Fix/0.5-compatability-tests (#293)

* Working changes

* Fix window undefined bug by updating lib

* Fix TransformControlsImpl import

* Fix compatibility tests>simple debuggable examples
This commit is contained in:
Elliot 2022-09-13 15:37:39 -04:00 committed by GitHub
parent 494c60d0c3
commit 735bd983a5
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24 changed files with 572 additions and 574 deletions

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@ -14,8 +14,8 @@
"@testing-library/react": "^11.1.0",
"@testing-library/user-event": "^12.1.10",
"@theatre/core": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"@theatre/r3f": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"react-scripts": "^5.0.1",
"three": ">0.132.0",
"web-vitals": "^1.0.1"

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@ -1,154 +0,0 @@
import {getProject} from '@theatre/core'
import * as THREE from 'three'
import React, {useState, useEffect, useRef} from 'react'
import {useFrame, Canvas} from '@react-three/fiber'
import {Shadow, softShadows} from '@react-three/drei'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
if (process.env.NODE_ENV === 'development') {
studio.extend(extension)
studio.initialize()
}
// Soft shadows are expensive, comment and refresh when it's too slow
softShadows()
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Button() {
const vec = new THREE.Vector3()
const light = useRef(undefined)
const [active, setActive] = useState(false)
const [zoom, set] = useState(true)
useEffect(
() => void (document.body.style.cursor = active ? 'pointer' : 'auto'),
[active],
)
useFrame((state) => {
const step = 0.1
const camera = state.camera
camera.fov = THREE.MathUtils.lerp(camera.fov, zoom ? 10 : 42, step)
camera.position.lerp(
vec.set(zoom ? 25 : 10, zoom ? 1 : 5, zoom ? 0 : 10),
step,
)
state.camera.lookAt(0, 0, 0)
state.camera.updateProjectionMatrix()
light.current.position.lerp(
vec.set(zoom ? 4 : 0, zoom ? 3 : 8, zoom ? 3 : 5),
step,
)
})
return (
<e.mesh
receiveShadow
castShadow
onClick={() => set(!zoom)}
onPointerOver={() => setActive(true)}
onPointerOut={() => setActive(false)}
uniqueName="The Button"
>
<sphereBufferGeometry args={[0.75, 64, 64]} />
<meshPhysicalMaterial
color={active ? 'purple' : '#e7b056'}
clearcoat={1}
clearcoatRoughness={0}
/>
<Shadow
position-y={-0.79}
rotation-x={-Math.PI / 2}
opacity={0.6}
scale={[0.8, 0.8, 1]}
/>
<directionalLight
ref={light}
castShadow
intensity={1.5}
shadow-camera-far={70}
/>
</e.mesh>
)
}
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh receiveShadow castShadow {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<div>
<Canvas
// @ts-ignore
shadowMap
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
>
<SheetProvider
sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}
>
{/* @ts-ignore */}
<e.perspectiveCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
<Button />
</SheetProvider>
</Canvas>
</div>
)
}
export default App

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@ -1,19 +1,92 @@
// import ReactDOM from 'react-dom'
import studio from '@theatre/studio'
import {getProject} from '@theatre/core'
// import React from 'react'
// import App from './App'
import ReactDOM from 'react-dom/client'
import React from 'react'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
studio.initialize({usePersistentStorage: false})
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
const project = getProject('Project')
const sheet = project.sheet('Sheet')
const obj = sheet.object('Obj', {str: 'some string', num: 0})
// ReactDOM.render(
// <React.StrictMode>
// <App obj={obj} />
// </React.StrictMode>,
// document.getElementById('root'),
// )
const container = document.getElementById('root')
const root = ReactDOM.createRoot(container)
root.render(<App obj={obj}>hi</App>)

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@ -7,9 +7,10 @@
},
"dependencies": {
"@theatre/core": "^0.0.1-COMPAT.1",
"@theatre/r3f": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"next": "latest",
"react": "17.0.2",
"react-dom": "17.0.2"
"react": "^18.2.0",
"react-dom": "^18.2.0"
}
}

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@ -1,23 +1,91 @@
import Head from 'next/head'
// import ReactDOM from 'react-dom'
import studio from '@theatre/studio'
import {getProject} from '@theatre/core'
// import React from 'react'
// import App from './App'
import React from 'react'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
studio.initialize({usePersistentStorage: false})
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
const project = getProject('Project')
const sheet = project.sheet('Sheet')
const obj = sheet.object('Obj', {str: 'some string', num: 0})
function App({obj}) {
console.log(obj)
return <div>hi</div>
}
export default function Home() {
return <App obj={obj}>hi</App>
}

