From 27ef3cc1c9dfcca8d06bd53c5a7185f20c853114 Mon Sep 17 00:00:00 2001 From: Aria Minaei Date: Tue, 27 Sep 2022 23:25:18 +0200 Subject: [PATCH] Implement playDynamicRange in audio sequences Fixes #302 --- .../AudioPlaybackController.ts | 84 ++++++++++++++++++- 1 file changed, 82 insertions(+), 2 deletions(-) diff --git a/theatre/core/src/sequences/playbackControllers/AudioPlaybackController.ts b/theatre/core/src/sequences/playbackControllers/AudioPlaybackController.ts index cebd36d..fc932ee 100644 --- a/theatre/core/src/sequences/playbackControllers/AudioPlaybackController.ts +++ b/theatre/core/src/sequences/playbackControllers/AudioPlaybackController.ts @@ -33,9 +33,89 @@ export default class AudioPlaybackController implements IPlaybackController { this._mainGain.connect(this._nodeDestination) } - // TODO: Implement this method in the future! playDynamicRange(rangeD: IDerivation): Promise { - throw new Error('Method not implemented.') + const deferred = defer() + if (this._playing) this.pause() + + this._playing = true + + let stop: undefined | (() => void) = undefined + + const play = () => { + stop?.() + stop = this._loopInRange(rangeD.getValue()).stop + } + + // We're keeping the rangeD hot, so we can read from it on every tick without + // causing unnecessary recalculations + const untapFromRangeD = rangeD.changesWithoutValues().tap(play) + play() + + this._stopPlayCallback = () => { + stop?.() + untapFromRangeD() + deferred.resolve(false) + } + + return deferred.promise + } + + private _loopInRange(range: IPlaybackRange): {stop: () => void} { + const rate = 1 + const ticker = this._ticker + let startPos = this.getCurrentPosition() + const iterationLength = range[1] - range[0] + + if (startPos < range[0] || startPos > range[1]) { + // if we're currently out of the range + this._updatePositionInState(range[0]) + } else if (startPos === range[1]) { + // if we're currently at the very end of the range + this._updatePositionInState(range[0]) + } + startPos = this.getCurrentPosition() + + const currentSource = this._audioContext.createBufferSource() + currentSource.buffer = this._decodedBuffer + currentSource.connect(this._mainGain) + currentSource.playbackRate.value = rate + + currentSource.loop = true + currentSource.loopStart = range[0] + currentSource.loopEnd = range[1] + + const initialTickerTime = ticker.time + let initialElapsedPos = startPos - range[0] + + currentSource.start(0, startPos) + + const tick = (currentTickerTime: number) => { + const elapsedTickerTime = Math.max( + currentTickerTime - initialTickerTime, + 0, + ) + const elapsedTickerTimeInSeconds = elapsedTickerTime / 1000 + + const elapsedPos = elapsedTickerTimeInSeconds * rate + initialElapsedPos + + let currentIterationPos = + ((elapsedPos / iterationLength) % 1) * iterationLength + + this._updatePositionInState(currentIterationPos + range[0]) + requestNextTick() + } + + const requestNextTick = () => ticker.onNextTick(tick) + ticker.onThisOrNextTick(tick) + + const stop = () => { + currentSource.stop() + currentSource.disconnect() + ticker.offThisOrNextTick(tick) + ticker.offNextTick(tick) + } + + return {stop} } private get _playing() {