theatre/compat-tests/fixtures/cra/package/src/App/App.tsx

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import {getProject} from '@theatre/core'
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import React, {useEffect, useRef} from 'react'
import {Canvas} from '@react-three/fiber'
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import {editable as e, SheetProvider, PerspectiveCamera} from '@theatre/r3f'
import state from './state.json'
// credit: https://codesandbox.io/s/camera-pan-nsb7f
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function Plane({color, theatreKey, ...props}: any) {
return (
<e.mesh {...props} theatreKey={theatreKey}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
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export default function App() {
const light2Ref = useRef<any>()
useEffect(() => {
const interval = setInterval(() => {
if (!light2Ref.current) return
clearInterval(interval)
const intensityInStateJson = 3
const currentIntensity = light2Ref.current.intensity
if (currentIntensity !== intensityInStateJson) {
console.error(`Test failed: light2.intensity is ${currentIntensity}`)
} else {
console.log(`Test passed: light2.intensity is ${intensityInStateJson}`)
}
}, 50)
// see the note on <e.pointLight theatreKey="Light 2" /> below to understand why we're doing this
}, [])
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
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<SheetProvider
sheet={getProject('Playground - R3F', {state}).sheet('R3F-Canvas')}
>
{/* @ts-ignore */}
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<PerspectiveCamera makeDefault theatreKey="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
theatreKey="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
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// the intensity is statically set to 2, but in the state.json file we'll set it to 3,
// and we'll use that as a test to make sure the state is being loaded correctly
intensity={2}
color="#e4be00"
theatreKey="Light 2"
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ref={light2Ref}
/>
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<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
theatreKey="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
theatreKey="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
theatreKey="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
theatreKey="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}