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@ -4,12 +4,12 @@
"dev": "parcel serve ./index.html"
},
"dependencies": {
"parcel-bundler": "^1.12.5",
"@react-three/drei": "^7.3.1",
"@react-three/fiber": "^7.0.6",
"@theatre/core": "^0.0.1-COMPAT.1",
"@theatre/r3f": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"parcel-bundler": "^1.12.5",
"react": "^17.0.2",
"react-dom": "^17.0.2",
"three": "^0.137.0"

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@ -1,154 +0,0 @@
import {getProject} from '@theatre/core'
import * as THREE from 'three'
import React, {useState, useEffect, useRef} from 'react'
import {useFrame, Canvas} from '@react-three/fiber'
import {Shadow, softShadows} from '@react-three/drei'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
if (process.env.NODE_ENV === 'development') {
studio.extend(extension)
studio.initialize()
}
// Soft shadows are expensive, comment and refresh when it's too slow
softShadows()
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Button() {
const vec = new THREE.Vector3()
const light = useRef(undefined)
const [active, setActive] = useState(false)
const [zoom, set] = useState(true)
useEffect(
() => void (document.body.style.cursor = active ? 'pointer' : 'auto'),
[active],
)
useFrame((state) => {
const step = 0.1
const camera = state.camera
camera.fov = THREE.MathUtils.lerp(camera.fov, zoom ? 10 : 42, step)
camera.position.lerp(
vec.set(zoom ? 25 : 10, zoom ? 1 : 5, zoom ? 0 : 10),
step,
)
state.camera.lookAt(0, 0, 0)
state.camera.updateProjectionMatrix()
light.current.position.lerp(
vec.set(zoom ? 4 : 0, zoom ? 3 : 8, zoom ? 3 : 5),
step,
)
})
return (
<e.mesh
receiveShadow
castShadow
onClick={() => set(!zoom)}
onPointerOver={() => setActive(true)}
onPointerOut={() => setActive(false)}
uniqueName="The Button"
>
<sphereBufferGeometry args={[0.75, 64, 64]} />
<meshPhysicalMaterial
color={active ? 'purple' : '#e7b056'}
clearcoat={1}
clearcoatRoughness={0}
/>
<Shadow
position-y={-0.79}
rotation-x={-Math.PI / 2}
opacity={0.6}
scale={[0.8, 0.8, 1]}
/>
<directionalLight
ref={light}
castShadow
intensity={1.5}
shadow-camera-far={70}
/>
</e.mesh>
)
}
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh receiveShadow castShadow {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<div>
<Canvas
// @ts-ignore
shadowMap
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
>
<SheetProvider
sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}
>
{/* @ts-ignore */}
<e.perspectiveCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
<Button />
</SheetProvider>
</Canvas>
</div>
)
}
export default App

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@ -1,9 +1,87 @@
import {getProject} from '@theatre/core'
import ReactDOM from 'react-dom'
import '@theatre/studio'
import React from 'react'
import App from './App'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
console.log('hj')
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
ReactDOM.render(
<React.StrictMode>

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@ -4,8 +4,9 @@
"dev": "parcel serve ./index.html"
},
"dependencies": {
"@theatre/core": "0.0.1-COMPAT.1",
"@theatre/studio": "0.0.1-COMPAT.1",
"@theatre/core": "^0.0.1-COMPAT.1",
"@theatre/r3f": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"parcel-bundler": "^1.12.5",
"react": "^18.1.0",
"react-dom": "^18.1.0"

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@ -1,6 +0,0 @@
import React from 'react'
export default function App({obj}) {
console.log(obj)
return <div>hi</div>
}

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@ -1,19 +1,92 @@
// import ReactDOM from 'react-dom'
import studio from '@theatre/studio'
import {getProject} from '@theatre/core'
// import React from 'react'
// import App from './App'
import ReactDOM from 'react-dom/client'
import React from 'react'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
studio.initialize({usePersistentStorage: false})
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
const project = getProject('Project')
const sheet = project.sheet('Sheet')
const obj = sheet.object('Obj', {str: 'some string', num: 0})
// ReactDOM.render(
// <React.StrictMode>
// <App obj={obj} />
// </React.StrictMode>,
// document.getElementById('root'),
// )
const container = document.getElementById('root')
const root = ReactDOM.createRoot(container)
root.render(<App obj={obj}>hi</App>)

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@ -4,8 +4,9 @@
"dev": "parcel serve ./index.html"
},
"dependencies": {
"@theatre/core": "0.0.1-COMPAT.1",
"@theatre/studio": "0.0.1-COMPAT.1",
"@theatre/core": "^0.0.1-COMPAT.1",
"@theatre/r3f": "^0.0.1-COMPAT.1",
"@theatre/studio": "^0.0.1-COMPAT.1",
"parcel": "^2.5.0",
"react": "^18.1.0",
"react-dom": "^18.1.0"

