ofxVariableLab/src/LayerComposition.h

53 lines
2.1 KiB
C++

#pragma once
#include "ofMain.h"
#include "AtlasLayerCombo.h"
#include "MsdfAtlasLayerCombo.h"
#include "MsdfLayer.h"
#include "GPUFontAtlasLayerCombo.h"
#include "GPUFontLayer.h"
#include "Utils.h"
namespace ofxVariableLab {
class LayerComposition {
public:
void setup();
void update();
void draw(int width = 0, int height = 0) const;
LayerID addLayer(const Layer::Props & props,
LayerID layerID = "");
LayerID addLayer(const ComboIdentifier & identifier,
const string & text,
const std::vector <FontVariation> & variations,
LayerID layerID = "");
LayerID addLayer(const ComboIdentifier & identifier,
const Layer::Props & props,
const std::vector <FontVariation> & variations,
LayerID layerID = "");
void findOrCreateNewMomForLayer(shared_ptr <Layer> layer,
ComboIdentifier idealMom);
void removeLayer(const LayerID & id); // TODO: make bool, to catch nonexisting
const unordered_map <LayerID, shared_ptr <Layer> > & getLayers();
shared_ptr <Layer> getLayer(const LayerID & layerID);
const unordered_map <ComboIdentifier, shared_ptr <AtlasLayerCombo> > & getAtlasLayerCombos() const;
void setVFlip(bool vFlip);
void setLayerOrder(const vector <LayerID> & layerOrder);
private:
VFlipState vFlipState = V_FLIP_UNKNOWN;
unordered_map <LayerID, shared_ptr <Layer> > layers;
unordered_map <LayerID, shared_ptr <AtlasLayerCombo> > layerIDcombos;
unordered_map <ComboIdentifier, shared_ptr <AtlasLayerCombo> > atlasLayerCombos;
vector <LayerID> layerOrder;
/**
* @brief lastGpuTextureOffset GL_TEXTURE0 + offset
* we want to different textures for different fonts
* this value is incremented/decremented when adding/removing GPUFont layers
*/
int nextGpuTextureOffset = 0;
//unordered_map <LayerIdentifier, shared_ptr <ofxVariableLab::Layer> > layers;
};
}