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import type {VFC} from 'react'
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import {useLayoutEffect} from 'react'
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import React, {useEffect, useRef} from 'react'
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import {Canvas} from '@react-three/fiber'
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import {useEditorStore} from '../store'
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import {OrbitControls} from '@react-three/drei'
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import shallow from 'zustand/shallow'
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import root from 'react-shadow'
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import styles from '../bundle.css.txt'
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import UI from './UI'
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import ProxyManager from './ProxyManager'
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import {Button, PortalManager, IdProvider} from './elements'
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import studio from '@theatre/studio'
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import {useVal} from '@theatre/dataverse-react'
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const EditorScene = () => {
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const orbitControlsRef = useRef<typeof OrbitControls>()
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const [editorObject, helpersRoot, setOrbitControlsRef] = useEditorStore(
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(state) => [
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state.editorObject,
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state.helpersRoot,
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state.setOrbitControlsRef,
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],
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shallow,
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)
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const showGrid = useVal(editorObject?.props.showGrid) ?? true
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const showAxes = useVal(editorObject?.props.showAxes) ?? true
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useEffect(() => {
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setOrbitControlsRef(orbitControlsRef)
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}, [setOrbitControlsRef])
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return (
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<>
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{showGrid && <gridHelper args={[1000, 1000, 0x444444, 0x888888]} />}
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{showAxes && <axesHelper args={[500]} />}
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{/* @ts-ignore */}
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<OrbitControls ref={orbitControlsRef} />
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<primitive object={helpersRoot}></primitive>
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<ProxyManager orbitControlsRef={orbitControlsRef} />
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</>
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)
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}
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const Editor: VFC = () => {
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const [editorObject, sceneSnapshot, initialEditorCamera, createSnapshot] =
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useEditorStore(
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(state) => [
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state.editorObject,
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state.sceneSnapshot,
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state.initialEditorCamera,
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state.createSnapshot,
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],
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shallow,
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)
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const editorOpen = useVal(editorObject?.props.isOpen)
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useLayoutEffect(() => {
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if (editorOpen) {
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createSnapshot()
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}
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}, [editorOpen])
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if (!editorObject) return <></>
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return (
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<root.div>
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<div id="react-three-editable-editor-root">
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<PortalManager>
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<IdProvider>
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<div className="relative z-50">
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<div
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className={`fixed ${editorOpen ? 'block' : 'hidden'} inset-0`}
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>
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{sceneSnapshot ? (
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<>
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<div className="relative z-0 h-full">
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<Canvas
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// @ts-ignore
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colorManagement
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camera={initialEditorCamera}
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onCreated={({gl}) => {
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gl.setClearColor('white')
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}}
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shadowMap
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pixelRatio={window.devicePixelRatio}
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onPointerMissed={() =>
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studio.__experimental_setSelection([])
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}
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>
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<EditorScene />
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</Canvas>
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</div>
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<UI />
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</>
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) : null}
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</div>
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{editorOpen || (
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<Button
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className="fixed bottom-5 left-5"
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onClick={() => {
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studio.transaction(({set}) => {
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set(editorObject.props.isOpen, true)
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})
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}}
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>
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Editor
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</Button>
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)}
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</div>
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<style type="text/css">{styles}</style>
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</IdProvider>
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</PortalManager>
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</div>
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</root.div>
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)
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}
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export default Editor
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