Fix a bug causing Sequences to not be playable
This commit is contained in:
parent
3552f50613
commit
53ab4dbf9d
1 changed files with 2 additions and 2 deletions
|
@ -44,7 +44,7 @@ export default class Sequence {
|
|||
_playableRangeD: undefined | Prism<{start: number; end: number}>
|
||||
|
||||
readonly pointer: ISequence['pointer'] = pointer({root: this, path: []})
|
||||
readonly $$isIdentityDerivationProvider = true
|
||||
readonly $$isIdentityPrismProvider = true
|
||||
readonly _logger: ILogger
|
||||
|
||||
constructor(
|
||||
|
@ -81,7 +81,7 @@ export default class Sequence {
|
|||
})
|
||||
}
|
||||
|
||||
getIdentityDerivation(path: Array<string | number>): Prism<unknown> {
|
||||
getIdentityPrism(path: Array<string | number>): Prism<unknown> {
|
||||
if (path.length === 0) {
|
||||
return prism((): ISequence['pointer']['$$__pointer_type'] => ({
|
||||
length: val(this.pointer.length),
|
||||
|
|
Loading…
Reference in a new issue