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@ -1,6 +0,0 @@
import React from 'react'
export default function App({obj}) {
console.log(obj)
return <div>hi</div>
}

View file

@ -1,19 +1,92 @@
// import ReactDOM from 'react-dom'
import studio from '@theatre/studio'
import {getProject} from '@theatre/core'
// import React from 'react'
// import App from './App'
import ReactDOM from 'react-dom/client'
import React from 'react'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
studio.initialize({usePersistentStorage: false})
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
const project = getProject('Project')
const sheet = project.sheet('Sheet')
const obj = sheet.object('Obj', {str: 'some string', num: 0})
// ReactDOM.render(
// <React.StrictMode>
// <App obj={obj} />
// </React.StrictMode>,
// document.getElementById('root'),
// )
const container = document.getElementById('root')
const root = ReactDOM.createRoot(container)
root.render(<App obj={obj}>hi</App>)

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@ -1,154 +0,0 @@
import {getProject} from '@theatre/core'
import * as THREE from 'three'
import React, {useState, useEffect, useRef} from 'react'
import {useFrame, Canvas} from '@react-three/fiber'
import {Shadow, softShadows} from '@react-three/drei'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
if (process.env.NODE_ENV === 'development') {
studio.extend(extension)
studio.initialize()
}
// Soft shadows are expensive, comment and refresh when it's too slow
softShadows()
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Button() {
const vec = new THREE.Vector3()
const light = useRef(undefined)
const [active, setActive] = useState(false)
const [zoom, set] = useState(true)
useEffect(
() => void (document.body.style.cursor = active ? 'pointer' : 'auto'),
[active],
)
useFrame((state) => {
const step = 0.1
const camera = state.camera
camera.fov = THREE.MathUtils.lerp(camera.fov, zoom ? 10 : 42, step)
camera.position.lerp(
vec.set(zoom ? 25 : 10, zoom ? 1 : 5, zoom ? 0 : 10),
step,
)
state.camera.lookAt(0, 0, 0)
state.camera.updateProjectionMatrix()
light.current.position.lerp(
vec.set(zoom ? 4 : 0, zoom ? 3 : 8, zoom ? 3 : 5),
step,
)
})
return (
<e.mesh
receiveShadow
castShadow
onClick={() => set(!zoom)}
onPointerOver={() => setActive(true)}
onPointerOut={() => setActive(false)}
uniqueName="The Button"
>
<sphereBufferGeometry args={[0.75, 64, 64]} />
<meshPhysicalMaterial
color={active ? 'purple' : '#e7b056'}
clearcoat={1}
clearcoatRoughness={0}
/>
<Shadow
position-y={-0.79}
rotation-x={-Math.PI / 2}
opacity={0.6}
scale={[0.8, 0.8, 1]}
/>
<directionalLight
ref={light}
castShadow
intensity={1.5}
shadow-camera-far={70}
/>
</e.mesh>
)
}
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh receiveShadow castShadow {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<div>
<Canvas
// @ts-ignore
shadowMap
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
>
<SheetProvider
sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}
>
{/* @ts-ignore */}
<e.perspectiveCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
<Button />
</SheetProvider>
</Canvas>
</div>
)
}
export default App

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@ -1,11 +1,92 @@
import ReactDOM from 'react-dom'
import '@theatre/studio'
import {getProject} from '@theatre/core'
import ReactDOM from 'react-dom/client'
import React from 'react'
import App from './App'
import {Canvas} from '@react-three/fiber'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
ReactDOM.render(
<React.StrictMode>
<App />
</React.StrictMode>,
document.getElementById('root'),
)
if (process.env.NODE_ENV === 'development' && typeof window !== 'undefined') {
studio.extend(extension)
studio.initialize({usePersistentStorage: false})
}
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Plane({color, uniqueName, ...props}: any) {
return (
<e.mesh {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<Canvas
gl={{preserveDrawingBuffer: true}}
linear
frameloop="demand"
dpr={[1.5, 2]}
style={{position: 'absolute', top: 0, left: 0}}
>
<SheetProvider sheet={getProject('Playground - R3F').sheet('R3F-Canvas')}>
{/* @ts-ignore */}
<e.orthographicCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
</SheetProvider>
</Canvas>
)
}
const project = getProject('Project')
const sheet = project.sheet('Sheet')
const obj = sheet.object('Obj', {str: 'some string', num: 0})
const container = document.getElementById('root')
const root = ReactDOM.createRoot(container)
root.render(<App obj={obj}>hi</App>)