#include "GPUFontAtlasLayerCombo.h" #include "Utils.h" #include "ofColor.h" namespace ofxVariableLab { void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier){ this->identifier = identifier; #ifdef TARGET_EMSCRIPTEN string shaderDir = "data/ofxGPUFont/shaders/DEBUG_ES3"; #else string shaderDir = "data/ofxGPUFont/shaders/GL3"; #endif shaderCatalog = std::make_unique (shaderDir); //backgroundShader = shaderCatalog->get("background"); fontShader = shaderCatalog->get("font"); { FT_Error error = FT_Init_FreeType(&library); if(error){ std::cerr << "ERROR: failed to initialize FreeType" << std::endl; ofExit(); } } currentFontPath = "data/celines-fonts/Version-2-var.ttf"; mainText = "whatever"; ofxGPUFont::tryUpdateMainFont(library, currentFontPath, mainText, font, bb); font->listFontVariationAxes(fontVariationAxesParameters, library); cout << currentFontPath << " : fontVariationAxes :" << endl; for(const auto & axis : fontVariationAxesParameters){ cout << std::fixed << std::setprecision(10) << axis.name << " :\n" << "\tmin: " << std::to_string(axis.minValue) << "\tmax: " << std::to_string(axis.maxValue) << "\tdefault: " << std::to_string(axis.defaultValue) << endl; fontVariationAxes.push_back({axis.name, axis.defaultValue}); } transform = Transform(); auto & r = ofGetCurrentRenderer(); cout << "Render type " << r->getType() << endl; } void GPUFontAtlasLayerCombo::update(){ float animationSpeed = ofMap(sin(ofGetElapsedTimef() * 0.01), -1, 1, 0.0, 2); float threshold = 5.0; for(int i = 0; i < fontVariationAxes.size(); i++){ ofxGPUFont::Font::FontVariationAxis & axis = fontVariationAxes[i]; ofxGPUFont::Font::FontVariationAxisParameters & axisParams = fontVariationAxesParameters[i]; double newValue = ofMap(sin(ofGetElapsedTimef() * animationSpeed), -1, 1, axisParams.minValue, axisParams.maxValue); if(abs(newValue - axis.value) > threshold){ font->setFontVariationAxis(library, axis.name, newValue); axis.value = newValue; font->prepareGlyphsForText(mainText, true); } } } void GPUFontAtlasLayerCombo::careForChild(shared_ptr layer){ } const ComboIdentifier & GPUFontAtlasLayerCombo::getIdentifier() const { return identifier; } void GPUFontAtlasLayerCombo::setVFlip(VFlipState vFlipState){ vFlip = vFlipState; } const vector > & GPUFontAtlasLayerCombo::getLayers(){ return layers; } void GPUFontAtlasLayerCombo::draw(){ GLuint location; int width = ofGetWidth(); int height = ofGetHeight(); //ofClear(125, 255, 125, 255); glm::mat4 projection = transform.getProjectionMatrix((float)width / height); glm::mat4 view = transform.getViewMatrix(); glm::mat4 model = glm::mat4(1.0f); //{ // Draw background. //GLuint program = backgroundShader->program; //glUseProgram(program); //glBindVertexArray(emptyVAO); //glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); //glBindVertexArray(0); //glUseProgram(0); //} // Uses premultiplied-alpha. glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); int currentProgram; glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); float cx = FLT_MAX; float cy = FLT_MAX; if(font){ fontShaderProgram = fontShader->program; glUseProgram(fontShaderProgram); font->program = fontShaderProgram; font->drawSetup(); location = glGetUniformLocation(fontShaderProgram, "projection"); glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection)); location = glGetUniformLocation(fontShaderProgram, "view"); glUniformMatrix4fv(location, 1, false, glm::value_ptr(view)); location = glGetUniformLocation(fontShaderProgram, "model"); glUniformMatrix4fv(location, 1, false, glm::value_ptr(model)); float z = 0; location = glGetUniformLocation(fontShaderProgram, "z"); glUniform1f(location, z); location = glGetUniformLocation(fontShaderProgram, "color"); glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f); location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize"); glUniform1f(location, (float)antiAliasingWindowSize); location = glGetUniformLocation(fontShaderProgram, "enableSuperSamplingAntiAliasing"); glUniform1i(location, enableSuperSamplingAntiAliasing); location = glGetUniformLocation(fontShaderProgram, "enableControlPointsVisualization"); glUniform1i(location, enableControlPointsVisualization); cx = 0.5f * (bb.minX + bb.maxX); cy = 0.5f * (bb.minY + bb.maxY); //ofRectangle rectangle(0, 0, width, height); //ofDrawRectangle(rectangle); font->draw(-cx, -cy, 0, mainText); glUseProgram(currentProgram); } glDisable(GL_BLEND); ofDrawBitmapStringHighlight( "this is where your font could be" , -cx, -cy, ofFloatColor::pink, ofFloatColor::black); ofDrawBitmapStringHighlight( "fps: " + ofToString(ofGetFrameRate()) + "\n" + "font: " + currentFontPath + "\n" + "cx: " + ofToString(cx) + "\n" + "cy: " + ofToString(cy) + "\n" , 20, 20); } }