg_a;
ofxMsdfgen::GlyphGeometry gg_b;
ofxMsdfgen::FontVariation fv{
fontVariation.name,
fontVariation.value
};
bool success = atlas->getGlyphGeometryPair(character,
fontVariation,
fv,
gg_a,
gg_b,
mix);
@ -215,8 +225,14 @@ void MsdfLayer::drawCharacter(const char character,
ofPushMatrix();
float magic = atlas->settings.scale;
ofSetColor(ofFloatColor(1, 1, 1, 1));
ofTranslate(pl * magic, 0, 0);
ofTranslate(0, -1 * pt * magic, 0);
getVFlip(settings.vFlipBehaviour,
ofGetCurrentOrientationMatrix(),
vFlip);
if(vFlip == V_FLIP_OFF){
ofTranslate(pl * magic, (pt * magic) + (-1 * h), 0);
}else{
ofTranslate(pl * magic, -1 * pt * magic, 0);
}
glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
float(y_a) / float(atlas_h));
@ -227,12 +243,13 @@ void MsdfLayer::drawCharacter(const char character,
glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
float(h_b) / float(atlas_h));
shader->begin();
shader->setUniform4f("fontColor", ofFloatColor::yellow);
shader->setUniform4f("fontColor", color);
shader->setUniform2f("translation_a", translation_a);
shader->setUniform2f("scale_a", scale_a);
shader->setUniform2f("translation_b", translation_b);
shader->setUniform2f("scale_b", scale_b);
shader->setUniform1f("msdf_mix", mix);
//ofRotateDeg(rotation, 0, 0, 1);
atlasImage.draw(0, 0, w, h);
shader->end();
ofPopMatrix();
@ -274,10 +291,10 @@ const Layer::Props & MsdfLayer::getProps() const {
void MsdfLayer::clearPropsBuffer(){
propsBuffer.clear();
}
void MsdfLayer::setId(const string & id){
void MsdfLayer::setId(const LayerID & id){
this->id = id;
}
const string & MsdfLayer::getId(){
const LayerID & MsdfLayer::getId(){
return id;
}
}

View file

@ -10,17 +10,19 @@ namespace ofxVariableLab {
class MsdfLayer : public Layer {
public:
void setup(const Settings & settings);
void setup(const LayerSettings & settings = LayerSettings()) override;
void update() override;
void draw(glm::vec3 position = glm::vec3(0, 0, 0)) override;
void drawCharacter(const char character,
glm::vec3 position = glm::vec3(0, 0, 0),
ofxMsdfgen::FontVariation fontVariation = ofxMsdfgen::FontVariation()) override;
glm::vec4 color = glm::vec4(1, 1, 1, 1),
float rotation = 0,
ofxVariableLab::FontVariation fontVariation = ofxVariableLab::FontVariation()) override;
void setProps(const Props & props) override;
const Props & getProps() const override;
void clearPropsBuffer() override;
void setId(const string & id) override;
const string & getId() override;
void setId(const LayerID & id) override;
const LayerID & getId() override;
void setShader(shared_ptr <ofShader> _shader) override;
shared_ptr <ofShader> getShader() const override;
const Type & getType() const override;
@ -30,13 +32,13 @@ class MsdfLayer : public Layer {
shared_ptr <ofxMsdfgen::Atlas> atlas;
Settings settings;
LayerSettings settings;
std::deque <Props> propsBuffer;
shared_ptr <ofShader> shader;
/// \brief are props updated but not drawn yet
bool isDirty = true;
/// \brief hashed id
string id;
/// \brief hashed id, or just counting up
string id = "";
VFlipState vFlip = V_FLIP_UNKNOWN;
private: