Fix for the snapping issue that occurs in production build
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6e87323d7a
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4 changed files with 4 additions and 6 deletions
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@ -52,7 +52,7 @@ const HitZone = styled.div`
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cursor: ew-resize;
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cursor: ew-resize;
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#pointer-root.draggingpositioninsequenceeditor & {
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#pointer-root.draggingPositionInSequenceEditor & {
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pointer-events: auto;
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pointer-events: auto;
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}
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}
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@ -40,7 +40,7 @@ const HitZone = styled.circle`
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cursor: move;
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cursor: move;
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}
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}
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#pointer-root.draggingpositioninsequenceeditor & {
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#pointer-root.draggingPositionInSequenceEditor & {
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pointer-events: auto;
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pointer-events: auto;
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}
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}
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@ -38,7 +38,7 @@ const Rod = styled.div`
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border-left: 1px solid #27e0fd;
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border-left: 1px solid #27e0fd;
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z-index: 10;
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z-index: 10;
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#pointer-root.draggingpositioninsequenceeditor &:not(.seeking) {
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#pointer-root.draggingPositionInSequenceEditor &:not(.seeking) {
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pointer-events: auto;
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pointer-events: auto;
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&:after {
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&:after {
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@ -61,7 +61,7 @@ const Thumb = styled.div`
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cursor: ew-resize;
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cursor: ew-resize;
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${pointerEventsAutoInNormalMode};
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${pointerEventsAutoInNormalMode};
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#pointer-root.draggingpositioninsequenceeditor &:not(.seeking) {
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#pointer-root.draggingPositionInSequenceEditor &:not(.seeking) {
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pointer-events: auto;
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pointer-events: auto;
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}
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}
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@ -54,8 +54,6 @@ const PointerEventsHandler: React.FC<{
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}
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}
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}, [])
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}, [])
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console.log(locks[0]?.cursor)
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return (
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return (
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<context.Provider value={contextValue}>
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<context.Provider value={contextValue}>
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<Container id={elementId} className={locks[0]?.className ?? 'normal'}>
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<Container id={elementId} className={locks[0]?.className ?? 'normal'}>
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